Unholy GrottoLand: Add to your mana pool.
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Unknown ShoresLand: Add {C} to your mana pool. ({C} represents colorless mana.) Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Unstable FrontierLand: Add to your mana pool. The goblins went to sleep in Jund and awoke in Grixis. They'd never seen a zombie before. They would never see one again. |
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Untaidake, the Cloud KeeperLegendary LandUntaidake, the Cloud Keeper enters the battlefield tapped. Untaidake is the needle that weaves the fabric of creation. |
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UrborgLegendary Land: Add to your mana pool. "Resignedly beneath the sky/The melancholy waters lie./So blend the turrets and shadows there/That all seem pendulous in air,/While from a proud tower in town/Death looks gigantically down." -Edgar Allan Poe, "The City in the Sea" |
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Urborg VolcanoLandUrborg Volcano enters the battlefield tapped. Deep in the heart of Urborg lie massive volcanoes whose thick black smoke covers the land with perpetual darkness. |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Urza's FactoryLand - Urza's: Add to your mana pool. "Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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Urza's MineLand - Urza's Mine: Add to your mana pool. If you control an Urza's Power-Plant and an Urza's Tower, add to your mana pool instead.
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Urza's Power PlantLand - Urza's Power-Plant: Add to your mana pool. If you control an Urza's Mine and an Urza's Tower, add to your mana pool instead.
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Urza's TowerLand - Urza's Tower: Add to your mana pool. If you control an Urza's Mine and an Urza's Power-Plant, add to your mana pool instead.
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Valakut, the Molten PinnacleLandValakut, the Molten Pinnacle enters the battlefield tapped.
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Vault of the ArchangelLand: Add to your mana pool. "For centuries my creation kept this world in balance. Now only her shadow remains." |
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Vault of WhispersArtifact Land(Vault of Whispers isn't a spell.)
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Vec TownshipsLand: Add to your mana pool.
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VeldtLandVeldt doesn't untap during your untap step if it has a depletion counter on it.
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Verdant CatacombsLand, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.
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VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
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Vitu-Ghazi, the City-TreeLand: Add to your mana pool. In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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Vivid CragLandVivid Crag enters the battlefield tapped with two charge counters on it.
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Vivid CreekLandVivid Creek enters the battlefield tapped with two charge counters on it.
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Vivid GroveLandVivid Grove enters the battlefield tapped with two charge counters on it.
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Vivid MarshLandVivid Marsh enters the battlefield tapped with two charge counters on it.
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Vivid MeadowLandVivid Meadow enters the battlefield tapped with two charge counters on it.
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Volcanic IslandLand - Island Mountain(: Add or to your mana pool.)
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Volrath's StrongholdLegendary Land: Add to your mana pool. The seed of a world's evil. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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Wanderwine HubLandAs Wanderwine Hub enters the battlefield, you may reveal a Merfolk card from your hand. If you don't, Wanderwine Hub enters the battlefield tapped. Below the great river, a bustling hub channels the flow of merrow trade. |
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WastelandLand: Add to your mana pool. "The land promises nothing and keeps its promise." |
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WastesBasic Land: Add {C} to your mana pool.
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Waterveil CavernLand: Add to your mana pool.
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Watery GraveLand - Island Swamp(: Add or to your mana pool.)
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Windbrisk HeightsLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Winding CanyonsLand: Add to your mana pool.
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Windswept HeathLand, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it onto the battlefield. Then shuffle your library.
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Wintermoon MesaLandWintermoon Mesa enters the battlefield tapped. Dark is light and day is night |
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Wirewood LodgeLand: Add to your mana pool.
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Wizards' SchoolLand: Add to your mana pool. The legacy of Feroz lives on. |
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Wooded BastionLand: Add to your mana pool. The elves of Wilt-Leaf Wood continually expand the palisade surrounding the sanctuary. They hope to one day enclose the entire forest within its walls. |
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Wooded FoothillsLand, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it onto the battlefield. Then shuffle your library.
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Yavimaya CoastLand: Add to your mana pool.
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Yavimaya HollowLegendary Land: Add to your mana pool. For all its traps and defenses, Yavimaya has its havens, too. |
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Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
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