Howltooth HollowLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
|
|
|||||||
Icatian StoreLandIcatian Store enters the battlefield tapped.
|
|
|||||||
Ice FloeLandYou may choose not to untap Ice Floe during your untap step.
|
|
|||||||
Inkmoth NexusLand: Add to your mana pool.
|
|
|||||||
Irrigation DitchLandIrrigation Ditch enters the battlefield tapped.
|
|
|||||||
IslandBasic Land - Island(: Add to your mana pool.)
|
||||||||
Island of Wak-WakLand: The power of target creature with flying becomes 0 until end of turn. The Isle of Wak-Wak, home to a tribe of winged folk, is named for a peculiar fruit that grows there. The fruit looks like a woman's head, and when ripe speaks the word "Wak." |
|
|||||||
Isolated ChapelLandIsolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. Not every church is a place of faith. |
|
|||||||
Izzet BoilerworksLandIzzet Boilerworks enters the battlefield tapped.
|
|
|||||||
Izzet GuildgateLand - GateIzzet Guildgate enters the battlefield tapped. Enter those with the vision to create and the daring to release their creations. |
|
|||||||
Jund PanoramaLand: Add to your mana pool. The sky is the dragon's throne, the seat from which it issues its fiery decrees. |
|
|||||||
Jungle BasinLandJungle Basin enters the battlefield tapped.
|
|
|||||||
Jungle HollowLandJungle Hollow enters the battlefield tapped.
|
|
|||||||
Jungle ShrineLandJungle Shrine enters the battlefield tapped. On Naya, ambition and treachery are scarce, hunted nearly to extinction by the awe owed to terrestrial gods. |
|
|||||||
Jwar Isle RefugeLandJwar Isle Refuge enters the battlefield tapped.
|
|
|||||||
Kabira CrossroadsLandKabira Crossroads enters the battlefield tapped.
|
|
|||||||
KarakasLegendary Land: Add to your mana pool. "To make a prairie it takes a clover and one bee,/ One clover, and a bee,/ And revery." -Emily Dickinson |
|
|||||||
KarooLandKaroo enters the battlefield tapped.
|
|
|||||||
Karplusan ForestLand: Add to your mana pool.
|
|
|||||||
Kazandu RefugeLandKazandu Refuge enters the battlefield tapped.
|
|
|||||||
Keldon MegalithsLandKeldon Megaliths enters the battlefield tapped.
|
|
|||||||
Keldon NecropolisLegendary Land: Add to your mana pool.
|
|
|||||||
Kessig Wolf RunLand: Add to your mana pool. When a werewolf changes for the first time, that first howl is said to echo through the wilds till moonset. |
|
|||||||
Khalni GardenLandKhalni Garden enters the battlefield tapped.
|
|
|||||||
Kher KeepLegendary Land: Add to your mana pool. "They're still here?! The cockroach may have finally met its match." |
|
|||||||
Kjeldoran OutpostLandIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
|
|
|||||||
Kor HavenLegendary Land: Add to your mana pool.
|
|
|||||||
Koskun KeepLand: Add to your mana pool. Treachery and anarchy make poor partners. |
|
|||||||
Krosan VergeLandKrosan Verge enters the battlefield tapped.
|
|
|||||||
Lake of the DeadLandIf Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
|
|
|||||||
Land CapLandLand Cap doesn't untap during your untap step if it has a depletion counter on it.
|
|
|||||||
Lantern-Lit GraveyardLand: Add to your mana pool.
|
|
|||||||
Lava TubesLandLava Tubes doesn't untap during your untap step if it has a depletion counter on it.
|
|
|||||||
Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
|
|
|||||||
Leechridden SwampLand - Swamp(: Add to your mana pool.)
|
|
|||||||
Library of AlexandriaLand: Add to your mana pool.
|
|
|||||||
Llanowar RebornLandLlanowar Reborn enters the battlefield tapped.
|
|
|||||||
Llanowar WastesLand: Add to your mana pool.
|
|
|||||||
Lonely SandbarLandLonely Sandbar enters the battlefield tapped.
|
|
|||||||
Looming SpiresLandLooming Spires enters the battlefield tapped.
|
|
|||||||
Lotus ValeLandIf Lotus Vale would enter the battlefield, sacrifice two untapped lands instead. If you do, put Lotus Vale onto the battlefield. If you don't, put it into its owner's graveyard. At what price beauty? |
|
|||||||
Lumbering FallsLandLumbering Falls enters the battlefield tapped.
|
|
|||||||
Madblind MountainLand - Mountain(: Add to your mana pool.)
|
|
|||||||
Magosi, the WaterveilLandMagosi, the Waterveil enters the battlefield tapped.
|
|
|||||||
Mana ConfluenceLand, Pay 1 life: Add one mana of any color to your mana pool. Five rivers encircle Theros, flowing with waters more ancient than the world itself. |
|
|||||||
Marsh FlatsLand, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Maze of IthLand: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|
|
|||||||
Maze of ShadowsLand: Add to your mana pool.
|
|
|||||||
Maze's EndLandMaze's End enters the battlefield tapped.
|
|
|||||||
Meandering RiverLandMeandering River enters the battlefield tapped. The river split into many channels as it flowed to the Halimar Sea. Few travelers could follow the same one twice. |
|
|||||||
Mercadian BazaarLandMercadian Bazaar enters the battlefield tapped.
|
|
|||||||
Meteor CraterLand: Choose a color of a permanent you control. Add one mana of that color to your mana pool. Legend has it that meteor craters are haunted by the ghosts of those who died on impact. |
|
|||||||
Mikokoro, Center of the SeaLegendary Land: Add to your mana pool. "Center of the Sea, Eye of the World, Shrine of Enlightenment. Seek it for answers. Seek it for healing. Seek it and return transformed." |
|
|||||||
Minamo, School at Water's EdgeLegendary Land: Add to your mana pool. Its students graduate the school and enter history. |
|
|||||||
Miren, the Moaning WellLegendary Land: Add to your mana pool.
|
|
|||||||
Mirrodin's CoreLand: Add to your mana pool.
|
|
|||||||
MirrorpoolLandMirrorpool enters the battlefield tapped.
|
|
|||||||
Mishra's FactoryLand: Add to your mana pool.
|
|
|||||||
Mishra's WorkshopLand: Add to your mana pool. Spend this mana only to cast artifact spells. Though he eventually came to despise Tocasia, Mishra listened well to her lessons on clarity of purpose. Unlike his brother, he focused his mind on a single goal. |
|
|||||||
Mistveil PlainsLand - Plains(: Add to your mana pool.)
|
|
|||||||
Misty RainforestLand, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card and put it onto the battlefield. Then shuffle your library.
|
|
|||||||
Mogg HollowsLand: Add to your mana pool.
|
|
|||||||
Molten SlagheapLand: Add to your mana pool.
|
|
|||||||
Moonring IslandLand - Island(: Add to your mana pool.)
|
|
|||||||
Moorland HauntLand: Add to your mana pool.
|
|
|||||||
Mortuary MireLandMortuary Mire enters the battlefield tapped.
|
|
|||||||
Mossfire ValleyLand, : Add to your mana pool. Lush growth spreads like a ferocious blaze across the Otarian hillsides. |
|
|||||||
Mosswort BridgeLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
|
|
|||||||
MountainBasic Land - Mountain(: Add to your mana pool.)
|
||||||||
Mountain StrongholdLandRed legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
|||||||
Mountain ValleyLandMountain Valley enters the battlefield tapped.
|
|
|||||||
Mouth of RonomSnow Land: Add to your mana pool.
|
|
|||||||
Murmuring BoskLand - Forest(: Add to your mana pool.)
|
|
|||||||
MutavaultLand: Add to your mana pool. Some changelings born at Velis Vel never return, but their essence never leaves. |
|
|||||||
Myriad LandscapeLandMyriad Landscape enters the battlefield tapped.
|
|
|||||||
Mystic GateLand: Add to your mana pool. The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape. |
|
|||||||
Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
|
|||||||
Mystifying MazeLand: Add to your mana pool.
|
|
|||||||
Nantuko MonasteryLand: Add to your mana pool.
|
|
|||||||
Naya PanoramaLand: Add to your mana pool. Between the thunderous footfalls of Naya's behemoths lie moments of perfect quiet. |
|
|||||||
Needle SpiresLandNeedle Spires enters the battlefield tapped.
|
|
|||||||
Nephalia DrownyardLand: Add to your mana pool. "Some see a coastal disaster. I see a fully-stocked seagraf." |
|
|||||||
New BenaliaLandNew Benalia enters the battlefield tapped.
|
|
|||||||
Nimbus MazeLand: Add to your mana pool. To find its center is to find one's own. |
|
|||||||
Nivix, Aerie of the FiremindLand: Add to your mana pool.
|
|
|||||||
Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
|
|||||||
Nomad StadiumLand: Add to your mana pool. Nomad Stadium deals 1 damage to you.
|
|
|||||||
Novijen, Heart of ProgressLand: Add to your mana pool. "The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." |
|
|||||||
Nykthos, Shrine to NyxLegendary Land: Add to your mana pool.
|
|
|||||||
OasisLand: Prevent the next 1 damage that would be dealt to target creature this turn.
|
|
|||||||
Oboro, Palace in the CloudsLegendary Land: Add to your mana pool. Here the soratami wove their endless plots-graceful, artful, and deceitful, while the unwitting world moved below. |
|
|||||||
Okina, Temple to the GrandfathersLegendary Land: Add to your mana pool. If a land can be said to have a heart, Okina is the heart of Kamigawa. |
|
|||||||
Opal PalaceLand: Add to your mana pool., : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
|
|
|||||||
Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
|
|||||||
Oran-Rief, the VastwoodLandOran-Rief, the Vastwood enters the battlefield tapped.
|
|
|||||||
Orzhov BasilicaLandOrzhov Basilica enters the battlefield tapped.
|
|
|||||||
Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
|
|||||||
Orzhova, the Church of DealsLand: Add to your mana pool.
|
|
|||||||
Overgrown TombLand - Swamp Forest(: Add or to your mana pool.) The best funeral shroud is the fabric of new life. |
|
|||||||
Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
|
|