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Peat BogLandPeat Bog enters the battlefield tapped with two depletion counters on it.
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PendelhavenLegendary Land
"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth |
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Petrified FieldLand
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Phyrexia's CoreLand
"So even the heart of our world has succumbed." |
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Phyrexian TowerLegendary Land
Living metal encasing dying flesh. |
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Pillar of the ParunsLand
Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. |
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Pine BarrensLandPine Barrens enters the battlefield tapped.
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Pinecrest RidgeLand
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Piranha MarshLandPiranha Marsh enters the battlefield tapped.
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PlainsBasic Land - Plains(
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PlateauLand - Mountain Plains(
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Polluted DeltaLand
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Polluted MireLandPolluted Mire enters the battlefield tapped.
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Prahv, Spires of OrderLand
Prahv, where much work is done to make sure nothing is accomplished. |
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Prairie StreamLand - Plains Island( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Primal BeyondLandAs Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped.
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QuicksandLand
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Rainbow ValeLand
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. |
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Rakdos CarnariumLandRakdos Carnarium enters the battlefield tapped.
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Rakdos GuildgateLand - GateRakdos Guildgate enters the battlefield tapped. Enter and indulge your darkest fantasies, for you may never pass this way again. |
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Rath's EdgeLegendary Land
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Ravaged HighlandsLandRavaged Highlands enters the battlefield tapped.
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Razorverge ThicketLandRazorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. Where the Razor Fields beat back the Tangle, the crowded thicket yields to bright scimitars of grass. |
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Reflecting PoolLand
Does it reflect the future that once was or the past that can never be? |
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Reliquary TowerLandYou have no maximum hand size. Once guarded by the Knights of the Reliquary, the tower stands now protected only by its own remoteness, its dusty treasures open to plunder by anyone. |
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Remote FarmLandRemote Farm enters the battlefield tapped with two depletion counters on it.
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Remote IsleLandRemote Isle enters the battlefield tapped.
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Rhystic CaveLand
"All mages dip into the same well; some are just in more of a hurry." |
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Riftstone PortalLand
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Riptide LaboratoryLand
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Rishadan PortLand
Rishada is the gateway to free trade-but the key will cost you. |
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Rith's GroveLand - LairWhen Rith's Grove enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand.
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River DeltaLandRiver Delta doesn't untap during your untap step if it has a depletion counter on it.
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River of TearsLand
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Rix Maadi, Dungeon PalaceLand
Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. |
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Rocky Tar PitLandRocky Tar Pit enters the battlefield tapped.
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Rogue's PassageLand
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth. |
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Rootbound CragLandRootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
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Rootwater DepthsLand
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Rugged PrairieLand
Hobs bury their kin far from home. They believe the dry, open ground keeps hags from stealing the bones and gwyllions from stealing the spirits. |
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Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Ruins of TrokairLandRuins of Trokair enters the battlefield tapped.
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Rupture SpireLandRupture Spire enters the battlefield tapped.
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Rushwood GroveLandRushwood Grove enters the battlefield tapped.
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Rustic ClachanLandAs Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped.
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Sacred FoundryLand - Mountain Plains(
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Safe HavenLand
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Salt FlatsLandSalt Flats enters the battlefield tapped.
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Salt MarshLandSalt Marsh enters the battlefield tapped. Only death breeds in stagnant water. |
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Saltcrusted SteppeLand
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Sanctum of UginLand
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Sand SilosLandSand Silos enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Sandstone NeedleLandSandstone Needle enters the battlefield tapped with two depletion counters on it.
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Saprazzan CoveLandSaprazzan Cove enters the battlefield tapped.
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Saprazzan SkerryLandSaprazzan Skerry enters the battlefield tapped with two depletion counters on it.
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Sapseep ForestLand - Forest(
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Savage LandsLandSavage Lands enters the battlefield tapped. Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control. |
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SavannahLand - Forest Plains(
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ScablandLandScabland enters the battlefield tapped.
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Scalding TarnLand
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School of the UnseenLand
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Scorched RuinsLandIf Scorched Ruins would enter the battlefield, sacrifice two untapped lands instead. If you do, put Scorched Ruins onto the battlefield. If you don't, put it into its owner's graveyard.
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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ScrublandLand - Plains Swamp(
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Scrying SheetsSnow Land
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Sea Gate WreckageLand
Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Seachrome CoastLandSeachrome Coast enters the battlefield tapped unless you control two or fewer other lands. Where the Quicksilver Sea laps over the Razor Fields, the landscape reflects the suns' fading hope. |
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Seafarer's QuayLandBlue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Seafloor DebrisLandSeafloor Debris enters the battlefield tapped.
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Seaside CitadelLandSeaside Citadel enters the battlefield tapped. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high to repel all attacks. |
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Seaside HavenLand
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Seat of the SynodArtifact Land(Seat of the Synod isn't a spell.)
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Secluded GlenLandAs Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. Protected by glamers and guile, Glen Elendra harbors the elusive Oona, queen of the fae. |
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Secluded SteppeLandSecluded Steppe enters the battlefield tapped.
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Sejiri RefugeLandSejiri Refuge enters the battlefield tapped.
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Selesnya GuildgateLand - GateSelesnya Guildgate enters the battlefield tapped. Enter and rejoice! The Conclave stands united, open to one and all. |
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Seraph SanctuaryLandWhen Seraph Sanctuary enters the battlefield, you gain 1 life.
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Serra's SanctumLegendary Land
A fragile cocoon of dreaming will. |
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Shadowblood RidgeLand
The carnage of conflicts long past still stains the Otarian soil. |
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shelldock IsleLandHideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Shimmering GrottoLand
"This is the price of being last in the food chain. We must keep our places of beauty hidden away instead of displayed for all to see." |
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Shinka, the Bloodsoaked KeepLegendary Land
The glow from within looks inviting, but woe awaits whomever finds out who stokes the fire or what simmers in the pot. |
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Shivan GorgeLegendary Land
Both forge and pyre. |
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Shivan OasisLandShivan Oasis enters the battlefield tapped. Only the hardiest explorers survive to eat the fruit. |
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Shivan ReefLand
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Shizo, Death's StorehouseLegendary Land
Centuries ago, Shizo was a verdant field of wildflowers. After 891 samurai died in a single battle on its grasses, it became a haunted moor. |
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Skarrg, the Rage PitsLand
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Skycloud ExpanseLand
From Otaria, the sun above meets the sea below at a glittering horizon. |
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