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Grove of the BurnwillowsLand
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. |
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Horizon CanopyLand
The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. |
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Nimbus MazeLand
To find its center is to find one's own. |
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River of TearsLand
"The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Zoetic CavernLand
Nothing lives within it, yet there is life. |
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ArenaLand
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Khalni GardenLandKhalni Garden enters the battlefield tapped.
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Bojuka BogLandBojuka Bog enters the battlefield tapped.
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Command TowerLand
When defeat is near and guidance is scarce, all eyes look in one direction. |
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Homeward PathLand
"Let your heels point you home." |
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Dread StatuaryLand
The last reliable landmark in Tazeem just walked away. |
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost An eye closes. A race awakens. |
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Halimar DepthsLandHalimar Depths enters the battlefield tapped.
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Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Tectonic EdgeLand
"We move because the earth does." |
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Rainbow ValeLand
In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. |
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Balduvian Trading PostLandIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
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Heart of YavimayaLandIf Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
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Kjeldoran OutpostLandIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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Lake of the DeadLandIf Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
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School of the UnseenLand
After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Thawing GlaciersLandThawing Glaciers enters the battlefield tapped.
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Thespian's StageLand
Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Encroaching WastesLand
Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Nykthos, Shrine to NyxLegendary Land
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Unknown ShoresLand
Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Opal PalaceLand
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Mana ConfluenceLand
Five rivers encircle Theros, flowing with waters more ancient than the world itself. |
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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Sliver HiveLand
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Frontier BivouacLandFrontier Bivouac enters the battlefield tapped. "The most powerful dreams visit those who shelter in a dragon's skull." |
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Jungle HollowLandJungle Hollow enters the battlefield tapped.
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Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Tomb of the Spirit DragonLand
"The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Arcane LighthouseLand
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Flamekin VillageLandAs Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
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Myriad LandscapeLandMyriad Landscape enters the battlefield tapped.
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Crucible of the Spirit DragonLand
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Haven of the Spirit DragonLand
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Ally EncampmentLand
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Blighted CataractLand
Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blighted FenLand
"We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted GorgeLand
The land is dying, but it will not go peacefully. |
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Blighted SteppeLand
"When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted WoodlandLand
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Canopy VistaLand - Forest Plains( The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Cinder GladeLand - Mountain Forest( On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Looming SpiresLandLooming Spires enters the battlefield tapped.
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Lumbering FallsLandLumbering Falls enters the battlefield tapped.
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Mortuary MireLandMortuary Mire enters the battlefield tapped.
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Prairie StreamLand - Plains Island( The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Sanctum of UginLand
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shrine of the Forsaken GodsLand
The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain( The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Spawning BedLand
Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sunken HollowLand - Island Swamp( On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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Corrupted CrossroadsLand
"Look, and see the future." |
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Crumbling VestigeLandCrumbling Vestige enters the battlefield tapped.
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