Tolaria WestLandTolaria West enters the battlefield tapped.
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Dryad ArborLand Creature - Forest Dryad 1/1(Dryad Arbor isn't a spell, it's affected by summoning sickness, and it has ": Add to your mana pool.") "Touch no tree, break no branch, and speak only the question you wish answered." |
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Grove of the BurnwillowsLand: Add to your mana pool. Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames. |
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Horizon CanopyLand, Pay 1 life: Add or to your mana pool. The great leaves are resilient underfoot. Heavy steps do not bruise them, but release a sweet and spicy scent. |
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Nimbus MazeLand: Add to your mana pool. To find its center is to find one's own. |
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River of TearsLand: Add to your mana pool. If you played a land this turn, add to your mana pool instead. "The Westfolk wept, and their tears wore winding rivers into the cheek of the world." |
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Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
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ArenaLand, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)
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Sejiri SteppeLandSejiri Steppe enters the battlefield tapped.
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Khalni GardenLandKhalni Garden enters the battlefield tapped.
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Bojuka BogLandBojuka Bog enters the battlefield tapped.
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Command TowerLand: Add to your mana pool one mana of any color in your commander's color identity. When defeat is near and guidance is scarce, all eyes look in one direction. |
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Homeward PathLand: Add to your mana pool. "Let your heels point you home." |
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Celestial ColonnadeLandCelestial Colonnade enters the battlefield tapped.
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Creeping Tar PitLandCreeping Tar Pit enters the battlefield tapped.
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Dread StatuaryLand: Add to your mana pool. The last reliable landmark in Tazeem just walked away. |
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Eye of UginLegendary LandColorless Eldrazi spells you cast cost less to cast. An eye closes. A race awakens. |
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Halimar DepthsLandHalimar Depths enters the battlefield tapped.
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Lavaclaw ReachesLandLavaclaw Reaches enters the battlefield tapped.
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Raging RavineLandRaging Ravine enters the battlefield tapped.
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Smoldering SpiresLandSmoldering Spires enters the battlefield tapped.
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Stirring WildwoodLandStirring Wildwood enters the battlefield tapped.
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Tectonic EdgeLand: Add to your mana pool. "We move because the earth does." |
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Rainbow ValeLand: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at the beginning of the next end step. In the feudal days of Icatia, finding the Rainbow Vale was often the goal of Knights' quests. |
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Balduvian Trading PostLandIf Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
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Heart of YavimayaLandIf Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
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Kjeldoran OutpostLandIf Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
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Lake of the DeadLandIf Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
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School of the UnseenLand: Add to your mana pool. After the terrible retribution visited upon Lat-Nam, this school of mages chose to hide from the eyes of the world. |
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Sheltered ValleyLandIf Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield.
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Soldevi ExcavationsLandIf Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.
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Thawing GlaciersLandThawing Glaciers enters the battlefield tapped.
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Orzhov GuildgateLand - GateOrzhov Guildgate enters the battlefield tapped. Enter to find wealth, security, and eternal life . . . for just a small price up front. |
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Boros GuildgateLand - GateBoros Guildgate enters the battlefield tapped. Enter with merciful hearts. Exit with battle cries. |
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Gruul GuildgateLand - GateGruul Guildgate enters the battlefield tapped. Enter and leave the shackles of society behind. |
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Simic GuildgateLand - GateSimic Guildgate enters the battlefield tapped. Enter and comprehend the perfection of orchestrated life. |
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Dimir GuildgateLand - GateDimir Guildgate enters the battlefield tapped. Enter and become a mastermind of spies, lies, and deception. |
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Thespian's StageLand: Add to your mana pool. Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy. |
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Maze's EndLandMaze's End enters the battlefield tapped.
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Encroaching WastesLand: Add to your mana pool. Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers. |
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Nykthos, Shrine to NyxLegendary Land: Add to your mana pool.
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Temple of AbandonLandTemple of Abandon enters the battlefield tapped.
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Temple of DeceitLandTemple of Deceit enters the battlefield tapped.
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Temple of MysteryLandTemple of Mystery enters the battlefield tapped.
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Temple of SilenceLandTemple of Silence enters the battlefield tapped.
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Temple of TriumphLandTemple of Triumph enters the battlefield tapped.
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Unknown ShoresLand: Add {C} to your mana pool. ({C} represents colorless mana.) Philosophers speak of a place where myths wash like tides upon the shores of the real. |
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Opal PalaceLand: Add to your mana pool., : Add to your mana pool one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Temple of EnlightenmentLandTemple of Enlightenment enters the battlefield tapped.
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Temple of MaliceLandTemple of Malice enters the battlefield tapped.
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Temple of PlentyLandTemple of Plenty enters the battlefield tapped.
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Mana ConfluenceLand, Pay 1 life: Add one mana of any color to your mana pool. Five rivers encircle Theros, flowing with waters more ancient than the world itself. |
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Temple of EpiphanyLandTemple of Epiphany enters the battlefield tapped.
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Temple of MaladyLandTemple of Malady enters the battlefield tapped.
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Paliano, the High CityLegendary LandReveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
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Radiant FountainLandWhen Radiant Fountain enters the battlefield, you gain 2 life. "All peoples treasure a place where the weary traveler may drink in peace." |
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Sliver HiveLand: Add to your mana pool.
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Bloodfell CavesLandBloodfell Caves enters the battlefield tapped.
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Blossoming SandsLandBlossoming Sands enters the battlefield tapped.
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Dismal BackwaterLandDismal Backwater enters the battlefield tapped.
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Frontier BivouacLandFrontier Bivouac enters the battlefield tapped. "The most powerful dreams visit those who shelter in a dragon's skull." |
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Jungle HollowLandJungle Hollow enters the battlefield tapped.
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Mystic MonasteryLandMystic Monastery enters the battlefield tapped. When asked how many paths reach enlightenment, the monk kicked a heap of sand. "Count," he smiled, "and then find more grains." |
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Nomad OutpostLandNomad Outpost enters the battlefield tapped. "Only the weak imprison themselves behind walls. We live free under the wind, and our freedom makes us strong." |
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Opulent PalaceLandOpulent Palace enters the battlefield tapped. The dense jungle surrenders to a lush and lavish expanse. At its center uncoil the spires of Qarsi Palace. |
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Rugged HighlandsLandRugged Highlands enters the battlefield tapped.
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Sandsteppe CitadelLandSandsteppe Citadel enters the battlefield tapped. That which endures, survives. |
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Scoured BarrensLandScoured Barrens enters the battlefield tapped.
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Swiftwater CliffsLandSwiftwater Cliffs enters the battlefield tapped.
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Thornwood FallsLandThornwood Falls enters the battlefield tapped.
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Tomb of the Spirit DragonLand: Add to your mana pool. "The voice calls me here, yet I see only bones. Is this more dragon trickery?" |
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Tranquil CoveLandTranquil Cove enters the battlefield tapped.
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Wind-Scarred CragLandWind-Scarred Crag enters the battlefield tapped.
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Arcane LighthouseLand: Add to your mana pool.
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Flamekin VillageLandAs Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
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Myriad LandscapeLandMyriad Landscape enters the battlefield tapped.
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Crucible of the Spirit DragonLand: Add to your mana pool.
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Haven of the Spirit DragonLand: Add to your mana pool.
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Ally EncampmentLand: Add to your mana pool.
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Blighted CataractLand: Add to your mana pool. Once, water ran here. Now only dust and ash fall from the clifftops. |
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Blighted FenLand: Add to your mana pool. "We came to a place where the skin of Zendikar was peeled back and its bones lay bare to the sky."-Greenweaver Mina |
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Blighted GorgeLand: Add to your mana pool. The land is dying, but it will not go peacefully. |
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Blighted SteppeLand: Add to your mana pool. "When a limb is gangrenous, you cut it off. This is no different."-Greenweaver Mina |
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Blighted WoodlandLand: Add to your mana pool.
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Canopy VistaLand - Forest Plains(: Add or to your mana pool.) The continent of Murasa lies beneath a blanket of dense vegetation, its enormous branches tangled so thickly that some inhabitants never see the ground. |
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Cinder GladeLand - Mountain Forest(: Add or to your mana pool.) On the volcanic continent of Akoum, bizarre vegetation clusters around gas vents, and jagged mountain peaks rise high into the air. |
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Fertile ThicketLandFertile Thicket enters the battlefield tapped.
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Looming SpiresLandLooming Spires enters the battlefield tapped.
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Lumbering FallsLandLumbering Falls enters the battlefield tapped.
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Mortuary MireLandMortuary Mire enters the battlefield tapped.
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Prairie StreamLand - Plains Island(: Add or to your mana pool.) The continent of Ondu is a vast plateau crisscrossed by deep trenches and meandering rivers. |
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Sanctum of UginLand: Add to your mana pool.
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Sandstone BridgeLandSandstone Bridge enters the battlefield tapped.
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Shambling VentLandShambling Vent enters the battlefield tapped.
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Shrine of the Forsaken GodsLand: Add to your mana pool. The gods known to the merfolk as Ula, Emeria, and Cosi were nothing more than false memories of a monstrous trinity: the Eldrazi titans Ulamog, Emrakul, and Kozilek. |
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Skyline CascadeLandSkyline Cascade enters the battlefield tapped.
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Smoldering MarshLand - Swamp Mountain(: Add or to your mana pool.) The continent of Guul Draz is a geothermal swampland reeking of heat and decay. |
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Spawning BedLand: Add to your mana pool. Young Eldrazi crawl forth from the dust, compelled by a greater will. |
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Sunken HollowLand - Island Swamp(: Add or to your mana pool.) On the continent of Tazeem, rushing waters plunge through narrow canyons into mist-cloaked lakes. |
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Cinder BarrensLandCinder Barrens enters the battlefield tapped. A mudflow swallowed the lowlands years ago. All that remains are a bottomless mire and an endless rain of ash. |
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