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Awe StrikeInstantThe next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees. |
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Axebane GuardianCreature - Human DruidDefender Only a worthy few are permitted within the sentient forest known as Axebane. |
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Axebane StagCreature - Elk"When the spires have burned and the cobblestones are dust, he will take his rightful place as king of the wilds." |
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Axegrinder GiantCreature - Giant WarriorThe angriest of giants are often the most skillful weaponsmiths. Their grudges fuel endless sessions at the forge, all the while growling ferociously to themselves. |
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Ayli, Eternal PilgrimLegendary Creature - Kor ClericDeathtouch
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Ayumi, the Last VisitorLegendary Creature - SpiritLegendary landwalk Before Shinka's walls were built, before the torii at Okina stood, she was there, tall and proud against the sky, and she will be there long after they have fallen into dust. |
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Azami, Lady of ScrollsLegendary Creature - Human WizardTap an untapped Wizard you control: Draw a card. "Choices belong to those with the luxuries of time and distance. We have neither. I recommend we proceed with the plan to destroy all shrines of the kami." |
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Azor's ElocutorsCreature - Human AdvisorAt the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.
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Azorius ArresterCreature - Human SoldierWhen Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) "You have the right to remain silent. Mostly because I tire of your excuses." |
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Azorius ÆthermageCreature - Human WizardWhenever a permanent is returned to your hand, you may pay In her single metasphere are bound the records of every Ætheric transaction since the time of Azor. |
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Azorius ChanceryLandAzorius Chancery enters the battlefield tapped.
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Azorius CharmInstantChoose one - Creatures you control gain lifelink until end of turn; or draw a card; or put target attacking or blocking creature on top of its owner's library. "The rules of logic and order have already made the choice for you." |
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Azorius CluestoneArtifact
Its three sides represent the Sova, judges and arbitrators; the Jelenn, scribes and elocutors; and the Lyev, lawmages and enforcers. |
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Azorius First-WingCreature - GriffinFlying, protection from enchantments With a steady diet of lawbreakers, Azorius griffins inevitably develop a resistance to the contraband magic that taints much of their prey. |
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Azorius GuildgateLand - GateAzorius Guildgate enters the battlefield tapped. Enter the Senate, the seat of justice and the foundation of Ravnican society. |
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Azorius GuildmageCreature - Vedalken Wizard
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Azorius HeraldCreature - SpiritAzorius Herald can't be blocked. "As peace should be-gentle yet unstoppable." |
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Azorius JusticiarCreature - Human WizardWhen Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) "Your potential to commit a crime warrants further investigation." |
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Azorius KeyruneArtifact
"The higher the mind soars, the greater its understanding of the law." |
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Azorius PloyInstantPrevent all combat damage target creature would deal this turn. Azorius military tactics, like their legal tactics, capitalize on delay and nullification. |
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Azorius SignetArtifact
The maze-like design embodies the core of Azorius law-strict structure designed to test wills and stall change. |
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Azure DrakeCreature - DrakeFlying More so than "storm" or "pirate," "drake" is the word a sailor least wants to hear. |
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Azure MageCreature - Human Wizard
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
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Azusa, Lost but SeekingLegendary Creature - Human MonkYou may play two additional lands on each of your turns. "I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home." |
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Æther FigmentCreature - IllusionKicker
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Æther GaleSorceryReturn six target nonland permanents to their owners' hands. The militia formed up in the central plaza awaiting the onslaught, but the giants never quite made it. |
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Æther MembraneCreature - WallDefender; reach (This creature can block creatures with flying.)
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Æther SearcherArtifact Creature - ConstructReveal Æther Searcher as you draft it. Reveal the next card you draft and note its name.
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Æther ShockwaveInstantChoose one - Tap all Spirits; or tap all non-Spirit creatures. "The strain upon the veil between worlds began to show near the end of the Kami War. Strange happenings that neither side could control lashed out across Kamigawa." |
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Æther SnapSorceryRemove all counters from all permanents and exile all tokens. "May you wake to find you were only ever a dream." |
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Æther SpellbombArtifact
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Æther TradewindsInstantReturn target permanent you control and target permanent you don't control to their owners' hands. "The wind smells of misfortune. Check your knots." |
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Æther VialArtifactAt the beginning of your upkeep, you may put a charge counter on Æther Vial.
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Æther WebEnchantment - AuraFlash (You may cast this spell any time you could cast an instant.)
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Ætherflame WallCreature - WallDefender
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ÆtherizeInstantReturn all attacking creatures to their owner's hand. "You can come back once you've learned some manners-and figured out how to reconstitute your physical forms." |
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ÆtherlingCreature - Shapeshifter
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Æthermage's TouchInstantReveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It has "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.
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ÆtherplasmCreature - IllusionWhenever Ætherplasm blocks a creature, you may return Ætherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature. Its fickle form holds hints of a thousand former identities. |
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ÆthersnipeCreature - ElementalWhen Æthersnipe enters the battlefield, return target nonland permanent to its owner's hand.
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ÆtherspoutsInstantFor each attacking creature, its owner puts it on the top or bottom of his or her library. "Don't worry, there's plenty for everyone." |
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ÆthertowInstantPut target attacking or blocking creature on top of its owner's library.
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Back from the BrinkEnchantmentExile a creature card from your graveyard and pay its mana cost: Put a token onto the battlefield that's a copy of that card. Activate this ability only any time you could cast a sorcery. On Innistrad, death is just a career change. |
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Back to NatureInstantDestroy all enchantments. "Nature is a mutable cloud which is always and never the same." |
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Backup PlanConspiracy(Start the game with this conspiracy face up in the command zone.) "In the market for an alternative, friend?" |
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Bad MoonEnchantmentBlack creatures get +1/+1.
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Baku AltarArtifactWhenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
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Bala Ged ScorpionCreature - ScorpionWhen Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. Fast and lethal, with a penchant for the weak and infirm. |
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Bala Ged ThiefCreature - Human Rogue AllyWhenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from his or her hand equal to the number of Allies you control. You choose one of them. That player discards that card.
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Balance of PowerSorceryIf target opponent has more cards in hand than you, draw cards equal to the difference. "To empty your mind is to fill your grave." |
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Balduvian BarbariansCreature - Human Barbarian"From the snowy slopes of Kaelor, |
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Balduvian FallenCreature - ZombieCumulative upkeep
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Balduvian FrostwakerCreature - Human Wizard
"Whether frozen or fertile, the land is our ally. It awaits the call to battle." |
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Balduvian RageInstantTarget attacking creature gets +X/+0 until end of turn. "Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks." |
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Balduvian WarlordCreature - Human Barbarian
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Balefire DragonCreature - DragonFlying If it comes for you, die boldly or die swiftly-for die you will. |
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Balefire LiegeCreature - Spirit HorrorOther red creatures you control get +1/+1.
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Baleful EidolonEnchantment Creature - SpiritBestow
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Baleful ForceCreature - ElementalAt the beginning of each upkeep, you draw a card and you lose 1 life. "As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."-Liliana Vess |
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Baleful StareSorceryTarget opponent reveals his or her hand. You draw a card for each Mountain and red card in it. "Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless." |
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Baleful StrixArtifact Creature - BirdFlying, deathtouch Its beak rends flesh and bone, exposing the tender marrow of dream. |
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Ball LightningCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Ballista SquadCreature - Human Rebel
The perfect antidote for a tightly packed formation. |
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Ballynock CohortCreature - Kithkin SoldierFirst strike A kithkin's worst enemy is solitude. |
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Ballynock TrapperCreature - Kithkin Soldier
No matter how large or small, fierce or fleeting, the kithkin have a trap for it. |
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Ballyrush BanneretCreature - Kithkin SoldierKithkin spells and Soldier spells you cast cost Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing. |
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Baloth Cage TrapInstant - TrapIf an opponent had an artifact enter the battlefield under his or her control this turn, you may pay
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Baloth NullCreature - Zombie BeastWhen Baloth Null enters the battlefield, return up to two target creature cards from your graveyard to your hand. "Humans use pigs to hunt for mushrooms, don't they? It's like that." |
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Baloth PupCreature - BeastBaloth Pup has trample as long as it has a +1/+1 counter on it. A young baloth channels its energy into playful destructiveness. Over time, it becomes less playful but no less destructive. |
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Baloth WoodcrasherCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. Its insatiable hunger quickly depletes a region of prey. It must migrate from place to place to feed its massive bulk. |
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Balustrade SpyCreature - Vampire RogueFlying
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BandageInstantPrevent the next 1 damage that would be dealt to target creature or player this turn. Life is measured in inches. To a healer, every one of those inches is precious. |
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Bane Alley BlackguardCreature - Human Rogue"I'm in the field of procurement, and business is good. The guilds want all kinds of maps and relics these days, though what they want them for I'm not quite sure." |
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Bane Alley BrokerCreature - Human Rogue
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Bane of Bala GedCreature - EldraziWhenever Bane of Bala Ged attacks, defending player exiles two permanents he or she controls. The continent of Bala Ged was ravaged by massive Eldrazi of Ulamog's lineage, its lush jungles and cascading rivers reduced to dust. |
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Bane of ProgressCreature - ElementalWhen Bane of Progress enters the battlefield, destroy all artifacts and enchantments. Put a +1/+1 counter on Bane of Progress for each permanent destroyed this way. It sees shaped stone and carved wood as mutilations. |
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BanefireSorceryBanefire deals X damage to target creature or player. For Sarkhan Vol, the dragon is the purest expression of life's savage splendor. |
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Baneful OmenEnchantmentAt the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's converted mana cost. "Ah, again it does not bode well for you." |
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Baneslayer AngelCreature - AngelFlying, first strike, lifelink, protection from Demons and from Dragons Some angels protect the meek and innocent. Others seek out and smite evil wherever it lurks. |
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Banewasp AfflictionEnchantment - AuraEnchant creature The consuming undeath of Grixis terrifies the survivors of Vithia, but its fauna is just as fearsome. |
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Banisher PriestCreature - Human ClericWhen Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner's control.) "Oathbreaker, I cast you out!" |
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Banishing KnackInstantUntil end of turn, target creature gains " Suddenly he realized that everything was connected by invisible strings, strings that could be pulled-or cut. |
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Banishing LightEnchantmentWhen Banishing Light enters the battlefield, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield. (That permanent returns under its owner's control.)
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Banishing StrokeInstantPut target artifact, creature, or enchantment on the bottom of its owner's library.
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Banishment DecreeInstantPut target artifact, creature, or enchantment on top of its owner's library. "Unworthy of consecration." |
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Banners RaisedInstantCreatures you control get +1/+0 until end of turn. After the destruction of the Helvault, fearful mobs soon became fearless battalions. |
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Banshee's BladeArtifact - EquipmentEquipped creature gets +1/+1 for each charge counter on Banshee's Blade.
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Bant BattlemageCreature - Human Wizard
"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches." |
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Bant CharmInstantChoose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell. Bant is a world where death and chaos hold no sway. |
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Bant PanoramaLand
Bant's hearts are as pure as its air and as bright as its skies. |
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Bant SojournersCreature - Human SoldierWhen you cycle Bant Sojourners or it dies, you may put a 1/1 white Soldier creature token onto the battlefield. "We must spread Bant's light before we are shadowed over." |
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Bant SurebladeCreature - Human SoldierAs long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike. Soldiers who fought through Grixis learned to hit first, recite the prayer of Asha later. |
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Bar the DoorInstantCreatures you control get +0/+4 until end of turn. "It may not look like much, but it's a good old door with strong wards. It'll hold." |
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Barbarian RiftcutterCreature - Human Barbarian
"Riftcutters are suicidal anarchists, waving those lightning axes around so much that the walls are as likely to fall as their foes." |
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Barbed BattlegearArtifact - EquipmentEquipped creature gets +4/-1. "One need only look at the inhabitants of this world to see that they are forged halfway to perfection. All they need is a whisper of the Glorious Word." |
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Barbed LightningInstantChoose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Every creature on Mirrodin is a lightning rod. |
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Barbed ShockerCreature - InsectTrample, haste Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future. |
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Barkshell BlessingInstantTarget creature gets +2/+2 until end of turn.
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Barony VampireCreature - Vampire"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime." |
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