War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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War-Wing SirenCreature - Siren SoldierFlying Once she sang sailors to their doom. Now she leads them to glory. |
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Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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Warden of GeometriesCreature - Eldrazi DroneVigilance The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Warleader's HelixInstantWarleader's Helix deals 4 damage to target creature or player and you gain 4 life. "There is no time to remedy our enemies' ignorance. Blast it out of them." |
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Warmind InfantryCreature - Elemental SoldierBattalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier. |
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Warped PhysiqueInstantTarget creature gets +X/-X until end of turn, where X is the number of cards in your hand. The Gruul seek unbounded strength. The Dimir deliver cruel irony. |
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Warping WailInstant({C} represents colorless mana.)
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Warriors' LessonInstantUntil end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." "Let each challenge make you a better warrior." |
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Waste NotEnchantmentWhenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. Designed by the Magic community |
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Wasteland StranglerCreature - Eldrazi ProcessorDevoid (This card has no color.)
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Wasteland ViperCreature - SnakeDeathtouch "The Gruul embrace all things poisonous and living in the cracks of society."
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WastesBasic Land: Add {C} to your mana pool.
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Watcher of the RoostCreature - Bird SoldierFlying
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Water ServantCreature - Elemental: Water Servant gets +1/-1 until end of turn. "This creature has innate perceptiveness. It knows when to rise and when to vanish into the tides." |
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WaterwhirlInstantReturn up to two target creatures to their owners' hands. "Be as water: untamed and unheld, yet inexorably flowing toward a greater goal." |
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Watery GraveLand - Island Swamp(: Add or to your mana pool.)
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Wave-Wing ElementalCreature - ElementalFlying "Do you see? All of Tazeem strains at its tether."-Noyan Dar, Tazeem roilmage |
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Wavecrash TritonCreature - Merfolk WizardHeroic - Whenever you cast a spell that targets Wavecrash Triton, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
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Way of the ThiefEnchantment - AuraEnchant creature A true shortcut isn't a way other people don't know; it's a way other people can't go. |
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Wayfaring TempleCreature - ElementalWayfaring Temple's power and toughness are each equal to the number of creatures you control.
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Weapon SurgeInstantTarget creature you control gets +1/+0 and gains first strike until end of turn.
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Weapons TrainerCreature - Human Soldier AllyOther creatures you control get +1/+0 as long as you control an Equipment. "When I'm done training you, anything will be a deadly weapon." |
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Wear (Wear/Tear)InstantDestroy target artifact.
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Weave FateInstantDraw two cards. Temur shamans speak of three destinies: the now, the echo of the past, and the unwritten. They find flickering paths among tangled possibilities. |
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Weight of the UnderworldEnchantment - AuraEnchant creature Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity. |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Well (Alive/Well)SorceryYou gain 2 life for each creature you control.
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Whelming WaveSorceryReturn all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents. "I can see why this appeals to Thassa." |
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Whims of the FatesSorceryStarting with you, each player separates all permanents he or she controls into three piles. Then each player chooses one of his or her piles at random and sacrifices those permanents. (Piles can be empty.)
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Whip of ErebosLegendary Enchantment ArtifactCreatures you control have lifelink.
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Whispering MadnessSorceryEach player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Whitewater NaiadsEnchantment Creature - NymphConstellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. Stand against the crash of the river's rapids and you will know the power of the naiads. |
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Wight of Precinct SixCreature - ZombieWight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards. Even the lost and undead need a protector. |
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Wild BeastmasterCreature - Human ShamanWhenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster's power. "When they covered the world in city, all they did was give themselves nowhere to run." |
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