Endemic PlagueSorceryAs an additional cost to cast Endemic Plague, sacrifice a creature.
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Endless ObedienceSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Endless SwarmSorceryPut a 1/1 green Snake creature token onto the battlefield for each card in your hand.
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Enduring IdealSorcerySearch your library for an enchantment card and put it onto the battlefield. Then shuffle your library.
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Energy BoltSorceryChoose one - Energy Bolt deals X damage to target player; or target player gains X life. Life and death are two faces of the same coin. |
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Energy TapSorceryTap target untapped creature you control. If you do, add to your mana pool, where X is that creature's converted mana cost.
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EnlargeSorceryTarget creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Enshrined MemoriesSorceryReveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order. "The race is run in the mind before the first step is taken." |
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Enter the InfiniteSorceryDraw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. "Don't just have an idea-have all of them."
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Entering (Breaking/Entering)SorceryPut a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
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Entreat the AngelsSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
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Epic ConfrontationSorceryTarget creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) No matter the timeline, some legends will endure. |
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Epic ExperimentSorceryExile the top X cards of your library. For each instant and sorcery card with converted mana cost X or less among them, you may cast that card without paying its mana cost. Then put all cards exiled this way that weren't cast into your graveyard.
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EpicenterSorceryTarget player sacrifices a land. Sometimes destruction is Dominaria's way of rebuilding. Sometimes it's not. |
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EradicateSorceryExile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles his or her library.
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Erratic ExplosionSorceryChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.
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Essence DrainSorceryEssence Drain deals 3 damage to target creature or player and you gain 3 life. "Life's essence is a nectar unlike any I tasted when I lived as a mortal." |
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Essence FeedSorceryTarget player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool." Eldrazi grow wherever something else dies. |
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Essence FilterSorceryDestroy all enchantments or all nonwhite enchantments. "Freyalise has cleansed our bodies and minds of the plagues of Kjeldor; all she asks in return is that we keep pure our newly given home in Fyndhorn." |
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Essence FractureSorceryReturn two target creatures to their owners' hands. "Shaping reality is simply a matter of knowing where to apply pressure." |
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Essence HarvestSorceryTarget player loses X life and you gain X life, where X is the greatest power among creatures you control. Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case. |
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Eternal DominionSorcerySearch target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.
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Eternal FlameSorceryEternal Flame deals X damage to target opponent, where X is the number of Mountains you control. It deals half X damage, rounded up, to you.
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EurekaSorceryStarting with you, each player may put a permanent card from his or her hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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EvangelizeSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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EvaporateSorceryEvaporate deals 1 damage to each white and/or blue creature. "The body is a temple with a foundation of sand." |
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Evincar's JusticeSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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ExcommunicateSorceryPut target creature on top of its owner's library. Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant. |
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ExcoriateSorceryExile target tapped creature. The demon had flown past the reach of Erebos's whip but not the point of the sun god's spear. |
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Exert InfluenceSorceryConverge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence. "I can't control its mind-I'm not even sure it has one. But I can dominate its will." |
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ExhaustionSorceryCreatures and lands target opponent controls don't untap during his or her next untap step. Tired doesn't even begin to cover it. |
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ExhumeSorceryEach player puts a creature card from his or her graveyard onto the battlefield. "Death-an outmoded concept. We sleep, and we change." |
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Exile into DarknessSorceryTarget player sacrifices a creature with converted mana cost 3 or less.
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Exotic DiseaseSorceryDomain - Target player loses X life and you gain X life, where X is the number of basic land types among lands you control. "Do not fear death. I shall release you from the eternal bonds and bring you glory." |
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Exploding BordersSorceryDomain - Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Exploding Borders deals X damage to target player, where X is the number of basic land types among lands you control. Reuniting a world is not a gentle process. |
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ExploreSorceryYou may play an additional land this turn. An explorer's reward is a view of tomorrow's possibilities. |
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Explosive RevelationSorceryChoose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Explosive Revelation deals damage equal to that card's converted mana cost to that creature or player. Put the nonland card into your hand and the rest on the bottom of your library in any order.
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Explosive VegetationSorcerySearch your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. Torching Krosa would be pointless. It grows faster than it burns. |
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ExsanguinateSorceryEach opponent loses X life. You gain life equal to the life lost this way. Vampires don't consider patience a virtue nor gluttony a sin. |
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ExtinctionSorceryDestroy all creatures of the creature type of your choice. "I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them." |
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Extinguish All HopeSorceryDestroy all nonenchantment creatures. Phenax offers the hope of life, while Pharika grants the solace of death. Between them stands Erebos, who promises nothing but eternity. |
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ExtortionSorceryLook at target player's hand and choose up to two cards from it. That player discards those cards. The enforcers make no effort to distinguish gold from flesh. |
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ExtractSorcerySearch target player's library for a card and exile it. Then that player shuffles his or her library. To say Nixar had a splitting headache would be a bit of an understatement. |
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Extract from DarknessSorceryEach player puts the top two cards of his or her library into his or her graveyard. Then put a creature card from a graveyard onto the battlefield under your control. If you want to wreak havoc above, sometimes it's best to look below. |
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Eye of NowhereSorcery - ArcaneReturn target permanent to its owner's hand. "Once we prayed to the kaijin for safe voyage. Now we only pray that we can escape their gaze." |
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FabricateSorcerySearch your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. "I'm one masterpiece away from ruling this pathetic world." |
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Fade AwaySorceryFor each creature, its controller sacrifices a permanent unless he or she pays . "Consider the fable of the greedy herder. As her flock grew, so did her weariness; she slept, and the sheep wandered off." |
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Fade into AntiquitySorceryExile target artifact or enchantment. "Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?" |
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Faithless LootingSorceryDraw two cards, then discard two cards. "Avacyn has abandoned us! We have nothing left except what we can take!" |
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Falling StarSorceryFlip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
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Fallow EarthSorceryPut target land on top of its owner's library. ". . . and when the farmer awoke the next morning, all the seeds from his field were once again in their sacks." |
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False DawnSorceryUntil end of turn, spells and abilities you control that would add colored mana to your mana pool add that much white mana instead. Until end of turn, you may spend white mana as though it were mana of any color.
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FamineSorceryFamine deals 3 damage to each creature and each player. "Better to starve to death than be bored to death."-Liliana Vess |
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Fanning the FlamesSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
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Far WanderingsSorcerySearch your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
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FarseekSorcerySearch your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library. "How truly vast this city must be, that I have traveled so far and seen so much, yet never once found the place where the buildings fail." |
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FascinationSorceryChoose one -
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Fatal LoreSorceryAn opponent chooses one - You draw three cards; or you destroy up to two target creatures that opponent controls and that player draws up to three cards. Those creatures can't be regenerated. "All knowledge has its price." |
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Fathom TrawlSorceryReveal cards from the top of your library until you reveal three nonland cards. Put the nonland cards revealed this way into your hand, then put the rest of the revealed cards on the bottom of your library in any order.
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FatigueSorceryTarget player skips his or her next draw step. "Mind if I just lie down right here for a few weeks?" |
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Fearsome AwakeningSorceryReturn target creature card from your graveyard to the battlefield. If it's a Dragon, put two +1/+1 counters on it. On Tarkir, dragons emerge from enormous tempests, phenomena tied to Ugin's very presence on the plane. |
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Feast of BloodSorceryCast Feast of Blood only if you control two or more Vampires. "The vampires of this world don't know the pleasures of hunger. They gorge themselves without savoring the kill." |
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Feast of FleshSorceryFeast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards. "Starving an army that feeds on its enemies is a sound strategy." |
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Feast of WormsSorcery - ArcaneDestroy target land. If that land was legendary, its controller sacrifices another land. "The dust beneath our feet was once part of a mighty civilization. Shall we too provide the path for a future generation?" |
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Fell the MightySorceryDestroy all creatures with power greater than target creature's power. "They had it coming." |
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Feral ContestSorceryPut a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able. The instinct for survival makes enemies of all. |
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Feral IncarnationSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Nature is itself wild-in all its forms. |
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Feral LightningSorceryPut three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step. They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash. |
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Fertile ImaginationSorceryChoose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
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FestergloomSorceryNonblack creatures get -1/-1 until end of turn. The death of a scout can be as informative as a safe return. |
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Festering MarchSorceryCreatures your opponents control get -1/-1 until end of turn. Exile Festering March with three time counters on it.
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Feudkiller's VerdictTribal Sorcery - GiantYou gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield. "There are all kinds of strengths, but if you have strength of soul, the others will follow." |
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Fierce InvocationSorceryManifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Anger can empower those who embrace it. |
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Fiery GambitSorceryFlip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
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Fiery JusticeSorceryFiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players. Target opponent gains 5 life. "The fire of justice burns like nothing else." -Lovisa Coldeyes, Balduvian Chieftain |
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Fill with FrightSorceryTarget player discards two cards.
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Final JudgmentSorceryExile all creatures. "The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath." |
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Final PunishmentSorceryTarget player loses life equal to the damage already dealt to him or her this turn. The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment. |
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Final RevelsSorceryChoose one - All creatures get +2/+0 until end of turn; or all creatures get -0/-2 until end of turn. One whiff of the sweet, pungent scent leads to euphoria-or to an early grave. |
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FireballSorceryFireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
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FireboltSorceryFirebolt deals 2 damage to target creature or player. Reach out and torch someone. |
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Firecat BlitzSorceryPut X 1/1 red Elemental Cat creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.
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FirespoutSorceryFirespout deals 3 damage to each creature without flying if was spent to cast Firespout and 3 damage to each creature with flying if was spent to cast it. (Do both if was spent.)
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Fissure VentSorceryChoose one or both - Destroy target artifact; and/or destroy target nonbasic land. "Something down there has an appetite for what we're standing on. Let's hope it doesn't want seconds." |
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Fit of RageSorceryTarget creature gets +3/+3 and gains first strike until end of turn. "Anger is fleeting; remorse is eternal." |
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Flame FusilladeSorceryUntil end of turn, permanents you control gain ": This permanent deals 1 damage to target creature or player." "A single item acting as lantern and lance? Now that's military efficiency." |
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Flame JabSorceryFlame Jab deals 1 damage to target creature or player. "Fire's out. Should be safe now." |
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Flame JetSorceryFlame Jet deals 3 damage to target player. Did the land make the Keldons? Did the Keldons make the land? Or were they simply meant for each other? |
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Flame RiftSorceryFlame Rift deals 4 damage to each player. Crovax hungered for power, and the stronghold devoured the sky. |
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Flame SlashSorceryFlame Slash deals 4 damage to target creature. After millennia asleep, the Eldrazi had forgotten about Zendikar's fiery temper and dislike of strangers. |
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Flame WaveSorceryFlame Wave deals 4 damage to target player and each creature he or she controls. "I hear the roaring of a wave whose waters are red and whose mists are black." |
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FlamebreakSorceryFlamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn. "Now I'm thirsty." |
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Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
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FlameshotSorceryYou may discard a Mountain card rather than pay Flameshot's mana cost.
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Flash of DefianceSorceryGreen creatures and white creatures can't block this turn.
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FlashfiresSorceryDestroy all Plains. Dry grass is tinder before the spark. |
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FlaySorceryTarget player discards a card at random. Then that player discards another card at random unless he or she pays . The Keldons would never admit it, but Greel unsettles them, too. |
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Flaying TendrilsSorceryDevoid (This card has no color.) Only one Eldrazi stood against them, yet the defenders were outnumbered. |
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Flesh (Flesh/Blood)SorceryExile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
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Flesh AllergySorceryAs an additional cost to cast Flesh Allergy, sacrifice a creature.
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