Ideas UnboundSorcery - ArcaneDraw three cards. Discard three cards at the beginning of the next end step. The apprentice stared in puzzlement. "But Master, you finished writing those spells just yesterday. Don't you remember?" The jushi's heart froze. |
|
|||||||
Kiku's ShadowSorceryTarget creature deals damage to itself equal to its power. "Me? No, I'm not going to kill you. I won't even lay a finger on you. I promise." |
|
|||||||
Rain of EmbersSorceryRain of Embers deals 1 damage to each creature and each player. There's plenty to talk about in the marketplaces of Ravnica, be it the latest feud between guilds or the terrible weather. |
|
|||||||
Life from the LoamSorceryReturn up to three target land cards from your graveyard to your hand.
|
|
|||||||
Glimpse the UnthinkableSorceryTarget player puts the top ten cards of his or her library into his or her graveyard. "I am confident that if anyone actually penetrates our facades, even the most perceptive would still be fundamentally unprepared for the truth of House Dimir." |
|
|||||||
Psychic DrainSorceryTarget player puts the top X cards of his or her library into his or her graveyard and you gain X life. "Gold can be reearned, goods restored. The moroii steal youth, more precious than either, and once gone, it's gone forever." |
|
|||||||
Train of ThoughtSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost.) "But then . . . oh, but . . . which means . . . which would lead to . . . exactly!" |
|
|||||||
Siege of TowersSorceryReplicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
|
|
|||||||
CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
|
|||||||
Conjurer's BanSorceryName a card. Until your next turn, the named card can't be played. Orzhov faithful file past to have their minds purged of "impure" desires. There, the guiltwardens eliminate any thoughts of hope or self-sufficiency. |
|
|||||||
SkyscribingSorceryEach player draws X cards.
|
|
|||||||
Brain PrySorceryName a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card. To the Rakdos, the fun is in the shakedown. The loot is usually discarded. |
|
|||||||
Infernal TutorSorceryReveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle your library.
|
|
|||||||
Macabre WaltzSorceryReturn up to two target creature cards from your graveyard to your hand, then discard a card. "All dead move to the hollow rhythm of necromancy." |
|
|||||||
Rise (Rise/Fall)SorceryReturn target creature card from a graveyard and target creature on the battlefield to their owners' hands.
|
|
|||||||
Supply (Supply/Demand)SorceryPut X 1/1 green Saproling creature tokens onto the battlefield.
|
|
|||||||
Premature BurialSorceryDestroy target nonblack creature that entered the battlefield since your last turn ended. "This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally." |
|
|||||||
GrapeshotSorceryGrapeshot deals 1 damage to target creature or player. Mages often seek to emulate the powerful relics lost to time and apocalypse. |
|
|||||||
Boom (Boom/Bust)SorceryDestroy target land you control and target land you don't control.
|
|
|||||||
Rough (Rough/Tumble)SorceryRough deals 2 damage to each creature without flying.
|
|
|||||||
Lost HoursSorceryTarget player reveals his or her hand. You choose a nonland card from it. That player puts that card into his or her library third from the top. "Your thoughts do not interest me nearly as much as the absence thereof." |
|
|||||||
Haze of RageSorceryBuyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
|
|
|||||||
Molten DisasterSorceryKicker (You may pay an additional as you cast this spell.)
|
|
|||||||
Edge of AutumnSorceryIf you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. "At harvest are seeds of next year sown." |
|
|||||||
Glittering WishSorceryYou may choose a multicolored card you own from outside the game, reveal that card, and put it into your hand. Exile Glittering Wish. She wished for gold, but not for the strength to carry it. |
|
|||||||
Clan DefianceSorceryChoose one or more - Clan Defiance deals X damage to target creature with flying; Clan Defiance deals X damage to target creature without flying; and/or Clan Defiance deals X damage to target player.
|
|
|||||||
Hands of BindingSorceryTap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
|
|
|||||||
Mind GrindSorceryEach opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed this way into his or her graveyard. X can't be 0.
|
|
|||||||
Ground AssaultSorceryGround Assault deals damage to target creature equal to the number of lands you control. "Taking down a dragon is easy. All you need is enough space to get in a good swing."
|
|
|||||||
Paranoid DelusionsSorceryTarget player puts the top three cards of his or her library into his or her graveyard.
|
|
|||||||
Lyev DecreeSorceryDetain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.) The Azorius have so many codes and statutes that you're always in violation of one of them. |
|
|||||||
Hidden StringsSorceryYou may tap or untap target permanent, then you may tap or untap another target permanent.
|
|
|||||||
PhytoburstSorceryTarget creature gets +5/+5 until end of turn. Phytohydras are banned as houseplants in many residential spires. If left unfed, they find their own exit-usually at the cost of extensive property damage. |
|
|||||||
Drown in FilthSorceryChoose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard. The rot farmer's first rite of passage is to craft a pair of work stilts. |
|
|||||||
Armed (Armed/Dangerous)SorceryTarget creature gets +1/+1 and gains double strike until end of turn.
|
|
|||||||
Beck (Beck/Call)SorceryWhenever a creature enters the battlefield this turn, you may draw a card.
|
|
|||||||
Breaking (Breaking/Entering)SorceryTarget player puts the top eight cards of his or her library into his or her graveyard.
|
|
|||||||
Seismic StompSorceryCreatures without flying can't block this turn. "It is not in me to tread lightly."-Ryda, geomancer |
|
|||||||
Glare of HeresySorceryExile target white permanent. No foe is more hated than the former friend. |
|
|||||||
Curse of the SwineSorceryExile X target creatures. For each creature exiled this way, its controller puts a 2/2 green Boar creature token onto the battlefield. Another imminent battle subsided in busy snuffling and carefree rooting. |
|
|||||||
Commune with the GodsSorceryReveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard. For the first time in many years, Elspeth asked for help. |
|
|||||||
Strategic PlanningSorceryLook at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. "Plans evolved within the tent decide a victory 1,000 li away." |
|
|||||||
RestoreSorceryPut target land card from a graveyard onto the battlefield under your control. "See, the land itself raises an altar to the ascendancy of nature."-Mayael the Anima |
|
|||||||
Rough / TumbleSorceryRough Deals 2 damage to each creature without flying.
|
|
|||||||
Scouring SandsSorceryScouring Sands deals 1 damage to each creature your opponents control. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) When Purphoros cleans the ashes from his forge, entire cities vanish. |
|
|||||||
SkyreapingSorcerySkyreaping deals damage to each creature with flying equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.)
|
|
|||||||
TwinflameSorceryStrive - Twinflame costs more to cast for each target beyond the first.
|
|
|||||||
Desperate StandSorceryStrive - Desperate Stand costs more to cast for each target beyond the first. At the Akroan gates, hoplites revived the tactics of Kytheon Iora's infamous irregulars. |
|
|||||||
Tyrant's ChoiceSorceryWill of the council - Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature. If torture gets more votes or the vote is tied, each opponent loses 4 life.
|
|
|||||||
Blood (Flesh/Blood)SorceryTarget creature you control deals damage equal to its power to target creature or player.
|
|
|||||||
Return to the RanksSorceryConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
|
|
|||||||
Life's LegacySorceryAs an additional cost to cast Life's Legacy, sacrifice a creature. At the instant of death, the mystery of life. |
|
|||||||
Taigam's SchemingSorceryLook at the top five cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order. "The Jeskai would have me bow in restraint. So I have found a people unafraid of true power." |
|
|||||||
Tormenting VoiceSorceryAs an additional cost to cast Tormenting Voice, discard a card. "Unwelcome thoughts crowd my mind. Are they my own madness, or the whispers of another?" |
|
|||||||
Savage PunchSorceryTarget creature you control fights target creature you don't control.
|
|
|||||||
Kin-Tree InvocationSorceryPut an X/X black and green Spirit Warrior creature token onto the battlefield, where X is the greatest toughness among creatures you control. The passing years add new rings to the tree's trunk, bolstering the spirits that dwell within. |
|
|||||||
Soul SummonsSorceryManifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Ugin's magic reaches beyond the dragons. The clans have adapted it for war. |
|
|||||||
FascinationSorceryChoose one -
|
|
|||||||
Grave StrengthSorceryChoose target creature. Put the top three cards of your library into your graveyard, then put a +1/+1 counter on that creature for each creature card in your graveyard. So long as death follows life, the supply lines of the Sultai will never be cut. |
|
|||||||
WildcallSorceryManifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) A howl on the wind hides many dangers. |
|
|||||||
Damnable PactSorceryTarget player draws X cards and loses X life. "Silumgar's mind is a dark labyrinth, full of grim secrets and subtle traps." |
|
|||||||
DefeatSorceryDestroy target creature with power 2 or less. "Wars are decided one life at a time." |
|
|||||||
Self-Inflicted WoundSorceryTarget opponent sacrifices a green or white creature. If that player does, he or she loses 2 life. "Worse than watching the cruelest deed is watching it done by your own hand." |
|
|||||||
Magmatic ChasmSorceryCreatures without flying can't block this turn. "Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord." |
|
|||||||
RoastSorceryRoast deals 5 damage to target creature without flying. "Intruders in the lands of Atarka have but two choices: be consumed by fire, or be consumed by maw." |
|
|||||||
Epic ConfrontationSorceryTarget creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.) No matter the timeline, some legends will endure. |
|
|||||||
Ondu RisingSorceryWhenever a creature attacks this turn, it gains lifelink until end of turn.
|
|
|||||||
Transgress the MindSorceryDevoid (This card has no color.) "Fear of the unknown can be a wonderfully innocent thing, relatively speaking."-Anowon, the Ruin Sage |
|
|||||||
Processor AssaultSorceryDevoid (This card has no color.) Ulamog's processors trail behind him, converting ruined matter into furious energy. |
|
|||||||
Boiling EarthSorceryBoiling Earth deals 1 damage to each creature your opponents control.
|
|
|||||||
Earthen ArmsSorceryPut two +1/+1 counters on target permanent.
|
|
|||||||
Seek the WildsSorceryLook at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime." |
|
|||||||
Sparkmage's GambitSorcerySparkmage's Gambit deals 1 damage to each of up to two target creatures. Those creatures can't block this turn. "A touch of lightning, and anyone can be taught to dance." |
|
|||||||
Ruin in Their WakeSorceryDevoid (This card has no color.)
|
|
|||||||
Entreat the AngelsSorceryPut X 4/4 white Angel creature tokens with flying onto the battlefield.
|
|
|||||||
Mass AppealSorceryDraw a card for each Human you control. "We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity." |
|
|||||||
Essence HarvestSorceryTarget player loses X life and you gain X life, where X is the greatest power among creatures you control. Captain Lewenheart uncovered evidence of a demon cult among the clergy. The Skirsdag never gave him a chance to prove his case. |
|
|||||||
Thatcher RevoltSorceryPut three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step. The dark times left the peasantry ready to fight with whatever weapons were at hand. |
|
|||||||
Lair DelveSorceryReveal the top two cards of your library. Put all creature and land cards revealed this way into your hand and the rest on the bottom of your library in any order. "The fiends have fled. Well, good riddance. Nothing I like more than an empty lair." |
|
|||||||
DivinationSorceryDraw two cards. "The key to unlocking this puzzle is within you." |
||||||||
Mind RotSorceryTarget player discards two cards. "What a pity. You should have written it down." |
||||||||
Flames of the FirebrandSorceryFlames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "You're in luck. I brought enough to share." |
|
|||||||
Mark of MutinySorceryGain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.) The flame of anger is hard to douse once lit. |
|
|||||||
Timely ReinforcementsSorceryIf you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put three 1/1 white Soldier creature tokens onto the battlefield. The gods are not always kind, but they do have a soft spot for plucky underdogs. |
|
|||||||
Hideous VisageSorceryCreatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.) "Seeing you cower before me is its own reward." |
|
|||||||
Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
|
|||||||
Lingering SoulsSorceryPut two 1/1 white Spirit creature tokens with flying onto the battlefield. The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death. |
|
|||||||
Chill of ForebodingSorceryEach player puts the top five cards of his or her library into his or her graveyard. "Wait . . . did you fellows hear something?" |
|
|||||||
Reap the SeagrafSorceryPut a 2/2 black Zombie creature token onto the battlefield. The wreck hung on the jagged reef, each night disgorging more of its gruesome cargo. |
|
|||||||
Shattered PerceptionSorceryDiscard all the cards in your hand, then draw that many cards. "You must shatter the fetters of the past. Only then can you truly act." |
|
|||||||
ParaseleneSorceryDestroy all enchantments. You gain 1 life for each enchantment destroyed this way. "Moonlight has a way of showing all things as they truly are-for better or for worse." |
|
|||||||
Runic RepetitionSorceryReturn target exiled card with flashback you own to your hand. "What some call obsession, I call the quest for perfection." |
|
|||||||
Night TerrorsSorceryTarget player reveals his or her hand. You choose a nonland card from it. Exile that card. Innistrad is a place where dreams invade the mind and mere shadows exact a terrible toll. |
|
|||||||
Rolling TemblorSorceryRolling Temblor deals 2 damage to each creature without flying. When demons open a path to your front door, it's time to move. |
|
|||||||
Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
|
|||||||
ExcommunicateSorceryPut target creature on top of its owner's library. Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant. |
|
|||||||
InfestSorceryAll creatures get -2/-2 until end of turn. "This is why we don't go out in banewasp weather." |
|
|||||||
Resounding ScreamSorceryTarget player discards a card at random.
|
|
|||||||
Gift of the GargantuanSorceryLook at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
|
|
|||||||
BlightningSorceryBlightning deals 3 damage to target player. That player discards two cards. While the smell of burning flesh is common in Grixis, the odor of smoldering brain matter is a rare treat. |
|