Ardent PleaEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Archmage AscensionEnchantmentAt the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
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Archetype of ImaginationEnchantment Creature - Human WizardCreatures you control have flying. "Is it not the embodiment of our aspirations?" |
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Archetype of FinalityEnchantment Creature - GorgonCreatures you control have deathtouch. She sees mortals not as they wish to be, but as what they will become. |
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Archetype of EnduranceEnchantment Creature - BoarCreatures you control have hexproof. Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it. |
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Archetype of CourageEnchantment Creature - Human SoldierCreatures you control have first strike. "It has been my experience that soldiers most fervently follow generals who lead by example." |
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Archetype of AggressionEnchantment Creature - Human WarriorCreatures you control have trample. "Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know." |
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Archery TrainingEnchantment - AuraEnchant creature
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Arcanum WingsEnchantment - AuraEnchant creature Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival. |
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Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
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Arcane MeleeEnchantmentInstant and sorcery spells cost less to cast. Debates between wizards are never purely academic. |
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Arcane LaboratoryEnchantmentEach player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. |
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ArboriaWorld EnchantmentCreatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during his or her last turn.
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Arachnus WebEnchantment - AuraEnchant creature
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Aqueous FormEnchantment - AuraEnchant creature
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ApathyEnchantment - AuraEnchant creature
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Anti-Magic AuraEnchantment - AuraEnchant creature
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Anthem of RakdosEnchantmentWhenever a creature you control attacks, it gets +2/+0 until end of turn and Anthem of Rakdos deals 1 damage to you.
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AntagonismEnchantmentAt the beginning of each player's end step, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage this turn.
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AnnexEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) You should see how small the map is. |
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Animate WallEnchantment - AuraEnchant Wall
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Animate DeadEnchantment - AuraEnchant creature card in a graveyard
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Animate ArtifactEnchantment - AuraEnchant artifact
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Animal BoneyardEnchantment - AuraEnchant land "The animal spirits are the Ancestor's grandchildren. Remember them." |
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Angelic VoicesEnchantmentCreatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.
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Angelic ShieldEnchantmentCreatures you control get +0/+1. "If only an angel's wings could shelter us all." |
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Angelic RenewalEnchantmentWhenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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Angelic GiftEnchantment - AuraEnchant creature "Zendikar will triumph this day, and our armies will fly with angels." |
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Angelic DestinyEnchantment - AuraEnchant creature
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Angelic ChorusEnchantmentWhenever a creature enters the battlefield under your control, you gain life equal to its toughness. The harmony of the glorious is a dirge to the wicked. |
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Angelic BenedictionEnchantmentExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "Only the bravest are worthy of our blessing." |
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Angelic AccordEnchantmentAt the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white Angel creature token with flying onto the battlefield. As demons are drawn to suffering, angels are drawn to acts of benevolence. |
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Ancient RunesEnchantmentAt the beginning of each player's upkeep, Ancient Runes deals damage to that player equal to the number of artifacts he or she controls. Ertai volunteered to open the portal. He figured he owed it one. |
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Ancestral VengeanceEnchantment - AuraEnchant creature The defenses of the Abzan extend well beyond the walls of their fortresses. |
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Ancestral MaskEnchantment - AuraEnchant creature The masks, like the ancient trees they're grown from, lend strength to the dryads. |
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Ancestral KnowledgeEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Ana SanctuaryEnchantmentAt the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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An-Zerrin RuinsEnchantmentAs An-Zerrin Ruins enters the battlefield, choose a creature type. "The An-Zerrins have served me well, ever since I first killed them." |
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AmokEnchantment, Discard a card at random: Put a +1/+1 counter on target creature. Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter. |
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AlurenEnchantmentAny player may play creature cards with converted mana cost 3 or less without paying their mana cost and as though they had flash. Squee bounced up and down. "I sees a horsey, an' a piggy, an' a-" |
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