Ward of PietyEnchantment - AuraEnchant creature Reluctant to strike at the kami directly, some kitsune trained in more passive fighting techniques. |
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WarmthEnchantmentWhenever an opponent casts a red spell, you gain 2 life. "Flame grows gentle with but a little distance." |
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Warp ArtifactEnchantment - AuraEnchant artifact
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Warped DevotionEnchantmentWhenever a permanent is returned to a player's hand, that player discards a card. "The spirit of the devout is easily crushed by the loss of hope." |
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Warstorm SurgeEnchantmentWhenever a creature enters the battlefield under your control, it deals damage equal to its power to target creature or player. "Listen to the roar! Feel the thunder! The Immersturm shouts its approval with every bolt of lightning!" |
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Waste NotEnchantmentWhenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield. Designed by the Magic community |
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Wave of TerrorEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) The sea of fear has endless depths. |
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Way of the ThiefEnchantment - AuraEnchant creature A true shortcut isn't a way other people don't know; it's a way other people can't go. |
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WeaknessEnchantment - AuraEnchant creature "For strength to have any meaning, there must also be . . . you." |
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WebEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
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Web of InertiaEnchantmentAt the beginning of each opponent's combat, that player may exile a card from his or her graveyard. If the player doesn't, creatures he or she controls can't attack you this turn. Cephalids specialize in lose-lose situations. |
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Weight of ConscienceEnchantment - AuraEnchant creature Sometimes the weight of the world on your shoulders is a literal one. |
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Weight of the UnderworldEnchantment - AuraEnchant creature Proud Alkmenos, who would not bow to Erebos in death, is now bowed by his own hubris for all eternity. |
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Well of IdeasEnchantmentWhen Well of Ideas enters the battlefield, draw two cards.
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Well-Laid PlansEnchantmentPrevent all damage that would be dealt to a creature by another creature if they share a color. "I knew this day would come," said Urza. Looking at the destruction, Barrin sighed, "You don't have to revel in it." |
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WellspringEnchantment - AuraEnchant land
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Wheel of Sun and MoonEnchantment - AuraEnchant player Every life ends, but life itself never does. |
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Where Ancients TreadEnchantmentWhenever a creature with power 5 or greater enters the battlefield under your control, you may have Where Ancients Tread deal 5 damage to target creature or player. "Never subtle nor cryptic is the reckoning of the mighty." |
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Whip of ErebosLegendary Enchantment ArtifactCreatures you control have lifelink.
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Whip SilkEnchantment - AuraEnchant creature Llanowar forges weapons of steel. Yavimaya grows her weapons within. |
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White ScarabEnchantment - AuraEnchant creature
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White WardEnchantment - AuraEnchant creature
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Whitewater NaiadsEnchantment Creature - NymphConstellation - Whenever Whitewater Naiads or another enchantment enters the battlefield under your control, target creature can't be blocked this turn. Stand against the crash of the river's rapids and you will know the power of the naiads. |
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Widespread PanicEnchantmentWhenever a spell or ability causes its controller to shuffle his or her library, that player puts a card from his or her hand on top of his or her library. "How thin is the veneer of civilization! A modest measure of panic will wash it off completely."-Guard Erdrud of An Karras |
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Wild DefianceEnchantmentWhenever a creature you control becomes the target of an instant or sorcery spell, that creature gets +3/+3 until end of turn. "When civilization reaches out its greedy hand, take it off at the wrist." |
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Wild EvocationEnchantmentAt the beginning of each player's upkeep, that player reveals a card at random from his or her hand. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able.
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Wild GrowthEnchantment - AuraEnchant land
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Wild PairEnchantmentWhenever a creature enters the battlefield, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness and put it onto the battlefield. If you do, shuffle your library.
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Wild ResearchEnchantment: Search your library for an enchantment card and reveal that card. Put it into your hand, then discard a card at random. Then shuffle your library.
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Wind ZendikonEnchantment - AuraEnchant land
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Wings of AesthirEnchantment - AuraEnchant creature "For those of courage, even the sky holds no limit." |
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Wings of HopeEnchantment - AuraEnchant creature Urza knew Phyrexians would come through the air and sent his soldiers to greet them. |
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Winter's NightWorld EnchantmentWhenever a player taps a snow land for mana, that player adds one mana to his or her mana pool of any type that land produced. That land doesn't untap during its controller's next untap step.
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Witch HuntEnchantmentPlayers can't gain life.At the beginning of your upkeep, Witch Hunt deals 4 damage to you.At the beginning of your end step, target opponent chosen at random gains control of Witch Hunt. The accusations spread like hungry flames. |
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Witch's MistEnchantment, : Destroy target creature that was dealt damage this turn. "Hear us, Overmother. Let the strong thrive under your gelatinous hand, and let the weak writhe under your serrated heel." |
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Withering HexEnchantment - AuraEnchant creature
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Withering WispsEnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
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Wolfcaller's HowlEnchantmentAt the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand. "Knowledge is a stain that only instinct and ferocity can cleanse." |
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Words of WarEnchantment: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead. "Passions can't be shackled by laws or mastered with logic. The choice is freedom or death." |
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Words of WasteEnchantment: The next time you would draw a card this turn, each opponent discards a card instead. "Terror corrupts order and paralyzes instinct." |
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