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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Mask of Riddles

Artifact - Equipment

Equipped creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)

Whenever equipped creature deals combat damage to a player, you may draw a card.

Equip

Mana:
Cardset: Alara Reborn #25 (Uncommon)
Type: Artifact

Mask of Memory

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.

Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

Mana:
Cardset: Commander 2014 #249 (Uncommon)
Mirrodin #203 (Uncommon)
Type: Artifact

Mask of Avacyn

Artifact - Equipment

Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.)

Equip

It hides the face and protects the soul.

Mana:
Cardset: Innistrad #229 (Uncommon)
Type: Artifact

Masako the Humorless

Legendary Creature - Human Advisor

Flash

Tapped creatures you control can block as though they were untapped.

Konda's servants dared not neglect their duties for a moment under Masako's icy gaze, knowing that what she saw, Lord Konda would hear.

Mana:
Power: 2/1
Cardset: Champions of Kamigawa #33 (Rare)
Type: Creature

Martyred Rusalka

Creature - Spirit

, Sacrifice a creature: Target creature can't attack this turn.

Rakdos cultists hanged her for sport in the township square. Her ghost now stands vigil at what has become known as the Tree of Weeping.

Mana:
Power: 1/1
Cardset: Guildpact #12 (Uncommon)
Type: Creature

Martyr's Bond

Enchantment

Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent that shares a card type with it.

"Our lives are connected by divine law. The truth of this will be made evident in time."
-Zedruu the Greathearted

Mana:
Cardset: Commander #19 (Rare)
Type: Enchantment

Martyr of Spores

Creature - Human Shaman

, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.

"Weep not for me. I will rise with the spring's new growth."

Mana:
Power: 1/1
Cardset: Coldsnap #113 (Common)
Type: Creature

Martyr of Sands

Creature - Human Cleric

, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.

"Only in our vulnerability is there true power, and that power is life itself."

Mana:
Power: 1/1
Cardset: Coldsnap #15 (Common)
Type: Creature

Martyr of Frost

Creature - Human Wizard

, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .

"Do not call the Balduvians barbaric. Their magic is as potent as it is primal."
-Zur the Enchanter

Mana:
Power: 1/1
Cardset: Jace vs. Chandra #2 (Common)
Coldsnap #40 (Common)
Type: Creature

Martyr of Bones

Creature - Human Wizard

, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.

Puppeteered by Heidar's icy hand, they were sacrificed to the Frost Marsh to raise Haakon's army.

Mana:
Power: 1/1
Cardset: Coldsnap #65 (Common)
Type: Creature

Martyr of Ashes

Creature - Human Shaman

, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.

She turns ash into flame and burns enemies to ash.

Mana:
Power: 1/1
Cardset: Coldsnap #92 (Common)
Type: Creature

Martial Law

Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

"The good of society matters much more than the inconvenience of a few."
-Agmand Sarv, Azorius hussar

Mana:
Cardset: Return to Ravnica #14 (Rare)
Type: Enchantment

Martial Glory

Instant

Target creature gets +3/+0 until end of turn.

Target creature gets +0/+3 until end of turn.

"Yes, Boros tactics are unparalleled. But when your comrades are dying around you, inner strength must carry the day."
-Gideon Jura, to Aurelia

Mana:
Cardset: Gatecrash #175 (Common)
Type: Instant

Martial Coup

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Mana:
Cardset: Commander 2014 #78 (Rare)
Conflux #11 (Rare)
Type: Sorcery

Marshmist Titan

Creature - Giant

Marshmist Titan costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)

A favorite of Erebos, for it has sent many to the Underworld.

Mana:
Power: 4/5
Cardset: Born of the Gods #76 (Common)
Type: Creature

Marshdrinker Giant

Creature - Giant Warrior

When Marshdrinker Giant enters the battlefield, destroy target Island or Swamp an opponent controls.

When giants rise from their long slumbers, they rarely remember how fragile the waking world can be.

Mana:
Power: 4/3
Cardset: Eventide #69 (Uncommon)
Type: Creature

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Future Sight #13 (Common)
Type: Sorcery

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Mana:
Cardset: Commander 2014 #77 (Rare)
Worldwake #15 (Rare)
Type: Enchantment

Marsh Threader

Creature - Kor Scout

Swampwalk

"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."

Mana:
Power: 2/1
Cardset: Worldwake #14 (Common)
Type: Creature

Marsh Hulk

Creature - Zombie Ogre

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Now vengeance is his sole purpose.

Mana:
Power: 4/6
Cardset: Dragons of Tarkir #109 (Common)
Type: Creature

Marsh Flitter

Creature - Faerie Rogue

Flying

When Marsh Flitter enters the battlefield, put two 1/1 black Goblin Rogue creature tokens onto the battlefield.

Sacrifice a Goblin: Marsh Flitter becomes 3/3 until end of turn.

Mana:
Power: 1/1
Cardset: Modern Masters #91 (Uncommon)
Lorwyn #125 (Uncommon)
Type: Creature

Marsh Flats

Land

, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card and put it onto the battlefield. Then shuffle your library.

Cardset: Zendikar #219 (Rare)
Type: Land

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Mana:
Cardset: Zendikar #101 (Uncommon)
Type: Sorcery

Marrow-Gnawer

Legendary Creature - Rat Rogue

Rat creatures have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

, Sacrifice a Rat: Put X 1/1 black Rat creature tokens onto the battlefield, where X is the number of Rats you control.

Marrow-Gnawer united three nezumi gangs when he slew their leaders in a single night. Now they call him their first lord.

Mana:
Power: 2/3
Cardset: Champions of Kamigawa #124 (Rare)
Type: Creature

Marrow Shards

Instant

( can be paid with either or 2 life.)

Marrow Shards deals 1 damage to each attacking creature.

"We are a single entity. Dissenters must be sutured into the Orthodoxy."
-Elesh Norn, Grand Cenobite

Mana:
Cardset: New Phyrexia #15 (Uncommon)
Type: Instant

Marrow Chomper

Creature - Zombie Lizard

Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.)

When Marrow Chomper enters the battlefield, you gain 2 life for each creature it devoured.

Mana:
Power: 3/3
Cardset: Alara Reborn #93 (Uncommon)
Type: Creature

Marrow Bats

Creature - Bat Skeleton

Flying

Pay 4 life: Regenerate Marrow Bats.

"No matter how far we push into Stensia, undeath will always remain in these lands."
-Terhold, archmage of Drunau

Mana:
Power: 4/1
Cardset: Commander 2013 #82 (Uncommon)
Avacyn Restored #113 (Uncommon)
Type: Creature

Maro

Creature - Elemental

Maro's power and toughness are each equal to the number of cards in your hand.

No two see the same Maro.

Mana:
Power: */*
Cardset: Ninth Edition #254 (Rare)
Eighth Edition #264 (Rare)
Seventh Edition #256 (Rare)
Sixth Edition #241 (Unknown)
Mirage #126 (Rare)
Type: Creature

Markov Warlord

Creature - Vampire Warrior

Haste

When Markov Warlord enters the battlefield, up to two target creatures can't block this turn.

"What use is a stake or holy symbol in the hands of a coward?"

Mana:
Power: 4/4
Cardset: Dark Ascension #97 (Uncommon)
Type: Creature

Markov Patrician

Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Vampires of the Markov bloodline pride themselves on their exquisite taste in fashion, art, and "wine of the vein."

Mana:
Power: 3/1
Cardset: Innistrad #107 (Common)
Type: Creature

Markov Blademaster

Creature - Vampire Warrior

Double strike

Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.

"Mortals practice swordplay for a few decades at best. How can they ever attain the exquisite mastery that eternity has to offer?"

Mana:
Power: 1/1
Cardset: Dark Ascension #96 (Rare)
Type: Creature

Market Festival

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds two mana in any combination of colors to his or her mana pool (in addition to the mana the land produces).

Commerce is always the basis for peace.

Mana:
Cardset: Journey Into Nyx #130 (Common)
Type: Enchantment

Marked by Honor

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Stand your post for duty. Stand your ground for honor.

Mana:
Cardset: Magic 2015 #17 (Common)
Type: Enchantment

Mark of the Vampire

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

"My ‘condition' is a trial. The weak are consumed by it. The strong transcend it."
-Sorin Markov

Mana:
Cardset: Magic 2014 #105 (Common)
Sorin vs. Tibalt #29 (Common)
Magic 2013 #99 (Common)
Type: Enchantment

Mark of the Oni

Enchantment - Aura

Enchant creature

You control enchanted creature.

At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.

"As more oni walked Kamigawa, more darkness infested its inhabitants' souls."
-The History of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #73 (Uncommon)
Type: Enchantment

Mark of Sakiko

Enchantment - Aura

Enchant creature

Enchanted creature has "Whenever this creature deals combat damage to a player, add that much to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end."

Mana:
Cardset: Betrayers of Kamigawa #135 (Uncommon)
Type: Enchantment

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mana:
Cardset: Magic 2013 #141 (Uncommon)
Planechase 2012 #47 (Uncommon)
Zendikar #137 (Uncommon)
Type: Sorcery

Mark of Eviction

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.

Tharashk the Bold suddenly wasn't himself. Or anyone else, for that matter.

Mana:
Cardset: Ravnica: City of Guilds #58 (Uncommon)
Type: Enchantment

Mark of Asylum

Enchantment

Prevent all noncombat damage that would be dealt to creatures you control.

A paragon of honor, Galo Aher fell to a blast of fire. The Order of the White Orchid was so saddened that they forged a new sigil in his likeness.

Mana:
Cardset: Conflux #10 (Rare)
Type: Enchantment

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Everyone roots for the little guy, but nobody bets on him.

Mana:
Cardset: Gatecrash #99 (Uncommon)
Type: Sorcery

Maritime Guard

Creature - Merfolk Soldier

Once common in the Kapsho Seas, merfolk were hunted almost to extinction. They survived those dark days and emerged calculating and determined to endure.

Mana:
Power: 1/3
Cardset: Magic 2011 #63 (Common)
Type: Creature

Marisi's Twinclaws

Creature - Cat Warrior

Double strike

"Looks like we're completely outnumbered."
"Lucky for us. I thought we'd be bored."

Mana: {{/}}
Power: 2/4
Cardset: Ajani vs. Nicol Bolas #17 (Uncommon)
Alara Reborn #140 (Uncommon)
Type: Creature

Mardu Woe-Reaper

Creature - Human Warrior

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

"Those who died in battle deserve their rest."

Mana:
Power: 2/1
Cardset: Fate Reforged #18 (Uncommon)
Type: Creature

Mardu Warshrieker

Creature - Orc Shaman

Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add to your mana pool.

"No body can contain so much fury. It reminds me of another battle, long past."
-Sarkhan Vol

Mana:
Power: 3/3
Cardset: Khans of Tarkir #117 (Common)
Type: Creature

Mardu Strike Leader

Creature - Human Warrior

Whenever Mardu Strike Leader attacks, put a 2/1 black Warrior creature token onto the battlefield.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 3/2
Cardset: Fate Reforged #75 (Rare)
Type: Creature

Mardu Skullhunter

Creature - Human Warrior

Mardu Skullhunter enters the battlefield tapped.

Raid - When Mardu Skullhunter enters the battlefield, if you attacked with a creature this turn, target opponent discards a card.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #78 (Common)
Type: Creature

Mardu Shadowspear

Creature - Human Warrior

Whenever Mardu Shadowspear attacks, each opponent loses 1 life.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 1/1
Cardset: Fate Reforged #74 (Uncommon)
Type: Creature

Mardu Scout

Creature - Goblin Scout

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

The Mardu all enjoy war, but only the goblins make a game of it.

Mana:
Power: 3/1
Cardset: Fate Reforged #108 (Common)
Type: Creature

Mardu Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has first strike as long as you control a white or black permanent.

Mana:
Cardset: Fate Reforged #107 (Common)
Type: Enchantment

Mardu Roughrider

Creature - Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

Mana:
Power: 5/4
Cardset: Khans of Tarkir #187 (Uncommon)
Type: Creature

Mardu Hordechief

Creature - Human Warrior

Raid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield.

The horde grows with each assault.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #17 (Common)
Type: Creature

Mardu Heart-Piercer

Creature - Human Archer

Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

"Those who have never ridden before the wind do not know the true joy of war."

Mana:
Power: 2/3
Cardset: Khans of Tarkir #116 (Uncommon)
Type: Creature

Mardu Hateblade

Creature - Human Warrior

: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

"There may be little honor in my tactics, but there is no honor in losing."

Mana:
Power: 1/1
Cardset: Khans of Tarkir #16 (Common)
Type: Creature

Mardu Charm

Instant

Choose one -

• Mardu Charm deals 4 damage to target creature.

• Put two 1/1 white Warrior creature tokens onto the battlefield. They gain first strike until end of turn.

• Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Mana:
Cardset: Khans of Tarkir #186 (Uncommon)
Type: Instant

Mardu Blazebringer

Creature - Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
-Kerai Suddenblade, Mardu hordechief

Mana:
Power: 4/4
Cardset: Khans of Tarkir #115 (Uncommon)
Type: Creature

Mardu Banner

Artifact

: Add , , or to your mana pool.

, , Sacrifice Mardu Banner: Draw a card.

Speed to strike, fury to smash.

Mana:
Cardset: Khans of Tarkir #224 (Common)
Type: Artifact

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mana:
Cardset: Khans of Tarkir #185 (Rare)
Type: Enchantment

Marchesa, the Black Rose

Legendary Creature - Human Wizard

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Other creatures you control have dethrone.

Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.

Mana:
Power: 3/3
Cardset: Conspiracy #49 (Mythic Rare)
Type: Creature

Marchesa's Smuggler

Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

: Target creature you control gains haste until end of turn and can't be blocked this turn.

"Watch your head . . . and your back."

Mana:
Power: 1/1
Cardset: Conspiracy #50 (Uncommon)
Type: Creature

Marchesa's Infiltrator

Creature - Human Rogue

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.

"Secrets, like coins, are easy to steal."

Mana:
Power: 1/1
Cardset: Conspiracy #22 (Uncommon)
Type: Creature

Marchesa's Emissary

Creature - Human Rogue

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

"The Black Rose doesn't tolerate weeds."

Mana:
Power: 2/2
Cardset: Conspiracy #21 (Common)
Type: Creature

March of the Returned

Sorcery

Return up to two target creature cards from your graveyard to your hand.

The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.

Mana:
Cardset: Theros #96 (Common)
Type: Sorcery

March of the Machines

Enchantment

Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.)

Mana:
Cardset: Archenemy #6 (Rare)
Tenth Edition #91 (Rare)
Mirrodin #42 (Rare)
Type: Enchantment

March from the Tomb

Sorcery

Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.

They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.

Mana:
Cardset: Battle for Zendikar #214 (Rare)
Type: Sorcery

Marble Titan

Creature - Giant

Creatures with power 3 or greater don't untap during their controllers' untap steps.

It entered the temple with all the pomp and decorum of a rock hitting a goblin's skull.

Mana:
Power: 3/3
Cardset: Ninth Edition #26 (Rare)
Tempest #240 (Rare)
Type: Creature

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped.

: Add to your mana pool.

Mana:
Cardset: Commander 2014 #248 (Uncommon)
Divine vs. Demonic #24 (Uncommon)
Seventh Edition #306 (Uncommon)
Sixth Edition #298 (Unknown)
Mirage #275 (Uncommon)
Type: Artifact

Marble Chalice

Artifact

: You gain 1 life.

The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom.

Mana:
Cardset: Shards of Alara #18 (Common)
Type: Artifact

Marauding Maulhorn

Creature - Beast

Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.

"It's not just you. Everyone makes it angry."-Ardenoth, elvish nature advocate

Mana:
Power: 5/3
Cardset: Magic 2014 #145 (Common)
Type: Creature

Marath, Will of the Wild

Legendary Creature - Elemental Beast

Marath, Will of the Wild enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it., Remove X +1/+1 counters from Marath: Choose one - Put X +1/+1 counters on target creature; or Marath deals X damage to target creature or player; or put an X/X green Elemental creature token onto the battlefield.

Mana:
Cardset: Commander 2013 #198 (Mythic Rare)
Type: Creature

Marang River Skeleton

Creature - Skeleton

: Regenerate Marang River Skeleton.

Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

The gurgling of the Marang conceals both footsteps and screams.

Mana:
Power: 1/1
Cardset: Dragons of Tarkir #108 (Uncommon)
Type: Creature

Marang River Prowler

Creature - Human Rogue

Marang River Prowler can't block and can't be blocked.

You may cast Marang River Prowler from your graveyard as long as you control a black or green permanent.

The currents of the Marang wash away both tracks and blood.

Mana:
Power: 2/1
Cardset: Fate Reforged #40 (Uncommon)
Type: Creature

Maralen of the Mornsong

Legendary Creature - Elf Wizard

Players can't draw cards.

At the beginning of each player's draw step, that player loses 3 life, searches his or her library for a card, puts it into his or her hand, then shuffles his or her library.

Maralen sent Veesa, Endry, and Iliona-the Vendilion clique-on the gravest of tasks.

Mana:
Power: 2/3
Cardset: Morningtide #65 (Rare)
Type: Creature

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Mana:
Cardset: Fate Reforged #134 (Common)
Type: Sorcery

Mantle of Leadership

Enchantment - Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Whenever a creature enters the battlefield, enchanted creature gets +2/+2 until end of turn.

Mana:
Cardset: Planar Chaos #9 (Uncommon)
Type: Enchantment

Mantis Rider

Creature - Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #184 (Rare)
Type: Creature

Mantis Engine

Artifact Creature - Insect

: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)

: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

"It's a clever design. You should look closely at its gearing after it swallows your head."
-Jhoira, master artificer

Mana:
Power: 3/3
Cardset: Tenth Edition #333 (Uncommon)
Urza's Destiny #133 (Uncommon)
Type: Artifact Creature

Manriki-Gusari

Artifact - Equipment

Equipped creature gets +1/+2 and has ": Destroy target Equipment."

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Saviors of Kamigawa #156 (Uncommon)
Type: Artifact

Manor Skeleton

Creature - Skeleton

Haste

: Regenerate Manor Skeleton.

Lungs dried to parchment wheeze blasphemies within a cage of bleached bone.

Mana:
Power: 1/1
Cardset: Innistrad #106 (Common)
Type: Creature

Manor Gargoyle

Artifact Creature - Gargoyle

Defender

Manor Gargoyle has indestructible as long as it has defender.

: Until end of turn, Manor Gargoyle loses defender and gains flying.

Nothing could break it but the fall.

Mana:
Power: 4/4
Cardset: Innistrad #228 (Rare)
Type: Artifact Creature

Mannichi, the Fevered Dream

Legendary Creature - Spirit

: Switch each creature's power and toughness until end of turn.

"Early in his reign, Konda fell ill. His head burned with fever, and he saw visions of his future. In them, he saw a spirit-child, and, in that child's eyes, a way to make his empire last forever."
-The History of Kamigawa

Mana:
Power: 1/2
Cardset: Betrayers of Kamigawa #112 (Rare)
Type: Creature

Manic Vandal

Creature - Human Warrior

When Manic Vandal enters the battlefield, destroy target artifact.

It's fun. He doesn't need another reason.

Mana:
Power: 2/2
Cardset: Magic 2012 #151 (Common)
Magic 2011 #151 (Common)
Type: Creature

Maniacal Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't block.

The spikes of sangrite made the goblin stronger, but they didn't make him any smarter.

Mana:
Cardset: Conflux #68 (Common)
Invasion #155 (Common)
Exodus #87 (Common)
Type: Enchantment

Mangara of Corondor

Legendary Creature - Human Wizard

: Exile Mangara of Corondor and target permanent.

"I have been brought to this place and I cannot leave. I may be free of the amber, but I am still in prison."

Mana:
Power: 1/1
Cardset: Time Spiral #28 (Rare)
Type: Creature

Manaweft Sliver

Creature - Sliver

Sliver creatures you control have ": Add one mana of any color to your mana pool."

"I see in their interconnectedness a strange embodiment of the natural order."-Dionus, elvish archdruid

Mana:
Power: 1/1
Cardset: Magic 2014 #184 (Uncommon)
Type: Creature

Manaplasm

Creature - Ooze

Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.

Urak froze when he heard it. That was his first mistake. He turned and cast a dramatic ward spell. That was his last.

Mana:
Power: 1/1
Cardset: Shards of Alara #138 (Rare)
Type: Creature

Manamorphose

Instant

Add two mana in any combination of colors to your mana pool.

Draw a card.

For a moment, objects of pure mana glimmered in the wonderstruck boggart's hands. In the next moment, they were in his mouth, as he chewed contentedly.

Mana: {{/}}
Cardset: Modern Masters #191 (Uncommon)
Shadowmoor #211 (Common)
Type: Instant

Manalith

Artifact

: Add one mana of any color to your mana pool.

Planeswalkers seek out great monuments throughout the Multiverse, knowing that their builders were unknowingly drawn by the convergence of mana in the area.

Mana:
Cardset: Magic 2012 #212 (Common)
Type: Artifact

Manaforge Cinder

Creature - Elemental Shaman

: Add or to your mana pool. Activate this ability no more than three times each turn.

Cinder mystics set traps for sluaghs and other spirits of flame, seeking to extract the secrets of the fire their own hearts have lost.

Mana: {{/}}
Power: 1/1
Cardset: Shadowmoor #191 (Common)
Type: Creature

Manaforce Mace

Artifact - Equipment

Domain - Equipped creature gets +1/+1 for each basic land type among lands you control.

Equip

As the shards merged, relics once thought mundane regained forgotten powers.

Mana:
Cardset: Conflux #139 (Uncommon)
Type: Artifact

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

"I don't know why people say a double-edged sword is bad. It's a sword. With two edges."
-Kamahl, pit fighter

Mana:
Cardset: Magic 2012 #150 (Rare)
Magic 2010 #149 (Rare)
Tenth Edition #218 (Rare)
Sixth Edition #194 (Unknown)
Fifth Edition #250 (Rare)
Fourth Edition #230 (Rare)
Revised Edition #164 (Rare)
Unlimited Edition #164 (Rare)
Beta Edition #165 (Unknown)
Alpha Edition #164 (Unknown)
Type: Enchantment

Mana-Charged Dragon

Creature - Dragon

Flying, trample

Join forces - Whenever Mana-Charged Dragon attacks or blocks, each player starting with you may pay any amount of mana. Mana-Charged Dragon gets +X/+0 until end of turn, where X is the total amount of mana paid this way.

Mana:
Power: 5/5
Cardset: Commander #129 (Rare)
Type: Creature

Mana Tithe

Instant

Counter target spell unless its controller pays .

"Those who seek to upset the balance must be taxed for such ambitions."
-Verithain, mesa high priest

Mana:
Cardset: Planar Chaos #25 (Common)
Type: Instant

Mana Skimmer

Creature - Leech

Flying

Whenever Mana Skimmer deals damage to a player, tap target land that player controls. That land doesn't untap during its controller's next untap step.

They traverse the mana-starved wastes in search of richer lands.

Mana:
Power: 2/2
Cardset: Time Spiral #117 (Common)
Type: Creature

Mana Seism

Sorcery

Sacrifice any number of lands. Add to your mana pool for each land sacrificed this way.

"It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today."
-Kiku, Night's Flower

Mana:
Cardset: Champions of Kamigawa #179 (Uncommon)
Type: Sorcery

Mana Reflection

Enchantment

If you tap a permanent for mana, it produces twice as much of that mana instead.

Despite its darkness, Shadowmoor doesn't want for growth. Legions of creeping things thrive in the shade.

Mana:
Cardset: Shadowmoor #122 (Rare)
Type: Enchantment

Mana Leak

Instant

Counter target spell unless its controller pays .

The fatal flaw in every plan is the assumption that you know more than your enemy.

Mana:
Cardset: Magic 2012 #63 (Common)
Magic 2011 #62 (Common)
Ninth Edition #86 (Common)
Eighth Edition #89 (Common)
Stronghold #36 (Common)
Type: Instant

Mana Geyser

Sorcery

Add to your mana pool for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

Mana:
Cardset: Conspiracy #147 (Common)
Fifth Dawn #75 (Common)
Type: Sorcery

Mana Cylix

Artifact

, : Add one mana of any color to your mana pool.

Those who dismiss the cylix as an ordinary wooden bowl are blind to the true measure of its worth.

Mana:
Cardset: Conflux #138 (Common)
Planeshift #132 (Uncommon)
Type: Artifact

Mana Confluence

Land

, Pay 1 life: Add one mana of any color to your mana pool.

Five rivers encircle Theros, flowing with waters more ancient than the world itself.

Cardset: Journey Into Nyx #163 (Rare)
Type: Land

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana:
Cardset: Ninth Edition #203 (Rare)
Eighth Edition #202 (Rare)
Seventh Edition #202 (Rare)
Fifth Edition #248 (Rare)
Fourth Edition #228 (Rare)
The Dark #71 (Rare)
Type: Sorcery
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