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Hidden Herd

Enchantment

When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.

Mana:
Cardset: Urza's Saga #262 (Rare)
Type: Enchantment

Hidden Predators

Enchantment

When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.

Mana:
Cardset: Urza's Saga #263 (Rare)
Type: Enchantment

Hidden Spider

Enchantment

When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)

It wants only to dress you in silk.

Mana:
Cardset: Urza's Saga #264 (Common)
Type: Enchantment

War Dance

Enchantment

At the beginning of your upkeep, you may put a verse counter on War Dance.

Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Mana:
Cardset: Urza's Saga #282 (Uncommon)
Type: Enchantment

Phyrexian Reclamation

Enchantment

, Pay 2 life: Return target creature card from your graveyard to your hand.

Death is no excuse to stop working.

Mana:
Cardset: Commander 2013 #88 (Uncommon)
Urza's Legacy #63 (Uncommon)
Type: Enchantment

Hidden Gibbons

Enchantment

When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.

When these apes want something, it's a matter of gibbon take.

Mana:
Cardset: Urza's Legacy #104 (Rare)
Type: Enchantment

Multani's Presence

Enchantment

Whenever a spell you've cast is countered, draw a card.

When a tree falls in the forest, Multani hears it.

Mana:
Cardset: Urza's Legacy #109 (Uncommon)
Type: Enchantment

Archery Training

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Mana:
Cardset: Urza's Destiny #2 (Uncommon)
Type: Enchantment

Capashen Standard

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

, Sacrifice Capashen Standard: Draw a card.

Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.

Mana:
Cardset: Urza's Destiny #4 (Common)
Type: Enchantment

Mask of Law and Grace

Enchantment - Aura

Enchant creature

Enchanted creature has protection from black and from red.

The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.

Mana:
Cardset: Urza's Destiny #11 (Common)
Type: Enchantment

Private Research

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put a page counter on Private Research.

When enchanted creature dies, draw a card for each page counter on Private Research.

Mana:
Cardset: Urza's Destiny #41 (Uncommon)
Type: Enchantment

Sigil of Sleep

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Arrows are only one way to remove an enemy.

Mana:
Cardset: Venser vs. Koth #25 (Common)
Urza's Destiny #46 (Common)
Type: Enchantment

Lurking Jackals

Enchantment

When an opponent has 10 or less life, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.

Often it's not the hunter or the hunted but the opportunist who thrives in Rath.

Mana:
Cardset: Urza's Destiny #62 (Uncommon)
Type: Enchantment

Incendiary

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put a fuse counter on Incendiary.

When enchanted creature dies, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.

Mana:
Cardset: Urza's Destiny #89 (Uncommon)
Type: Enchantment

Mark of Fury

Enchantment - Aura

Enchant creature

Enchanted creature has haste.

At the beginning of the end step, return Mark of Fury to its owner's hand.

Many Keldon warriors bear the mark of intentional insanity.

Mana:
Cardset: Urza's Destiny #93 (Common)
Type: Enchantment

Soothsaying

Enchantment

: Shuffle your library.

: Look at the top X cards of your library, then put them back in any order.

The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.

Mana:
Cardset: Mercadian Masques #104 (Uncommon)
Type: Enchantment

Air Bladder

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common-and disturbing.

Mana:
Cardset: Nemesis #28 (Common)
Type: Enchantment

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."
-Seal inscription

Mana:
Cardset: Nemesis #42 (Common)
Type: Enchantment

Laccolith Rig

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Mana:
Cardset: Nemesis #88 (Common)
Type: Enchantment

Seal of Fire

Enchantment

Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

"I am the romancer, the passion that consumes the flesh."
-Seal inscription

Mana:
Cardset: Jace vs. Chandra #50 (Common)
Dissension #71 (Common)
Nemesis #98 (Common)
Type: Enchantment

Seal of Strength

Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

"I am the feeder, the morsel that revives the starving."
-Seal inscription

Mana:
Cardset: Nemesis #115 (Common)
Type: Enchantment

Sheltering Prayers

Enchantment

Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)

"It matters not if the gods hear my prayers. Jamuraa does."

Mana:
Cardset: Prophecy #22 (Rare)
Type: Enchantment

Brutal Suppression

Enchantment

Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.

"They no longer care about their own suffering. Show them something worse."
-Latulla, Keldon overseer

Mana:
Cardset: Prophecy #85 (Uncommon)
Type: Enchantment

Essence Leak

Enchantment - Aura

Enchant permanent

As long as enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost."

"We define the boundaries of reality; they don't define us."
-Teferi

Mana:
Cardset: Invasion #55 (Uncommon)
Type: Enchantment

Whip Silk

Enchantment - Aura

Enchant creature

Enchanted creature has reach. (It can block creatures with flying.)

: Return Whip Silk to its owner's hand.

Llanowar forges weapons of steel. Yavimaya grows her weapons within.

Mana:
Cardset: Invasion #225 (Common)
Type: Enchantment

Sisay's Ingenuity

Enchantment - Aura

Enchant creature

When Sisay's Ingenuity enters the battlefield, draw a card.

Enchanted creature has ": Target creature becomes the color of your choice until end of turn."

Mana:
Cardset: Planeshift #33 (Common)
Type: Enchantment

Multani's Harmony

Enchantment - Aura

Enchant creature

Enchanted creature has ": Add one mana of any color to your mana pool."

"Welcome to paradise."

Mana:
Cardset: Planeshift #84 (Uncommon)
Type: Enchantment

Coalition Flag

Enchantment - Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Mana:
Cardset: Apocalypse #2 (Uncommon)
Type: Enchantment

Shield of Duty and Reason

Enchantment - Aura

Enchant creature

Enchanted creature has protection from green and from blue.

The duty: to defend. The reason: to survive.

Mana:
Cardset: Apocalypse #16 (Common)
Type: Enchantment

Coral Net

Enchantment - Aura

Enchant green or white creature

Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you discard a card."

Mana:
Cardset: Torment #35 (Common)
Type: Enchantment

Crackling Club

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0.

Sacrifice Crackling Club: Crackling Club deals 1 damage to target creature.

It adds injury to injury.

Mana:
Cardset: Torment #93 (Common)
Type: Enchantment

Withering Hex

Enchantment - Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Mana:
Cardset: Onslaught #181 (Uncommon)
Type: Enchantment

Guilty Conscience

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Those who most feel guilt don't need to, while those who most need to feel guilt never do.
-Order proverb

Mana:
Cardset: Scourge #17 (Common)
Type: Enchantment

Fatal Mutation

Enchantment - Aura

Enchant creature

When enchanted creature is turned face up, destroy it. It can't be regenerated.

"You wear that shell as a mask. Now it's your coffin."
-Cabal cleric

Mana:
Cardset: Scourge #66 (Uncommon)
Type: Enchantment

One with Nature

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Scourge #125 (Uncommon)
Type: Enchantment

Mass Hysteria

Enchantment

All creatures have haste.

Mana:
Cardset: Mirrodin #99 (Rare)
Type: Enchantment

Vigilance

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)

"Put a spear in a peasant's hands, and you have an expendable troop. Put a purpose in his heart, and you win a warrior."
-Sensei Golden-Tail

Mana:
Cardset: Champions of Kamigawa #49 (Common)
Type: Enchantment

Genju of the Fields

Enchantment - Aura

Enchant Plains

: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.

When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #5 (Uncommon)
Type: Enchantment

Genju of the Falls

Enchantment - Aura

Enchant Island

: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.

When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.

Mana:
Cardset: Betrayers of Kamigawa #35 (Uncommon)
Type: Enchantment

Genju of the Fens

Enchantment - Aura

Enchant Swamp

: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with ": This creature gets +1/+1 until end of turn." It's still a land.

When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.

Mana:
Cardset: Garruk vs. Liliana #47 (Uncommon)
Betrayers of Kamigawa #66 (Uncommon)
Type: Enchantment