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Military Intelligence

Enchantment

Whenever you attack with two or more creatures, draw a card.

To know the battlefield is to anticipate the enemy. To know the enemy is to anticipate victory.

Mana:
Cardset: Magic 2015 #69 (Uncommon)
Type: Enchantment

Eternal Thirst

Enchantment - Aura

Enchant creature

Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Mana:
Cardset: Magic 2015 #95 (Common)
Type: Enchantment

Feast on the Fallen

Enchantment

At the beginning of each upkeep, if an opponent lost life last turn, put a +1/+1 counter on target creature you control.

"As our numbers dwindle, the ranks of the dead grow ever stronger."
-Thalia, Knight-Cathar

Mana:
Cardset: Magic 2015 #96 (Uncommon)
Type: Enchantment

Necromancer's Stockpile

Enchantment

, Discard a creature card: Draw a card. If the discarded card was a Zombie card, put a 2/2 black Zombie creature token onto the battlefield tapped.

The experiments decided to perform some research of their own.

Mana:
Cardset: Magic 2015 #108 (Rare)
Type: Enchantment

Waste Not

Enchantment

Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.

Whenever an opponent discards a land card, add to your mana pool.

Whenever an opponent discards a noncreature, nonland card, draw a card.

Designed by the Magic community

Mana:
Cardset: Magic 2015 #122 (Rare)
Type: Enchantment

Aggressive Mining

Enchantment

You can't play lands.

Sacrifice a land: Draw two cards. Activate this ability only once each turn.

Designed by Markus Persson

Mana:
Cardset: Magic 2015 #127 (Rare)
Type: Enchantment

Burning Anger

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals damage equal to its power to target creature or player."

"With rage as your forge, your hammer can smite anything."

Mana:
Cardset: Magic 2015 #133 (Rare)
Type: Enchantment

Hammerhand

Enchantment - Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can't block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and no matter when it came under your control.)

Mana:
Cardset: Magic 2015 #147 (Common)
Type: Enchantment

Inferno Fist

Enchantment - Aura

Enchant creature you control

Enchanted creature gets +2/+0.

, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target creature or player.

"I've never been above throwing the first punch."

Mana:
Cardset: Magic 2015 #150 (Common)
Type: Enchantment

Might Makes Right

Enchantment

At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

An oath of fealty sworn with a handshake.

Mana:
Cardset: Magic 2015 #156 (Uncommon)
Type: Enchantment

Vineweft

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1.

: Return Vineweft from your graveyard to your hand.

Fortified by the wilds.

Mana:
Cardset: Magic 2015 #207 (Common)
Type: Enchantment

Brave the Sands

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Mana:
Cardset: Khans of Tarkir #5 (Uncommon)
Type: Enchantment

Siegecraft

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+4.

"They thought their fortress impregnable . . . until we marched up with ours, and blocked out the sun."
-Golran, dragonscale captain

Mana:
Cardset: Khans of Tarkir #23 (Common)
Type: Enchantment

Suspension Field

Enchantment

When Suspension Field enters the battlefield, you may exile target creature with toughness 3 or greater until Suspension Field leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Khans of Tarkir #25 (Uncommon)
Type: Enchantment

Quiet Contemplation

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.

Mana:
Cardset: Khans of Tarkir #50 (Uncommon)
Type: Enchantment

Singing Bell Strike

Enchantment - Aura

Enchant creature

When Singing Bell Strike enters the battlefield, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has ": Untap this creature."

Mana:
Cardset: Khans of Tarkir #55 (Common)
Type: Enchantment

Debilitating Injury

Enchantment - Aura

Enchant creature

Enchanted creature gets -2/-2.

"If weakness does not exist within the Temur then we shall force it upon them."
-Sidisi, khan of the Sultai

Mana:
Cardset: Khans of Tarkir #68 (Common)
Type: Enchantment

Molting Snakeskin

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+0 and has ": Regenerate this creature."

Flesh wounds are meaningless to those who discard their flesh so readily.

Mana:
Cardset: Khans of Tarkir #80 (Common)
Type: Enchantment

Raiders' Spoils

Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

"To conquer is to eat."
-Edicts of Ilagra

Mana:
Cardset: Khans of Tarkir #83 (Uncommon)
Type: Enchantment

Retribution of the Ancients

Enchantment

, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.

Abzan ancestors died to protect their Houses, and they protect them still.

Mana:
Cardset: Khans of Tarkir #85 (Rare)
Type: Enchantment

Dragon Grip

Enchantment - Aura

Ferocious - If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)

Enchant creature

Enchanted creature gets +2/+0 and has first strike.

Mana:
Cardset: Khans of Tarkir #107 (Uncommon)
Type: Enchantment

Goblinslide

Enchantment

Whenever you cast a noncreature spell, you may pay . If you do, put a 1/1 red Goblin creature token with haste onto the battlefield.

Goblins, like snowflakes, are only dangerous in numbers.

Mana:
Cardset: Khans of Tarkir #109 (Uncommon)
Type: Enchantment

Hardened Scales

Enchantment

If one or more +1/+1 counters would be placed on a creature you control, that many plus one +1/+1 counters are placed on it instead.

"Naga shed their scales. We wear ours with pride."
-Golran, dragonscale captain

Mana:
Cardset: Khans of Tarkir #133 (Rare)
Type: Enchantment

Trail of Mystery

Enchantment

Whenever a face-down creature enters the battlefield under your control, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.

Mana:
Cardset: Khans of Tarkir #154 (Rare)
Type: Enchantment

Abzan Ascendancy

Enchantment

When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.

Whenever a nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Khans of Tarkir #160 (Rare)
Type: Enchantment

Jeskai Ascendancy

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Mana:
Cardset: Khans of Tarkir #180 (Rare)
Type: Enchantment

Mardu Ascendancy

Enchantment

Whenever a nontoken creature you control attacks, put a 1/1 red Goblin creature token onto the battlefield tapped and attacking.

Sacrifice Mardu Ascendancy: Creatures you control get +0/+3 until end of turn.

Mana:
Cardset: Khans of Tarkir #185 (Rare)
Type: Enchantment

Secret Plans

Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Rakshasa trade in secrets, amassing wealth from their careful revelation.

Mana:
Cardset: Khans of Tarkir #198 (Uncommon)
Type: Enchantment

Sultai Ascendancy

Enchantment

At the beginning of your upkeep, look at the top two cards of your library. Put any number of them into your graveyard and the rest back on top of your library in any order.

Mana:
Cardset: Khans of Tarkir #203 (Rare)
Type: Enchantment

Temur Ascendancy

Enchantment

Creatures you control have haste.

Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.

Mana:
Cardset: Khans of Tarkir #207 (Rare)
Type: Enchantment

Well of Ideas

Enchantment

When Well of Ideas enters the battlefield, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Mana:
Cardset: Commander 2014 #20 (Rare)
Type: Enchantment

Bitter Feud

Enchantment

As Bitter Feud enters the battlefield, choose two players.

If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

Mana:
Cardset: Commander 2014 #32 (Rare)
Type: Enchantment

Song of the Dryads

Enchantment - Aura

Enchant permanent

Enchanted permanent is a colorless Forest land.

Few who encounter the strange, human-like grove leave once the lilting chorus of the dryads reaches their ears.

Mana:
Cardset: Commander 2014 #47 (Rare)
Type: Enchantment

Wolfcaller's Howl

Enchantment

At the beginning of your upkeep, put X 2/2 green Wolf creature tokens onto the battlefield, where X is the number of your opponents with four or more cards in hand.

"Knowledge is a stain that only instinct and ferocity can cleanse."
-Drarg, wolfcaller

Mana:
Cardset: Commander 2014 #52 (Rare)
Type: Enchantment

Abzan Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has vigilance as long as you control a black or green permanent.

Mana:
Cardset: Fate Reforged #3 (Common)
Type: Enchantment

Citadel Siege

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans - At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons - At the beginning of combat on each opponent's turn, tap target creature that player controls.

Mana:
Cardset: Fate Reforged #8 (Rare)
Type: Enchantment

Lightform

Enchantment

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

Mana:
Cardset: Fate Reforged #16 (Uncommon)
Type: Enchantment

Mastery of the Unseen

Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.

: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #19 (Rare)
Type: Enchantment

Sage's Reverie

Enchantment - Aura

Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

Mana:
Cardset: Fate Reforged #23 (Uncommon)
Type: Enchantment

Cloudform

Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Mana:
Cardset: Fate Reforged #32 (Uncommon)
Type: Enchantment