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Mardu Blazebringer

Creature - Ogre Warrior

When Mardu Blazebringer attacks or blocks, sacrifice it at end of combat.

"Make sure he's pointed in the right direction before you light him. And don't let the goblins anywhere near the torch."
-Kerai Suddenblade, Mardu hordechief

Mana:
Power: 4/4
Cardset: Khans of Tarkir #115 (Uncommon)
Type: Creature

Mardu Heart-Piercer

Creature - Human Archer

Raid - When Mardu Heart-Piercer enters the battlefield, if you attacked with a creature this turn, Mardu Heart-Piercer deals 2 damage to target creature or player.

"Those who have never ridden before the wind do not know the true joy of war."

Mana:
Power: 2/3
Cardset: Khans of Tarkir #116 (Uncommon)
Type: Creature

Mardu Warshrieker

Creature - Orc Shaman

Raid - When Mardu Warshrieker enters the battlefield, if you attacked with a creature this turn, add to your mana pool.

"No body can contain so much fury. It reminds me of another battle, long past."
-Sarkhan Vol

Mana:
Power: 3/3
Cardset: Khans of Tarkir #117 (Common)
Type: Creature

Monastery Swiftspear

Creature - Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

The calligraphy of combat is written with strokes of sudden blood.

Mana:
Power: 1/2
Cardset: Khans of Tarkir #118 (Uncommon)
Type: Creature

Summit Prowler

Creature - Yeti

"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they."
-Nitula, the Hunt Caller

Mana:
Power: 4/3
Cardset: Dragons of Tarkir #160 (Common)
Khans of Tarkir #121 (Common)
Type: Creature

Valley Dasher

Creature - Human Berserker

Haste

Valley Dasher attacks each turn if able.

Mardu riders' greatest fear is that a battle might end before their weapons draw blood.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #125 (Common)
Type: Creature

War-Name Aspirant

Creature - Human Warrior

Raid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn.

War-Name Aspirant can't be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #126 (Uncommon)
Type: Creature

Alpine Grizzly

Creature - Bear

The Temur welcome bears into the clan, fighting alongside them in battle. The relationship dates back to when they labored side by side under Sultai rule.

Mana:
Power: 4/2
Cardset: Khans of Tarkir #127 (Common)
Type: Creature

Archers' Parapet

Creature - Wall

Defender

, : Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

Mana:
Cardset: Khans of Tarkir #128 (Common)
Type: Creature

Heir of the Wilds

Creature - Human Warrior

Deathtouch

Ferocious - Whenever Heir of the Wilds attacks, if you control a creature with power 4 or greater, Heir of the Wilds gets +1/+1 until end of turn.

In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #134 (Uncommon)
Type: Creature

Highland Game

Creature - Elk

When Highland Game dies, you gain 2 life.

"Bring down a stag and fix its horns upon her head. This one hears the whispers."
-Chianul, at the weaving of Arel

Mana:
Power: 2/1
Cardset: Khans of Tarkir #135 (Common)
Type: Creature

Hooded Hydra

Creature - Snake Hydra

Hooded Hydra enters the battlefield with X +1/+1 counters on it.

When Hooded Hydra dies, put a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on it.

Morph

As Hooded Hydra is turned face up, put five +1/+1 counters on it.

Mana:
Cardset: Khans of Tarkir #136 (Mythic Rare)
Type: Creature

Hooting Mandrills

Creature - Ape

Delve (Each card you exile from your graveyard while casting this spell pays for .)

Trample

Interlopers in Sultai territory usually end up as crocodile chow or baboon bait.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #137 (Common)
Type: Creature

Kin-Tree Warden

Creature - Human Warrior

: Regenerate Kin-Tree Warden.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"The amber of the tree and the blood of my veins are the same."

Mana:
Power: 1/1
Cardset: Khans of Tarkir #139 (Common)
Type: Creature

Longshot Squad

Creature - Hound Archer

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Mana:
Power: 3/3
Cardset: Khans of Tarkir #140 (Common)
Type: Creature

Meandering Towershell

Creature - Turtle

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Meandering Towershell attacks, exile it. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn.

Mana:
Power: 5/9
Cardset: Khans of Tarkir #141 (Rare)
Type: Creature

Pine Walker

Creature - Elemental

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Whenever Pine Walker or another creature you control is turned face up, untap that creature.

Mana:
Power: 5/5
Cardset: Khans of Tarkir #143 (Uncommon)
Type: Creature

Rattleclaw Mystic

Creature - Human Shaman

: Add , , or to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Rattleclaw Mystic is turned face up, add to your mana pool.

Mana:
Power: 2/1
Cardset: Khans of Tarkir #144 (Rare)
Type: Creature

Sagu Archer

Creature - Naga Archer

Reach (This creature can block creatures with flying.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

His arrows whistle like a serpent's hiss.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #146 (Common)
Type: Creature

Smoke Teller

Creature - Human Shaman

: Look at target face-down creature.

"See your enemies from a thousand sides. Then you will find a thousand ways to kill them."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #151 (Common)
Type: Creature

Sultai Flayer

Creature - Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

"You can have the body, necromancer. I just want the skin."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #152 (Uncommon)
Type: Creature

Temur Charger

Creature - Horse

Morph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Temur Charger is turned face up, target creature gains trample until end of turn.

Mana:
Power: 3/1
Cardset: Khans of Tarkir #153 (Uncommon)
Type: Creature

Tusked Colossodon

Creature - Beast

A band of Temur hunters, fleeing the Mardu, dug a hideout beneath such a creature as it slept. The horde found them and attacked. For three days the Temur held them at bay, and all the while the great beast slumbered.

Mana:
Power: 6/5
Cardset: Khans of Tarkir #155 (Common)
Type: Creature

Tuskguard Captain

Creature - Human Warrior

Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has trample.

One quiet word sets off the stampede.

Mana:
Power: 2/3
Cardset: Khans of Tarkir #156 (Uncommon)
Type: Creature

Woolly Loxodon

Creature - Elephant Warrior

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.

Mana:
Power: 6/7
Cardset: Khans of Tarkir #158 (Common)
Type: Creature

Abomination of Gudul

Creature - Horror

Flying

Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 3/4
Cardset: Khans of Tarkir #159 (Common)
Type: Creature

Abzan Guide

Creature - Human Warrior

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

"These roads are desolate and changeable. Follow me, or die in the wastes."

Mana:
Power: 4/4
Cardset: Khans of Tarkir #162 (Common)
Type: Creature

Anafenza, the Foremost

Legendary Creature - Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #163 (Mythic Rare)
Type: Creature

Ankle Shanker

Creature - Goblin Berserker

Haste

Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn.

The stature of the fighter matters less than the depth of the cut.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #164 (Rare)
Type: Creature

Armament Corps

Creature - Human Soldier

When Armament Corps enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.

The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #165 (Uncommon)
Type: Creature

Avalanche Tusker

Creature - Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

"Hold the high ground, then bring it to your enemy."
-Surrak, khan of the Temur

Mana:
Power: 6/4
Cardset: Khans of Tarkir #166 (Rare)
Type: Creature

Bear's Companion

Creature - Human Warrior

When Bear's Companion enters the battlefield, put a 4/4 green Bear creature token onto the battlefield.

"The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #167 (Uncommon)
Type: Creature

Butcher of the Horde

Creature - Demon

Flying

Sacrifice another creature: Butcher of the Horde gains your choice of vigilance, lifelink, or haste until end of turn.

Mana:
Power: 5/4
Cardset: Khans of Tarkir #168 (Rare)
Type: Creature

Chief of the Edge

Creature - Human Warrior

Other Warrior creatures you control get +1/+0.

"We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!"

Mana:
Power: 3/2
Cardset: Khans of Tarkir #169 (Uncommon)
Type: Creature

Chief of the Scale

Creature - Human Warrior

Other Warrior creatures you control get +0/+1.

"We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor."

Mana:
Power: 2/3
Cardset: Khans of Tarkir #170 (Uncommon)
Type: Creature

Efreet Weaponmaster

Creature - Efreet Monk

First strike

When Efreet Weaponmaster enters the battlefield or is turned face up, another target creature you control gets +3/+0 until end of turn.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 4/3
Cardset: Khans of Tarkir #175 (Common)
Type: Creature

Highspire Mantis

Creature - Insect

Flying, trample

Its wings produce a high-pitched, barely audible whirring sound in flight. Only Jeskai masters are quiet enough to hear one coming.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #177 (Uncommon)
Type: Creature

Icefeather Aven

Creature - Bird Shaman

Flying

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

Mana:
Power: 2/2
Cardset: Khans of Tarkir #178 (Uncommon)
Type: Creature

Ivorytusk Fortress

Creature - Elephant

Untap each creature you control with a +1/+1 counter on it during each other player's untap step.

Abzan soldiers march to war confident that their Houses march with them.

Mana:
Power: 5/7
Cardset: Khans of Tarkir #179 (Rare)
Type: Creature

Kheru Lich Lord

Creature - Zombie Wizard

At the beginning of your upkeep, you may pay . If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #182 (Rare)
Type: Creature

Mantis Rider

Creature - Human Monk

Flying, vigilance, haste

Mantis riders know their mounts owe them no allegiance. Even a mantis ridden for years would consume a rider who loses focus for only a moment.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #184 (Rare)
Type: Creature

Mardu Roughrider

Creature - Orc Warrior

Whenever Mardu Roughrider attacks, target creature can't block this turn.

The most ferocious saddlebrutes lead the assault, ramming through massed pikes and stout barricades as if they were paper and silk.

Mana:
Power: 5/4
Cardset: Khans of Tarkir #187 (Uncommon)
Type: Creature

Narset, Enlightened Master

Legendary Creature - Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.

Mana:
Power: 3/2
Cardset: Khans of Tarkir #190 (Mythic Rare)
Type: Creature

Ponyback Brigade

Creature - Goblin Warrior

When Ponyback Brigade enters the battlefield or is turned face up, put three 1/1 red Goblin creature tokens onto the battlefield.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Mana:
Power: 2/2
Cardset: Khans of Tarkir #191 (Common)
Type: Creature

Rakshasa Deathdealer

Creature - Cat Demon

: Rakshasa Deathdealer gets +2/+2 until end of turn.

: Regenerate Rakshasa Deathdealer.

"Death fills me and makes me strong. You, it will reduce to nothing."

Mana:
Power: 2/2
Cardset: Khans of Tarkir #192 (Rare)
Type: Creature

Rakshasa Vizier

Creature - Cat Demon

Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.

Rakshasa offer deals that sound advantageous to those who forget who they are dealing with.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #193 (Rare)
Type: Creature

Sage of the Inward Eye

Creature - Djinn Wizard

Flying

Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.

"No one petal claims beauty for the lotus."

Mana:
Power: 3/4
Cardset: Khans of Tarkir #195 (Rare)
Type: Creature

Sagu Mauler

Creature - Beast

Trample, hexproof

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The Sagu Jungle's thick undergrowth conceals even the largest predators-if they wish to remain hidden.

Mana:
Power: 6/6
Cardset: Khans of Tarkir #196 (Rare)
Type: Creature

Savage Knuckleblade

Creature - Ogre Warrior

: Savage Knuckleblade gets +2/+2 until end of turn. Activate this ability only once each turn.

: Return Savage Knuckleblade to its owner's hand.

: Savage Knuckleblade gains haste until end of turn.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #197 (Rare)
Type: Creature

Sidisi, Brood Tyrant

Legendary Creature - Naga Shaman

Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, put the top three cards of your library into your graveyard.

Whenever one or more creature cards are put into your graveyard from your library, put a 2/2 black Zombie creature token onto the battlefield.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #199 (Mythic Rare)
Type: Creature

Siege Rhino

Creature - Rhino

Trample

When Siege Rhino enters the battlefield, each opponent loses 3 life and you gain 3 life.

The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.

Mana:
Power: 4/5
Cardset: Khans of Tarkir #200 (Rare)
Type: Creature

Snowhorn Rider

Creature - Human Warrior

Trample

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Sure-footed, strong-willed, and ill-tempered-and so is the ram.

Mana:
Power: 5/5
Cardset: Khans of Tarkir #201 (Common)
Type: Creature

Sultai Soothsayer

Creature - Naga Shaman

When Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

The naga of the Sultai Brood made deals with dark forces to keep their power.

Mana:
Power: 2/5
Cardset: Khans of Tarkir #205 (Uncommon)
Type: Creature

Surrak Dragonclaw

Legendary Creature - Human Warrior

Flash

Surrak Dragonclaw can't be countered.

Creature spells you control can't be countered.

Other creatures you control have trample.

Both his rank and his scars were earned in single combat against a cave bear.

Mana:
Power: 6/6
Cardset: Khans of Tarkir #206 (Mythic Rare)
Type: Creature

Warden of the Eye

Creature - Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.

Mana:
Power: 3/3
Cardset: Khans of Tarkir #212 (Uncommon)
Type: Creature

Zurgo Helmsmasher

Legendary Creature - Orc Warrior

Haste

Zurgo Helmsmasher attacks each combat if able.

Zurgo Helmsmasher has indestructible as long as it's your turn.

Whenever a creature dealt damage by Zurgo Helmsmasher this turn dies, put a +1/+1 counter on Zurgo Helmsmasher.

Mana:
Power: 7/2
Cardset: Khans of Tarkir #214 (Mythic Rare)
Type: Creature

Angel of the Dire Hour

Creature - Angel

Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.

Mana:
Power: 5/4
Cardset: Commander 2014 #1 (Rare)
Type: Creature

Angelic Field Marshal

Creature - Angel

Flying

Lieutenant - As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

Mana:
Power: 3/3
Cardset: Commander 2014 #2 (Rare)
Type: Creature

Containment Priest

Creature - Human Cleric

Flash

If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

Some protection requires a bit of finesse.

Mana:
Power: 2/2
Cardset: Commander 2014 #5 (Rare)
Type: Creature

Hallowed Spiritkeeper

Creature - Avatar

Vigilance

When Hallowed Spiritkeeper dies, put X 1/1 white Spirit creature tokens with flying onto the battlefield, where X is the number of creature cards in your graveyard.

Mana:
Power: 3/2
Cardset: Commander 2014 #8 (Rare)
Type: Creature

Jazal Goldmane

Legendary Creature - Cat Warrior

First strike

: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

"As my kha, he is the source of my inspiration. As my brother, he is the embodiment of my aspirations."
-Ajani Goldmane

Mana:
Power: 4/4
Cardset: Commander 2014 #9 (Mythic Rare)
Type: Creature

Breaching Leviathan

Creature - Leviathan

When Breaching Leviathan enters the battlefield, if you cast it from your hand, tap all nonblue creatures. Those creatures don't untap during their controllers' next untap steps.

These waters remain uncharted, but not for lack of trying.

Mana:
Power: 9/9
Cardset: Commander 2014 #12 (Rare)
Type: Creature

Dulcet Sirens

Creature - Siren

, : Target creature attacks target opponent this turn if able.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

What are the orders of a king or the demands of a creed next to such melodies?

Mana:
Power: 1/3
Cardset: Commander 2014 #14 (Rare)
Type: Creature

Reef Worm

Creature - Worm

When Reef Worm dies, put a 3/3 blue Fish creature token onto the battlefield with "When this creature dies, put a 6/6 blue Whale creature token onto the battlefield with ‘When this creature dies, put a 9/9 blue Kraken creature token onto the battlefield.'"

Mana:
Cardset: Commander 2014 #16 (Rare)
Type: Creature

Stitcher Geralf

Legendary Creature - Human Wizard

, : Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.

Mana:
Power: 3/4
Cardset: Commander 2014 #17 (Mythic Rare)
Type: Creature

Stormsurge Kraken

Creature - Kraken

Hexproof

Lieutenant - As long as you control your commander, Stormsurge Kraken gets +2/+2 and has "Whenever Stormsurge Kraken becomes blocked, you may draw two cards."

Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel.

Mana:
Power: 5/5
Cardset: Commander 2014 #18 (Rare)
Type: Creature

Demon of Wailing Agonies

Creature - Demon

Flying

Lieutenant - As long as you control your commander, Demon of Wailing Agonies gets +2/+2 and has "Whenever Demon of Wailing Agonies deals combat damage to a player, that player sacrifices a creature."

Mana:
Power: 4/4
Cardset: Commander 2014 #21 (Rare)
Type: Creature

Flesh Carver

Creature - Human Wizard

Intimidate

, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.

When Flesh Carver dies, put an X/X black Horror creature token onto the battlefield, where X is Flesh Carver's power.

"Just a taste?"

Mana:
Power: 2/2
Cardset: Commander 2014 #22 (Rare)
Type: Creature

Ghoulcaller Gisa

Legendary Creature - Human Wizard

, , Sacrifice another creature: Put X 2/2 black Zombie creature tokens onto the battlefield, where X is the sacrificed creature's power.

"Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish."

Mana:
Power: 3/4
Cardset: Commander 2014 #23 (Mythic Rare)
Type: Creature

Overseer of the Damned

Creature - Demon

Flying

When Overseer of the Damned enters the battlefield, you may destroy target creature.

Whenever a nontoken creature an opponent controls dies, put a 2/2 black Zombie creature token onto the battlefield tapped.

Mana:
Power: 5/5
Cardset: Commander 2014 #28 (Rare)
Type: Creature

Raving Dead

Creature - Zombie

Deathtouch

At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.

Whenever Raving Dead deals combat damage to a player, that player loses half his or her life, rounded down.

Mana:
Power: 2/6
Cardset: Commander 2014 #29 (Rare)
Type: Creature

Dualcaster Mage

Creature - Human Wizard

Flash

When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

"It has been my experience that disasters like to strike in pairs."

Mana:
Power: 2/2
Cardset: Commander 2014 #34 (Rare)
Type: Creature

Feldon of the Third Path

Legendary Creature - Human Artificer

, : Put a token onto the battlefield that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

"She will come back to me."

Mana:
Power: 2/3
Cardset: Commander 2014 #35 (Mythic Rare)
Type: Creature

Tyrant's Familiar

Creature - Dragon

Flying, haste

Lieutenant - As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."

Nothing escapes its gaze-or its breath.

Mana:
Power: 5/5
Cardset: Commander 2014 #39 (Rare)
Type: Creature

Warmonger Hellkite

Creature - Dragon

Flying

All creatures attack each combat if able.

: Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.

Mana:
Power: 5/5
Cardset: Commander 2014 #41 (Rare)
Type: Creature

Creeperhulk

Creature - Plant Elemental

Trample

: Until end of turn, target creature you control has base power and toughness 5/5 and gains trample.

"I saw the devastation when the juggernauts crashed the walls of An Karras. Then I got to thinking."
-Janji, sylvan druid

Mana:
Power: 5/5
Cardset: Commander 2014 #42 (Rare)
Type: Creature

Grave Sifter

Creature - Elemental Beast

When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.

It claws at the earth in a vain attempt to reclaim what it once was.

Mana:
Power: 5/7
Cardset: Commander 2014 #44 (Rare)
Type: Creature

Lifeblood Hydra

Creature - Hydra

Trample

Lifeblood Hydra enters the battlefield with X +1/+1 counters on it.

When Lifeblood Hydra dies, you gain life and draw cards equal to its power.

Pharika has written her secrets on its bones so that only the worthy may discover them.

Mana:
Cardset: Commander 2014 #45 (Rare)
Type: Creature

Siege Behemoth

Creature - Beast

Hexproof

As long as Siege Behemoth is attacking, for each creature you control, you may have that creature assign its combat damage as though it weren't blocked.

"Hold the line, hold the li-"
-General Srok, last words

Mana:
Power: 7/4
Cardset: Commander 2014 #46 (Rare)
Type: Creature

Thunderfoot Baloth

Creature - Beast

Trample

Lieutenant - As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.

If you hear it, it's too late.

Mana:
Power: 5/5
Cardset: Commander 2014 #49 (Rare)
Type: Creature

Titania, Protector of Argoth

Legendary Creature - Elemental

When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield.

Whenever a land you control is put into a graveyard from the battlefield, put a 5/3 green Elemental creature token onto the battlefield.

Mana:
Power: 5/3
Cardset: Commander 2014 #50 (Mythic Rare)
Type: Creature

Riptide Survivor

Creature - Human Wizard

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Riptide Survivor is turned face up, discard two cards, then draw three cards.

Mana:
Power: 2/1
Cardset: Commander 2014 #121 (Uncommon)
Scourge #48 (Uncommon)
Type: Creature

Beetleback Chief

Creature - Goblin Warrior

When Beetleback Chief enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.

Whether trained, ridden, or eaten, few goblin military innovations have rivaled the bug.

Mana:
Power: 2/2
Cardset: Commander 2014 #171 (Uncommon)
Planechase 2012 #40 (Uncommon)
Type: Creature

Goblin Welder

Creature - Goblin Artificer

: Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player simultaneously sacrifices the artifact and returns the artifact card to the battlefield.

"I wrecked your metal guy, boss. But look! I made you an ashtray."

Mana:
Power: 1/1
Cardset: Commander 2014 #177 (Rare)
Urza's Legacy #80 (Rare)
Type: Creature

Priest of Titania

Creature - Elf Druid

: Add to your mana pool for each Elf on the battlefield.

Titania rewards all those who honor the forest by making them a living part of it.

Mana:
Power: 1/1
Cardset: Commander 2014 #210 (Common)
Urza's Saga #270 (Common)
Type: Creature

Sylvan Safekeeper

Creature - Human Wizard

Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

"How could someone so small cause so much trouble?"
-Nomad sentry

Mana:
Power: 1/1
Cardset: Commander 2014 #217 (Rare)
Judgment #133 (Rare)
Type: Creature

Timberwatch Elf

Creature - Elf

: Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Even through the Mirari's voice, the elves still hear the call of their kinship.

Mana:
Power: 1/2
Cardset: Commander 2014 #220 (Common)
Elves vs. Goblins #13 (Common)
Legions #140 (Common)
Type: Creature

Titania's Chosen

Creature - Elf Archer

Whenever a player casts a green spell, put a +1/+1 counter on Titania's Chosen.

"What do a hero and an arrow have in common? In times of war are many more made."
-Elvish riddle

Mana:
Power: 1/1
Cardset: Commander 2014 #221 (Uncommon)
Urza's Saga #277 (Uncommon)
Type: Creature

Wellwisher

Creature - Elf

: You gain 1 life for each Elf on the battlefield.

"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."

Mana:
Power: 1/1
Cardset: Commander 2014 #223 (Common)
Elves vs. Goblins #15 (Common)
Onslaught #300 (Common)
Type: Creature

Abzan Skycaptain

Creature - Bird Soldier

Flying

When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

"A tempest is coming. Turn your faces toward the wind!"

Mana:
Power: 2/2
Cardset: Fate Reforged #4 (Common)
Type: Creature

Arashin Cleric

Creature - Human Cleric

When Arashin Cleric enters the battlefield, you gain 3 life.

"We'll have time to put out the fires when those trapped within the ruins are safe."

Mana:
Power: 1/3
Cardset: Fate Reforged #5 (Common)
Type: Creature

Aven Skirmisher

Creature - Bird Warrior

Flying

"We do not hide from the dragons that pretend to rule the skies. If we did, the dragons would become our rulers, and our way of life would be lost."

Mana:
Power: 1/1
Cardset: Fate Reforged #6 (Common)
Type: Creature

Daghatar the Adamant

Legendary Creature - Human Warrior

Vigilance

Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.

: Move a +1/+1 counter from target creature onto a second target creature.

"Our victories will protect a thousand generations."

Mana:
Cardset: Fate Reforged #9 (Rare)
Type: Creature

Dragon Bell Monk

Creature - Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

He has spent years training his eyes and ears to detect the subtle signs of a dragon's approach.

Mana:
Power: 2/2
Cardset: Fate Reforged #10 (Common)
Type: Creature

Dragonscale General

Creature - Human Warrior

At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)

"Dragons seek war. I bring it to them."

Mana:
Power: 2/3
Cardset: Fate Reforged #11 (Rare)
Type: Creature

Elite Scaleguard

Creature - Human Soldier

When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)

Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.

Mana:
Power: 2/3
Cardset: Fate Reforged #12 (Uncommon)
Type: Creature

Great-Horn Krushok

Creature - Beast

Perfectly suited for life in the Shifting Wastes, the krushok is well protected by its horn, its hide, and its temper.

Mana:
Power: 3/5
Cardset: Fate Reforged #13 (Common)
Type: Creature

Jeskai Barricade

Creature - Wall

Flash (You may cast this spell any time you could cast an instant.)

Defender

When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.

Mana:
Cardset: Fate Reforged #15 (Uncommon)
Type: Creature

Lotus-Eye Mystics

Creature - Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Lotus-Eye Mystics enters the battlefield, return target enchantment card from your graveyard to your hand.

Every action has a foreseen purpose.

Mana:
Power: 3/2
Cardset: Fate Reforged #17 (Uncommon)
Type: Creature

Mardu Woe-Reaper

Creature - Human Warrior

Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.

"Those who died in battle deserve their rest."

Mana:
Power: 2/1
Cardset: Fate Reforged #18 (Uncommon)
Type: Creature