Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Witch's FamiliarCreature - FrogSome bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide. |
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Xathrid SlybladeCreature - Human AssassinHexproof (This creature can't be the target of spells or abilities your opponents control.) Designed by Rob Pardo |
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Altac BloodseekerCreature - Human BerserkerWhenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
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Belligerent SliverCreature - SliverSliver creatures you control have menace. (They can't be blocked except by two or more creatures.) "The slivers became adept at provoking a fear response in other species." |
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Borderland MarauderCreature - Human WarriorWhenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids. |
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Brood KeeperCreature - Human ShamanWhenever an Aura becomes attached to Brood Keeper, put a 2/2 red Dragon creature token with flying onto the battlefield. It has ": This creature gets +1/+0 until end of turn." "Come, little one. Unfurl your wings, fill your lungs, and release your first fiery breath." |
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Generator ServantCreature - Elemental, Sacrifice Generator Servant: Add to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
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Goblin KaboomistCreature - Goblin WarriorAt the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. Designed by Stone Librande |
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Goblin RabblemasterCreature - Goblin WarriorOther Goblin creatures you control attack each turn if able.
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Kird ChieftainCreature - ApeKird Chieftain gets +1/+1 as long as you control a Forest.
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Krenko's EnforcerCreature - Goblin WarriorIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) He just likes to break legs. Collecting the debt is a bonus. |
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Kurkesh, Onakke AncientLegendary Creature - Ogre SpiritWhenever you activate an ability of an artifact, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. The Onakke were masters of dark arts and artifice. Their creations continue to spread foul magic, paving the way for their return. |
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Miner's BaneCreature - Elemental: Miner's Bane gets +1/+0 and gains trample until end of turn. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) There are certain stones even dwarves know to leave in the earth. |
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Paragon of Fierce DefianceCreature - Human WarriorOther red creatures you control get +1/+1.
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Scrapyard MongrelCreature - HoundAs long as you control an artifact, Scrapyard Mongrel gets +2/+0 and has trample. (If it would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Trespassers are welcome to try. |
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Siege DragonCreature - DragonFlying
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Soul of ShandalarCreature - AvatarFirst strike
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Carnivorous Moss-BeastCreature - Plant Elemental Beast: Put a +1/+1 counter on Carnivorous Moss-Beast. Ranger wisdom dictates that when fleeing from a moss-beast, you must stay calm, find your bearings, and run south. |
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Genesis HydraCreature - Plant HydraWhen you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
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Hornet NestCreature - InsectDefender (This creature can't attack.)
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Invasive SpeciesCreature - InsectWhen Invasive Species enters the battlefield, return another permanent you control to its owner's hand. It's easier to relocate a village that lies in their path than to turn the bugs aside. |
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Kalonian TwingroveCreature - Treefolk WarriorKalonian Twingrove's power and toughness are each equal to the number of Forests you control.
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Living TotemCreature - Plant ElementalConvoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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Netcaster SpiderCreature - SpiderReach (This creature can block creatures with flying.) It is an expert at culling individuals who stray too far from the herd. |
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Paragon of Eternal WildsCreature - Human DruidOther green creatures you control get +1/+1.
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PhytotitanCreature - Plant ElementalWhen Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of his or her next upkeep. Its root system spans the entire floor of the jungle, making eradication impossible. |
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Reclamation SageCreature - Elf ShamanWhen Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment. "What was once formed by masons, shaped by smiths, or given life by mages, I will return to the embrace of the earth." |
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Shaman of SpringCreature - Elf ShamanWhen Shaman of Spring enters the battlefield, draw a card. Some shamanic sects advocate the different seasons, each working to preserve nature's cycles. |
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Soul of ZendikarCreature - AvatarReach
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Sunblade ElfCreature - Elf WarriorSunblade Elf gets +1/+1 as long as you control a Plains. "We patrol the steppes to keep enemies from the forest verge." |
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Undergrowth ScavengerCreature - Fungus HorrorUndergrowth Scavenger enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in all graveyards. It sees a rotting carcass as a good wine which has been aged properly. |
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Venom SliverCreature - SliverSliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) "We attacked with arrows dipped in poison. The slivers that did not die began to change." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Yisan, the Wanderer BardLegendary Creature - Human Rogue, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with converted mana cost equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle your library. Designed by Brian Fargo |
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Sliver HivelordLegendary Creature - SliverSliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.) "This is the source, the line unbroken since the calamity that brought such monsters to our shores." |
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Abzan Battle PriestCreature - Human ClericOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Wherever I walk, the ancestors walk too." |
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Abzan FalconerCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) The fastest way across the dunes is above. |
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Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
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Alabaster KirinCreature - KirinFlying, vigilance The appearance of a kirin signifies the passing or arrival of an important figure. As word of sightings spread, all the khans took it to mean themselves. Only the shaman Chianul thought of Sarkhan Vol. |
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Dazzling RampartsCreature - WallDefender When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir. |
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Firehoof CavalryCreature - Human Berserker: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. "What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Herald of AnafenzaCreature - Human SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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High Sentinels of ArashinCreature - Bird SoldierFlying
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Jeskai StudentCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. |
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Mardu HatebladeCreature - Human Warrior: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) "There may be little honor in my tactics, but there is no honor in losing." |
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Mardu HordechiefCreature - Human WarriorRaid - When Mardu Hordechief enters the battlefield, if you attacked with a creature this turn, put a 1/1 white Warrior creature token onto the battlefield. The horde grows with each assault. |
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Master of PearlsCreature - Human MonkMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Sage-Eye HarrierCreature - Bird WarriorFlying These winged warriors meditate in flight, tracing mandalas in the clouds. |
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Salt Road PatrolCreature - Human ScoutOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Soldiers win battles, but supplies win wars." |
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Seeker of the WayCreature - Human WarriorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "I don't know where my destiny lies, but I know it isn't here." |
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Timely HordemateCreature - Human WarriorRaid - When Timely Hordemate enters the battlefield, if you attacked with a creature this turn, return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.
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Venerable LammasuCreature - LammasuFlying Lammasu are the enigmatic travelers of Tarkir, soaring high above all lands in all seasons. None know their true purpose, but they often arrive on the eve of great conflicts or turning points in history. |
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War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
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Watcher of the RoostCreature - Bird SoldierFlying
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Wingmate RocCreature - BirdFlying
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Clever ImpersonatorCreature - ShapeshifterYou may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield. "Our own selves are the greatest obstacles to enlightenment." |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Embodiment of SpringCreature - Elemental, , Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Arel dreamed of winter's end. The next morning she followed a strange trail and found a seedling in the snow. |
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Glacial StalkerCreature - ElementalMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "Have you spent a winter high in the mountains, where the ice walks and speaks to the wind? It is not a place for those who have not learned respect." |
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Jeskai ElderCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Jeskai WindscoutCreature - Bird ScoutFlying They range from Sage-Eye Stronghold to the farthest reaches of Tarkir. |
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Kheru SpellsnatcherCreature - Naga WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Mistfire WeaverCreature - Djinn WizardFlying
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Monastery FlockCreature - BirdDefender, flying "The arrow strikes one bird down, but the flock remains." |
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Mystic of the Hidden WayCreature - Human MonkMystic of the Hidden Way can't be blocked. "There are no obstacles, only different paths." |
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Pearl Lake AncientCreature - LeviathanFlash
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Riverwheel AerialistsCreature - Djinn MonkFlying Adepts of the Riverwheel Stronghold can run through rain and never get wet; masters use the raindrops as stepping stones. |
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ScaldkinCreature - ElementalFlying The Temur believe that scaldkin are born when eruptions melt the frozen whispers of sleeping ancestors. |
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Scion of GlaciersCreature - Elemental: Scion of Glaciers gets +1/-1 until end of turn. "There is nothing so free as the spring river born of winter's ice." |
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Thousand WindsCreature - ElementalFlying
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Whirlwind AdeptCreature - Djinn MonkHexproof (This creature can't be the target of spells or abilities your opponents control.)
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Bellowing SaddlebruteCreature - Orc WarriorRaid - When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked with a creature this turn.
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Bloodsoaked ChampionCreature - Human WarriorBloodsoaked Champion can't block. "Death is merely another foe the Mardu will overcome." |
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Disowned AncestorCreature - Spirit WarriorOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Long after death, the spirits of the Disowned continue to seek redemption among their Abzan kin. |
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Grim HaruspexCreature - Human WizardMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "We all want to know what's going on in someone else's head. I simply open it up and look." |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Kheru BloodsuckerCreature - VampireWhenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. It stares through the empty, pain-twisted faces of those it has drained. |
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Kheru DreadmawCreature - Zombie CrocodileDefender Its hunting instincts have long since rotted away. Its hunger, however, remains. |
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Krumar Bond-KinCreature - Orc WarriorMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Abzan replaced my savagery with a noble heritage. I would give my life for my House." |
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Mardu SkullhunterCreature - Human WarriorMardu Skullhunter enters the battlefield tapped.
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Mer-Ek NightbladeCreature - Orc AssassinOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
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Necropolis FiendCreature - DemonDelve (Each card you exile from your graveyard while casting this spell pays for .)
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Rotting MastodonCreature - Zombie ElephantMastodons became extinct long ago, but foul forces of the Gurmag Swamp sometimes animate their decaying remains. The Sultai happily exploit such creatures but consider them inferior to their own necromantic creations. |
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Ruthless RipperCreature - Human AssassinDeathtouch
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Shambling AttendantsCreature - ZombieDelve (Each card you exile from your graveyard while casting this spell pays for .) "Let the world behold what becomes of those who defy us." |
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Sidisi's PetCreature - Zombie ApeLifelink (Damage dealt by this creature also causes you to gain that much life.) The Sultai distinguish between pet and slave by the material of the chain. |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for .) Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Swarm of BloodfliesCreature - InsectFlying In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. |
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Unyielding KrumarCreature - Orc Warrior: Unyielding Krumar gains first strike until end of turn. "The man whom I call father killed the orc who sired me, offering his world and his blade in return." |
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Ainok TrackerCreature - Hound ScoutFirst strike Some ainok of the mountains are accepted among the Temur as trusted hunt-mates. |
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Ashcloud PhoenixCreature - PhoenixFlying
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Bloodfire ExpertCreature - Efreet MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames. |
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Bloodfire MentorCreature - Efreet Shaman, : Draw a card, then discard a card. The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master's teachings. |
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Canyon LurkersCreature - Human RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The broken Qal Sisma foothills make poor terrain for cavalry, but a perfect setting for ambushes. |
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Dragon-Style TwinsCreature - Human MonkDouble strike "We are the flicker of the flame and its heat, the two sides of a single blade." |
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Jeering InstigatorCreature - Goblin RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Leaping MasterCreature - Human Monk: Leaping Master gains flying until end of turn. "Strength batters down barriers. Discipline ignores them." |
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