Altac BloodseekerCreature - Human BerserkerWhenever a creature an opponent controls dies, Altac Bloodseeker gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and as soon as it comes under your control.)
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Borderland MarauderCreature - Human WarriorWhenever Borderland Marauder attacks, it gets +2/+0 until end of turn. Though she is rightly feared, there are relatively few tales of her deeds in battle, for few survive her raids. |
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Generator ServantCreature - Elemental, Sacrifice Generator Servant: Add to your mana pool. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and as soon as it comes under your control.)
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Goblin KaboomistCreature - Goblin WarriorAt the beginning of your upkeep, put a colorless artifact token named Land Mine onto the battlefield with ", Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying." Then flip a coin. If you lose the flip, Goblin Kaboomist deals 2 damage to itself. Designed by Stone Librande |
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Genesis HydraCreature - Plant HydraWhen you cast Genesis Hydra, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.
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Venom SliverCreature - SliverSliver creatures you control have deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) "We attacked with arrows dipped in poison. The slivers that did not die began to change." |
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Ainok Bond-KinCreature - Hound SoldierOutlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.) "Hold the line, for family and the fallen!" |
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Jeskai StudentCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Discipline is the first pillar of the Jeskai Way. Each member of the clan trains in a weapon, perfecting its use over a lifetime. |
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Master of PearlsCreature - Human MonkMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Seeker of the WayCreature - Human WarriorProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "I don't know where my destiny lies, but I know it isn't here." |
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Dragon's Eye SavantsCreature - Human WizardMorph-Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Jeskai ElderCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Wetland SambarCreature - ElkAs a test of calm and compassion, a Jeskai monk softly approaches a grazing sambar and offers it a lotus from his or her hand. If the creature eats, the student ascends to the next level of training. |
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Gurmag SwiftwingCreature - BatFlying, first strike, haste "Anything a falcon can do, a bat can do in pitch darkness." |
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Mardu SkullhunterCreature - Human WarriorMardu Skullhunter enters the battlefield tapped.
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Horde AmbusherCreature - Human BerserkerWhenever Horde Ambusher blocks, it deals 1 damage to you.
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Jeering InstigatorCreature - Goblin RogueMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Leaping MasterCreature - Human Monk: Leaping Master gains flying until end of turn. "Strength batters down barriers. Discipline ignores them." |
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Valley DasherCreature - Human BerserkerHaste Mardu riders' greatest fear is that a battle might end before their weapons draw blood. |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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Archers' ParapetCreature - WallDefender Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true. |
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Heir of the WildsCreature - Human WarriorDeathtouch In the high caves of the Qal Sisma mountains, young hunters quest to hear the echoes of their fierce ancestors. |
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Highland GameCreature - ElkWhen Highland Game dies, you gain 2 life. "Bring down a stag and fix its horns upon her head. This one hears the whispers." |
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Hooded HydraCreature - Snake HydraHooded Hydra enters the battlefield with X +1/+1 counters on it.
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Rattleclaw MysticCreature - Human Shaman: Add , , or to your mana pool.
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Smoke TellerCreature - Human Shaman: Look at target face-down creature. "See your enemies from a thousand sides. Then you will find a thousand ways to kill them." |
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Temur ChargerCreature - HorseMorph-Reveal a green card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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Chief of the EdgeCreature - Human WarriorOther Warrior creatures you control get +1/+0. "We are the swift, the strong, the blade's sharp shriek! Fear nothing, and strike!" |
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Chief of the ScaleCreature - Human WarriorOther Warrior creatures you control get +0/+1. "We are the shield unbroken. If we fall today, we will die well, and our trees will bear our names in honor." |
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Icefeather AvenCreature - Bird ShamanFlying
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Rakshasa DeathdealerCreature - Cat Demon: Rakshasa Deathdealer gets +2/+2 until end of turn. "Death fills me and makes me strong. You, it will reduce to nothing." |
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Containment PriestCreature - Human ClericFlash Some protection requires a bit of finesse. |
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Priest of TitaniaCreature - Elf Druid: Add to your mana pool for each Elf on the battlefield. Titania rewards all those who honor the forest by making them a living part of it. |
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WellwisherCreature - Elf: You gain 1 life for each Elf on the battlefield. "Close your ears to the voice of greed, and you can turn a gift for one into a gift for many." |
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Arashin ClericCreature - Human ClericWhen Arashin Cleric enters the battlefield, you gain 3 life. "We'll have time to put out the fires when those trapped within the ruins are safe." |
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Jeskai BarricadeCreature - WallFlash (You may cast this spell any time you could cast an instant.)
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Soulfire Grand MasterCreature - Human MonkLifelink
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Frost WalkerCreature - ElementalWhen Frost Walker becomes the target of a spell or ability, sacrifice it. "As the clans carved out their territories, we saw allies where the Mardu saw only obstacles." |
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Jeskai SageCreature - Human MonkProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "The one who conquers the mind is greater than the one who conquers the world." |
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Renowned WeaponsmithCreature - Human Artificer: Add to your mana pool. Spend this mana only to cast artifact spells or activate abilities of artifacts.
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Battle BrawlerCreature - Orc WarriorAs long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike. Every time he returns from battle unscathed, he feels a tinge of disappointment. |
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Humble DefectorCreature - Human Rogue: Draw two cards. Target opponent gains control of Humble Defector. Activate this ability only during your turn. "You were once Mardu, so your body and will are strong. Now we must train your mind." |
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Mardu ScoutCreature - Goblin ScoutDash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) The Mardu all enjoy war, but only the goblins make a game of it. |
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Smoldering EfreetCreature - Efreet MonkWhen Smoldering Efreet dies, it deals 2 damage to you. The efreet are drawn to the Kaisham Wanderers, a loosely organized Jeskai school where trickery is employed to challenge the status quo and upend the belief systems of others. |
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Ainok GuideCreature - Hound ScoutWhen Ainok Guide enters the battlefield, choose one -
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Whisperer of the WildsCreature - Human Shaman: Add to your mana pool. She speaks only in whispers but can be heard over the fiercest storm. |
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Anafenza, Kin-Tree SpiritLegendary Creature - Spirit SoldierWhenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. |
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Dromoka WarriorCreature - Human WarriorDromoka has regard for the humans who serve under her. In return for her protection, they obey with steadfast loyalty, acting as weapons for her and her scalelords against the other clans. |
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Herald of DromokaCreature - Human WarriorVigilance The trumpeters of Arashin are ever alert in their watch over the Great Aerie. |
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Hidden DragonslayerCreature - Human WarriorLifelink
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LightwalkerCreature - Human WarriorLightwalker has flying as long as it has a +1/+1 counter on it. "The greatest gift Dromoka gives is the ability to fly without wings." |
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Orator of OjutaiCreature - Bird MonkAs an additional cost to cast Orator of Ojutai, you may reveal a Dragon card from your hand.
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Territorial RocCreature - BirdFlying "Such lesser creatures must be purged from the sky. What use do they have but to help channel the lightning of our mighty dragonlord?" |
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Elusive SpellfistCreature - Human MonkWhenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can't be blocked this turn. "Learn to see an obstacle from a new perspective. Underneath, for example." |
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Palace FamiliarCreature - BirdFlying "The most profound secrets lie in the darkest places of the world. It can be prudent to make use of another set of eyes." |
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Qarsi DeceiverCreature - Naga Wizard: Add to your mana pool. Spend this mana only to cast a face-down creature spell, pay a mana cost to turn a manifested creature face up, or pay a morph cost. (A megamorph cost is a morph cost.)
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Stratus DancerCreature - Djinn MonkFlying
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Blood-Chin RagerCreature - Human WarriorWhenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Kolaghan blades rarely stay clean for long. |
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Hand of SilumgarCreature - Human WarriorDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Silumgar trains those whom he favors in his magic, granting them the ability to spread his disdain across the land. |
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Kolaghan SkirmisherCreature - Human WarriorDash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Kolaghan's army rushes from kill to kill, desperate to avoid the dragon's wrath. |
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Marang River SkeletonCreature - Skeleton: Regenerate Marang River Skeleton. The gurgling of the Marang conceals both footsteps and screams. |
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Qarsi SadistCreature - Human ClericExploit (When this creature enters the battlefield, you may sacrifice a creature.) Dying for the greater good still hurts. |
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Silumgar AssassinCreature - Human AssassinCreatures with power greater than Silumgar Assassin's power can't block it.
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Dragon WhispererCreature - Human Shaman: Dragon Whisperer gains flying until end of turn.
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Dragonlord's ServantCreature - Goblin ShamanDragon spells you cast cost less to cast. Atarka serving-goblins coat themselves with grease imbued with noxious herbs, hoping to discourage their ravenous masters from adding them to the meal. |
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Ire ShamanCreature - Orc ShamanMenace (This creature can't be blocked except by two or more creatures.)
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Kolaghan AspirantCreature - Human WarriorWhenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature. She answers the call of the Crave, the desire for battle sated only by bloodshed. |
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Ainok SurvivalistCreature - Hound ShamanMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Atarka BeastbreakerCreature - Human WarriorFormidable - : Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater. He scorns the heavy winter garb of lesser warriors, trusting his anger to keep him warm. |
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Avatar of the ResoluteCreature - AvatarReach, trample It exemplifies the ideals of the Dromoka: strength, unity, and honor. |
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Den ProtectorCreature - Human WarriorCreatures with power less than Den Protector's power can't block it.
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Glade WatcherCreature - ElementalDefender
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Guardian Shield-BearerCreature - Human SoldierMegamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Scaleguard SentinelsCreature - Human SoldierAs an additional cost to cast Scaleguard Sentinels, you may reveal a Dragon card from your hand.
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Felidar CubCreature - Cat BeastSacrifice Felidar Cub: Destroy target enchantment. Felidars that make it through their first year of life can easily live to see a hundred years more. |
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Fortified RampartCreature - WallDefender The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come. |
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Kor BladewhirlCreature - Kor Soldier AllyRally - Whenever Kor Bladewhirl or another Ally enters the battlefield under your control, creatures you control gain first strike until end of turn. The high-pitched whirl of a hook is the only battle cry she needs. |
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Kor CastigatorCreature - Kor Wizard AllyKor Castigator can't be blocked by Eldrazi Scions. "He told us not to worry, and he walked into the cavern. The swirling mass of Eldrazi parted to admit him, then closed in his wake."-Akiri, kor line-slinger |
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Serene StewardCreature - Human Cleric AllyWhenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature. "I can give you strength, but you'll have to bring your own courage." |
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Stone Haven MedicCreature - Kor Cleric, : You gain 1 life. "These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight." |
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Mist IntruderCreature - Eldrazi DroneDevoid (This card has no color.) The wastes spread as quickly as the wind. |
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Tide DrifterCreature - Eldrazi DroneDevoid (This card has no color.) It didn't do much, but the residents of Sea Gate gave it a wide berth all the same. |
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Coralhelm GuideCreature - Merfolk Scout Ally: Target creature can't be blocked this turn. "She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."-Jori En, expedition leader |
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Culling DroneCreature - Eldrazi DroneDevoid (This card has no color.) Silence rules Bala Ged, broken only by the skittering of Eldrazi. |
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Carrier ThrallCreature - VampireWhen Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool." "Later we will mourn those we have lost. First we must end their suffering."-Drana, Kalastria bloodchief |
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Kalastria HealerCreature - Vampire Cleric AllyRally - Whenever Kalastria Healer or another Ally enters the battlefield under your control, each opponent loses 1 life and you gain 1 life. "Time and again, I have demonstrated my skills as a healer. Why, then, are you so ill at ease?" |
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Zulaport CutthroatCreature - Human Rogue AllyWhenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life. "Eldrazi? Ha! Try walking through Zulaport at night with your pockets full. Now that's dangerous." |
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Kozilek's SentinelCreature - Eldrazi DroneDevoid (This card has no color.) It moves through the tunnels as slowly and surely as the shifting stones. |
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Akoum StonewakerCreature - Human ShamanLandfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put a 3/1 red Elemental creature token with trample and haste onto the battlefield. Exile that token at the beginning of the next end step.
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Makindi SliderunnerCreature - BeastTrample After a battle, it breaks the hillsides into manageable pieces to prepare for next time. |
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Reckless CohortCreature - Human Warrior AllyReckless Cohort attacks each combat if able unless you control another Ally. "You have a family. Mine died at Sea Gate. You go to yours, and I'll go to mine." |
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Beastcaller SavantCreature - Elf Shaman AllyHaste "They come because I call. They stay because I listen." |
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Oran-Rief InvokerCreature - Human Shaman: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn. "The world was not hostile to us-we were beneath its notice, and presented no danger."-The Invokers' Tales |
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Rot ShamblerCreature - FungusWhenever another creature you control dies, put a +1/+1 counter on Rot Shambler. "If I die, feed me to a shambler. At least that way I'll be doing some good."-Ryza, Oran-Rief scout |
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Snapping GnarlidCreature - BeastLandfall - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn. All of Zendikar's beings sense the upheaval that accompanies the Eldrazi. |
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Fathom FeederCreature - Eldrazi DroneDevoid (This card has no color.)
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