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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Suffer the Past

Instant

Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.

Ulamog's tentacles, their touch like burning ice, rummaged through his soul and stung his memories one by one.

Mana:
Cardset: Rise of the Eldrazi #128 (Uncommon)
Type: Instant

Surrakar Spellblade

Creature - Surrakar

Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.

Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is the number of charge counters on it.

Mana:
Power: 2/1
Cardset: Rise of the Eldrazi #90 (Rare)
Type: Creature

Surreal Memoir

Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #167 (Uncommon)
Type: Sorcery

Survival Cache

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Commander 2013 #23 (Uncommon)
Rise of the Eldrazi #48 (Uncommon)
Type: Sorcery

Tajuru Preserver

Creature - Elf Shaman

Spells and abilities your opponents control can't cause you to sacrifice permanents.

"No more blood shall be spilled to satisfy another's deluded lust for power."

Mana:
Power: 2/1
Cardset: Rise of the Eldrazi #211 (Rare)
Type: Creature

Thought Gorger

Creature - Horror

Trample

When Thought Gorger enters the battlefield, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.

When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.

Mana:
Power: 2/2
Cardset: Rise of the Eldrazi #129 (Rare)
Type: Creature

Time of Heroes

Enchantment

Each creature you control with a level counter on it gets +2/+2.

No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.

Mana:
Cardset: Rise of the Eldrazi #49 (Uncommon)
Type: Enchantment

Totem-Guide Hartebeest

Creature - Antelope

When Totem-Guide Hartebeest enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle your library.

The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.

Mana:
Power: 2/5
Cardset: Rise of the Eldrazi #50 (Common)
Type: Creature

Training Grounds

Enchantment

Activated abilities of creatures you control cost up to less to activate. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.

Under the master's eye, skills are honed sharper and spells cut deeper.

Mana:
Cardset: Rise of the Eldrazi #91 (Rare)
Type: Enchantment

Transcendent Master

Creature - Human Cleric Avatar

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 6-11

6/6

Lifelink

LEVEL 12+

9/9

Lifelink

Transcendent Master is indestructible.

Mana:
Power: 3/3
Cardset: Rise of the Eldrazi #51 (Mythic Rare)
Type: Creature

Tuktuk the Explorer

Legendary Creature - Goblin

Haste

When Tuktuk the Explorer dies, put a legendary 5/5 colorless Goblin Golem artifact creature token named Tuktuk the Returned onto the battlefield.

Remade by Eldrazi magic, Tuktuk inspired an entire clan of misguided goblins.

Mana:
Power: 1/1
Cardset: Commander 2014 #183 (Rare)
Rise of the Eldrazi #169 (Rare)
Type: Creature

Ulamog's Crusher

Creature - Eldrazi

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

Ulamog's Crusher attacks each turn if able.

"Whatever the Eldrazi's purpose is, it has nothing to do with something so insignificant as us."
-Nirthu, lone missionary

Mana:
Power: 8/8
Cardset: Rise of the Eldrazi #13 (Common)
Type: Creature

Ulamog, the Infinite Gyre

Legendary Creature - Eldrazi

When you cast Ulamog, the Infinite Gyre, destroy target permanent.

Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)

Ulamog is indestructible.

When Ulamog is put into a graveyard from anywhere, its owner shuffles his or her graveyard into his or her library.

Mana:
Power: 10/10
Cardset: Rise of the Eldrazi #12 (Mythic Rare)
Type: Creature

Umbra Mystic

Creature - Human Wizard

Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

"I have found the courage to face death-twice, if I must."

Mana:
Power: 2/2
Cardset: Rise of the Eldrazi #52 (Rare)
Type: Creature

Unified Will

Instant

Counter target spell if you control more creatures than that spell's controller.

"We're glad to be of service-to be an audience to your failure."
-Maizah Shere, Tazeem lullmage

Mana:
Cardset: Rise of the Eldrazi #92 (Uncommon)
Type: Instant

Valakut Fireboar

Creature - Elemental Boar

Whenever Valakut Fireboar attacks, switch its power and toughness until end of turn.

"Just move very slowly, and for the love of Ula, do not get it mad."
-Chadir the Navigator

Mana:
Power: 1/7
Cardset: Rise of the Eldrazi #170 (Uncommon)
Type: Creature

Vendetta

Instant

Destroy target nonblack creature. It can't be regenerated. You lose life equal to that creature's toughness.

"Consider my debt to your kin paid in full."
-Idrol, Guul Draz assassin

Mana:
Cardset: Rise of the Eldrazi #130 (Common)
Mercadian Masques #170 (Common)
Type: Instant

Venerated Teacher

Creature - Human Wizard

When Venerated Teacher enters the battlefield, put two level counters on each creature you control with level up.

"The unfathomable is upon us, students. I have no doubt you will rise to the occasion."

Mana:
Power: 2/2
Cardset: Rise of the Eldrazi #93 (Common)
Type: Creature

Vengevine

Creature - Elemental

Haste

Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.

Leave but a shred of root and it will return, bursting with vigor.

Mana:
Power: 4/3
Cardset: Rise of the Eldrazi #212 (Mythic Rare)
Type: Creature

Vent Sentinel

Creature - Elemental

Defender

, : Vent Sentinel deals damage to target player equal to the number of creatures with defender you control.

"Zendikar fortifies itself against the Great Threat, making sentries of sky, sea, and stone."
-The War Diaries

Mana:
Power: 2/4
Cardset: Conspiracy #156 (Common)
Rise of the Eldrazi #171 (Common)
Type: Creature

Virulent Swipe

Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #131 (Uncommon)
Type: Instant

Warmonger's Chariot

Artifact - Equipment

Equipped creature gets +2/+2.

As long as equipped creature has defender, it can attack as though it didn't have defender.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

The best defense is a good offense.

Mana:
Cardset: Conspiracy #207 (Uncommon)
Rise of the Eldrazi #226 (Uncommon)
Type: Artifact

Wildheart Invoker

Creature - Elf Shaman

: Target creature gets +5/+5 and gains trample until end of turn.

"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
-The Invokers' Tales

Mana:
Power: 4/3
Cardset: Rise of the Eldrazi #213 (Common)
Type: Creature

World at War

Sorcery

After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #172 (Rare)
Type: Sorcery

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
-The War Diaries

Mana:
Cardset: Conspiracy #158 (Common)
Rise of the Eldrazi #173 (Common)
Type: Sorcery

Zof Shade

Creature - Shade

: Zof Shade gets +2/+2 until end of turn.

It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin.

Mana:
Power: 2/2
Cardset: Magic 2015 #125 (Common)
Rise of the Eldrazi #132 (Common)
Type: Creature

Zulaport Enforcer

Creature - Human Warrior

Level up (: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

3/3

LEVEL 3+

5/5

Zulaport Enforcer can't be blocked except by black creatures.

Mana:
Power: 1/1
Cardset: Rise of the Eldrazi #133 (Common)
Type: Creature

Abyssal Persecutor

Creature - Demon

Flying, trample

You can't win the game and your opponents can't lose the game.

His slaves crave death more than they desire freedom. He denies them both.

Mana:
Power: 6/6
Cardset: Commander 2014 #132 (Mythic Rare)
Worldwake #47 (Mythic Rare)
Type: Creature

Admonition Angel

Creature - Angel

Flying

Landfall - Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.

Mana:
Power: 6/6
Cardset: Worldwake #1 (Mythic Rare)
Type: Creature

Agadeem Occultist

Creature - Human Shaman Ally

: Put target creature card from an opponent's graveyard onto the battlefield under your control if its converted mana cost is less than or equal to the number of Allies you control.

Mana:
Cardset: Worldwake #48 (Rare)
Type: Creature

Akoum Battlesinger

Creature - Human Berserker Ally

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

Mana:
Power: 1/1
Cardset: Worldwake #71 (Common)
Type: Creature

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
-Anowon, the Ruin Sage

Mana:
Cardset: Worldwake #121 (Rare)
Type: Artifact

Anowon, the Ruin Sage

Legendary Creature - Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

"So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar."

Mana:
Power: 4/3
Cardset: Worldwake #49 (Rare)
Type: Creature

Apex Hawks

Creature - Bird

Multikicker (You may pay an additional any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 2/2
Cardset: Conspiracy #67 (Common)
Worldwake #2 (Common)
Type: Creature

Archon of Redemption

Creature - Archon

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Until Emeria is freed, he raises his sword in her name.

Mana:
Power: 3/4
Cardset: Worldwake #3 (Rare)
Type: Creature

Avenger of Zendikar

Creature - Elemental

When Avenger of Zendikar enters the battlefield, put a 0/1 green Plant creature token onto the battlefield for each land you control.

Landfall - Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

Mana:
Power: 5/5
Cardset: Commander 2013 #135 (Mythic Rare)
Worldwake #96 (Mythic Rare)
Type: Creature

Æther Tradewinds

Instant

Return target permanent you control and target permanent you don't control to their owners' hands.

"The wind smells of misfortune. Check your knots."
-Anitan, Ondu cleric

Mana:
Cardset: Conspiracy #89 (Common)
Worldwake #24 (Common)
Type: Instant

Basilisk Collar

Artifact - Equipment

Equipped creature has deathtouch and lifelink.

Equip

During their endless travels, the mages of the Goma Fada caravan have learned ways to harness both life and death.

Mana:
Cardset: Worldwake #122 (Rare)
Type: Artifact

Battle Hurda

Creature - Giant

First strike

"Murasan hurdas were too aggressive to tolerate a harness, so we put them on guard duty. Now the bandits can't get within spitting distance of us."
-Bruse Tarl, Goma Fada nomad

Mana:
Power: 3/3
Cardset: Worldwake #4 (Common)
Type: Creature

Bazaar Trader

Creature - Goblin

: Target player gains control of target artifact, creature, or land you control.

"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."

Mana:
Power: 1/1
Cardset: Worldwake #72 (Rare)
Type: Creature

Bestial Menace

Sorcery

Put a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token onto the battlefield.

"My battle cry reaches ears far keener than yours."
-Saidah, Joraga hunter

Mana:
Cardset: Commander #144 (Uncommon)
Worldwake #97 (Uncommon)
Type: Sorcery

Bloodhusk Ritualist

Creature - Vampire Shaman

Multikicker (You may pay an additional any number of times as you cast this spell.)

When Bloodhusk Ritualist enters the battlefield, target opponent discards a card for each time it was kicked.

Mana:
Power: 2/2
Cardset: Worldwake #50 (Uncommon)
Type: Creature

Bojuka Brigand

Creature - Human Warrior Ally

Bojuka Brigand can't block.

Whenever Bojuka Brigand or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Bojuka Brigand.

"I don't do tactics. I don't do guard duty. I do damage. Take it or leave it."

Mana:
Power: 1/1
Cardset: Worldwake #51 (Common)
Type: Creature

Bull Rush

Instant

Target creature gets +2/+0 until end of turn.

"It's gone mad! Loose the chains and save what you can!"

Mana:
Cardset: Worldwake #73 (Common)
Type: Instant

Butcher of Malakir

Creature - Vampire Warrior

Flying

Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

His verdict is always guilty. His sentence is always death.

Mana:
Power: 5/4
Cardset: Commander 2014 #138 (Rare)
Sorin vs. Tibalt #18 (Rare)
Commander #75 (Rare)
Worldwake #53 (Rare)
Type: Creature

Calcite Snapper

Creature - Turtle

Shroud (This creature can't be the target of spells or abilities.)

Landfall - Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

Mana:
Power: 1/4
Cardset: Worldwake #25 (Common)
Type: Creature

Canopy Cover

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by creatures with flying or reach.

Enchanted creature can't be the target of spells or abilities your opponents control.

Mana:
Cardset: Worldwake #98 (Uncommon)
Type: Enchantment

Caustic Crawler

Creature - Insect

Landfall - Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.

Novice explorers can mistake the acid-carved stone lairs for ancient ruins. They rarely survive to learn better.

Mana:
Power: 4/3
Cardset: Worldwake #54 (Uncommon)
Type: Creature

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Chain Reaction

Sorcery

Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

"We train for the improbable, like lightning striking the same place twice, or striking everywhere at once."
-Nundari, Sea Gate militia captain

Mana:
Cardset: Commander #113 (Rare)
Worldwake #74 (Rare)
Type: Sorcery

Claws of Valakut

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+0 for each Mountain you control and has first strike.

"Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly."

Mana:
Cardset: Knights vs. Dragons #72 (Unknown)
Worldwake #75 (Common)
Type: Enchantment

Comet Storm

Instant

Multikicker (You may pay an additional any number of times as you cast this spell.)

Choose target creature or player, then choose another target creature or player for each time Comet Storm was kicked. Comet Storm deals X damage to each of them.

Mana:
Cardset: Commander #117 (Mythic Rare)
Worldwake #76 (Mythic Rare)
Type: Instant

Corrupted Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 3/3 black Ooze creature. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #55 (Common)
Type: Enchantment

Cosi's Ravager

Creature - Elemental

Landfall - Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player.

"Cosi has many followers. Even the volcano finds a way to do his bidding."
-Zakken, Enclave cleric

Mana:
Power: 2/2
Cardset: Venser vs. Koth #52 (Common)
Worldwake #77 (Common)
Type: Creature

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Cardset: Worldwake #134 (Rare)
Type: Land

Crusher Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 4/2 red Beast creature with trample. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Worldwake #78 (Common)
Type: Enchantment

Cunning Sparkmage

Creature - Human Shaman

Haste

: Cunning Sparkmage deals 1 damage to target creature or player.

"I see the weaknesses you hide even from yourself."

Mana:
Cardset: Worldwake #79 (Uncommon)
Type: Creature

Dead Reckoning

Sorcery

You may put target creature card from your graveyard on top of your library. If you do, Dead Reckoning deals damage equal to that card's power to target creature.

Many venture out to hunt for treasures. Others lie in wait to hunt the hunters.

Mana:
Cardset: Worldwake #56 (Common)
Type: Sorcery

Death's Shadow

Creature - Avatar

Death's Shadow gets -X/-X, where X is your life total.

The shadow of the candle looms tall even as its light grows dim.

Mana:
Power: 13/13
Cardset: Worldwake #57 (Rare)
Type: Creature

Deathforge Shaman

Creature - Ogre Shaman

Multikicker (You may pay an additional any number of times as you cast this spell.)

When Deathforge Shaman enters the battlefield, it deals damage to target player equal to twice the number of times it was kicked.

Mana:
Power: 4/3
Cardset: Conspiracy #141 (Uncommon)
Worldwake #80 (Uncommon)
Type: Creature

Dragonmaster Outcast

Creature - Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

"Cast out by my tribe, I am a pariah trapped in this mammal's carcass. Only my true kin hear my cries."

Mana:
Power: 1/1
Cardset: Battle for Zendikar #144 (Mythic Rare)
Worldwake #81 (Mythic Rare)
Type: Creature

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Cardset: Worldwake #135 (Uncommon)
Type: Land

Enclave Elite

Creature - Merfolk Soldier

Multikicker (You may pay an additional any number of times as you cast this spell.)

Islandwalk

Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 2/2
Cardset: Conspiracy #96 (Common)
Worldwake #27 (Common)
Type: Creature

Explore

Sorcery

You may play an additional land this turn.

Draw a card.

An explorer's reward is a view of tomorrow's possibilities.

Mana:
Cardset: Worldwake #99 (Common)
Type: Sorcery

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

An eye closes. A race awakens.

Mana:
Cardset: Worldwake #136 (Mythic Rare)
Type: Land

Feral Contest

Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

The instinct for survival makes enemies of all.

Mana:
Cardset: Worldwake #100 (Common)
Type: Sorcery

Fledgling Griffin

Creature - Griffin

Landfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.

"We're making progress, but its desire to explore still far exceeds its ability."
-Amadi, Halimar griffin-master

Mana:
Power: 2/2
Cardset: Worldwake #5 (Common)
Type: Creature

Gnarlid Pack

Creature - Beast

Multikicker (You may pay an additional any number of times as you cast this spell.)

Gnarlid Pack enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Mana:
Power: 2/2
Cardset: Conspiracy #166 (Common)
Worldwake #101 (Common)
Type: Creature

Goblin Roughrider

Creature - Goblin Knight

Astride the bucking creature, Gribble hurtled down the mountainside while his Grotag brethren cheered. It was at that moment that legend of the Skrill Tamer was born.

Mana:
Power: 3/2
Cardset: Magic 2015 #146 (Common)
Worldwake #82 (Common)
Type: Creature

Goliath Sphinx

Creature - Sphinx

Flying

He makes his home on the tallest mountain in Sejiri, where the vista is as endless as his patience.

Mana:
Power: 8/7
Cardset: Worldwake #28 (Rare)
Type: Creature

Grappler Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Creatures of the air wisely avoid the darkest regions of Guul Draz-which is why grappler spiders inhabit the few places touched by the sun's rays.

Mana:
Power: 2/1
Cardset: Worldwake #102 (Common)
Type: Creature

Graypelt Hunter

Creature - Human Warrior Ally

Trample

Whenever Graypelt Hunter or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Graypelt Hunter.

He'll cleave wood and bone alike to carve a path for his allies.

Mana:
Power: 2/2
Cardset: Worldwake #103 (Common)
Type: Creature

Grotag Thrasher

Creature - Lizard

Whenever Grotag Thrasher attacks, target creature can't block this turn.

The goblin fancied himself a rider. The lizard was happy with its new flail.

Mana:
Power: 3/3
Cardset: Worldwake #83 (Common)
Type: Creature

Groundswell

Instant

Target creature gets +2/+2 until end of turn.

Landfall - If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

"This world will not be tamed."

Mana:
Cardset: Worldwake #104 (Common)
Type: Instant

Guardian Zendikon

Enchantment - Aura

Enchant land

Enchanted land is a 2/6 white Wall creature with defender. It's still a land.

When enchanted land dies, return that card to its owner's hand.

Mana:
Cardset: Conspiracy #71 (Common)
Worldwake #6 (Common)
Type: Enchantment

Hada Freeblade

Creature - Human Soldier Ally

Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade.

"I toiled in Kazuul's mines when I was eight. I think I'm tough enough for a little hiking."

Mana:
Cardset: Worldwake #7 (Uncommon)
Type: Creature

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Cardset: Worldwake #137 (Common)
Type: Land

Halimar Excavator

Creature - Human Wizard Ally

Whenever Halimar Excavator or another Ally enters the battlefield under your control, target player puts the top X cards of his or her library into his or her graveyard, where X is the number of Allies you control.

Mana:
Power: 1/3
Cardset: Worldwake #29 (Common)
Type: Creature

Hammer of Ruin

Artifact - Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, you may destroy target Equipment that player controls.

Equip

By hammer forged, and by hammer undone.

Mana:
Cardset: Worldwake #124 (Uncommon)
Type: Artifact

Harabaz Druid

Creature - Human Druid Ally

: Add X mana of any one color to your mana pool, where X is the number of Allies you control.

"I care nothing for treasure. The land beckons me, and I cannot rest until my feet have touched every inch of it."

Mana:
Cardset: Worldwake #105 (Rare)
Type: Creature

Hedron Rover

Artifact Creature - Construct

Landfall - Whenever a land enters the battlefield under your control, Hedron Rover gets +2/+2 until end of turn.

"Now that it has woken up and wandered off, we should go see what it was guarding."
-Gotzen, Bulwark explorer

Mana:
Power: 2/2
Cardset: Worldwake #125 (Common)
Type: Artifact Creature

Horizon Drake

Creature - Drake

Flying, protection from lands

Using thermal updrafts and gravity currents, drakes eat and sleep in the air. Some never touch the ground from birth until death.

Mana:
Power: 3/1
Cardset: Worldwake #30 (Uncommon)
Type: Creature

Iona's Judgment

Sorcery

Exile target creature or enchantment.

Beneath the gaze of angels, only the righteous may stand without fear.

Mana:
Cardset: Worldwake #8 (Common)
Type: Sorcery

Jace, the Mind Sculptor

Planeswalker - Jace (Loyalty: 3)

+2: Look at the top card of target player's library. You may put that card on the bottom of that player's library.

0: Draw three cards, then put two cards from your hand on top of your library in any order.

-1: Return target creature to its owner's hand.

-12: Exile all cards from target player's library, then that player shuffles his or her hand into his or her library.

Mana:
Cardset: From the Vault: Twenty #18 (Mythic Rare)
Worldwake #31 (Mythic Rare)
Type: Planeswalker

Jagwasp Swarm

Creature - Insect

Flying

"You know how to tell a sapling explorer from an old hardhead? See which one mistakes a swarm of jagwasps for the setting sun."
-Chadir the Navigator

Mana:
Power: 3/2
Cardset: Worldwake #58 (Common)
Type: Creature

Join the Ranks

Instant

Put two 1/1 white Soldier Ally creature tokens onto the battlefield.

Expeditionary houses are notorious for their rivalries. But when adventurers meet in the wilderness, the instinct for mutual survival outweighs petty grudges.

Mana:
Cardset: Worldwake #9 (Common)
Type: Instant

Joraga Warcaller

Creature - Elf Warrior

Multikicker (You may pay an additional any number of times as you cast this spell.)

Joraga Warcaller enters the battlefield with a +1/+1 counter on it for each time it was kicked.

Other Elf creatures you control get +1/+1 for each +1/+1 counter on Joraga Warcaller.

Mana:
Power: 1/1
Cardset: Commander 2014 #203 (Rare)
Worldwake #106 (Rare)
Type: Creature

Jwari Shapeshifter

Creature - Shapeshifter Ally

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

"The best expedition would be an entire team of me."

Mana:
Cardset: Worldwake #32 (Rare)
Type: Creature

Kalastria Highborn

Creature - Vampire Shaman

Whenever Kalastria Highborn or another Vampire you control dies, you may pay . If you do, target player loses 2 life and you gain 2 life.

Each of Malakir's great families boasts a contingent of nulls appropriate to its rank in society.

Mana:
Power: 2/2
Cardset: Worldwake #59 (Rare)
Type: Creature

Kazuul, Tyrant of the Cliffs

Legendary Creature - Ogre Warrior

Whenever a creature an opponent controls attacks, if you're the defending player, put a 3/3 red Ogre creature token onto the battlefield unless that creature's controller pays .

Warning to those who scale the cliffs without paying tribute: It's a long way down.

Mana:
Power: 5/4
Cardset: Worldwake #84 (Rare)
Type: Creature

Kitesail Apprentice

Creature - Kor Soldier

As long as Kitesail Apprentice is equipped, it gets +1/+1 and has flying.

Carving lines through the sky, kite sailors map trails for the pilgrims below to follow.

Mana:
Power: 1/1
Cardset: Worldwake #10 (Common)
Type: Creature

Kor Firewalker

Creature - Kor Soldier

Protection from red

Whenever a player casts a red spell, you may gain 1 life.

"A river of lava is just another river to cross."

Mana:
Power: 2/2
Cardset: Worldwake #11 (Uncommon)
Type: Creature

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Cardset: Worldwake #139 (Rare)
Type: Land

Leatherback Baloth

Creature - Beast

Heavy enough to withstand the Roil, leatherback skeletons are havens for travelers in storms and landshifts.

Mana:
Power: 4/5
Cardset: Worldwake #107 (Uncommon)
Type: Creature

Loam Lion

Creature - Cat

Loam Lion gets +1/+2 as long as you control a Forest.

In Zendikar, today's grassland could be tomorrow's jungle, and hunting grounds change as quickly as the weather.

Mana:
Power: 1/1
Cardset: Ajani vs. Nicol Bolas #5 (Uncommon)
Worldwake #13 (Uncommon)
Type: Creature

Marsh Threader

Creature - Kor Scout

Swampwalk

"Give me a sturdy rope over the advice of any so-called expert. I can thread the dark wilds better than anyone."

Mana:
Power: 2/1
Cardset: Worldwake #14 (Common)
Type: Creature

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)

Creatures you control get +1/+1.

When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

Mana:
Cardset: Commander 2014 #77 (Rare)
Worldwake #15 (Rare)
Type: Enchantment

Mire's Toll

Sorcery

Target player reveals a number of cards from his or her hand equal to the number of Swamps you control. You choose one of them. That player discards that card.

As the bridge snapped, Berko was sure he heard the swamp laughing at him.

Mana:
Cardset: Worldwake #60 (Common)
Type: Sorcery

Mordant Dragon

Creature - Dragon

Flying

: Mordant Dragon gets +1/+0 until end of turn.

Whenever Mordant Dragon deals combat damage to a player, you may have it deal that much damage to target creature that player controls.

Mana:
Power: 5/5
Cardset: Knights vs. Dragons #58 (Unknown)
Worldwake #85 (Rare)
Type: Creature

Mysteries of the Deep

Instant

Draw two cards.

Landfall - If you had a land enter the battlefield under your control this turn, draw three cards instead.

"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
-Ilori, merfolk falconer

Mana:
Cardset: Worldwake #33 (Common)
Type: Instant
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