StratozeppelidCreature - BeastFlying The "Days of Darkness" mark the stratozeppelids' annual migration, when for five days they blot out the sun and trumpet their passing. |
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Stratus DancerCreature - Djinn MonkFlying
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Stream HopperCreature - Goblin: Stream Hopper gains flying until end of turn. Like many who dwell in Shadowmoor now, he was robbed of his better half by the Aurora. |
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Streambed AquitectsCreature - Merfolk Scout: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. "We look in the river and see scattered stones. A merrow looks and sees a map of Lorwyn." |
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Street SweeperArtifact Creature - ConstructWhenever Street Sweeper attacks, destroy all Auras attached to target land. The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way. |
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Street WraithCreature - WraithSwampwalk The lamps on Wyndmoor Street snuff themselves at midnight and refuse to relight, afraid to illuminate what lies in the darkness. |
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Streetbreaker WurmCreature - Wurm
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Striking SliverCreature - SliverSliver creatures you control have first strike. (They deal combat damage before creatures without first strike.) You're too busy recoiling in fear to realize that it's already hit you. |
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Stromgald CrusaderCreature - Zombie KnightProtection from white "The White-Shielders think their code justifies their actions. In truth it only binds their hands." |
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Stromkirk CaptainCreature - Vampire SoldierFirst strike "No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass." |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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Strongarm MonkCreature - Human MonkWhenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. "His companions are wise to follow him, for his foes dare not stand in his way." |
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Stronghold AssassinCreature - Zombie Assassin, Sacrifice a creature: Destroy target nonblack creature. The assassin sees only throats and hears only heartbeats. |
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Stronghold OverseerCreature - DemonFlying
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Stronghold RatsCreature - RatShadow (This creature can block or be blocked by only creatures with shadow.) In the stronghold's dungeons, the shadows hide in the vermin. |
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Student of ElementsCreature - Human WizardWhen Student of Elements has flying, flip it.
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Student of OjutaiCreature - Human MonkWhenever you cast a noncreature spell, you gain 2 life. "Human enlightenment is a firefly that sparks in the night. Dragon enlightenment is a beacon that disperses all darkness." |
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Student of WarfareCreature - Human KnightLevel up (: Put a level counter on this. Level up only as a sorcery.)
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Stuffy DollArtifact Creature - ConstructIndestructible
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Stun SniperCreature - Human Archer, : Stun Sniper deals 1 damage to target creature. Tap that creature. The tips of her bolts are blunt, but her aim is deadly sharp. |
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Sturdy HatchlingCreature - ElementalSturdy Hatchling enters the battlefield with four -1/-1 counters on it.
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SturmgeistCreature - SpiritFlying
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Sublime ArchangelCreature - AngelFlying
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Subterranean ShamblerCreature - ElementalEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Sulfur ElementalCreature - ElementalFlash (You may cast this spell any time you could cast an instant.)
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Sultai EmissaryCreature - Zombie WarriorWhen Sultai Emissary dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) To the Sultai, Ugin's power was just one more resource to be exploited. |
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Sultai FlayerCreature - Naga ShamanWhenever a creature you control with toughness 4 or greater dies, you gain 4 life. "You can have the body, necromancer. I just want the skin." |
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Sultai ScavengerCreature - Bird WarriorDelve (Each card you exile from your graveyard while casting this spell pays for .) Since they guard armies of walking carrion, Sultai aven are never far from a meal. |
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Sultai SkullkeeperCreature - Naga ShamanWhen Sultai Skullkeeper enters the battlefield, put the top two cards of your library into your graveyard. A skullkeeper is the first to arrive after the palace archers strike down intruders, probing their brains for choice bits of knowledge. |
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Sultai SoothsayerCreature - Naga ShamanWhen Sultai Soothsayer enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. The naga of the Sultai Brood made deals with dark forces to keep their power. |
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Summit ApesCreature - ApeAs long as you control a Mountain, Summit Apes can't be blocked except by two or more creatures. "If you climb Skyfang Peak, avoid the pass. Generations of apes made that trail, and they don't tolerate trespassers." |
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Summit ProwlerCreature - Yeti"Do you hunt the yetis of the high peaks, stripling? They are as fierce as the bear that fears no foe and as sly as the mink that creeps unseen. You will be as much prey as they." |
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Summoner's EggArtifact Creature - ConstructImprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down.
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Sun TitanCreature - GiantVigilance A blazing sun that never sets. |
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Sunblade ElfCreature - Elf WarriorSunblade Elf gets +1/+1 as long as you control a Plains. "We patrol the steppes to keep enemies from the forest verge." |
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Sunblast AngelCreature - AngelFlying There may exist powers even greater than Phyrexia. |
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SuncrusherArtifact Creature - ConstructSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.)
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Sundering TitanArtifact Creature - GolemWhen Sundering Titan enters the battlefield or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
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Sunflare ShamanCreature - Elemental Shaman, : Sunflare Shaman deals X damage to target creature or player and X damage to itself, where X is the number of Elemental cards in your graveyard. A spark to light the guttered heart. |
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Sungrace PegasusCreature - PegasusFlying (This creature can't be blocked except by creatures with flying or reach.) The sacred feathers of the pegasus are said to have healing powers. |
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Sunhome EnforcerCreature - Giant SoldierWhenever Sunhome Enforcer deals combat damage, you gain that much life. "Law soothed his savage heart. Where fury once burned, the enduring flame of order now shines." |
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Sunhome GuildmageCreature - Human Wizard: Creatures you control get +1/+0 until end of turn.
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Sunrise SovereignCreature - Giant WarriorOther Giant creatures you control get +2/+2 and have trample. A hundred generations has he mentored, a hundred armies has he crushed beneath his feet, yet only a hundred words has he ever spoken, each more revered than a hundred books. |
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Sunscorch RegentCreature - DragonFlying "We trust in the scalelords, bringers of justice that none can escape." |
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Sunseed NurturerCreature - Human Druid WizardAt the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. Sunseeders quest for areas of open sky. They train plowbeasts to beat back the dense jungle long enough to cultivate a crop. |
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Sunspear ShikariCreature - Cat SoldierAs long as Sunspear Shikari is equipped, it has first strike and lifelink. Left without their leader Raksha, the leonin split into two prides: one side supported the regent kha, while the other rebelled in fury. |
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Sunspire GatekeepersCreature - Human SoldierWhen Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, put a 2/2 white Knight creature token with vigilance onto the battlefield. "You will pass with respect, or you will not pass at all." |
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Sunspire GriffinCreature - GriffinFlying "For each griffin wounded by an arrow, there's a corpse with a bow nearby." |
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Suntail HawkCreature - BirdFlying Its eye the glaring sun, its cry the keening wind. |
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Suntouched MyrArtifact Creature - MyrSunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.) As the fifth sun joins the other four, new abilities awaken in the creatures of Mirrodin. |
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SunwebCreature - WallDefender (This creature can't attack.) "There is no sweeter music than the wails of a dying dragon." |
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Supply-Line CranesCreature - BirdFlying They are trained from hatching to deliver aid where it is needed most. |
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Supreme ExemplarCreature - ElementalFlying
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Suq'Ata LancerCreature - Human KnightHaste "Never stop 'til you see your lance come out the other side." |
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SurgespannerCreature - Merfolk WizardWhenever Surgespanner becomes tapped, you may pay . If you do, return target permanent to its owner's hand. They ride on waves of Æther, washing out anything that might pollute the Merrow Lanes. |
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Surging SentinelsCreature - Human SoldierFirst strike
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Surrak DragonclawLegendary Creature - Human WarriorFlash Both his rank and his scars were earned in single combat against a cave bear. |
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Surrak, the Hunt CallerLegendary Creature - Human WarriorFormidable - At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn. "The greatest honor is to feed Atarka." |
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Surrakar BanisherCreature - SurrakarWhen Surrakar Banisher enters the battlefield, you may return target tapped creature to its owner's hand. Surrakar grab things they don't want. |
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Surrakar MarauderCreature - SurrakarLandfall - Whenever a land enters the battlefield under your control, Surrakar Marauder gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Surrakar SpellbladeCreature - SurrakarWhenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
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Surveilling SpriteCreature - Faerie RogueFlying Their natural curiosity, combined with a knack for trespassing, makes sprites excellent spies. |
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Survivor of the UnseenCreature - Human WizardCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
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Suture PriestCreature - ClericWhenever another creature enters the battlefield under your control, you may gain 1 life.
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Suture SpiritCreature - SpiritFlying Is her need to heal born out of compassion or penance? |
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Sutured GhoulCreature - ZombieTrample
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Swamp MosquitoCreature - InsectFlying
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Swans of Bryn ArgollCreature - Bird SpiritFlying Any being that harms them quickly learns its lesson. |
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Swarm of BloodfliesCreature - InsectFlying In the Gudul delta, bloodfly bites are indistinguishable from spear wounds. |
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Swarm of RatsCreature - RatSwarm of Rats's power is equal to the number of Rats you control. "Rats, rats, rats! Hundreds, thousands, millions of them, and every one a life." |
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Swarmborn GiantCreature - GiantWhen you're dealt combat damage, sacrifice Swarmborn Giant.
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Swift WarkiteCreature - DragonFlying
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Swirling SprigganCreature - Goblin Shaman: Target creature you control becomes the color or colors of your choice until end of turn. After its encounter with the spriggan, the patrol was red with anger, green with envy, white with fear, and painfully black and blue. |
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Sword DancerCreature - Human Rebel: Target attacking creature gets -1/-0 until end of turn. Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields. |
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Swordwise CentaurCreature - Centaur WarriorThe girl who would become the Champion of the Sun hacked furiously at the practice dummy. At last she stopped, breathing heavily, and looked up at her instructor. |
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Sydri, Galvanic GeniusLegendary Creature - Human Artificer: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.: Target artifact creature gains deathtouch and lifelink until end of turn.
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Sygg, River CutthroatLegendary Creature - Merfolk RogueAt the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.) "It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take." |
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Sygg, River GuideLegendary Creature - Merfolk WizardIslandwalk "If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has." |
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Sylvan AdvocateCreature - Elf Druid AllyVigilance "The land gives of itself. Its abundance provides, even in times of chaos." |
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Sylvan BasiliskCreature - BasiliskWhenever Sylvan Basilisk becomes blocked by a creature, destroy that creature. "We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here." |
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Sylvan CaryatidCreature - PlantDefender, hexproof Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove. |
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Sylvan PrimordialCreature - AvatarReach
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Sylvan RangerCreature - Elf ScoutWhen Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library. "Not all paths are found on the forest floor." |
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Sylvan SafekeeperCreature - Human WizardSacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) "How could someone so small cause so much trouble?" |
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Sylvok ExplorerCreature - Human Druid: Add to your mana pool one mana of any color that a land an opponent controls could produce. Any creature on a druid's shoulder is his family, any land under his feet his home. |
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Sylvok ReplicaArtifact Creature - Shaman, Sacrifice Sylvok Replica: Destroy target artifact or enchantment. All the zeal of the Sylvok with only a trace of their conservancy. |
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Symbiotic WurmCreature - WurmWhen Symbiotic Wurm dies, put seven 1/1 green Insect creature tokens onto the battlefield. The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects. |
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Synchronous SliverCreature - SliverAll Sliver creatures have vigilance. "With a twitch of its muscles, its timeline forks. Then, just as quickly, its two selves reintegrate. Causality, strangely, seems not to mind." |
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Syndic of TithesCreature - Human ClericExtort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) "Entrance is free. Donations are required."
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Syndicate EnforcerCreature - Human RogueExtort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Even the darkest corners of Ravnica still lie in the shadow of the Church. |
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Synod ArtificerCreature - Vedalken Artificer, : Tap X target noncreature artifacts. Memnarch shared a touch of his power with the vedalken in return for their service. It is a debt he intends to collect. |
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Synod CenturionArtifact Creature - ConstructWhen you control no other artifacts, sacrifice Synod Centurion. "We order them to stand, they stand. We order them to wait, they wait. We order them to die, they die." |
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Syphon SliverCreature - SliverSliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.) When the hive must feed, every appendage becomes an additional mouth. |
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Szadek, Lord of SecretsLegendary Creature - VampireFlying
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Taj-Nar SwordsmithCreature - Cat SoldierWhen Taj-Nar Swordsmith enters the battlefield, you may pay . If you do, search your library for an Equipment card with converted mana cost X or less and put that card onto the battlefield. Then shuffle your library.
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Tajic, Blade of the LegionLegendary Creature - Human SoldierIndestructible "I run the maze alone, but I fight with the full might of the Legion." |
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Tajuru ArcherCreature - Elf Archer AllyWhenever Tajuru Archer or another Ally enters the battlefield under your control, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
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Tajuru BeastmasterCreature - Elf Warrior AllyRally - Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn. "My mount needs neither reins nor bridle. We both share a common purpose." |
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Tajuru PathwardenCreature - Elf Warrior AllyVigilance, trample "My people blazed these pathways long ago, before the Eldrazi came. We will ride them long after the Eldrazi are gone." |
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