Springjack ShepherdCreature - Kithkin WizardChroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control. "Better for a doun to lose its cenn than its springjacks." |
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Sprinting WarbruteCreature - Ogre BerserkerSprinting Warbrute attacks each turn if able.
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Sprite NobleCreature - FaerieFlying "By thorn and by stone, we will fight to see the day when beauty returns to this world." |
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Sprouting PhytohydraCreature - Plant HydraDefender (This creature can't attack.) A hydra tender's problem isn't having enough defenses but enough pots. |
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Sprouting ThrinaxCreature - LizardWhen Sprouting Thrinax dies, put three 1/1 green Saproling creature tokens onto the battlefield. The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten. |
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Spurnmage AdvocateCreature - Human Nomad: Return two target cards from an opponent's graveyard to his or her hand. Destroy target attacking creature. "Our unity humbles our foes." |
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Squadron HawkCreature - BirdFlying
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SquallmongerCreature - Monger: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. "Squall, gale, hurricane-it's all a matter of size . . . and price." |
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Squeaking Pie GrubfellowsCreature - Goblin ShamanKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
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Squeaking Pie SneakCreature - Goblin RogueAs an additional cost to cast Squeaking Pie Sneak, reveal a Goblin card from your hand or pay . "Why do our pies squeak? It's all the faeries, mice, and prickly-hogs we stuff inside." |
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Squealing DevilCreature - DevilFear (This creature can't be blocked except by artifact creatures and/or black creatures.)
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Squee, Goblin NabobLegendary Creature - GoblinAt the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand. "Some goblins are expendable. Some are impossible to get rid of. But he's both-at the same time!" |
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Squelching LeechesCreature - LeechSquelching Leeches's power and toughness are each equal to the number of Swamps you control. Leeches are sacred to followers of Pharika for drawing poison from a wound, but feared by everyone else for drawing blood from the flesh. |
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SquireCreature - Human Soldier"Of twenty yeer of age he was, I gesse. Of his stature he was of even lengthe. And wonderly deliver, and greete of strengthe." -Geoffrey Chaucer, The Canterbury Tales |
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Stalker HagCreature - HagSwampwalk, forestwalk Her hunt is silent until a bone snaps or flesh tears. Her victims never know to scream. |
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Stalking DroneCreature - Eldrazi DroneDevoid (This card has no color.) As the Eldrazi adapted to the jungles of Zendikar, some took on the tactics of more familiar predators. |
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Stalking TigerCreature - CatStalking Tiger can't be blocked by more than one creature. In the Jamuraan jungles, there is often no separating beauty from danger. |
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Stalking VengeanceCreature - AvatarHaste Something roams the killing places, sniffing the guilt of the slayers, stalking them on iron paws. |
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Stalwart Shield-BearersCreature - Human SoldierDefender "Hold fast the line! Either we stop them here or we wake up in their guts!" |
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Stampeding Elk HerdCreature - ElkFormidable - Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn. The Atarka use them not just for food, but also to clear away snow, trees, and enemy forces. |
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Stampeding RhinoCreature - RhinoTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) The quickest way to get through the jungle is to agitate a rhino and run in its wake. |
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Stampeding SerowCreature - Antelope BeastTrample
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Stampeding WildebeestsCreature - Antelope BeastTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) The most violent and destructive storms in Femeref occur on cloudless days. |
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Standing TroopsCreature - Human SoldierVigilance The less you have, the harder you fight for it. |
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Starlight InvokerCreature - Human Cleric Mutant: You gain 5 life. "The constellations form a tapestry of light that traces my people's broken history. Day and night, I feel their glittering presence calling me to weave the pattern whole." |
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Starved RusalkaCreature - Spirit, Sacrifice a creature: You gain 1 life. "No more wretched fate is there than to waste away. If you are slain, your ghost may at least avenge itself upon your killer. But what release is there for one slain by Time?" |
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Staunch DefendersCreature - Human SoldierWhen Staunch Defenders enters the battlefield, you gain 4 life. "Hold your position! Leave doubt for the dying!" |
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Staunch-Hearted WarriorCreature - Human WarriorHeroic - Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior. As soon as she faces a monster, she begins composing its epitaph. |
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Steadfast GuardCreature - Human RebelVigilance (Attacking doesn't cause this creature to tap.) "Best leave your tongue in its yap-hole, Mercadian scum, for your silvered words and golden bribes do not sparkle so brightly outside your city." |
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Stealer of SecretsCreature - Human RogueWhenever Stealer of Secrets deals combat damage to a player, draw a card. The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name. |
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Steam SpitterCreature - SpiderReach (This creature can block creatures with flying.) Its belly produces a boiling-hot fluid it can spit as a weapon or spin slowly enough to freeze into a defensive web. |
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Steamcore WeirdCreature - WeirdWhen Steamcore Weird enters the battlefield, if was spent to cast Steamcore Weird, it deals 2 damage to target creature or player. Like many Izzet creations, weirds are based on wild contradictions yet somehow manage to work. |
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Steamflogger BossCreature - Goblin RiggerOther Rigger creatures you control get +1/+0 and have haste. "Whip the Xs ! Pinch the Os! |
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Steel GolemArtifact Creature - GolemYou can't cast creature spells. "Once you create perfection, what else is there to make?" |
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Steel HellkiteArtifact Creature - DragonFlying
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Steel OverseerArtifact Creature - Construct: Put a +1/+1 counter on each artifact creature you control. "The world is already run by all manner of machines. One day, they'll remind us of that fact." |
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Steel WallArtifact Creature - WallDefender (This creature can't attack.)
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Steelclad SerpentArtifact Creature - SerpentSteelclad Serpent can't attack unless you control another artifact. "From the highest towers to the deepest sea, all life must be touched by etherium." |
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Steelform SliverCreature - SliverSliver creatures you control get +0/+1. "Though the slivers may sometimes resemble us, they are not human. Anyone who fights them must remember this."-Sarlena, paladin of the Northern Verge |
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Steelshaper ApprenticeCreature - Human Soldier, , Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library. Theirs is a craft brought about by necessity, now raised to the level of art. |
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Steeple RocCreature - BirdFlying, first strike "Sometimes it forgets to loosen its grip before taking flight. I lost my roof that way." |
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StenchskipperCreature - ElementalFlying "Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided-from upwind, if possible." |
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Steppe GliderCreature - ElementalFlying, vigilance It glides over the landscape. It also happens to be one. |
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Steppe LynxCreature - CatLandfall - Whenever a land enters the battlefield under your control, Steppe Lynx gets +2/+2 until end of turn. Nothing quickens the predator's blood like the unfamiliar scents of new hunting grounds and the mewling cries of new prey. |
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Stern MentorCreature - Human WizardSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Steward of ValeronCreature - Human Druid KnightVigilance Knight-stewards guard the Sun-Dappled Court, a grove of immense, sculptured olive trees that represent Valeron's twelve noble families. |
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Stigma LasherCreature - Elemental ShamanWither (This deals damage to creatures in the form of -1/-1 counters.) The Extinguisher's curse lasted long after her departure. |
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Stillmoon CavalierCreature - Zombie KnightProtection from white and from black
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Stingerfling SpiderCreature - SpiderReach (This creature can block creatures with flying.) The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger. |
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StingmoggieCreature - ElementalStingmoggie enters the battlefield with two +1/+1 counters on it. A path vexed by the stingmoggie was probably the wrong path anyhow. |
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StingscourgerCreature - Goblin WarriorEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Stinkdrinker BanditCreature - Goblin RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.)
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Stinkdrinker DaredevilCreature - Goblin RogueGiant spells you cast cost less to cast. Boggarts constantly strive to outdo each other with the things they bring back to the warren, each hoping the exploit will become as well-known as those of Auntie Grub. |
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Stinkweed ImpCreature - ImpFlying
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitcher GeralfLegendary Creature - Human Wizard, : Each player puts the top three cards of his or her library into his or her graveyard. Exile up to two creature cards put into graveyards this way. Put an X/X blue Zombie creature token onto the battlefield, where X is the total power of the cards exiled this way.
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Stitcher's ApprenticeCreature - Homunculus, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. "Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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Stoic AngelCreature - AngelFlying, vigilance Even the most battle-hardened soldiers pause in her presence for a moment of introspection. |
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Stoic EphemeraCreature - SpiritDefender (This creature can't attack.) "Life is fleeting, and so is death. Only the oath is eternal." |
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Stomper CubCreature - BeastTrample "This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice." |
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Stone GiantCreature - Giant: Target creature you control with toughness less than Stone Giant's power gains flying until end of turn. Destroy that creature at the beginning of the next end step. A typical day for a giant. A momentous event for a goat. |
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Stone GolemArtifact Creature - GolemThe sculptor, like most artists, put his heart and soul in his work. But the newly awakened golem decided he wanted his creator's other, more tangible parts. |
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Stone Haven MedicCreature - Kor Cleric, : You gain 1 life. "These days, soldiers never stick around long enough for a proper healing. They just want me to knit them up so they can hurry back to the fight." |
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Stone Haven OutfitterCreature - Kor Artificer AllyEquipped creatures you control get +1/+1. The makers and menders are the first called to battle and the last to leave. |
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Stone-Seeder HierophantCreature - Human DruidWhenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. Her touch brings to bare stone what water and sun bring to rich soil. |
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Stonebrow, Krosan HeroLegendary Creature - Centaur WarriorTrample Moments after a fickle rift dropped Stonebrow in the waste of his beloved Krosa, he took up his axe in rage-blind vengeance. |
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StonecloakerCreature - GargoyleFlash (You may cast this spell any time you could cast an instant.)
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Stonefare CrocodileCreature - Crocodile: Stonefare Crocodile gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.) The Izzet's plans to exploit the undercity ran into a few stubborn obstacles. |
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Stoneforge AcolyteCreature - Kor Artificer AllyCohort - , Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order. "The stone speaks. We are merely interpreters." |
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Stoneforge MysticCreature - Kor ArtificerWhen Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
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Stonehewer GiantCreature - Giant WarriorVigilance "No matter how strong, an unarmed fighter is no more than a fool." |
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Stonehorn ChanterCreature - Rhino Cleric: Stonehorn Chanter gains vigilance and lifelink until end of turn. (Attacking doesn't cause it to tap. Damage dealt by it also causes you to gain that much life.) With the Stonehorn, piety and power are one. |
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Stonehorn DignitaryCreature - Rhino SoldierWhen Stonehorn Dignitary enters the battlefield, target opponent skips his or her next combat phase. It did not escape the ambassador's notice that the sound of war drums could also marshal the city to attention. |
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Stoneshaker ShamanCreature - Human ShamanAt the beginning of each player's end step, that player sacrifices an untapped land. There is no place in Ravnica for stagnation, no room for lands unfilled and untilled. |
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Stoneshock GiantCreature - Giant: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Stonewise FortifierCreature - Human Wizard: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn. Ephara taught some mortals to feel every vein in marble as though it flows with their own blood. |
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Stonework PumaArtifact Creature - Cat Ally"We suffer uneasy ground, unstable alliances, and unpredictable magic. Something you can truly trust is worth more than a chest of gold." |
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StonewrightCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Stonybrook AnglerCreature - Merfolk Wizard, : You may tap or untap target creature. "Water is in the air, the trees, and the earth. Understand its motion, speak its language, and the subtle currents that flow through all living things will fall under your command." |
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Stonybrook BanneretCreature - Merfolk WizardIslandwalk Made from trout scales and crawfish whiskers, merrows' shimmering banners flash in the water like lightning. |
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Stonybrook SchoolmasterCreature - Merfolk WizardWhenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers. |
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Storm CrowCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) Storm crow descending, winter unending. Storm crow departing, summer is starting. |
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Storm EntityCreature - ElementalHaste Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic. |
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Stormblood BerserkerCreature - Human BerserkerBloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Blood is holy to those whose god is War. |
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Stormbound GeistCreature - SpiritFlying
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Stormbreath DragonCreature - DragonFlying, haste, protection from white
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Stormcaller of KeranosCreature - Human ShamanHaste A prayer answered by Keranos is clear for all to witness. |
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Stormchaser ChimeraCreature - ChimeraFlying
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Stormchaser MageCreature - Human WizardFlying, haste Roilmages' tactics are as chaotic as the energies they channel. |
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Stormcloud DjinnCreature - DjinnFlying As fickle as lightning, as slippery as an eel. |
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Stormcrag ElementalCreature - ElementalTrample The storms of Tarkir awaken more than dragons. |
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Stormfront PegasusCreature - PegasusFlying Its hooves touch the earth only when a hero must rise. |
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Stormfront RidersCreature - Human SoldierFlying
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Stormscale AnarchCreature - Viashino Shaman, Discard a card at random: Stormscale Anarch deals 2 damage to target creature or player. If the discarded card was multicolored, Stormscale Anarch deals 4 damage to that creature or player instead.
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Stormscape BattlemageCreature - Metathran WizardKicker and/or (You may pay an additional and/or as you cast this spell.)
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Stormscape FamiliarCreature - BirdFlying Each Stormscape apprentice must hand-raise and train an owl before attaining the rank of master. |
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Stormsurge KrakenCreature - KrakenHexproof Most see krakens as wantonly violent, failing to notice their meticulous attention to detail when dismantling a vessel. |
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Stormtide LeviathanCreature - LeviathanIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Stormwing DragonCreature - DragonFlying, first strike
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Strangleroot GeistCreature - SpiritHaste Geists of the hanged often haunt the tree on which they died. |
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