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Strength of UnityEnchantment - AuraEnchant creature All Dominarians agreed on one thing: they would not go down without a fight. |
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Collective RestraintEnchantmentDomain - Creatures can't attack you unless their controller pays
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Collapsing BordersEnchantmentDomain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
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Stand or FallEnchantmentAt the beginning of combat on your turn, separate all creatures defending player controls into two piles. Only creatures in the pile of that player's choice can block this turn.
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Pulse of LlanowarEnchantmentIf a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type. "Gaea's memory is eternal, and she exists in all things." |
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Reckless AssaultEnchantment
"How will you fight an enemy that cares nothing for itself?" |
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Seer's VisionEnchantmentYour opponents play with their hands revealed.
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Smoldering TarEnchantmentAt the beginning of your upkeep, target player loses 1 life.
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Dark SuspicionsEnchantmentAt the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. "After four thousand years, you learn to plan for betrayal." |
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Cloud CoverEnchantmentWhenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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Natural EmergenceEnchantmentWhen Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
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Diversionary TacticsEnchantmentTap two untapped creatures you control: Tap target creature. "It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it." |
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Fervent ChargeEnchantmentWhenever a creature you control attacks, it gets +2/+2 until end of turn. Crovax was nearly buried beneath the weight of his opponents. |
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Martyrs' TombEnchantmentPay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn. Honor the brave who fought, |
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Powerstone MinefieldEnchantmentWhenever a creature attacks or blocks, Powerstone Minefield deals 2 damage to it. "We have fought this far and lost too much. We will not turn back." |
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Last LaughEnchantmentWhenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player.
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Test of EnduranceEnchantmentAt the beginning of your upkeep, if you have 50 or more life, you win the game. "If we have learned nothing else, we have learned to survive." |
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Epic StruggleEnchantmentAt the beginning of your upkeep, if you control twenty or more creatures, you win the game. "If our foes will not listen to words, perhaps hooves and claws will make them take notice." |
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AurificationEnchantmentWhenever a creature deals damage to you, put a gold counter on it.
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Improvised ArmorEnchantment - AuraEnchant creature "I trust what I make for myself. Do you trust more what is made for you by another?" |
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Sigil of the New DawnEnchantmentWhenever a creature is put into your graveyard from the battlefield, you may pay "We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life." |
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Death MatchEnchantmentWhenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn. The Cabal breeds many things for the pit fights, but it never breeds compassion. |
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Grand MeleeEnchantmentAll creatures attack each turn if able. Hot blood washes away cold reason. |
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Mana EchoesEnchantmentWhenever a creature enters the battlefield, you may add When the ground is saturated with mana, even the lightest footstep can bring it to the surface. |
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Force BubbleEnchantmentIf damage would be dealt to you, put that many depletion counters on Force Bubble instead.
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Lethal VaporsEnchantmentWhenever a creature enters the battlefield, destroy it. The vapors infiltrate every crevice, poison every lung, and snuff out every life. |
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Primitive EtchingsEnchantmentReveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card. Ancient carvings in the trees of Krosa glow with power once again. |
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Sphere of PurityEnchantmentIf an artifact would deal damage to you, prevent 1 of that damage. Purity rejects artifice. |
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Hum of the RadixEnchantmentEach artifact spell costs
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Psychic OverloadEnchantment - AuraEnchant permanent
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Endless WhispersEnchantmentEach creature has "When this creature dies, choose target opponent. That player puts this card from its owner's graveyard onto the battlefield under his or her control at the beginning of the next end step." Those who find death under the black sun's shadow cannot escape its pull. |
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Dawn's ReflectionEnchantment - AuraEnchant land Only Sylvok magic could truly capture the perfection of a Mirrodin sunrise. |
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Honden of Cleansing FireLegendary Enchantment - ShrineAt the beginning of your upkeep, you gain 2 life for each Shrine you control. To the sorrow of all, its fire was turned toward those who worshipped it. |
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Vassal's DutyEnchantment
"My life is yours, my lord. There is no greater service than to yield it for your safety." |
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Mystic RestraintsEnchantment - AuraFlash
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Swirl the MistsEnchantmentAs Swirl the Mists enters the battlefield, choose a color word.
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Honden of Night's ReachLegendary Enchantment - ShrineAt the beginning of your upkeep, target opponent discards a card for each Shrine you control. To the sorrow of all, its dark reach grasped and crushed those who guarded its silent vigil. |
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Night DealingsEnchantmentWhenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
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Night of Souls' BetrayalLegendary EnchantmentAll creatures get -1/-1. "How can we wage war against ourselves? What happens when the kami of our very souls rise against us? I answer simply: We cannot. We die. There can be no victory in this war." |
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