Fervent CatharCreature - Human KnightHaste "I'll put my sword down only to die. And I don't plan on doing that today." |
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Gang of DevilsCreature - DevilWhen Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three target creatures and/or players. "Well, how could I know they'd explode?" |
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Hanweir LancerCreature - Human KnightSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Havengul VampireCreature - VampireWhenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it. "That slowly decreasing pulse-that's the beat I waltz to." |
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Heirs of StromkirkCreature - VampireIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Hound of GriselbrandCreature - Elemental HoundDouble strike
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Kessig MalcontentsCreature - Human WarriorWhen Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control. Discontent is a powerful weapon in the hands of a mob. |
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Kruin StrikerCreature - Human WarriorWhenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. Unhappy with the creation of the wolfir, Rorica broke with her order and led a crusade against the "reformed werewolves." |
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Lightning MaulerCreature - Human BerserkerSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Mad ProphetCreature - Human ShamanHaste "There's no heron in the moon! It's a shrew, a five-legged shrew, with a voice like whispering thunder!" |
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MalignusCreature - Elemental SpiritMalignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. It descended on Estwald like a sudden storm. Moments later, only ashes and agony remained. |
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Raging PoltergeistCreature - SpiritSome tried cremating their dead to stop the ghoulcallers. But the dead returned, furious about their fate. |
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Riot RingleaderCreature - Human WarriorWhenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn. "So the vampires like hot blood, do they? Let's see how they handle ours." |
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Scalding DevilCreature - Devil: Scalding Devil deals 1 damage to target player. Demons massacre. Devils annoy. |
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Somberwald VigilanteCreature - Human WarriorWhenever Somberwald Vigilante becomes blocked by a creature, Somberwald Vigilante deals 1 damage to that creature. He has nothing left but his resentment. |
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StonewrightCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Tyrant of DiscordCreature - ElementalWhen Tyrant of Discord enters the battlefield, target opponent chooses a permanent he or she controls at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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Vexing DevilCreature - DevilWhen Vexing Devil enters the battlefield, any opponent may have it deal 4 damage to him or her. If a player does, sacrifice Vexing Devil. It's not any fun until someone loses an eye. |
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Zealous ConscriptsCreature - Human WarriorHaste
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Borderland RangerCreature - Human ScoutWhen Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. "There's only one route from Kessig into Stensia. Unless you come with me." |
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Champion of LambholtCreature - Human WarriorCreatures with power less than Champion of Lambholt's power can't block creatures you control.
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Craterhoof BehemothCreature - BeastHaste Its footsteps of today are the lakes of tomorrow. |
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Diregraf EscortCreature - Human ClericSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Druid's FamiliarCreature - BearSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Flowering LumberknotCreature - TreefolkFlowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. "It used to eat us trappers. Now it follows us around like some kind of hound dog." |
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Geist TrappersCreature - Human WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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GloomwidowCreature - SpiderReach The abandoned towns on the moors didn't stay empty for long. |
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HowlgeistCreature - Spirit WolfCreatures with power less than Howlgeist's power can't block it.
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Nettle SwineCreature - Boar"I killed one and found bricks and bones in its belly. It had eaten a whole cottage, thatch and all." |
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Nightshade PeddlerCreature - Human DruidSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Pathbreaker WurmCreature - WurmSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Somberwald SageCreature - Human Druid: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells. "You can face any danger when all of nature is on your side." |
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Soul of the HarvestCreature - ElementalTrample It's there when a seed sprouts, when gourds ripen on the vines, and when the reapers cut the grains under the Harvest Moon. |
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Timberland GuideCreature - Human ScoutWhen Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. "Can you build a fire? Track a deer? Identify killer trees? Then you'll never survive Kessig without me." |
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Trusted ForcemageCreature - Human ShamanSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Ulvenwald TrackerCreature - Human Shaman, : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.) "Peace will come to Innistrad, but only after all abominations have been dealt with, one by one." |
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VorstclawCreature - Elemental Horror"Where'd the werewolves go? Maybe that got hungry." |
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wildwood GeistCreature - SpiritWildwood Geist gets +2/+2 as long as it's your turn. The geists that dwell in the deep forests of Kessig are as untamable as the woods themselves. |
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Wolfir AvengerCreature - Wolf WarriorFlash (You may cast this spell any time you could cast an instant.) Released from a dark curse and bound to a higher calling. |
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Wolfir SilverheartCreature - Wolf WarriorSoulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
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Yew SpiritCreature - Spirit Treefolk: Yew Spirit gets +X/+X until end of turn, where X is its power. "I wonder what dwelled in the primordial forests before humans existed." |
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Bruna, Light of AlabasterLegendary Creature - AngelFlying, vigilance
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Gisela, Blade of GoldnightLegendary Creature - AngelFlying, first strike
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Sigarda, Host of HeronsLegendary Creature - AngelFlying, hexproof Great devotion yields great reward. |
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Ajani's SunstrikerCreature - Cat ClericLifelink (Damage dealt by this creature also causes you to gain that much life.) "Ajani goes where he is needed most and in his name we keep his lands safe." |
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Attended KnightCreature - Human KnightFirst strike (This creature deals combat damage before creatures without first strike.)
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Aven SquireCreature - Bird SoldierFlying When the meek charge into battle, courage becomes infectious. |
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Battleflight EagleCreature - BirdFlying Eagles make fine mounts, but they're too proud to carry anyone for long. |
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Captain of the WatchCreature - Human SoldierVigilance (Attacking doesn't cause this creature to tap.)
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Crusader of OdricCreature - Human SoldierCrusader of Odric's power and toughness are each equal to the number of creatures you control. "We are Odric's sword. We strike without fear, for his mind has divined how our foe will be slain." |
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Griffin ProtectorCreature - GriffinFlying The drums of war stir the hearts of all who fight for righteousness. |
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Guardian LionsCreature - CatVigilance (Attacking doesn't cause this creature to tap.) Approach in peace or not at all. |
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Guardians of AkrasaCreature - Human SoldierDefender (This creature can't attack.) "Only by the bravery of those who put loyalty above glory is our home kept safe." |
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Healer of the PrideCreature - Cat ClericWhenever another creature enters the battlefield under your control, you gain 2 life. "No life is without meaning. No living thing is too small to be strong." |
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Intrepid HeroCreature - Human Soldier: Destroy target creature with power 4 or greater. A fool knows no fear. A hero shows no fear. |
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Knight of GloryCreature - Human KnightProtection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) "I will uphold the law, and no manner of foe will stop me." |
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Odric, Master TacticianLegendary Creature - Human SoldierFirst strike (This creature deals combat damage before creatures without first strike.) "Fear holds no place in faith's battle plan." |
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Pillarfield OxCreature - Ox"May starving fleas birth a thousand generations on your stubborn hide, cow!" |
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Prized ElephantCreature - ElephantPrized Elephant gets +1/+1 as long as you control a Forest.
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Rhox FaithmenderCreature - Rhino MonkLifelink (Damage dealt by this creature also causes you to gain that much life.) Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries. |
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Serra AngelCreature - AngelFlying Follow the light. In its absence, follow her. |
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Serra AvatarCreature - AvatarSerra Avatar's power and toughness are each equal to your life total. "Serra isn't dead. She lives on through me." |
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Serra AvengerCreature - AngelYou can't cast Serra Avenger during your first, second, or third turns of the game.
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Silvercoat LionCreature - Cat"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths." |
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Sublime ArchangelCreature - AngelFlying
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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Warclamp MastiffCreature - HoundFirst strike (This creature deals combat damage before creatures without first strike.) "One bite from that dog will send you to the healer's tent for days." |
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ArchaeomancerCreature - Human WizardWhen Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them." |
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Arctic AvenCreature - Bird WizardFlying
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Augur of BolasCreature - Merfolk WizardWhen Augur of Bolas enters the battlefield, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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CloneCreature - ShapeshifterYou may have Clone enter the battlefield as a copy of any creature on the battlefield. One face, two minds. |
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Courtly ProvocateurCreature - Human Wizard: Target creature attacks this turn if able. "My one regret is that I have mastered an art that leaves its audience unable to applaud." |
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Faerie InvadersCreature - Faerie RogueFlash (You may cast this spell any time you could cast an instant.) Small enough to penetrate the narrowest crack in a castle wall and numerous enough to hack apart a griffin. |
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Fog BankCreature - WallDefender, flying "The union of sea and sky makes a perfect cover." |
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Harbor SerpentCreature - SerpentIslandwalk (This creature can't be blocked as long as defending player controls an Island.) Like most giant monsters villagers worship as gods, it proves a fickle master. |
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Jace's PhantasmCreature - IllusionFlying In the abstract memories of the Iquati, Jace found interesting ideas to improve upon. |
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Kraken HatchlingCreature - KrakenA spike and a maul are needed to crack their shells, but the taste is worth the effort. |
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Master of the Pearl TridentCreature - MerfolkOther Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) "Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun." |
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Merfolk of the Pearl TridentCreature - Merfolk"The merfolk of the Pearl Trident have risen from the waves since the earliest days, at times allies to humans, other times enemies. Now their power is cresting again, and who can say which way the new tide will flow." |
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Scroll ThiefCreature - Merfolk RogueWhenever Scroll Thief deals combat damage to a player, draw a card. The arcane academies along the coast were powerless to protect themselves from the brazen raiders of the Kapsho Seas. |
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Sphinx of UthuunCreature - SphinxFlying
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Stormtide LeviathanCreature - LeviathanIslandwalk (This creature can't be blocked as long as defending player controls an Island.)
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Talrand, Sky SummonerLegendary Creature - Merfolk WizardWhenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield. "The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?" |
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Vedalken EntrancerCreature - Vedalken Wizard, : Target player puts the top two cards of his or her library into his or her graveyard. "Don't get any ideas." |
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Void StalkerCreature - Elemental, : Put Void Stalker and target creature on top of their owners' libraries, then those players shuffle their libraries. Now you see it, now you're gone. |
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WatercourserCreature - Elemental: Watercourser gets +1/-1 until end of turn. "Beware an eddy where there should be none or a stretch that flows too fast or too slow." |
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Welkin TernCreature - BirdFlying (This creature can't be blocked except by creatures with flying or reach.) "It preys on other birds. And drakelings. And drakes. Pretty much anything that crosses its flight path is fair game." |
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Wind DrakeCreature - DrakeFlying A smaller cousin to the dragon, drakes are often seen at the side of powerful wizards who use them as airborne eyes and ears. |
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Bloodhunter BatCreature - BatFlying It returns eager to share the feast of blood and gore with its ghoulish master. |
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Bloodthrone VampireCreature - VampireSacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. "What I need is your blood. What I don't need is your permission." |
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Disciple of BolasCreature - Human WizardWhen Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power. "Lord Bolas has shown me how each miserable little life holds untold resources." |
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Duskmantle ProwlerCreature - Vampire RogueHaste (This creature can attack and as soon as it comes under your control.)
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Duty-Bound DeadCreature - SkeletonExalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
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Giant ScorpionCreature - ScorpionDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Its sting hurts, but death is strangely painless. |
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Harbor BanditCreature - Human RogueHarbor Bandit gets +1/+1 as long as you control an Island. He always drops a little trinket into the bay as thanks to the merfolk who taught him all his best tricks. |
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Knight of InfamyCreature - Human KnightProtection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.) "Your laws, like your bones, were made to be broken." |
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Liliana's ShadeCreature - ShadeWhen Liliana's Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
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Nefarox, Overlord of GrixisLegendary Creature - DemonFlying
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