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Woodwraith Corrupter

Creature - Elemental Horror

, : Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.

"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway."
-Simic research notes

Mana:
Power: 3/6
Cardset: Ravnica: City of Guilds #240 (Rare)
Type: Creature

Woodvine Elemental

Creature - Elemental

Trample

Parley - Whenever Woodvine Elemental attacks, each player reveals the top card of his or her library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.

Mana:
Power: 4/4
Cardset: Conspiracy #52 (Uncommon)
Type: Creature

Woodripper

Creature - Beast

Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

, Remove a fade counter from Woodripper: Destroy target artifact.

Mana:
Power: 4/6
Cardset: Nemesis #125 (Uncommon)
Type: Creature

Woodlurker Mimic

Creature - Shapeshifter

Whenever you cast a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

A mimic's disguise fools its victims just long enough to draw them within range of its venomous tentacles.

Mana: {{/}}
Power: 2/1
Cardset: Eventide #130 (Common)
Type: Creature

Woodlot Crawler

Creature - Insect

Forestwalk, protection from green

"We learned something from the Simic. Unfortunately for them."
-Nefara, Dimir agent

Mana:
Power: 2/1
Cardset: Dragon's Maze #118 (Uncommon)
Type: Creature

Woodland Wanderer

Creature - Elemental

Vigilance, trample

Converge - Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

"The elements understand better than anyone that actions speak louder than words."-Gideon Jura

Mana:
Power: 2/2
Cardset: Battle for Zendikar #198 (Rare)
Type: Creature

Woodland Sleuth

Creature - Human Scout

Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

Mana:
Power: 2/3
Cardset: Innistrad #210 (Common)
Type: Creature

Woodland Druid

Creature - Human Druid

What is a tree?
Slow hard thought.
What is a flower?
Swift soft flesh.
What is a druid?
Both.

Mana:
Power: 1/2
Cardset: Odyssey #284 (Common)
Type: Creature

Woodland Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.

Mana:
Power: 2/2
Cardset: Lorwyn #242 (Common)
Type: Creature

Woodfall Primus

Creature - Treefolk Shaman

Trample

When Woodfall Primus enters the battlefield, destroy target noncreature permanent.

Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Mana:
Power: 6/6
Cardset: Modern Masters #174 (Rare)
Shadowmoor #135 (Rare)
Type: Creature

Woodcloaker

Creature - Elf

Morph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

When Woodcloaker is turned face up, target creature gains trample until end of turn.

Mana:
Power: 3/3
Cardset: Scourge #134 (Common)
Type: Creature

Woodborn Behemoth

Creature - Elemental

As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 4/4
Cardset: Magic 2014 #203 (Uncommon)
Type: Creature

Wood Sage

Creature - Human Druid

: Name a creature card. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.

Mana:
Power: 1/1
Cardset: Conspiracy #195 (Uncommon)
Tempest #350 (Rare)
Type: Creature

Wood Elves

Creature - Elf Scout

When Wood Elves enters the battlefield, search your library for a Forest card and put that card onto the battlefield. Then shuffle your library.

Every branch a crossroads, every vine a swift steed.

Mana:
Power: 1/1
Cardset: Commander 2014 #226 (Common)
Elves vs. Goblins #18 (Common)
Ninth Edition #283 (Common)
Eighth Edition #289 (Common)
Seventh Edition #284 (Common)
Exodus #130 (Common)
Type: Creature

Wood Elemental

Creature - Elemental

As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.

Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.

Mana:
Power: */*
Cardset: Legends #129 (Rare)
Type: Creature

Wonder

Creature - Incarnation

Flying

As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.

"The awestruck birds gazed at Wonder. Slowly, timidly, they rose into the air."
-Scroll of Beginnings

Mana:
Power: 2/2
Cardset: Commander 2013 #67 (Uncommon)
Commander #71 (Uncommon)
Judgment #54 (Uncommon)
Type: Creature

Wolverine Pack

Creature - Wolverine

Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
-William Shakespeare, King Henry V

Mana:
Power: 2/4
Cardset: Fifth Edition #206 (Uncommon)
Legends #128 (Common)
Type: Creature

Wolfir Silverheart

Creature - Wolf Warrior

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

Mana:
Power: 4/4
Cardset: Avacyn Restored #206 (Rare)
Type: Creature

Wolfir Avenger

Creature - Wolf Warrior

Flash (You may cast this spell any time you could cast an instant.)

: Regenerate Wolfir Avenger.

Released from a dark curse and bound to a higher calling.

Mana:
Power: 3/3
Cardset: Avacyn Restored #205 (Uncommon)
Type: Creature

Wolfbriar Elemental

Creature - Elemental

Multikicker (You may pay an additional any number of times as you cast this spell.)

When Wolfbriar Elemental enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield for each time it was kicked.

Mana:
Power: 4/4
Cardset: Commander 2014 #225 (Rare)
Conspiracy #182 (Rare)
Worldwake #118 (Rare)
Type: Creature

Wolfbitten Captive

Creature - Human Werewolf

: Wolfbitten Captive gets +2/+2 until end of turn. Activate this ability only once each turn.

At the beginning of each upkeep, if no spells were cast last turn, transform Wolfbitten Captive.

Mana:
Power: 1/1
Cardset: Dark Ascension #133 (Rare)
Type: Creature

Wolf-Skull Shaman

Creature - Elf Shaman

Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield.

A chorus of howls answers his call.

Mana:
Power: 2/2
Cardset: Morningtide #140 (Uncommon)
Type: Creature

Wojek Halberdiers

Creature - Human Soldier

Battalion - Whenever Wojek Halberdiers and at least two other creatures attack, Wojek Halberdiers gains first strike until end of turn.

Tired of Boros interference, the Rakdos unleashed hellraiser goblins, hoping their corpses would weigh down the halberds.

Mana:
Power: 3/2
Cardset: Gatecrash #208 (Common)
Type: Creature

Wojek Embermage

Creature - Human Wizard

Radiance - : Wojek Embermage deals 1 damage to target creature and each other creature that shares a color with it.

"Your brother's crimes are your crimes. You stood by and lent support, so you too must face judgment."

Mana:
Power: 1/2
Cardset: Ravnica: City of Guilds #152 (Uncommon)
Type: Creature

Wojek Apothecary

Creature - Human Cleric

Radiance - : Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.

"A few arrows aren't enough to pierce your faith, soldier. You'll be back on the battlefield by sun's dawn."

Mana:
Power: 1/1
Cardset: Ravnica: City of Guilds #36 (Uncommon)
Type: Creature

Woeleecher

Creature - Elemental

, : Remove a -1/-1 counter from target creature. If you do, you gain 2 life.

One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.

Mana:
Power: 3/5
Cardset: Shadowmoor #27 (Common)
Type: Creature

Woebringer Demon

Creature - Demon

Flying

At the beginning of each player's upkeep, that player sacrifices a creature. If the player can't, sacrifice Woebringer Demon.

Each soul he devours adds its hunger to his own.

Mana:
Power: 4/4
Cardset: Ravnica: City of Guilds #113 (Rare)
Type: Creature

Woebearer

Creature - Zombie

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.

Mana:
Power: 2/3
Cardset: Mirrodin #83 (Uncommon)
Type: Creature

Wizened Snitches

Creature - Faerie Rogue

Flying

Players play with the top card of their libraries revealed.

"Be careful what information you ask them to find, for it will likely be the subject of tale time at the alehouse."
-Sirislav, Dimir spy

Mana:
Power: 1/3
Cardset: Ravnica: City of Guilds #75 (Uncommon)
Type: Creature

Wizened Cenn

Creature - Kithkin Cleric

Other Kithkin creatures you control get +1/+1.

"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."

Mana:
Power: 2/2
Cardset: Lorwyn #49 (Uncommon)
Type: Creature

Wizard Replica

Artifact Creature - Wizard

Flying

, Sacrifice Wizard Replica: Counter target spell unless its controller pays .

Mana:
Power: 1/3
Cardset: Mirrodin #275 (Common)
Type: Artifact Creature

Wizard Mentor

Creature - Human Wizard

: Return Wizard Mentor and target creature you control to their owner's hand.

Although some of the students quickly grasped the concept, the others could summon only blackboards.

Mana:
Power: 2/2
Cardset: Urza's Saga #112 (Common)
Type: Creature

Witness of the Ages

Artifact Creature - Golem

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

It strode through the clash of dragons, the fall of Ugin, and the rise of the khans.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #228 (Uncommon)
Type: Artifact Creature

Witherscale Wurm

Creature - Wurm

Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)

Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters from it.

Mana:
Power: 9/9
Cardset: Shadowmoor #134 (Rare)
Type: Creature

Withered Wretch

Creature - Zombie Cleric

: Exile target card from a graveyard.

Once it consecrated the dead. Now it desecrates them.

Mana:
Power: 2/2
Cardset: Time Spiral "Timeshifted" #54 (Special)
Legions #86 (Uncommon)
Type: Creature

Witchstalker

Creature - Wolf

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.

Mana:
Power: 3/3
Cardset: Magic 2014 #202 (Rare)
Type: Creature

Witch-Maw Nephilim

Creature - Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.

Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

Mana:
Power: 1/1
Cardset: Guildpact #138 (Rare)
Type: Creature

Witch's Familiar

Creature - Frog

Some bog witches practice the strange art of batrachomancy, reading portents in the number, size, and color of warts on a toad's hide.

Mana:
Power: 2/3
Cardset: Magic 2015 #123 (Common)
Type: Creature

Witch Hunter

Creature - Human Cleric

: Witch Hunter deals 1 damage to target player.

, : Return target creature an opponent controls to its owner's hand.

Mana:
Power: 1/1
Cardset: Time Spiral "Timeshifted" #17 (Special)
The Dark #92 (Rare)
Type: Creature

Witch Engine

Creature - Horror

Swampwalk

: Add to your mana pool. Target opponent gains control of Witch Engine. (Activate this ability only any time you could cast an instant.)

Mana:
Power: 4/4
Cardset: Urza's Saga #169 (Rare)
Type: Creature