Warping WurmCreature - WurmPhasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Even wurms start out small. |
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Warped ResearcherCreature - Human Wizard MutantWhenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.) New insights yield new senses. |
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Warpath GhoulCreature - ZombieGhouls are often found skulking on the fringes of great battles, showing themselves only to snatch the wounded and weak, dragging their victims screaming into the shadows. |
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Warmonger HellkiteCreature - DragonFlying Its wings beat to the howls of war and fan the fires of rage. |
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WarmongerCreature - Minotaur Monger: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability. Funny how money and war travel so well together. |
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Warmind InfantryCreature - Elemental SoldierBattalion - Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn. Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier. |
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Wardscale DragonCreature - DragonFlying Dromoka's brood emerge from the dragon tempests covered with tough scales that protect them from most clan weapons and magic. |
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Warden of the First TreeCreature - Human: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
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Warden of the EyeCreature - Djinn WizardWhen Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand. The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words. |
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Warden of the BeyondCreature - Human WizardVigilance (Attacking doesn't cause this creature to tap.) He draws strength from a vast source few mortals can fathom. |
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Warden of GeometriesCreature - Eldrazi DroneVigilance The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones. |
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Warden of Evos IsleCreature - Bird WizardFlying On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes. |
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Ward SliverCreature - SliverAs Ward Sliver enters the battlefield, choose a color. The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water. |
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Warclamp MastiffCreature - HoundFirst strike (This creature deals combat damage before creatures without first strike.) "One bite from that dog will send you to the healer's tent for days." |
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Warchanter of MogisCreature - Minotaur ShamanInspired - Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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WarbringerCreature - Orc BerserkerDash costs you pay cost less (as long as this creature is on the battlefield).
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Warbreak TrumpeterCreature - GoblinMorph (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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War-Wing SirenCreature - Siren SoldierFlying Once she sang sailors to their doom. Now she leads them to glory. |
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War-Torch GoblinCreature - Goblin Warrior, Sacrifice War-Torch Goblin: War-Torch Goblin deals 2 damage to target blocking creature. "In a town shaped by the subtle machinations and political intrigue of its guilds, it's reassuring to see a goblin waving his torch and screaming about some nonsense or other." |
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War-Spike ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "Aren't there boggarts enough in Lorwyn? Couldn't it turn into a sheep? Or a sunflower?" |
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War-Name AspirantCreature - Human WarriorRaid - War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked with a creature this turn. No battle means more to a Mardu warrior than the one that earns her war name. |
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War Priest of ThuneCreature - Human ClericWhen War Priest of Thune enters the battlefield, you may destroy target enchantment. "The sacred might of Thune thunders in my soul." |
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War MammothCreature - ElephantTrample I didn't think Mammoths could ever hold a candle to a well-trained battle horse. Then one day I turned my back on a drunken soldier. His blow never landed; Mi'cha flung the brute over ten meters. |
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War FalconCreature - BirdFlying The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war. |
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War ElephantCreature - ElephantTrample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) "When elephants fight it is the grass that suffers." -Kikuyu Proverb |
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War ElementalCreature - ElementalWhen War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
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War BehemothCreature - BeastMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) "The Houses always hope for peace, but we always pack for war." |
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Waning WurmCreature - Zombie WurmVanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
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Wanderwine ProphetsCreature - Merfolk WizardChampion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)
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Wandering WolfCreature - WolfCreatures with power less than Wandering Wolf's power can't block it. Humans still feared wolves, though no connection between them and the curse of lycanthropy had ever been proved. |
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Wandering TombshellCreature - Zombie TurtleThe crumbling temples on the tortoise's back are monuments to the decadence of the ancient Sultai. Though it harkens back to the era of the khans, Silumgar allows it to walk his territory as a warning to those who would oppose him. |
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Wandering OnesCreature - Spirit"I saw them once, when I was a child. They led me to my parents' arms when I was lost. Why have they abandoned me now? Why won't they take me home again?" |
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Wandering MageCreature - Human Cleric Wizard, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.
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Wandering GraybeardCreature - Giant WizardKinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life. His tales are as tall as he is, and only a giant's life is long enough to listen to them all. |
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Wandering GoblinsCreature - Goblin WarriorDomain - : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control. Tired of waiting for a dragon to eat them, some hardy goblins struck out to become meals for the unknown. |
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Wandering EyeCreature - IllusionFlying The evincar has many ways of keeping track of his subjects. |
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Wandering ChampionCreature - Human MonkWhenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card. "Learn from your enemies, but do not tolerate them." |
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Wanderguard SentryCreature - DroneWhen Wanderguard Sentry enters the battlefield, look at target opponent's hand. It allows those with dangerous weapons to pass. But not those with dangerous thoughts. |
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Wanderbrine RootcuttersCreature - Merfolk RogueWanderbrine Rootcutters can't be blocked by green creatures. Most dirtwalkers only know of the vicious merrows that dwell in the shallows. They can't begin to fathom the wickedness that skulks in the Dark Meanders. |
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Wall of WoodCreature - WallDefender (This creature can't attack.) Orcish lumberjacks spent the night sharpening their blades and resting for a day of labor. They awoke to find that the forest had been making its own preparations. |
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Wall of WonderCreature - WallDefender (This creature can't attack.) They wondered at the size of it. It wondered which to eat first. |
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Wall of WaterCreature - WallDefender (This creature can't attack.) A deafening roar arose as the fury of an enormous vertical river supplanted our serenity. Eddies turned into whirling geysers, leveling everything in their path. |
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Wall of VipersCreature - Snake WallDefender (This creature can't attack.) What wall can never be climbed, but is always scaled? |
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Wall of VinesCreature - Plant WallDefender (This creature can't attack.) Like all jungle plants, the vines must fight and claw for sunlight. Once their place is secured, they grow strong, sharp, and impenetrable. |
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Wall of VaporCreature - WallDefender (This creature can't attack.) "Walls of a castle are made out of stone,/ Walls of a house out of bricks or of wood./ My walls are made out of magic alone,/ Stronger than any that ever have stood." -Chrysoberyl Earthsdaughter, Incantations |
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Wall of TorchesCreature - WallDefender (This creature can't attack.) The foolish try to leap through the unlit spaces. The arrogant believe the fires harmless. The wise find a different door. |
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Wall of TombstonesCreature - WallDefender (This creature can't attack.)
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Wall of TearsCreature - WallDefender (This creature can't attack.) "Many have been lost to pity." |
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Wall of TanglecordArtifact Creature - WallDefender Rootlike fibers travel far from Mirrodin's metallic forests, emerging from the crust to drink in the mana-infused sunlight. |
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Wall of SwordsCreature - WallDefender (This creature can't attack.) The air hummed with the scissoring sound of uncounted blades that hovered in front of the invaders as though wielded by a phalanx of unseen hands. |
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Wall of StoneCreature - WallDefender (This creature can't attack.) The Earth herself lends her strength to these walls of living stone, which possess the stability of ancient mountains. These mighty bulwarks thwart ground-based troops, providing welcome relief for weary warriors who defend the land. |
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Wall of SpearsArtifact Creature - WallDefender (This creature can't attack.) Even the most conservative generals revised their tactics after the Battle of Sarinth, during which a handful of peasant-pikemen held off a trio of rampaging Craw Wurms. |
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Wall of SoulsCreature - WallDefender (This creature can't attack.) "It is the nature of evil to turn you against yourself." |
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Wall of ShieldsArtifact Creature - WallDefender (This creature can't attack.) "It's the pokey bits that hurt the most." |
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Wall of ShadowsCreature - WallDefender (This creature can't attack.)
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Wall of RootsCreature - Plant WallDefender Sometimes the wise ones wove their magic into living plants; as the plant grew, so grew the magic. |
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Wall of ReverenceCreature - Spirit WallDefender, flying The lives of elves are long, but their memories are longer. Even after death, they do not desert their homes. |
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Wall of ResurgenceCreature - WallDefender
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Wall of ResistanceCreature - WallDefender (This creature can't attack.) Telim'Tor could no longer recall the exact number of assaults-but his troops could. |
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Wall of RazorsCreature - WallDefender (This creature can't attack.) "In this blessed structure let the very walls baptize themselves in the blood of intruders." |
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Wall of Putrid FleshCreature - WallDefender (This creature can't attack.)
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Wall of Pine NeedlesCreature - Plant WallDefender (This creature can't attack.) The power of the forest takes a hundred forms. Some are more surprising than others. |
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Wall of OppositionCreature - WallDefender (This creature can't attack.) Like so many obstacles in life, the Wall of Opposition is but an illusion, held fast by the focus and belief of the one who creates it. |
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Wall of OmensCreature - WallDefender "I search for a vision of Zendikar that does not include the Eldrazi." |
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Wall of NetsCreature - WallDefender (This creature can't attack.)
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Wall of MulchCreature - WallDefender (This creature can't attack.) Mulch is the fabric of life in the forest. Plants live in it, they die in it, and then they become part of it, feeding countless generations to come. |
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Wall of LimbsCreature - Zombie WallDefender (This creature can't attack.)
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Wall of LightCreature - WallDefender (This creature can't attack.) As many attackers were dazzled by the wall's beauty as were halted by its force. |
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Wall of LavaCreature - WallDefender (This creature can't attack.) "Now there's something you don't see every day." |
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Wall of KelpCreature - Plant WallDefender (This creature can't attack.) "Ya can eat it or ya can weave it, but ya can't fight in it." |
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Wall of JunkArtifact Creature - WallDefender (This creature can't attack.) Urza saw the wall and realized that even if he tore every Phyrexian to pieces, they would still resist him. |
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Wall of IceCreature - WallDefender (This creature can't attack.) "And through the drifts the snowy cliffs/ Did send a dismal sheen:/ Nor shapes of men nor beasts we ken-/ The ice was all between."/-Samuel Coleridge, "The Rime of the Ancient Mariner" |
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Wall of HopeCreature - WallDefender (This creature can't attack.) "What cage would you rather be inside of than out?" |
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Wall of HeatCreature - WallDefender (This creature can't attack.) At a distance, we mistook the sound for a waterfall . . . |
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Wall of GlareCreature - WallDefender (This creature can't attack.) The blinding barrier served Benalia better than a hundred shields. |
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Wall of FrostCreature - WallDefender (This creature can't attack.) "I welcome it. The pasture is cleared of weeds and the wolves are frozen solid." |
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Wall of FireCreature - WallDefender (This creature can't attack.) Mercy is for those who keep their distance. |
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Wall of FaithCreature - WallDefender (This creature can't attack.) "This is a fine suit, armorsmith. I will be safe from harm. If only you could forge rings to mail the rest of my people . . ." |
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Wall of EssenceCreature - WallDefender (This creature can't attack.) The ceiling and the floor fell in love, but only the wall knew. |
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Wall of EarthCreature - WallDefender (This creature can't attack.) The ground shuddered violently and the earth seemed to come to life. The elemental force contained in the vast wall of earth was trapped, bent to its controller's will. |
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Wall of DustCreature - WallDefender (This creature can't attack.) An ever-moving swarm of dust engulfs and disorients anything that comes near. |
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Wall of DistortionCreature - WallDefender (This creature can't attack.) It reflects only nightmares. |
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Wall of DiffusionCreature - WallDefender (This creature can't attack.) "The injury was being caught between this world and our own; the insult was to find walls within." |
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Wall of DenialCreature - WallDefender, flying It provides what every discerning mage requires-time to think. |
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Wall of DeceitCreature - WallDefender (This creature can't attack.)
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Wall of CorpsesCreature - WallDefender (This creature can't attack.) "I shall make walls of their flesh, and their blood will be my mortar." |
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Wall of CaltropsCreature - WallDefender (This creature can't attack.) "Ow! Ow ow ow! Oooh, ow, OW!" |
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Wall of BramblesCreature - Plant WallDefender (This creature can't attack.) "What else, when chaos draws all forces inward to shape a single leaf." -Conrad Aiken |
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Wall of BoneCreature - Skeleton WallDefender (This creature can't attack.)
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Wall of BlossomsCreature - Plant WallDefender Each flower identical, every leaf and petal disturbingly exact. |
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Wall of BloodCreature - WallDefender (This creature can't attack.) Blood is thicker than mortar. |
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Wall of AirCreature - WallDefender, flying (This creature can't attack, and it can block creatures with flying.) When no falcons fly, beware the sky. |
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Walking WallArtifact Creature - WallDefender "The fortress is not what it seems." |
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Walking SpongeCreature - Sponge: Target creature loses your choice of flying, first strike, or trample until end of turn. Not only does it catch fish, it cleans them too. |
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Walking DreamCreature - IllusionWalking Dream is unblockable. Dreams, by definition, live shorter lives than those who dream them. |
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Walking DesecrationCreature - Zombie, : Creatures of the creature type of your choice attack this turn if able. Such sacrilege turns blinding grief into blinding rage. |
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Walking DeadCreature - Zombie: Regenerate Walking Dead. The Walking Dead are the remains of freakish experiments by the Necromantic Lords. |
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Walking CorpseCreature - Zombie"Feeding a normal army is a problem of logistics. With zombies, it is an asset. Feeding is why they fight. Feeding is why they are feared." |
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Walking AtlasArtifact Creature - Construct: You may put a land card from your hand onto the battlefield. Crafted by lullmages and bound to the land, it alters itself to match the tumultuous terrain. |
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Walking ArchiveArtifact Creature - GolemDefender (This creature can't attack.)
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