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Cache::write() - CORE/Cake/Cache/Cache.php, line 309 I18n::translate() - CORE/Cake/I18n/I18n.php, line 176 __d - CORE/Cake/basics.php, line 558 PaginatorHelper::counter() - CORE/Cake/View/Helper/PaginatorHelper.php, line 581 include - APP/View/Elements/pagination.ctp, line 26 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::element() - CORE/Cake/View/View.php, line 424 include - APP/View/Cards/index.ctp, line 28 View::_evaluate() - CORE/Cake/View/View.php, line 920 View::_render() - CORE/Cake/View/View.php, line 883 View::render() - CORE/Cake/View/View.php, line 475 Controller::render() - CORE/Cake/Controller/Controller.php, line 957 Dispatcher::_invoke() - CORE/Cake/Routing/Dispatcher.php, line 193 Dispatcher::dispatch() - CORE/Cake/Routing/Dispatcher.php, line 161 [main] - APP/webroot/index.php, line 92
Frontier GuideCreature - Elf Scout, : Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library. "The elders say Zendikar has no safe, peaceful places. How would they know? They've never looked." |
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Frogtosser BanneretCreature - Goblin RogueHaste The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims. |
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FrogmiteArtifact Creature - FrogAffinity for artifacts (This spell costs less to cast for each artifact you control.)
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Frilled OculusCreature - Homunculus: Frilled Oculus gets +2/+2 until end of turn. Activate this ability only once each turn. "Understand the Simic? That's about as easy as winning a staring contest with a homunculus."
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Frenzy SliverCreature - SliverAll Sliver creatures have frenzy 1. (Whenever a Sliver attacks and isn't blocked, it gets +1/+0 until end of turn.) The Arturan conjurers took the strange, alien fossil and patterned their own twisted creations in its image. |
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Frenzied GoblinCreature - Goblin BerserkerWhenever Frenzied Goblin attacks, you may pay . If you do, target creature can't block this turn. The upside to not thinking about the consequences is that you'll always surprise those who do. |
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Frenetic SliverCreature - SliverAll Slivers have ": If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."
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Freewind EquenautCreature - Human ArcherFlying Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow. |
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Foxfire OakCreature - Treefolk Shaman: Foxfire Oak gets +3/+0 until end of turn. "The brethren shall blaze with unnatural fire, and the flame shall consume and purify our rage." |
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Foundry Street DenizenCreature - Goblin WarriorWhenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn. After the Foundry Street riot, Arrester Hulbein tried to ban bludgeons. Which, inevitably, resulted in another riot. |
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Foundry ChampionCreature - Elemental SoldierWhen Foundry Champion enters the battlefield, it deals damage to target creature or player equal to the number of creatures you control.
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Foul ImpCreature - ImpFlying The imp, unaware of its own odor, paused to catch its breath . . . and promptly died. |
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Fortune ThiefCreature - Human RogueDamage that would reduce your life total to less than 1 reduces it to 1 instead.
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Fortress CyclopsCreature - Cyclops SoldierWhenever Fortress Cyclops attacks, it gets +3/+0 until end of turn. "They think they tamed him, but he will always be a wild titan, a force of nature."
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Fortress CrabCreature - CrabUnbreakable and unappetizing, the crab grows uninterrupted, sometimes to the size of a cottage and beyond. |
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Fortified RampartCreature - WallDefender The refuge's defenses allow new recruits to see lesser Eldrazi up close, steeling their stomachs for what's to come. |
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Forsaken DriftersCreature - ZombieWhen Forsaken Drifters dies, put the top four cards of your library into your graveyard. It is a terrible thing when the path of the Returned leads them back to the Underworld. |
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Forlorn PseudammaCreature - ZombieIntimidate "More children taken. This is an evil we will track without mercy." |
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Forked-Branch GaramiCreature - SpiritSoulshift 4, soulshift 4 (When this creature dies, you may return up to two target Spirit cards with converted mana cost 4 or less from your graveyard to your hand.)
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Foriysian InterceptorCreature - Human SoldierFlash (You may cast this spell any time you could cast an instant.) A focal point for time rifts, Foriys contends simultaneously with foes both new and old. |
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Forgestoker DragonCreature - DragonFlying The Akroans fashion their helms to honor the dragons, not to protect against them, as that would be of little help. |
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Forge DevilCreature - DevilWhen Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. Devils infiltrated the lower levels of Thraben Cathedral, making cracks in load-bearing pillars and setting fire to precious archives. |
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Forerunner of SlaughterCreature - Eldrazi DroneDevoid (This card has no color.) "While we delay, they're on the move. They will not wait as we bicker. We are losing this war by moments as our goal slips beyond our reach."-Gideon Jura |
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Force of SavageryCreature - ElementalTrample "Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might." |
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Force of NatureCreature - ElementalTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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ForatogCreature - Atog, Sacrifice a Forest: Foratog gets +2/+2 until end of turn. Five hundred years to grow-barely a minute to eat. |
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Foot SoldiersCreature - Human SoldierInfantry deployment is the art of putting your troops in the wrong place at the right time. |
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Fomori NomadCreature - Nomad Giant
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Fog ElementalCreature - ElementalFlying (This creature can't be blocked except by creatures with flying or reach.) "It's the perfect sentry. Those who should pass can go right through it." |
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Fog BankCreature - WallDefender, flying "The union of sea and sky makes a perfect cover." |
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Foe-Razer RegentCreature - DragonFlying
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Flying MenCreature - HumanFlying Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat. |
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FluxchargerCreature - WeirdFlying One part mizzium, two parts elemental energy, eleven parts danger. |
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Flowstone ShamblerCreature - Beast: Flowstone Shambler gets +1/-1 until end of turn. Flowstone troops are notoriously difficult to keep in formation. |
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Flowstone CrusherCreature - Beast: Flowstone Crusher gets +1/-1 until end of turn. "What's better than smashing things with a rock? A rock that gets up and smashes things for you." |
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Flowstone ChannelerCreature - Human Spellshaper, , Discard a card: Target creature gets +1/-1 and gains haste until end of turn. With the evincars gone, flowstone became erratic and wild, a source of power for mages more desperate than wise. |
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Flowering LumberknotCreature - TreefolkFlowering Lumberknot can't attack or block unless it's paired with a creature with soulbond. "It used to eat us trappers. Now it follows us around like some kind of hound dog." |
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Floodtide SerpentCreature - SerpentFloodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.) "Pray to Thassa for what? A bigger monster to eat it? A wave that can wash it away? What then?" |
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FloodchaserCreature - ElementalFloodchaser enters the battlefield with six +1/+1 counters on it.
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FloodbringerCreature - Moonfolk WizardFlying "Such a small thing, a drop of water . . . And yet enough of them together can flood a field, cleanse a mire, or choke a forest." |
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Floating-Dream ZuberaCreature - Zubera SpiritWhen Floating-Dream Zubera dies, draw a card for each Zubera that died this turn. When the Honden of Seeing Winds was forgotten, its attendants swarmed Kamigawa to uncover mortal secrets. |
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Flinthoof BoarCreature - BoarFlinthoof Boar gets +1/+1 as long as you control a Mountain. Through the smoke and flames it hunts, sniffing out the panicked and confused. |
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FlickerwispCreature - ElementalFlying Its wings disturb more than air. |
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Flickering SpiritCreature - SpiritFlying It disappears each time with the hope that it will not return to the same desolation it left behind. |
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FleshwritherCreature - HorrorTransfigure (, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.)
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Fleshpulper GiantCreature - GiantWhen Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less. He doesn't hate small folk. He just likes the squishing sound they make. |
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Fleshmad SteedCreature - HorseWhenever another creature dies, tap Fleshmad Steed. More disturbing than the unknown is a distortion of the familiar. |
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FleshgrafterCreature - Human WarriorDiscard an artifact card: Fleshgrafter gets +2/+2 until end of turn. Necrogen enflames certain emotional centers in the Morioks' brains: hate, aggression, and especially greed. |
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FleshformerCreature - Human Wizard: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate this ability only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.) Necromancers who discovered the new sources of mana were quick to dream up new nightmares with them. |
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Fleshbag MarauderCreature - Zombie WarriorWhen Fleshbag Marauder enters the battlefield, each player sacrifices a creature. Grixis is a world where the only things found in abundance are death and decay. Corpses, whole or in part, are the standard currency among necromancers and demons. |
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Flesh-Eater ImpCreature - ImpFlying
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Flesh CarverCreature - Human WizardIntimidate "Just a taste?" |
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FlensermiteCreature - GremlinInfect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
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Fleeting ImageCreature - IllusionFlying (This creature can't be blocked except by creatures with flying or reach.) "Beware lest you lose the substance by grasping at the shadow." |
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Fleetfeather CockatriceCreature - CockatriceFlash (You may cast this spell any time you could cast an instant.)
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Fleecemane LionCreature - Cat: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
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Fledgling MawcorCreature - BeastFlying
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Fledgling GriffinCreature - GriffinLandfall - Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn. "We're making progress, but its desire to explore still far exceeds its ability." |
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Flayer of the HateboundCreature - DevilUndying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Flayer DroneCreature - Eldrazi DroneDevoid (This card has no color.)
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Flayed NimCreature - SkeletonWhenever Flayed Nim deals combat damage to a creature, that creature's controller loses that much life.
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Flaring Flame-KinCreature - Elemental WarriorAs long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample, and has ": Flaring Flame-Kin gets +1/+0 until end of turn." A flame-kin is always formidable, but feeding its fire with a sorcerous gift grants it the power to devastate armies. |
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FlamewrightCreature - Human Artificer, : Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. Those who can't conspire, create. |
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Flamewave InvokerCreature - Goblin Mutant: Flamewave Invoker deals 5 damage to target player. Inside even the humblest goblin lurks the potential for far greater things-and far worse. |
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Flamewake PhoenixCreature - PhoenixFlying, haste
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Flametongue KavuCreature - KavuWhen Flametongue Kavu enters the battlefield, it deals 4 damage to target creature. "For dim-witted, thick-skulled genetic mutants, they have pretty good aim." |
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Flamespeaker AdeptCreature - Human ShamanWhenever you scry, Flamespeaker Adept gets +2/+0 and gains first strike until end of turn. "I see your future, mantled in ash." |
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Flamerush RiderCreature - Human WarriorWhenever Flamerush Rider attacks, put a token onto the battlefield tapped and attacking that's a copy of another target attacking creature. Exile the token at end of combat.
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Flamekin SpitfireCreature - Elemental Shaman: Flamekin Spitfire deals 1 damage to target creature or player. Some flamekin warriors explore the art of coherence, an ancient discipline that harnesses the chaos of fire and focuses it with pinpoint precision. |
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Flamekin HarbingerCreature - Elemental ShamanWhen Flamekin Harbinger enters the battlefield, you may search your library for an Elemental card, reveal it, then shuffle your library and put that card on top of it.
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Flamekin BrawlerCreature - Elemental Warrior: Flamekin Brawler gets +1/+0 until end of turn. When he hits people, they stay hit. |
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Flamekin BladewhirlCreature - Elemental WarriorAs an additional cost to cast Flamekin Bladewhirl, reveal an Elemental card from your hand or pay . "The elves may try to confine us, but they will learn that our blazing spirit can never be suppressed." |
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Flamecore ElementalCreature - ElementalEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) To a fire elemental, fools and fuels are one and the same. |
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Flameborn VironCreature - Insect"Large or small, all will toil for the Great Work." |
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Flameborn HellionCreature - HellionHaste "The most reliable omen of a future hellion attack is a past hellion attack." |
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Flameblast DragonCreature - DragonFlying He marks his territory with fire and wrath, etching the mountainside with his charring breath. |
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Flame-Wreathed PhoenixCreature - PhoenixFlying
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Flame-Kin ZealotCreature - Elemental BerserkerWhen Flame-Kin Zealot enters the battlefield, creatures you control get +1/+1 and gain haste until end of turn. Boros soldiers are like a cache of bombs ready to explode, and the flame-kin light their fuses. |
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Flame-Kin War ScoutCreature - Elemental ScoutWhen another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. "The forward flame-kin are popping. We have incoming!" |
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Firewing PhoenixCreature - PhoenixFlying "When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war." |
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Firewake SliverCreature - SliverAll Sliver creatures have haste. "They are here, and they are hungry. And what they do not eat, they burn. Yavimaya is lost. We must leave now for Skyshroud." |
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Firemaw KavuCreature - KavuEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
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Firemantle MageCreature - Human Shaman AllyRally - Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) "Come on, you twisted things! Don't you want to get acquainted?" |
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Firemane AvengerCreature - AngelFlying Firemane Nevena led the victorious assault on the Barbu Rooftop rebels. Now the Gateless have marked her for death. |
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Firemane AngelCreature - AngelFlying, first strike
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Firehoof CavalryCreature - Human Berserker: Firehoof Cavalry gets +2/+0 and gains trample until end of turn. "What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake." |
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Firefright MageCreature - Goblin Spellshaper, , Discard a card: Target creature can't be blocked this turn except by artifact creatures and/or red creatures. After millennia of advancement in goblin military theory, Toggo VI realized that almost everyone is afraid of fire. |
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Firefist StrikerCreature - Human SoldierBattalion - Whenever Firefist Striker and at least two other creatures attack, target creature can't block this turn. The flaming fist of Boros holds the promise of both protection and destruction in its grasp. |
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Firedrinker SatyrCreature - Satyr ShamanWhenever Firedrinker Satyr is dealt damage, it deals that much damage to you. Attending a satyr revel requires a high tolerance for pain. |
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Fire-Field OgreCreature - Ogre MutantFirst strike
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Fire-Belly ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.) "My ears say it hisses. My fingers say it burns." |
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Fire ServantCreature - ElementalIf a red instant or sorcery spell you control would deal damage, it deals double that damage instead. "Elemental fire shimmers with rose hues and, unlike terrestrial blazes, smolders long after it's extinguished." |
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Fire JugglerCreature - Goblin ShamanWhenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Fire ElementalCreature - Elemental"Fire set free is a fearsome force-destructive, merciless, always hungry. Given direction, it is much worse." |
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Final-Sting FaerieCreature - Faerie AssassinFlying Many heroes' last sight is a grin at the other end of a rapier. |
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Filigree SagesArtifact Creature - Vedalken Wizard: Untap target artifact. "We of the Sanctum Arcanum have pondered every word on every page of the Filigree Texts. If you can't say the same, don't bother speaking." |
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Filigree AngelArtifact Creature - AngelFlying "I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe." |
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Figure of DestinyCreature - Kithkin: Figure of Destiny becomes a 2/2 Kithkin Spirit.
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Fighting DrakeCreature - DrakeFlying Scholars in their ivory towers call them "sharks of the sky." Scholars on the road don't call them at all. |
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Fiery HellhoundCreature - Elemental Hound: Fiery Hellhound gets +1/+0 until end of turn. There's nothing more exciting than a game of fetch the still-beating heart. |
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