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Zendikar Farguide

Creature - Elemental

Forestwalk

Expeditions follow the paths it leaves in its wake.

Mana:
Power: 3/3
Cardset: Zendikar #194 (Common)
Type: Creature

Zendikar Resurgent

Enchantment

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)

Whenever you cast a creature spell, draw a card.

Mana:
Cardset: Oath of the Gatewatch #147 (Rare)
Type: Enchantment

Zephid

Creature - Illusion

Flying; shroud (This permanent can't be the target of spells or abilities.)

Once you've seen one, you'll understand why spells won't go near them.

Mana:
Power: 3/4
Cardset: Urza's Saga #113 (Rare)
Type: Creature

Zephid's Embrace

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

Spells will shun you, as will everyone else.

Mana:
Cardset: Urza's Saga #114 (Uncommon)
Type: Enchantment

Zephyr Charge

Enchantment

: Target creature gains flying until end of turn.

"All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles

Mana:
Cardset: Magic 2014 #82 (Common)
Type: Enchantment

Zephyr Falcon

Creature - Bird

Flying, vigilance

Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.

Mana:
Power: 1/1
Cardset: Fifth Edition #137 (Common)
Fourth Edition #116 (Common)
Legends #86 (Common)
Type: Creature

Zephyr Net

Enchantment - Aura

Enchant creature

Enchanted creature has defender and flying.

Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last.

Mana:
Cardset: Lorwyn #98 (Common)
Type: Enchantment

Zephyr Scribe

Creature - Human Monk

, : Draw a card, then discard a card.

Whenever you cast a noncreature spell, untap Zephyr Scribe.

"Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened."
-Sarkhan Vol

Mana:
Power: 2/1
Cardset: Dragons of Tarkir #85 (Common)
Type: Creature

Zephyr Spirit

Creature - Spirit

When Zephyr Spirit blocks, return it to its owner's hand.

A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it.

Mana:
Cardset: Ravnica: City of Guilds #76 (Common)
Type: Creature

Zephyr Sprite

Creature - Faerie

Flying

"I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two."

Mana:
Power: 1/1
Cardset: Magic 2010 #82 (Common)
Type: Creature

Zerapa Minotaur

Creature - Minotaur

First strike

: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.

There's no difference between bone and crystal when it's piercing your throat.

Mana:
Power: 3/3
Cardset: Prophecy #108 (Common)
Type: Creature

Zhalfirin Commander

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Target Knight creature gets +1/+1 until end of turn.

"Command is the act of balancing on a vine and convincing others that it is firm ground."
-Sidar Jabari

Mana:
Power: 2/2
Cardset: Knights vs. Dragons #13 (Unknown)
Time Spiral "Timeshifted" #18 (Special)
Mirage #253 (Uncommon)
Type: Creature

Zhalfirin Crusader

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to target creature or player instead.

"War is the crucible of leadership."
-Rashida Scalebane

Mana:
Power: 2/2
Cardset: Visions #125 (Rare)
Type: Creature

Zhalfirin Knight

Creature - Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

: Zhalfirin Knight gains first strike until end of turn.

"You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war."
-"Love Song of Night and Day"

Mana:
Power: 2/2
Cardset: Mirage #254 (Common)
Type: Creature

Zhur-Taa Ancient

Creature - Beast

Whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds.

Mana:
Power: 7/5
Cardset: Dragon's Maze #119 (Rare)
Type: Creature

Zhur-Taa Druid

Creature - Human Druid

: Add to your mana pool.

Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.

"Only the decadent think magic should be pristine and without cost."

Mana:
Power: 1/1
Cardset: Dragon's Maze #120 (Common)
Type: Creature

Zhur-Taa Swine

Creature - Boar

Bloodrush - , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn.

Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment.

Mana:
Power: 5/4
Cardset: Gatecrash #210 (Common)
Type: Creature

Zirilan of the Claw

Legendary Creature - Viashino Shaman

, : Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.

Mana:
Power: 3/4
Cardset: Mirage #204 (Rare)
Type: Creature

Zo-Zu the Punisher

Legendary Creature - Goblin Warrior

Whenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller.

"He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us"
-Ku-Ku, akki poet

Mana:
Power: 2/2
Cardset: Champions of Kamigawa #200 (Rare)
Type: Creature

Zodiac Monkey

Creature - Ape

Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

It lives mainly on fruit, leaves, and the occasional nose.

Mana:
Power: 2/1
Cardset: Ninth Edition #285 (Common)
Type: Creature

Zoetic Cavern

Land

: Add to your mana pool.

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

Nothing lives within it, yet there is life.

Cardset: Commander 2014 #317 (Uncommon)
Commander #298 (Uncommon)
Future Sight #180 (Uncommon)
Type: Land

Zof Shade

Creature - Shade

: Zof Shade gets +2/+2 until end of turn.

It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin.

Mana:
Power: 2/2
Cardset: Magic 2015 #125 (Common)
Rise of the Eldrazi #132 (Common)
Type: Creature

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #80 (Rare)
Type: Sorcery

Zombie Assassin

Creature - Zombie Assassin

, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated.

"Zombies don't kill. They recruit."
-Braids, dementia summoner

Mana:
Power: 3/2
Cardset: Odyssey #168 (Common)
Type: Creature

Zombie Boa

Creature - Zombie Snake

: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery.

It doesn't need to feed, but still it hungers.

Mana:
Power: 3/3
Cardset: Apocalypse #54 (Common)
Type: Creature

Zombie Brute

Creature - Zombie

Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.)

Trample

Measure its determination by the screams of its prey.

Mana:
Power: 5/4
Cardset: Legions #87 (Uncommon)
Type: Creature

Zombie Cannibal

Creature - Zombie

Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.

Nothing is sacred to the undead-not even their own kind.

Mana:
Power: 1/1
Cardset: Odyssey #169 (Common)
Type: Creature

Zombie Cutthroat

Creature - Zombie

Morph-Pay 5 life. (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.)

The single-mindedness of a zombie, the cunning of an assassin.

Mana:
Power: 3/4
Cardset: Scourge #81 (Common)
Type: Creature

Zombie Fanboy

Creature - Zombie Gamer

As Zombie Fanboy comes into play, choose an artist.

Whenever a permanent by the chosen artist is put into a graveyard, put two +1/+1 counters on Zombie Fanboy.

The real advantage of being a zombie gamer? No one notices the stench.

Mana:
Power: 1/1
Cardset: Unhinged #69 (Uncommon)
Type: Creature

Zombie Goliath

Creature - Zombie Giant

"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers."
-Zul Ashur, lich lord

Mana:
Power: 4/3
Cardset: Conspiracy #135 (Common)
Magic 2013 #119 (Common)
Magic 2012 #119 (Common)
Magic 2010 #123 (Common)
Type: Creature

Zombie Infestation

Enchantment

Discard two cards: Put a 2/2 black Zombie creature token onto the battlefield.

The nomads' funeral pyres are more practical than ceremonial.

Mana:
Cardset: Graveborn #19 (Unknown)
Magic 2012 #120 (Uncommon)
Archenemy #28 (Uncommon)
Odyssey #170 (Uncommon)
Type: Enchantment

Zombie Master

Creature - Zombie

Other Zombie creatures have swampwalk.

Other Zombies have ": Regenerate this permanent."

They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him.

Mana:
Power: 2/3
Cardset: Sixth Edition #162 (Unknown)
Fifth Edition #69 (Rare)
Fourth Edition #58 (Rare)
Revised Edition #46 (Rare)
Unlimited Edition #46 (Rare)
Beta Edition #46 (Unknown)
Alpha Edition #46 (Unknown)
Type: Creature

Zombie Mob

Creature - Zombie

Zombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

When Zombie Mob enters the battlefield, exile all creature cards from your graveyard.

Mana:
Power: 2/0
Cardset: Mirage #51 (Uncommon)
Type: Creature

Zombie Musher

Snow Creature - Zombie

Snow landwalk

{S}: Regenerate Zombie Musher. ({S} can be paid with one mana from a snow permanent.)

The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause.

Mana:
Power: 2/3
Cardset: Coldsnap #75 (Common)
Type: nknown

Zombie Outlander

Creature - Zombie Scout

Protection from green

The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund.

Mana:
Power: 2/2
Cardset: Conflux #133 (Common)
Type: Creature

Zombie Scavengers

Creature - Zombie

Exile the top creature card of your graveyard: Regenerate Zombie Scavengers.

"Pick a shell upon my shore and put it to your ear. That sound isn't the sea, but the whispers of the fallen."
-Crovax

Mana:
Power: 3/1
Cardset: Weatherlight #29 (Common)
Type: Creature

Zombie Trailblazer

Creature - Zombie Scout

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.

Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn.

Some zombies are natural-reborn leaders.

Mana:
Power: 2/2
Cardset: Torment #89 (Uncommon)
Type: Creature

Zombify

Sorcery

Return target creature card from your graveyard to the battlefield.

"The first birth celebrates life. The second birth mocks it."
-Mystic elder

Mana:
Cardset: Archenemy #29 (Uncommon)
Ninth Edition #171 (Uncommon)
Eighth Edition #174 (Uncommon)
Odyssey #171 (Uncommon)
Type: Sorcery

Zoologist

Creature - Human Druid

, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

"With friends like these, who needs people?"

Mana:
Power: 1/2
Cardset: Odyssey #285 (Rare)
Type: Creature

Zuberi, Golden Feather

Legendary Creature - Griffin

Flying

Other Griffin creatures get +1/+1.

"If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun."
-Afari, Tales

Mana:
Power: 3/3
Cardset: Mirage #255 (Rare)
Type: Creature