Zendikar FarguideCreature - ElementalForestwalk Expeditions follow the paths it leaves in its wake. |
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Zendikar ResurgentEnchantmentWhenever you tap a land for mana, add one mana to your mana pool of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.)
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ZephidCreature - IllusionFlying; shroud (This permanent can't be the target of spells or abilities.) Once you've seen one, you'll understand why spells won't go near them. |
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Zephid's EmbraceEnchantment - AuraEnchant creature Spells will shun you, as will everyone else. |
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Zephyr ChargeEnchantment: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark."-Sun Tzu, Art of War, trans. Giles |
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Zephyr FalconCreature - BirdFlying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. |
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Zephyr NetEnchantment - AuraEnchant creature Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. |
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Zephyr ScribeCreature - Human Monk, : Draw a card, then discard a card. "Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened." |
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Zephyr SpiritCreature - SpiritWhen Zephyr Spirit blocks, return it to its owner's hand. A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it. |
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Zephyr SpriteCreature - FaerieFlying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." |
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Zerapa MinotaurCreature - MinotaurFirst strike There's no difference between bone and crystal when it's piercing your throat. |
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Zhalfirin CommanderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "Command is the act of balancing on a vine and convincing others that it is firm ground." |
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Zhalfirin CrusaderCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "War is the crucible of leadership." |
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Zhalfirin KnightCreature - Human KnightFlanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) "You returned a warrior. . . . Your hair was cut, your eye tattooed with the red triangle of war." |
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Zhur-Taa AncientCreature - BeastWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced. Many Ravnicans think of nature as orderly groves and elf-tended rot farms. They haven't seen the Gruul wilds. |
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Zhur-Taa DruidCreature - Human Druid: Add to your mana pool. "Only the decadent think magic should be pristine and without cost." |
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Zhur-Taa SwineCreature - BoarBloodrush - , Discard Zhur-Taa Swine: Target attacking creature gets +5/+4 until end of turn. Gurley was the first to domesticate one, though his widow didn't take much solace in that accomplishment. |
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Zirilan of the ClawLegendary Creature - Viashino Shaman, : Search your library for a Dragon permanent card and put that card onto the battlefield. Then shuffle your library. That Dragon gains haste until end of turn. Exile it at the beginning of the next end step.
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Zo-Zu the PunisherLegendary Creature - Goblin WarriorWhenever a land enters the battlefield, Zo-Zu the Punisher deals 2 damage to that land's controller. "He can cause a lot of pain and do it with no fuss. That's all good, but I just wish he didn't do it to us" |
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Zodiac MonkeyCreature - ApeForestwalk (This creature is unblockable as long as defending player controls a Forest.) It lives mainly on fruit, leaves, and the occasional nose. |
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Zoetic CavernLand: Add to your mana pool. Nothing lives within it, yet there is life. |
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Zof ShadeCreature - Shade: Zof Shade gets +2/+2 until end of turn. It haunts the remnants of the Helix of Zof, leeching strength from the vast Eldrazi ruin. |
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Zombie ApocalypseSorceryReturn all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans. "There will come a day so dark you will pray for death. On that day your prayers will be answered." |
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Zombie AssassinCreature - Zombie Assassin, Exile two cards from your graveyard and Zombie Assassin: Destroy target nonblack creature. It can't be regenerated. "Zombies don't kill. They recruit." |
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Zombie BoaCreature - Zombie Snake: Choose a color. Whenever Zombie Boa becomes blocked by a creature of that color this turn, destroy that creature. Activate this ability only any time you could cast a sorcery. It doesn't need to feed, but still it hungers. |
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Zombie BruteCreature - ZombieAmplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Zombie card you reveal in your hand.) Measure its determination by the screams of its prey. |
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Zombie CannibalCreature - ZombieWhenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard. Nothing is sacred to the undead-not even their own kind. |
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Zombie CutthroatCreature - ZombieMorph-Pay 5 life. (You may cast this face down as a 2/2 creature for . Turn it face up any time for its morph cost.) The single-mindedness of a zombie, the cunning of an assassin. |
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Zombie FanboyCreature - Zombie GamerAs Zombie Fanboy comes into play, choose an artist. The real advantage of being a zombie gamer? No one notices the stench. |
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Zombie GoliathCreature - Zombie Giant"Removing the encumbrance of useless brain tissue grants several advantages: a slight increase in mobility, a response of revulsion and horror from the enemy, and, in the case of large specimens, room for passengers." |
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Zombie InfestationEnchantmentDiscard two cards: Put a 2/2 black Zombie creature token onto the battlefield. The nomads' funeral pyres are more practical than ceremonial. |
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Zombie MasterCreature - ZombieOther Zombie creatures have swampwalk. They say the Zombie Master controlled these foul creatures even before his own death, but now that he is one of them, nothing can make them betray him. |
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Zombie MobCreature - ZombieZombie Mob enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.
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Zombie MusherSnow Creature - ZombieSnow landwalk The World Spell thawed their icy graves, promising rest in soft, quiet earth at last. But Heidar called them to duty for a twisted cause. |
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Zombie OutlanderCreature - Zombie ScoutProtection from green The ripe smell of life drifted into Grixis. The dead caught the scent and with reckless hunger followed it back into Jund. |
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Zombie ScavengersCreature - ZombieExile the top creature card of your graveyard: Regenerate Zombie Scavengers. "Pick a shell upon my shore and put it to your ear. That sound isn't the sea, but the whispers of the fallen." |
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Zombie TrailblazerCreature - Zombie ScoutTap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Some zombies are natural-reborn leaders. |
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ZombifySorceryReturn target creature card from your graveyard to the battlefield. "The first birth celebrates life. The second birth mocks it." |
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ZoologistCreature - Human Druid, : Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. "With friends like these, who needs people?" |
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Zuberi, Golden FeatherLegendary Creature - GriffinFlying "If the griffins tell of their gods, perhaps they speak of feathers bright as the Sun." |
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