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Worldly Tutor

Instant

Search your library for a creature card and reveal that card. Shuffle your library, then put the card on top of it.

"Aselbo soon had the rhino eating from his palm and the snake waiting at his heels."
-Afari, Tales

Mana:
Cardset: Sixth Edition #269 (Unknown)
Mirage #153 (Uncommon)
Type: Instant

Worldpurge

Sorcery

Return all permanents to their owners' hands. Each player chooses up to seven cards in his or her hand, then shuffles the rest into his or her library. Empty all mana pools.

The Aurora is not the only magic capable of remaking a world.

Mana: {{/}}{{/}}{{/}}{{/}
Cardset: Shadowmoor #156 (Rare)
Type: Sorcery

Worldslayer

Artifact - Equipment

Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

"If that is what you seek, try looking in craters."
-Fodrus, mastersmith

Mana:
Cardset: Magic 2012 #222 (Rare)
Mirrodin #276 (Rare)
Type: Artifact

Worldspine Wurm

Creature - Wurm

Trample

When Worldspine Wurm dies, put three 5/5 green Wurm creature tokens with trample onto the battlefield.

When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.

Mana:
Power: 15/15
Cardset: Return to Ravnica #140 (Mythic Rare)
Type: Creature

Worm Harvest

Sorcery

Put a 1/1 black and green Worm creature token onto the battlefield for each land card in your graveyard.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Mana: {{/}}{{/}}{{/}}
Cardset: Modern Masters #195 (Uncommon)
Eventide #131 (Rare)
Type: Sorcery

Wormfang Behemoth

Creature - Nightmare Fish Beast

When Wormfang Behemoth enters the battlefield, exile all cards from your hand.

When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.

Mana:
Power: 5/5
Cardset: Judgment #55 (Rare)
Type: Creature

Wormfang Crab

Creature - Nightmare Crab

Wormfang Crab is unblockable.

When Wormfang Crab enters the battlefield, an opponent chooses a permanent you control other than Wormfang Crab and exiles it.

When Wormfang Crab leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/6
Cardset: Judgment #56 (Uncommon)
Type: Creature

Wormfang Drake

Creature - Nightmare Drake

Flying

When Wormfang Drake enters the battlefield, sacrifice it unless you exile a creature you control other than Wormfang Drake.

When Wormfang Drake leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Power: 3/4
Cardset: Judgment #57 (Common)
Type: Creature

Wormfang Manta

Creature - Nightmare Fish Beast

Flying

When Wormfang Manta enters the battlefield, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

Mana:
Power: 6/1
Cardset: Judgment #58 (Rare)
Type: Creature

Wormfang Newt

Creature - Nightmare Salamander Beast

When Wormfang Newt enters the battlefield, exile a land you control.

When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Spawned by mages emulating the insane.

Mana:
Power: 2/2
Cardset: Judgment #59 (Common)
Type: Creature

Wormfang Turtle

Creature - Nightmare Turtle Beast

When Wormfang Turtle enters the battlefield, exile a land you control.

When Wormfang Turtle leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Chainer's admirers keep his dreams alive.

Mana:
Power: 2/4
Cardset: Judgment #60 (Uncommon)
Type: Creature

Worms of the Earth

Enchantment

Players can't play lands.

Lands can't enter the battlefield.

At the beginning of each upkeep, any player may sacrifice two lands or have Worms of the Earth deal 5 damage to him or her. If a player does either, destroy Worms of the Earth.

The ground collapsed, leaving nothing but the great Worms' mucous residues.

Mana:
Cardset: The Dark #18 (Rare)
Type: Enchantment

Wormwood Dryad

Creature - Dryad

: Wormwood Dryad gains forestwalk until end of turn and deals 1 damage to you.

: Wormwood Dryad gains swampwalk until end of turn and deals 1 damage to you.

Mana:
Power: 3/1
Cardset: Time Spiral #233 (Common)
Type: Creature

Wormwood Treefolk

Creature - Treefolk

: Wormwood Treefolk gains forestwalk until end of turn and deals 2 damage to you.

: Wormwood Treefolk gains swampwalk until end of turn and deals 2 damage to you.

Mana:
Power: 4/4
Cardset: The Dark #55 (Rare)
Type: Creature

Worn Powerstone

Artifact

Worn Powerstone enters the battlefield tapped.

: Add to your mana pool.

Mana:
Cardset: Commander 2014 #282 (Uncommon)
Phyrexia vs. The Coalition #24 (Uncommon)
Urza's Saga #318 (Uncommon)
Type: Artifact

Worry Beads

Artifact

At the beginning of each player's upkeep, that player puts the top card of his or her library into his or her graveyard.

Mana:
Cardset: Mercadian Masques #315 (Rare)
Type: Artifact

Worship

Enchantment

If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

"Believe in the ideal, not the idol."
-Serra

Mana:
Cardset: Ninth Edition #55 (Rare)
Eighth Edition #57 (Rare)
Seventh Edition #56 (Rare)
Urza's Saga #57 (Rare)
Type: Enchantment

Worst Fears

Sorcery

You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)

Elspeth feared that her trespass into Nyx would not go unanswered.

Mana:
Cardset: Journey Into Nyx #87 (Mythic Rare)
Type: Sorcery

Wort, Boggart Auntie

Legendary Creature - Goblin Shaman

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may return target Goblin card from your graveyard to your hand.

Auntie always knows which berries to lick, which kithkin to trick, and what to do when either goes wrong.

Mana:
Power: 3/3
Cardset: Lorwyn #252 (Rare)
Type: Creature

Wort, the Raidmother

Legendary Creature - Goblin Shaman

When Wort, the Raidmother enters the battlefield, put two 1/1 red and green Goblin Warrior creature tokens onto the battlefield.

Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)

Mana: {{/}}{{/}}
Power: 3/3
Cardset: Shadowmoor #223 (Rare)
Type: Creature

Worthy Cause

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

As an additional cost to cast Worthy Cause, sacrifice a creature.

You gain life equal to the sacrificed creature's toughness.

Mana:
Cardset: Tempest #265 (Uncommon)
Type: Instant

Wound Reflection

Enchantment

At the beginning of each end step, each opponent loses life equal to the life he or she lost this turn. (Damage causes loss of life.)

The mission of the Nighthearth, Illulia's cult of murderous cinders, is to intensify every pain suffered in Shadowmoor.

Mana:
Cardset: Shadowmoor #81 (Rare)
Type: Enchantment

Wrack with Madness

Sorcery

Target creature deals damage to itself equal to its power.

The skathul, spirits consumed by revenge, fester and seethe while looking for weak minds to assault.

Mana:
Cardset: Dark Ascension #107 (Common)
Type: Sorcery

Wrap in Flames

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.

"Our pyromancer's flames may not have killed them, but they bought us the time we needed."
-The War Diaries

Mana:
Cardset: Conspiracy #158 (Common)
Rise of the Eldrazi #173 (Common)
Type: Sorcery

Wrap in Vigor

Instant

Regenerate each creature you control.

Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.

Mana:
Cardset: Conspiracy #183 (Common)
Future Sight #141 (Common)
Type: Instant

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

Mana:
Cardset: Commander 2013 #27 (Rare)
Tenth Edition #61 (Rare)
Ninth Edition #56 (Rare)
Eighth Edition #58 (Rare)
Seventh Edition #57 (Rare)
Sixth Edition #54 (Unknown)
Fifth Edition #345 (Rare)
Fourth Edition #308 (Rare)
Revised Edition #230 (Rare)
Unlimited Edition #230 (Rare)
Beta Edition #231 (Unknown)
Alpha Edition #229 (Unknown)
Type: Sorcery

Wrath of Marit Lage

Enchantment

When Wrath of Marit Lage enters the battlefield, tap all red creatures.

Red creatures don't untap during their controllers' untap steps.

"Marit Lage lies frozen in a glacier's heart. Still her dreams take form in our world, stealing the heat from our souls."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Eighth Edition #115 (Uncommon)
Ice Age #109 (Rare)
Type: Enchantment

Wreak Havoc

Sorcery

Wreak Havoc can't be countered by spells or abilities.

Destroy target artifact or land.

Mana:
Cardset: Guildpact #139 (Uncommon)
Type: Sorcery

Wreath of Geists

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Before you travel the woods of Kessig, first get permission from those who died trying.

Mana:
Cardset: Innistrad #211 (Uncommon)
Type: Enchantment

Wrecking Ball

Instant

Destroy target creature or land.

Rakdos festivals almost leave enough rubble in their wake to hide the bodies.

Mana:
Cardset: Commander #238 (Common)
Dissension #139 (Common)
Type: Instant

Wrecking Ogre

Creature - Ogre Warrior

Double strike

Bloodrush - , Discard Wrecking Ogre: Target attacking creature gets +3/+3 and gains double strike until end of turn.

If no opponent can be found, ogres of the Bolrac Clan will often pick fights with buildings.

Mana:
Power: 3/3
Cardset: Gatecrash #112 (Rare)
Type: Creature

Wren's Run Packmaster

Creature - Elf Warrior

Champion an Elf (When this enters the battlefield, sacrifice it unless you exile another Elf you control. When this leaves the battlefield, that card returns to the battlefield.)

: Put a 2/2 green Wolf creature token onto the battlefield.

Each Wolf you control has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

Mana:
Power: 5/5
Cardset: Commander 2014 #227 (Rare)
Lorwyn #244 (Rare)
Type: Creature

Wren's Run Vanquisher

Creature - Elf Warrior

As an additional cost to cast Wren's Run Vanquisher, reveal an Elf card from your hand or pay .

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Mana:
Power: 3/3
Cardset: Elves vs. Goblins #19 (Uncommon)
Lorwyn #245 (Uncommon)
Type: Creature

Wrench Mind

Sorcery

Target player discards two cards unless he or she discards an artifact card.

What is the sound of one head snapping?

Mana:
Cardset: Mirrodin #84 (Common)
Type: Sorcery

Wretched Anurid

Creature - Zombie Frog Beast

Whenever another creature enters the battlefield, you lose 1 life.

The only prince inside this frog is the one it ate.

Mana:
Power: 3/3
Cardset: Onslaught #183 (Common)
Type: Creature

Wretched Banquet

Sorcery

Destroy target creature if it has the least power or is tied for least power among creatures on the battlefield.

"The meek inherit nothing."
-Sedris, the Traitor King

Mana:
Cardset: Conflux #56 (Common)
Type: Sorcery

Wrexial, the Risen Deep

Legendary Creature - Kraken

Islandwalk, swampwalk

Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead.

Mana:
Power: 5/8
Cardset: Commander #239 (Mythic Rare)
Worldwake #120 (Mythic Rare)
Type: Creature

Wring Flesh

Instant

Target creature gets -3/-1 until end of turn.

"Don't blame me. You're the one walking around with skin."
-Zul Ashur, lich lord

Mana:
Cardset: Magic 2014 #122 (Common)
Magic 2012 #118 (Common)
Type: Instant

Writ of Passage

Enchantment - Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it's unblockable this turn.

Forecast - , Reveal Writ of Passage from your hand: Target creature with power 2 or less is unblockable this turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #37 (Common)
Type: Enchantment

Write into Being

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #59 (Common)
Type: Sorcery