Smite the MonstrousInstantDestroy target creature with power 4 or greater. Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power. |
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Snapcaster MageCreature - Human WizardFlash
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Somberwald SpiderCreature - SpiderReach (This creature can block creatures with flying.) Stensian vampires encourage spiders near their manors so they can rob the webs. |
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Spare from EvilInstantCreatures you control gain protection from non-Human creatures until end of turn. "As long as we can utter a prayer or lift a weapon, we have the power to fight back." |
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Spectral FlightEnchantment - AuraEnchant creature "The church looks down on binding spirits into armor, but now I can look down on them." |
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Spectral RiderCreature - Spirit KnightIntimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged. |
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Spider SpawningSorceryPut a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.
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Spidery GraspInstantUntap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.) "Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle." |
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SplinterfrightCreature - ElementalTrample
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Stensia BloodhallLand: Add to your mana pool. The revelry ends when the supply of fresh ingenues runs dry. |
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Stitched DrakeCreature - Zombie DrakeAs an additional cost to cast Stitched Drake, exile a creature card from your graveyard. "The best skaab are more powerful and more beautiful than the sum of their parts." |
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Stitcher's ApprenticeCreature - Homunculus, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature. "Oglor create life, Oglor take it away. Oglor god! . . . until Master return." |
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Stony SilenceEnchantmentActivated abilities of artifacts can't be activated. Let moss grow over gargoyles |
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Stromkirk NobleCreature - VampireStromkirk Noble can't be blocked by Humans. "A responsible king walks among his subjects." |
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Stromkirk PatrolCreature - Vampire SoldierWhenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it. "You'd best move along, human. Our palates are far less discerning than our master's." |
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SturmgeistCreature - SpiritFlying
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Sulfur FallsLandSulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces. |
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Think TwiceInstantDraw a card. "Either I know just the spell I need, or I'm about to." |
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Thraben PurebloodsCreature - Hound"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow." |
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Thraben SentryCreature - Human SoldierVigilance "Looks like it's going to be a quiet night." |
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Tormented PariahCreature - Human Warrior WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah. "Hey lads, the moon's rising. All the better to watch him beg for mercy." |
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Traitorous BloodSorceryGain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. "I can make you dance to my tune like a puppet, your very blood eager to obey." |
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Travel PreparationsSorceryPut a +1/+1 counter on each of up to two target creatures. Visiting a shrine at the start of a journey makes the traveler more likely to finish it. |
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Traveler's AmuletArtifact, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library. The rider set off into the eerie mist, swaddled in armor and laden with amulets. |
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Tree of RedemptionCreature - PlantDefender The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged. |
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Trepanation BladeArtifact - EquipmentWhenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.
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Tribute to HungerInstantTarget opponent sacrifices a creature. You gain life equal to that creature's toughness. Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . . |
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Typhoid RatsCreature - RatDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison. |
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Ulvenwald MysticsCreature - Human Shaman WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics. "With this ritual, we cast aside our fragile humanity . . ." |
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Unbreathing HordeCreature - ZombieUnbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
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Unburial RitesSorceryReturn target creature card from your graveyard to the battlefield. All crave the Blessed Sleep. Few receive it. |
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Undead AlchemistCreature - ZombieIf a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.
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Unruly MobCreature - HumanWhenever another creature you control dies, put a +1/+1 counter on Unruly Mob. "Who says werewolves are the only ones who can hunt as a pack?" |
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Urgent ExorcismInstantDestroy target Spirit or enchantment. "To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them." |
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Vampire InterloperCreature - Vampire ScoutFlying He listens to every heartbeat, deciding which one of hundreds he will stop. |
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Vampiric FuryInstantVampire creatures you control get +2/+0 and gain first strike until end of turn. Many peasants secretly admire vampires' glamour and elegance-until they witness a moment of pure bloodlust. |
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Victim of NightInstantDestroy target non-Vampire, non-Werewolf, non-Zombie creature. "Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith." |
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Village Bell-RingerCreature - Human ScoutFlash (You may cast this spell any time you could cast an instant.) "Priests, hunters, slayers-to arms! The enemy approaches!" |
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Village CannibalsCreature - HumanWhenever another Human creature dies, put a +1/+1 counter on Village Cannibals. Some have endured the horrors of Innistrad by becoming the worst monsters of all. |
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Village IronsmithCreature - Human WerewolfFirst strike Each night, he abandons the trappings of civilization. |
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Villagers of EstwaldCreature - Human WerewolfAt the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald. You can spot a werewolf-infested town by its lack of butcher shops. |
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Voiceless SpiritCreature - SpiritFlying, first strike "I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night." |
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Witchbane OrbArtifactWhen Witchbane Orb enters the battlefield, destroy all Curses attached to you.
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Wooden StakeArtifact - EquipmentEquipped creature gets +1/+0.
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Woodland CemeteryLandWoodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead. |
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Woodland SleuthCreature - Human ScoutMorbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand. "Whatever did this is near. Death reversion has not yet occurred. Be alert!" |
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Wreath of GeistsEnchantment - AuraEnchant creature Before you travel the woods of Kessig, first get permission from those who died trying. |
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Act of TreasonSorceryGain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.) "Rage courses in every heart, yearning to betray its rational prison." |
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Aegis AngelCreature - AngelFlying
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Alabaster MageCreature - Human Wizard: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) "We hold sacred the powers of light and life. Truth and honor are our greatest weapons." |
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Alluring SirenCreature - Siren: Target creature an opponent controls attacks you this turn if able. She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea. |
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Amphin CutthroatCreature - Salamander Rogue"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." |
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Angel's FeatherArtifactWhenever a player casts a white spell, you may gain 1 life. The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence. |
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Angelic DestinyEnchantment - AuraEnchant creature
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Arachnus SpinnerCreature - SpiderReach (This creature can block creatures with flying.)
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Arachnus WebEnchantment - AuraEnchant creature
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Arbalest EliteCreature - Human Archer, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. There are few things as satisfying as a good, healthy thunk. |
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Archon of JusticeCreature - ArchonFlying In dark times, Truth bears a blade. |
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Armored WarhorseCreature - Horse"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will." |
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Assault GriffinCreature - GriffinFlying "Griffins do not serve. They give freely to those they trust." |
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AuramancerCreature - Human WizardWhen Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand. "In memories, we can find our deepest reserves of strength." |
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Autumn's VeilInstantSpells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. The rustling of leaves and a passing shadow are a dryad's only trace. |
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Aven FleetwingCreature - Bird SoldierFlying "It was too fast, even for our veteran archers. They might as well have been blowing it kisses." |
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Azure MageCreature - Human Wizard: Draw a card. "We draw our power from the infinite ocean of the mind, where all manner of things can be conceived." |
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Æther AdeptCreature - Human WizardWhen Æther Adept enters the battlefield, return target creature to its owner's hand. "The universe is my instrument, and the song I play upon it is one you are forbidden to hear." |
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Belltower SphinxCreature - SphinxFlying
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Benalish VeteranCreature - Human SoldierWhenever Benalish Veteran attacks, it gets +1/+1 until end of turn. "One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world." |
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Birds of ParadiseCreature - BirdFlying "The gods used their feathers to paint all the colors of the world." |
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Blood OgreCreature - Ogre WarriorBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
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Blood SeekerCreature - Vampire ShamanWhenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life. A drop now is all he needs to find you later. |
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Bloodlord of VaasgothCreature - Vampire WarriorBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Bloodrage VampireCreature - VampireBloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.) The most genteel facades hide the most abominable desires. |
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Bonebreaker GiantCreature - GiantOne thing's for sure-his fists are harder than your skull. |
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Brindle BoarCreature - BoarSacrifice Brindle Boar: You gain 4 life. "Tell the cooks to prepare the fires. Tonight we feast!" |
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Brink of DisasterEnchantment - AuraEnchant creature or land "When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push." |
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Buried RuinLand: Add to your mana pool. History has buried its treasures deep. |
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Call to the GraveEnchantmentAt the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
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CancelInstantCounter target spell.
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Carnage WurmCreature - WurmBloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)
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Celestial PurgeInstantExile target black or red permanent. "A world without evil? Boring. Give me vile fiends to smite and banish any day." |
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Cemetery ReaperCreature - ZombieOther Zombie creatures you control get +1/+1. Every grave cradles a recruit. |
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Chandra's OutrageInstantChandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller. Chandra never believed in using her "inside voice." |
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Chandra's PhoenixCreature - PhoenixFlying
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Chasm DrakeCreature - DrakeFlying "Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise." |
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Child of NightCreature - VampireLifelink (Damage dealt by this creature also causes you to gain that much life.) Sins that would be too gruesome in the light of day are made more pleasing in the dark of night. |
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Circle of FlameEnchantmentWhenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. "Which do you think is a better deterrent: a moat of water or one of fire?" |
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CombustInstantCombust can't be countered by spells or abilities.
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Consume SpiritSorcerySpend only black mana on X. "You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll." |
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Coral MerfolkCreature - MerfolkMerfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle. |
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Crimson MageCreature - Human Shaman: Target creature you control gains haste until end of turn. (It can attack and this turn.) "We wield the fires of rage. War is our blood and destruction our birthright." |
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Crown of EmpiresArtifact, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires. "With this crown, assert your authority." |
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Crumbling ColossusArtifact Creature - GolemTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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Cudgel TrollCreature - Troll: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Day of JudgmentSorceryDestroy all creatures.
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DeathmarkSorceryDestroy target green or white creature. "Let the final vision of doom be etched upon their unblinking eyes." |
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Demon's HornArtifactWhenever a player casts a black spell, you may gain 1 life. Its curve mimics the twists of life and death. |
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DemystifyInstantDestroy target enchantment. Behind every mage is a trail of shattered lies. |
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Devouring SwarmCreature - InsectFlying Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead. |
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Diabolic TutorSorcerySearch your library for a card and put that card into your hand. Then shuffle your library. The wise always keep an ear open to the whispers of power. |