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MTGPlaytest : Cards

Card Library

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Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.

Mana:
Cardset: Battle for Zendikar #49 (Common)
Khans of Tarkir #24 (Common)
Innistrad #33 (Common)
Type: Instant

Snapcaster Mage

Creature - Human Wizard

Flash

When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Mana:
Power: 2/1
Cardset: Innistrad #78 (Rare)
Type: Creature

Somberwald Spider

Creature - Spider

Reach (This creature can block creatures with flying.)

Morbid - Somberwald Spider enters the battlefield with two +1/+1 counters on it if a creature died this turn.

Stensian vampires encourage spiders near their manors so they can rob the webs.

Mana:
Power: 2/4
Cardset: Innistrad #202 (Common)
Type: Creature

Spare from Evil

Instant

Creatures you control gain protection from non-Human creatures until end of turn.

"As long as we can utter a prayer or lift a weapon, we have the power to fight back."
-Thalia, Knight-Cathar

Mana:
Cardset: Innistrad #34 (Common)
Type: Instant

Spectral Flight

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has flying.

"The church looks down on binding spirits into armor, but now I can look down on them."
-Dierk, geistmage

Mana:
Cardset: Innistrad #79 (Common)
Type: Enchantment

Spectral Rider

Creature - Spirit Knight

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.

Mana:
Power: 2/2
Cardset: Innistrad #35 (Uncommon)
Type: Creature

Spider Spawning

Sorcery

Put a 1/2 green Spider creature token with reach onto the battlefield for each creature card in your graveyard.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Innistrad #203 (Uncommon)
Type: Sorcery

Spidery Grasp

Instant

Untap target creature. It gets +2/+4 and gains reach until end of turn. (It can block creatures with flying.)

"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."
-Yonda of Gavony

Mana:
Cardset: Innistrad #204 (Common)
Type: Instant

Splinterfright

Creature - Elemental

Trample

Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.

At the beginning of your upkeep, put the top two cards of your library into your graveyard.

Mana:
Power: */*
Cardset: Innistrad #205 (Rare)
Type: Creature

Stensia Bloodhall

Land

: Add to your mana pool.

, : Stensia Bloodhall deals 2 damage to target player.

The revelry ends when the supply of fresh ingenues runs dry.

Cardset: Innistrad #247 (Rare)
Type: Land

Stitched Drake

Creature - Zombie Drake

As an additional cost to cast Stitched Drake, exile a creature card from your graveyard.

Flying

"The best skaab are more powerful and more beautiful than the sum of their parts."
-Stitcher Geralf

Mana:
Power: 3/4
Cardset: Innistrad #80 (Common)
Type: Creature

Stitcher's Apprentice

Creature - Homunculus

, : Put a 2/2 blue Homunculus creature token onto the battlefield, then sacrifice a creature.

"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."

Mana:
Power: 1/2
Cardset: Innistrad #81 (Common)
Type: Creature

Stony Silence

Enchantment

Activated abilities of artifacts can't be activated.

Let moss grow over gargoyles
-Gavony saying meaning
"forget painful memories"

Mana:
Cardset: Innistrad #36 (Rare)
Type: Enchantment

Stromkirk Noble

Creature - Vampire

Stromkirk Noble can't be blocked by Humans.

Whenever Stromkirk Noble deals combat damage to a player, put a +1/+1 counter on it.

"A responsible king walks among his subjects."

Mana:
Power: 1/1
Cardset: Innistrad #164 (Rare)
Type: Creature

Stromkirk Patrol

Creature - Vampire Soldier

Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.

"You'd best move along, human. Our palates are far less discerning than our master's."

Mana:
Power: 4/3
Cardset: Innistrad #118 (Common)
Type: Creature

Sturmgeist

Creature - Spirit

Flying

Sturmgeist's power and toughness are each equal to the number of cards in your hand.

Whenever Sturmgeist deals combat damage to a player, draw a card.

Mana:
Power: */*
Cardset: Innistrad #82 (Rare)
Type: Creature

Sulfur Falls

Land

Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.

: Add or to your mana pool.

Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.

Cardset: Innistrad #248 (Rare)
Type: Land

Think Twice

Instant

Draw a card.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

"Either I know just the spell I need, or I'm about to."

Mana:
Cardset: Innistrad #83 (Common)
Time Spiral #86 (Common)
Type: Instant

Thraben Purebloods

Creature - Hound

"I've learned to trust my dogs' instincts. When they're calm, I'm calm. And when they get nervous, I get my crossbow."
-Hinrik of House Cecani

Mana:
Power: 3/5
Cardset: Innistrad #37 (Common)
Type: Creature

Thraben Sentry

Creature - Human Soldier

Vigilance

Whenever another creature you control dies, you may transform Thraben Sentry.

"Looks like it's going to be a quiet night."

Mana:
Power: 2/2
Cardset: Innistrad #38 (Common)
Innistrad #38a (Common)
Type: Creature

Tormented Pariah

Creature - Human Warrior Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Tormented Pariah.

"Hey lads, the moon's rising. All the better to watch him beg for mercy."

Mana:
Power: 3/2
Cardset: Innistrad #165 (Common)
Innistrad #165a (Common)
Type: Creature

Traitorous Blood

Sorcery

Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.

"I can make you dance to my tune like a puppet, your very blood eager to obey."
-Olivia Voldaren

Mana:
Cardset: Innistrad #166 (Common)
Type: Sorcery

Travel Preparations

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Visiting a shrine at the start of a journey makes the traveler more likely to finish it.

Mana:
Cardset: Innistrad #206 (Common)
Type: Sorcery

Traveler's Amulet

Artifact

, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.

The rider set off into the eerie mist, swaddled in armor and laden with amulets.

Mana:
Cardset: Theros #221 (Common)
Innistrad #234 (Common)
Type: Artifact

Tree of Redemption

Creature - Plant

Defender

: Exchange your life total with Tree of Redemption's toughness.

The executioner's tree in Thraben Cathedral holds the power to absolve more than the souls of the hanged.

Mana:
Cardset: Innistrad #207 (Mythic Rare)
Type: Creature

Trepanation Blade

Artifact - Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of his or her library until he or she reveals a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into his or her graveyard.

Equip

Mana:
Cardset: Innistrad #235 (Uncommon)
Type: Artifact

Tribute to Hunger

Instant

Target opponent sacrifices a creature. You gain life equal to that creature's toughness.

Marella was delighted. The ball had attracted so many suitors for her daughter, including that handsome stranger. She wondered where the two were now . . . .

Mana:
Cardset: Innistrad #119 (Uncommon)
Type: Instant

Typhoid Rats

Creature - Rat

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.

Mana:
Power: 1/1
Cardset: Fate Reforged #89 (Common)
Magic 2015 #118 (Common)
Conspiracy #130 (Common)
Innistrad #120 (Common)
Type: Creature

Ulvenwald Mystics

Creature - Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.

"With this ritual, we cast aside our fragile humanity . . ."

Mana:
Power: 3/3
Cardset: Innistrad #208 (Uncommon)
Innistrad #208a (Uncommon)
Type: Creature

Unbreathing Horde

Creature - Zombie

Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.

If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.

Mana:
Cardset: Innistrad #121 (Rare)
Type: Creature

Unburial Rites

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

All crave the Blessed Sleep. Few receive it.

Mana:
Cardset: Innistrad #122 (Uncommon)
Type: Sorcery

Undead Alchemist

Creature - Zombie

If a Zombie you control would deal combat damage to a player, instead that player puts that many cards from the top of his or her library into his or her graveyard.

Whenever a creature card is put into an opponent's graveyard from his or her library, exile that card and put a 2/2 black Zombie creature token onto the battlefield.

Mana:
Power: 4/2
Cardset: Innistrad #84 (Rare)
Type: Creature

Unruly Mob

Creature - Human

Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.

"Who says werewolves are the only ones who can hunt as a pack?"
-Kolman, elder of Gatstaf

Mana:
Power: 1/1
Cardset: Innistrad #39 (Common)
Type: Creature

Urgent Exorcism

Instant

Destroy target Spirit or enchantment.

"To show geists pity is to prolong their agonies. Whether they know it or not, they seek the Blessed Sleep, and we are to give it to them."
-Mikaeus, the Lunarch

Mana:
Cardset: Innistrad #40 (Common)
Type: Instant

Vampire Interloper

Creature - Vampire Scout

Flying

Vampire Interloper can't block.

He listens to every heartbeat, deciding which one of hundreds he will stop.

Mana:
Power: 2/1
Cardset: Innistrad #123 (Common)
Type: Creature

Vampiric Fury

Instant

Vampire creatures you control get +2/+0 and gain first strike until end of turn.

Many peasants secretly admire vampires' glamour and elegance-until they witness a moment of pure bloodlust.

Mana:
Cardset: Innistrad #167 (Common)
Type: Instant

Victim of Night

Instant

Destroy target non-Vampire, non-Werewolf, non-Zombie creature.

"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
-Olivia Voldaren

Mana:
Cardset: Innistrad #124 (Common)
Type: Instant

Village Bell-Ringer

Creature - Human Scout

Flash (You may cast this spell any time you could cast an instant.)

When Village Bell-Ringer enters the battlefield, untap all creatures you control.

"Priests, hunters, slayers-to arms! The enemy approaches!"

Mana:
Power: 1/4
Cardset: Innistrad #41 (Common)
Type: Creature

Village Cannibals

Creature - Human

Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.

Some have endured the horrors of Innistrad by becoming the worst monsters of all.

Mana:
Power: 2/2
Cardset: Innistrad #125 (Uncommon)
Type: Creature

Village Ironsmith

Creature - Human Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.

Each night, he abandons the trappings of civilization.

Mana:
Power: 1/1
Cardset: Innistrad #168 (Common)
Innistrad #168a (Common)
Type: Creature

Villagers of Estwald

Creature - Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.

You can spot a werewolf-infested town by its lack of butcher shops.

Mana:
Power: 2/3
Cardset: Innistrad #209 (Common)
Innistrad #209a (Common)
Type: Creature

Voiceless Spirit

Creature - Spirit

Flying, first strike

"I'd rather take on a neckbiter or moonhowler any day. Oh well, looks like I'm going to end up parrying with empty air half the night."
-Saint Trogen, the Slayer

Mana:
Power: 2/1
Cardset: Innistrad #42 (Common)
Type: Creature

Witchbane Orb

Artifact

When Witchbane Orb enters the battlefield, destroy all Curses attached to you.

You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Mana:
Cardset: Innistrad #236 (Rare)
Type: Artifact

Wooden Stake

Artifact - Equipment

Equipped creature gets +1/+0.

Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated.

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Innistrad #237 (Common)
Type: Artifact

Woodland Cemetery

Land

Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.

: Add or to your mana pool.

Farmers cut the trees and buried their dead. The dead rose up and killed the farmers. The trees grew back and strangled the dead.

Cardset: Innistrad #249 (Rare)
Type: Land

Woodland Sleuth

Creature - Human Scout

Morbid - When Woodland Sleuth enters the battlefield, if a creature died this turn, return a creature card at random from your graveyard to your hand.

"Whatever did this is near. Death reversion has not yet occurred. Be alert!"

Mana:
Power: 2/3
Cardset: Innistrad #210 (Common)
Type: Creature

Wreath of Geists

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in your graveyard.

Before you travel the woods of Kessig, first get permission from those who died trying.

Mana:
Cardset: Innistrad #211 (Uncommon)
Type: Enchantment

Act of Treason

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and this turn.)

"Rage courses in every heart, yearning to betray its rational prison."
-Sarkhan Vol

Mana:
Cardset: Khans of Tarkir #95 (Common)
Magic 2014 #125 (Common)
Gatecrash #85 (Common)
Magic 2012 #121 (Common)
Magic 2011 #121 (Common)
Magic 2010 #124 (Uncommon)
Type: Sorcery

Adaptive Automaton

Artifact Creature - Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

Mana:
Power: 2/2
Cardset: Magic 2012 #201 (Rare)
Type: Artifact Creature

Aegis Angel

Creature - Angel

Flying

When Aegis Angel enters the battlefield, another target permanent is indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy that permanent. An indestructible creature can't be destroyed by damage.)

Mana:
Power: 5/5
Cardset: Magic 2012 #1 (Rare)
Type: Creature

Alabaster Mage

Creature - Human Wizard

: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

"We hold sacred the powers of light and life. Truth and honor are our greatest weapons."
-Alabaster creed

Mana:
Power: 2/1
Cardset: Magic 2012 #2 (Uncommon)
Type: Creature

Alluring Siren

Creature - Siren

: Target creature an opponent controls attacks you this turn if able.

She lures victims with promises of flesh, captures them in a net of deceit, and destroys them in the embrace of the sea.

Mana:
Power: 1/1
Cardset: Magic 2012 #42 (Uncommon)
Magic 2011 #43 (Uncommon)
Magic 2010 #43 (Uncommon)
Type: Creature

Amphin Cutthroat

Creature - Salamander Rogue

"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
-Gor Muldrak, Cryptohistories

Mana:
Power: 2/4
Cardset: Magic 2012 #43 (Common)
Type: Creature

Angel's Feather

Artifact

Whenever a player casts a white spell, you may gain 1 life.

The angel represents divine perfection; even the smallest feather is imbued with beauty and benevolence.

Mana:
Cardset: Magic 2012 #202 (Uncommon)
Magic 2011 #201 (Uncommon)
Magic 2010 #206 (Uncommon)
Divine vs. Demonic #23 (Uncommon)
Tenth Edition #311 (Uncommon)
Ninth Edition #287 (Uncommon)
Darksteel #92 (Uncommon)
Type: Artifact

Angelic Destiny

Enchantment - Aura

Enchant creature

Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.

When enchanted creature dies, return Angelic Destiny to its owner's hand.

Mana:
Cardset: Magic 2012 #3 (Mythic Rare)
Type: Enchantment

Arachnus Spinner

Creature - Spider

Reach (This creature can block creatures with flying.)

Tap an untapped Spider you control: Search your graveyard and/or library for a card named Arachnus Web and put it onto the battlefield attached to target creature. If you search your library this way, shuffle it.

Mana:
Power: 5/7
Cardset: Magic 2012 #162 (Rare)
Type: Creature

Arachnus Web

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy Arachnus Web.

Mana:
Cardset: Magic 2012 #163 (Common)
Type: Enchantment

Arbalest Elite

Creature - Human Archer

, : Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step.

There are few things as satisfying as a good, healthy thunk.

Mana:
Power: 2/3
Cardset: Magic 2012 #5 (Uncommon)
Type: Creature

Archon of Justice

Creature - Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

Mana:
Power: 4/4
Cardset: Magic 2012 #6 (Rare)
Eventide #1 (Rare)
Type: Creature

Armored Warhorse

Creature - Horse

"When we of the Northern Verge claim a mount, no peasant's nag will do. It must be as strong as our virtue, and must join us of its own will."
-Sarlena, paladin of the Northern Verge

Mana:
Power: 2/3
Cardset: Magic 2012 #7 (Common)
Type: Creature

Assault Griffin

Creature - Griffin

Flying

"Griffins do not serve. They give freely to those they trust."
-Amira, skycaptain of Thune

Mana:
Power: 3/2
Cardset: Gatecrash #4 (Common)
Magic 2012 #8 (Common)
Magic 2011 #6 (Common)
Type: Creature

Auramancer

Creature - Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

"In memories, we can find our deepest reserves of strength."

Mana:
Power: 2/2
Cardset: Magic 2014 #6 (Common)
Planechase 2012 #2 (Common)
Magic 2012 #9 (Common)
Odyssey #5 (Common)
Type: Creature

Autumn's Veil

Instant

Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.

The rustling of leaves and a passing shadow are a dryad's only trace.

Mana:
Cardset: Magic 2012 #164 (Uncommon)
Magic 2011 #162 (Uncommon)
Type: Instant

Aven Fleetwing

Creature - Bird Soldier

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."
-Vulok, elvish archer

Mana:
Power: 2/2
Cardset: Magic 2012 #44 (Common)
Type: Creature

Azure Mage

Creature - Human Wizard

: Draw a card.

"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
-Azure creed

Mana:
Power: 2/1
Cardset: Commander 2014 #98 (Uncommon)
Magic 2012 #45 (Uncommon)
Type: Creature

Æther Adept

Creature - Human Wizard

When Æther Adept enters the battlefield, return target creature to its owner's hand.

"The universe is my instrument, and the song I play upon it is one you are forbidden to hear."

Mana:
Power: 2/2
Cardset: Magic 2012 #41 (Common)
Magic 2011 #41 (Common)
Type: Creature

Belltower Sphinx

Creature - Sphinx

Flying

Whenever a source deals damage to Belltower Sphinx, that source's controller puts that many cards from the top of his or her library into his or her graveyard.

Mana:
Power: 2/5
Cardset: Magic 2012 #46 (Uncommon)
Ravnica: City of Guilds #38 (Uncommon)
Type: Creature

Benalish Veteran

Creature - Human Soldier

Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.

"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."

Mana:
Power: 2/2
Cardset: Magic 2012 #10 (Common)
Type: Creature

Birds of Paradise

Creature - Bird

Flying

: Add one mana of any color to your mana pool.

"The gods used their feathers to paint all the colors of the world."
-Yare-Tiva, warden of Gramur forest

Mana:
Cardset: Magic 2012 #165 (Rare)
Magic 2011 #165 (Rare)
Magic 2010 #168 (Rare)
Tenth Edition #252 (Rare)
Ravnica: City of Guilds #153 (Rare)
Eighth Edition #233 (Rare)
Seventh Edition #231 (Rare)
Sixth Edition #217 (Unknown)
Fifth Edition #142 (Rare)
Fourth Edition #118 (Rare)
Revised Edition #94 (Rare)
Unlimited Edition #95 (Rare)
Beta Edition #95 (Unknown)
Alpha Edition #95 (Unknown)
Type: Creature

Blood Ogre

Creature - Ogre Warrior

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

First strike (This creature deals combat damage before creatures without first strike.)

Mana:
Power: 2/2
Cardset: Magic 2012 #122 (Common)
Type: Creature

Blood Seeker

Creature - Vampire Shaman

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

A drop now is all he needs to find you later.

Mana:
Power: 1/1
Cardset: Magic 2012 #81 (Common)
Zendikar #80 (Common)
Type: Creature

Bloodlord of Vaasgoth

Creature - Vampire Warrior

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Flying

Whenever you cast a Vampire creature spell, it gains bloodthirst 3.

Mana:
Power: 3/3
Cardset: Magic 2012 #82 (Mythic Rare)
Type: Creature

Bloodrage Vampire

Creature - Vampire

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

The most genteel facades hide the most abominable desires.

Mana:
Power: 3/1
Cardset: Sorin vs. Tibalt #10 (Common)
Magic 2012 #83 (Common)
Type: Creature

Bonebreaker Giant

Creature - Giant

One thing's for sure-his fists are harder than your skull.

Mana:
Power: 4/4
Cardset: Magic 2012 #123 (Common)
Type: Creature

Brindle Boar

Creature - Boar

Sacrifice Brindle Boar: You gain 4 life.

"Tell the cooks to prepare the fires. Tonight we feast!"
-Tolar Wolfbrother, Krosan tracker

Mana:
Power: 2/2
Cardset: Magic 2014 #167 (Common)
Magic 2012 #167 (Common)
Magic 2011 #166 (Common)
Type: Creature

Brink of Disaster

Enchantment - Aura

Enchant creature or land

When enchanted permanent becomes tapped, destroy it.

"When you find yourself teetering on the edge of oblivion, mine will be the hands taking pleasure in giving you the final push."
-Liliana Vess

Mana:
Cardset: Magic 2012 #84 (Common)
Worldwake #52 (Common)
Type: Enchantment

Buried Ruin

Land

: Add to your mana pool.

, , Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Cardset: Commander 2014 #286 (Uncommon)
Magic 2012 #224 (Uncommon)
Type: Land

Call to the Grave

Enchantment

At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.

Mana:
Cardset: Magic 2012 #85 (Rare)
Scourge #58 (Rare)
Type: Enchantment

Cancel

Instant

Counter target spell.

Mana:
Cardset: Khans of Tarkir #33 (Common)
Magic 2014 #45 (Common)
Return to Ravnica #31 (Common)
Planechase 2012 #15 (Common)
Magic 2012 #47 (Common)
Magic 2011 #48 (Common)
Zendikar #44 (Common)
Magic 2010 #44 (Common)
Shards of Alara #33 (Common)
Tenth Edition #71 (Common)
Time Spiral #51 (Common)
Type: Instant

Carnage Wurm

Creature - Wurm

Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters the battlefield with three +1/+1 counters on it.)

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

Mana:
Power: 6/6
Cardset: Magic 2012 #168 (Uncommon)
Type: Creature

Celestial Purge

Instant

Exile target black or red permanent.

"A world without evil? Boring. Give me vile fiends to smite and banish any day."
-Sarlena, paladin of the Northern Verge

Mana:
Cardset: Magic 2012 #11 (Uncommon)
Magic 2011 #9 (Uncommon)
Magic 2010 #7 (Uncommon)
Conflux #5 (Uncommon)
Type: Instant

Cemetery Reaper

Creature - Zombie

Other Zombie creatures you control get +1/+1.

, : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.

Every grave cradles a recruit.

Mana:
Power: 2/2
Cardset: Magic 2012 #86 (Rare)
Archenemy #12 (Rare)
Magic 2010 #87 (Rare)
Type: Creature

Chandra's Outrage

Instant

Chandra's Outrage deals 4 damage to target creature and 2 damage to that creature's controller.

Chandra never believed in using her "inside voice."

Mana:
Cardset: Magic 2014 #133 (Common)
Magic 2012 #125 (Common)
Magic 2011 #128 (Common)
Archenemy #32 (Common)
Type: Instant

Chandra's Phoenix

Creature - Phoenix

Flying

Haste (This creature can attack and as soon as it comes under your control.)

Whenever an opponent is dealt damage by a red instant or sorcery spell you control or by a red planeswalker you control, return Chandra's Phoenix from your graveyard to your hand.

Mana:
Power: 2/2
Cardset: Magic 2014 #134 (Rare)
Magic 2012 #126 (Rare)
Type: Creature

Chasm Drake

Creature - Drake

Flying

Whenever Chasm Drake attacks, target creature you control gains flying until end of turn.

"Once he's got you, hold on. Fall from a drake and you'll suffer much worse than a bruise."
-Garl, drake trainer

Mana:
Power: 3/3
Cardset: Magic 2012 #48 (Common)
Type: Creature

Child of Night

Creature - Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Sins that would be too gruesome in the light of day are made more pleasing in the dark of night.

Mana:
Power: 2/1
Cardset: Magic 2015 #90 (Common)
Magic 2014 #89 (Common)
Sorin vs. Tibalt #5 (Common)
Magic 2012 #87 (Common)
Magic 2011 #88 (Common)
Magic 2010 #88 (Common)
Type: Creature

Circle of Flame

Enchantment

Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.

"Which do you think is a better deterrent: a moat of water or one of fire?"
-Chandra Nalaar

Mana:
Cardset: Magic 2015 #135 (Uncommon)
Magic 2012 #127 (Uncommon)
Type: Enchantment

Combust

Instant

Combust can't be countered by spells or abilities.

Combust deals 5 damage to target white or blue creature. The damage can't be prevented.

Mana:
Cardset: Magic 2012 #128 (Uncommon)
Magic 2011 #130 (Uncommon)
Type: Instant

Consume Spirit

Sorcery

Spend only black mana on X.

Consume Spirit deals X damage to target creature or player and you gain X life.

"You clerics brag about your strength of spirit, yet I take away the tiniest fragment, and you crumple like a rag doll."
-Sorin Markov

Mana:
Cardset: Magic 2012 #88 (Uncommon)
Magic 2010 #89 (Uncommon)
Divine vs. Demonic #56 (Uncommon)
Tenth Edition #131 (Uncommon)
Ninth Edition #119 (Uncommon)
Mirrodin #60 (Common)
Type: Sorcery

Coral Merfolk

Creature - Merfolk

Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.

Mana:
Power: 2/1
Cardset: Magic 2014 #49 (Common)
Magic 2012 #49 (Common)
Magic 2010 #47 (Common)
Seventh Edition #66 (Common)
Urza's Saga #67 (Common)
Type: Creature

Crimson Mage

Creature - Human Shaman

: Target creature you control gains haste until end of turn. (It can attack and this turn.)

"We wield the fires of rage. War is our blood and destruction our birthright."
-Crimson creed

Mana:
Power: 2/1
Cardset: Magic 2012 #129 (Uncommon)
Type: Creature

Crown of Empires

Artifact

, : Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.

"With this crown, assert your authority."
-Crown inscription

Mana:
Cardset: Magic 2012 #203 (Uncommon)
Type: Artifact

Crumbling Colossus

Artifact Creature - Golem

Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)

When Crumbling Colossus attacks, sacrifice it at end of combat.

Mana:
Power: 7/4
Cardset: Magic 2012 #204 (Uncommon)
Type: Artifact Creature

Cudgel Troll

Creature - Troll

: Regenerate Cudgel Troll. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Mana:
Power: 4/3
Cardset: Magic 2012 #169 (Uncommon)
Magic 2011 #167 (Uncommon)
Magic 2010 #174 (Uncommon)
Type: Creature

Day of Judgment

Sorcery

Destroy all creatures.

Mana:
Cardset: Magic 2012 #12 (Rare)
Magic 2011 #12 (Rare)
Zendikar #9 (Rare)
Type: Sorcery

Deathmark

Sorcery

Destroy target green or white creature.

"Let the final vision of doom be etched upon their unblinking eyes."
-Zul Ashur, lich lord

Mana:
Cardset: Magic 2012 #90 (Uncommon)
Magic 2011 #91 (Uncommon)
Magic 2010 #90 (Uncommon)
Tenth Edition #134 (Uncommon)
Coldsnap #54 (Uncommon)
Type: Sorcery

Demon's Horn

Artifact

Whenever a player casts a black spell, you may gain 1 life.

Its curve mimics the twists of life and death.

Mana:
Cardset: Magic 2012 #205 (Uncommon)
Magic 2011 #204 (Uncommon)
Magic 2010 #209 (Uncommon)
Divine vs. Demonic #57 (Uncommon)
Tenth Edition #320 (Uncommon)
Ninth Edition #294 (Uncommon)
Darksteel #116 (Uncommon)
Type: Artifact

Demystify

Instant

Destroy target enchantment.

Behind every mage is a trail of shattered lies.

Mana:
Cardset: Magic 2012 #13 (Common)
Rise of the Eldrazi #18 (Common)
Tenth Edition #14 (Common)
Ninth Edition #13 (Common)
Eighth Edition #16 (Common)
Onslaught #24 (Common)
Type: Instant

Devouring Swarm

Creature - Insect

Flying

Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.

Their arrival is heralded by the deafening hum of ten thousand wings. Their departure is marked by the silence of the dead.

Mana:
Power: 2/1
Cardset: Magic 2012 #91 (Common)
Type: Creature

Diabolic Tutor

Sorcery

Search your library for a card and put that card into your hand. Then shuffle your library.

The wise always keep an ear open to the whispers of power.

Mana:
Cardset: Magic 2014 #95 (Uncommon)
Commander #77 (Uncommon)
Magic 2012 #92 (Uncommon)
Magic 2011 #93 (Uncommon)
Magic 2010 #91 (Uncommon)
Tenth Edition #135 (Uncommon)
Ninth Edition #125 (Uncommon)
Eighth Edition #128 (Uncommon)
Odyssey #129 (Uncommon)
Type: Sorcery
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