Boros GarrisonLandBoros Garrison enters the battlefield tapped.
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Dimir AqueductLandDimir Aqueduct enters the battlefield tapped.
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Duskmantle, House of ShadowLand: Add to your mana pool. In a space where there is no room, in a structure that was never built, meets the guild that doesn't exist. |
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Golgari Rot FarmLandGolgari Rot Farm enters the battlefield tapped.
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Sacred FoundryLand - Mountain Plains(: Add or to your mana pool.)
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Selesnya SanctuaryLandSelesnya Sanctuary enters the battlefield tapped.
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Sunhome, Fortress of the LegionLand: Add to your mana pool. Sunhome-the stalwart shield, the towering sentinel, the seat of justice. |
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Svogthos, the Restless TombLand: Add to your mana pool.
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Vitu-Ghazi, the City-TreeLand: Add to your mana pool. In the autumn, she casts her seeds across the streets below, and come spring, her children rise in service to the Conclave. |
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Watery GraveLand - Island Swamp(: Add or to your mana pool.)
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Godless ShrineLand - Plains Swamp(: Add or to your mana pool.)
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Gruul TurfLandGruul Turf enters the battlefield tapped.
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Izzet BoilerworksLandIzzet Boilerworks enters the battlefield tapped.
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Nivix, Aerie of the FiremindLand: Add to your mana pool.
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Orzhov BasilicaLandOrzhov Basilica enters the battlefield tapped.
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Orzhova, the Church of DealsLand: Add to your mana pool.
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Skarrg, the Rage PitsLand: Add to your mana pool.
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Stomping GroundLand - Mountain Forest(: Add or to your mana pool.)
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Azorius ChanceryLandAzorius Chancery enters the battlefield tapped.
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Breeding PoolLand - Forest Island(: Add or to your mana pool.)
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Novijen, Heart of ProgressLand: Add to your mana pool. "The unnatural pressures of life in this city are best withstood by lifeforms that adapt with unnatural swiftness." |
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Pillar of the ParunsLand: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell. Built on the very ground where the Ten signed the Guildpact, the tower is a monument to the past and a reminder of who holds power in the present. |
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Prahv, Spires of OrderLand: Add to your mana pool. Prahv, where much work is done to make sure nothing is accomplished. |
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Rakdos CarnariumLandRakdos Carnarium enters the battlefield tapped.
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Rix Maadi, Dungeon PalaceLand: Add to your mana pool. Even miles away, if you put your ear to the sewer vents, you can hear the screams and the tempestuous laughter. |
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Simic Growth ChamberLandSimic Growth Chamber enters the battlefield tapped.
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Academy RuinsLegendary Land: Add to your mana pool. Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells. |
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Calciform PoolsLand: Add to your mana pool.
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Dreadship ReefLand: Add to your mana pool.
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Flagstones of TrokairLegendary Land: Add to your mana pool. Dust-spiked winds eroded the stones, but the ground where they had stood still holds power. |
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Fungal ReachesLand: Add to your mana pool.
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Gemstone CavernsLegendary LandIf Gemstone Caverns is in your opening hand and you're not playing first, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
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Kher KeepLegendary Land: Add to your mana pool. "They're still here?! The cockroach may have finally met its match." |
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Molten SlagheapLand: Add to your mana pool.
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Saltcrusted SteppeLand: Add to your mana pool.
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SwarmyardLand: Add to your mana pool. Where scavengers nest in hollowed-out rib cages and chittering crawlers peer from empty eye sockets, few dare to trespass. |
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Urza's FactoryLand - Urza's: Add to your mana pool. "Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." |
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VesuvaLandYou may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. It is everywhere you've ever been. |
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Urborg, Tomb of YawgmothLegendary LandEach land is a Swamp in addition to its other land types. "Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse." |
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Dakmor SalvageLandDakmor Salvage enters the battlefield tapped.
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