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Ancestor's Chosen

Creature - Human Cleric

First strike (This creature deals combat damage before creatures without first strike.)

When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.

"The will of all, by my hand done."

Mana:
Power: 4/4
Cardset: Tenth Edition #1 (Uncommon)
Judgment #1 (Uncommon)
Type: Creature

Anax and Cymede

Legendary Creature - Human Soldier

First strike, vigilance

Heroic - Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.

Akros's greatest heroes are also its royalty.

Mana:
Power: 3/2
Cardset: Theros #186 (Rare)
Type: Creature

Anavolver

Creature - Volver

Kicker and/or (You may pay an additional and/or as you cast this spell.)

If Anavolver was kicked with its kicker, it enters the battlefield with two +1/+1 counters on it and with flying.

If Anavolver was kicked with its kicker, it enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver."

Mana:
Power: 3/3
Cardset: Apocalypse #75 (Rare)
Type: Creature

Anathemancer

Creature - Zombie Wizard

When Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.

Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Mana:
Power: 2/2
Cardset: Alara Reborn #33 (Uncommon)
Type: Creature

Anarchy

Sorcery

Destroy all white permanents.

"The Shaman waved the staff, and the land itself went mad."
-Disa the Restless, journal entry

Mana:
Cardset: Ice Age #170 (Uncommon)
Type: Sorcery

Anarchist

Creature - Human Wizard

When Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand.

Those who will not follow are doomed to lead.

Mana:
Power: 2/2
Cardset: Ninth Edition #173 (Uncommon)
Odyssey #173 (Common)
Exodus #79 (Common)
Type: Creature

Anafenza, the Foremost

Legendary Creature - Human Soldier

Whenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control.

If a creature card would be put into an opponent's graveyard from anywhere, exile it instead.

Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle.

Mana:
Power: 4/4
Cardset: Khans of Tarkir #163 (Mythic Rare)
Type: Creature

Anafenza, Kin-Tree Spirit

Legendary Creature - Spirit Soldier

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Martyred for worshipping her ancestors, she now walks among them.

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #2 (Rare)
Type: Creature

Anaconda

Creature - Snake

Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food.

Mana:
Power: 3/3
Cardset: Ninth Edition #229 (Uncommon)
Seventh Edition #229 (Uncommon)
Urza's Saga #232 (Uncommon)
Type: Creature

Anaba Spirit Crafter

Creature - Minotaur Shaman

Minotaur creatures get +1/+0.

"The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be."
-Onatah, Anaba Shaman

Mana:
Power: 1/3
Cardset: Homelands #86 (Rare)
Type: Creature

Anaba Shaman

Creature - Minotaur Shaman

, : Anaba Shaman deals 1 damage to target creature or player.

Just try taking this bull by the horns.

Mana:
Power: 2/2
Cardset: Ninth Edition #172 (Common)
Eighth Edition #175 (Common)
Sixth Edition #165 (Unknown)
Homelands #84 (Common)
Homelands #85 (Common)
Type: Creature

Anaba Bodyguard

Creature - Minotaur

First strike (This creature deals combat damage before creatures without first strike.)

"They who challenge a minotaur enjoy the taste of their own blood."
-Mirri of the Weatherlight

Mana:
Power: 2/3
Cardset: Tenth Edition #187 (Common)
Sixth Edition #164 (Unknown)
Homelands #82 (Common)
Homelands #83 (Common)
Type: Creature

Anaba Ancestor

Creature - Minotaur Spirit

: Another target Minotaur creature gets +1/+1 until end of turn.

"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt."
-Taysir

Mana:
Power: 1/1
Cardset: Homelands #81 (Rare)
Type: Creature

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Mana:
Cardset: Apocalypse #74 (Uncommon)
Type: Enchantment

Ana Disciple

Creature - Human Wizard

, : Target creature gains flying until end of turn.

, : Target creature gets -2/-0 until end of turn.

"The blessings of Gaea alone are no longer enough."

Mana:
Power: 1/1
Cardset: Apocalypse #73 (Common)
Type: Creature

Ana Battlemage

Creature - Human Wizard

Kicker and/or (You may pay an additional and/or as you cast this spell.)

When Ana Battlemage enters the battlefield, if it was kicked with its kicker, target player discards three cards.

When Ana Battlemage enters the battlefield, if it was kicked with its kicker, tap target untapped creature and that creature deals damage equal to its power to its controller.

Mana:
Power: 2/2
Cardset: Planar Chaos #124 (Uncommon)
Type: Creature

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.

Creatures of the chosen type don't untap during their controllers' untap steps.

"The An-Zerrins have served me well, ever since I first killed them."
-Baron Sengir

Mana:
Cardset: Homelands #87 (Rare)
Type: Enchantment

An-Havva Township

Land

: Add to your mana pool.

, : Add to your mana pool.

, : Add or to your mana pool.

Folk of good heart will always find a home.

Cardset: Homelands #136 (Uncommon)
Type: Land

An-Havva Inn

Sorcery

You gain X plus 1 life, where X is the number of green creatures on the battlefield.

"The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone."
-Ihsan's Shade

Mana:
Cardset: Homelands #52 (Uncommon)
Type: Sorcery

An-Havva Constable

Creature - Human

An-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield.

"Joskun and the other constables serve with passion, if not with grace."
-Devin, faerie noble

Mana:
Power: 2/1+*
Cardset: Fifth Edition #139 (Rare)
Homelands #51 (Rare)
Type: Creature

Amulet of Vigor

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

"After years of study, I've learned an important lesson: the relics we watch may be watching us back."
-Anowon, the Ruin Sage

Mana:
Cardset: Worldwake #121 (Rare)
Type: Artifact

Amulet of Unmaking

Artifact

, , Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate this ability only any time you could cast a sorcery.

Trade to trade, not to keep.
-Suq'Ata motto

Mana:
Cardset: Mirage #258 (Rare)
Type: Artifact

Amulet of Quoz

Artifact

Remove Amulet of Quoz from your deck before playing if you're not playing for ante.

, Sacrifice Amulet of Quoz: Target opponent may add the top card of his or her library to the ante. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.

Mana:
Cardset: Ice Age #283 (Rare)
Type: Artifact

Amulet of Kroog

Artifact

, : Prevent the next 1 damage that would be dealt to target creature or player this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing.

Mana:
Cardset: Fifth Edition #347 (Common)
Fourth Edition #311 (Common)
Antiquities #1 (Common)
Type: Artifact

Amugaba

Creature - Illusion

Flying

, Discard a card: Return Amugaba to its owner's hand.

The aven claim it feeds on thunder and rainbows.

Mana:
Power: 6/6
Cardset: Odyssey #61 (Rare)
Type: Creature

Amrou Seekers

Creature - Kithkin Rebel

Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

Mana:
Power: 2/2
Cardset: Modern Masters #3 (Common)
Time Spiral #2 (Common)
Type: Creature

Amrou Scout

Creature - Kithkin Rebel Scout

, : Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."

Mana:
Power: 2/1
Cardset: Modern Masters #2 (Common)
Time Spiral #1 (Common)
Type: Creature

Amrou Kithkin

Creature - Kithkin

Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents.

Mana:
Power: 1/1
Cardset: Fourth Edition #252 (Common)
Legends #172 (Common)
Type: Creature

Amphin Pathmage

Creature - Salamander Wizard

: Target creature can't be blocked this turn.

"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design."
-Gor Muldrak, Cryptohistories

Mana:
Power: 3/2
Cardset: Magic 2015 #45 (Common)
Type: Creature

Amphin Cutthroat

Creature - Salamander Rogue

"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war."
-Gor Muldrak, Cryptohistories

Mana:
Power: 2/4
Cardset: Magic 2012 #43 (Common)
Type: Creature

Amphibious Kavu

Creature - Kavu

Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Merfolk raided the shores untroubled for years . . . until the shores started fighting back.

Mana:
Power: 2/2
Cardset: Planeshift #78 (Common)
Type: Creature

Amok

Enchantment

, Discard a card at random: Put a +1/+1 counter on target creature.

Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter.

Mana:
Cardset: Stronghold #76 (Rare)
Type: Enchantment

Amoeboid Changeling

Creature - Shapeshifter

Changeling (This card is every creature type at all times.)

: Target creature gains all creature types until end of turn.

: Target creature loses all creature types until end of turn.

Mana:
Power: 1/1
Cardset: Premium Deck Series: Slivers #3 (Common)
Lorwyn #51 (Common)
Type: Creature

Amnesia

Sorcery

Target player reveals his or her hand and discards all nonland cards.

"When one has witnessed the unspeakable, 'tis sometimes better to forget." -Vervamon the Elder

Mana:
Cardset: The Dark #19 (Rare)
Type: Sorcery

Ambush Viper

Creature - Snake

Flash (You may cast this spell any time you could cast an instant.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

"Living creatures seldom impress me. But I like this one."
-Uta Falkenrath

Mana:
Power: 2/1
Cardset: Innistrad #169 (Common)
Type: Creature

Ambush Party

Creature - Human Rogue

First strike, haste

"Fair fight? I'll take survival over chivalry any day!"
-Tor Wauki, Bandit King

Mana:
Power: 3/1
Cardset: Fifth Edition #208 (Common)
Homelands #79 (Common)
Homelands #80 (Common)
Type: Creature

Ambush Krotiq

Creature - Insect

Trample

When Ambush Krotiq enters the battlefield, return another creature you control to its owner's hand.

The Abzan merchants soon discovered why this route was clear of dragons.

Mana:
Power: 5/5
Cardset: Fate Reforged #122 (Common)
Type: Creature

Ambush Commander

Creature - Elf

Forests you control are 1/1 green Elf creatures that are still lands.

, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Mana:
Power: 2/2
Cardset: Elves vs. Goblins #1 (Rare)
Scourge #111 (Rare)
Type: Creature

Ambush

Instant

Blocking creatures gain first strike until end of turn.

"Don't these goons have anything better to do?"
-Joskun, An-Havva Constable

Mana:
Cardset: Homelands #78 (Uncommon)
Type: Instant

Ambuscade Shaman

Creature - Orc Shaman

Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

Mana:
Power: 2/2
Cardset: Dragons of Tarkir #87 (Uncommon)
Type: Creature