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Ancestor's ChosenCreature - Human ClericFirst strike (This creature deals combat damage before creatures without first strike.) "The will of all, by my hand done." |
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Anax and CymedeLegendary Creature - Human SoldierFirst strike, vigilance Akros's greatest heroes are also its royalty. |
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AnavolverCreature - VolverKicker
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AnathemancerCreature - Zombie WizardWhen Anathemancer enters the battlefield, it deals damage to target player equal to the number of nonbasic lands that player controls.
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AnarchySorceryDestroy all white permanents. "The Shaman waved the staff, and the land itself went mad." |
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AnarchistCreature - Human WizardWhen Anarchist enters the battlefield, you may return target sorcery card from your graveyard to your hand. Those who will not follow are doomed to lead. |
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Anafenza, the ForemostLegendary Creature - Human SoldierWhenever Anafenza, the Foremost attacks, put a +1/+1 counter on another target tapped creature you control. Rarely at rest on the Amber Throne, Anafenza always leads the Abzan Houses to battle. |
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Anafenza, Kin-Tree SpiritLegendary Creature - Spirit SoldierWhenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) Martyred for worshipping her ancestors, she now walks among them. |
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AnacondaCreature - SnakeSwampwalk (This creature is unblockable as long as defending player controls a Swamp.) If you're smaller than the anaconda, it considers you food. If you're larger than the anaconda, it considers you a lot of food. |
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Anaba Spirit CrafterCreature - Minotaur ShamanMinotaur creatures get +1/+0. "The Spirit Crafters sing of all our people. They sing of those lost, of those found, and of those who are yet to be." |
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Anaba ShamanCreature - Minotaur Shaman
Just try taking this bull by the horns. |
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Anaba BodyguardCreature - MinotaurFirst strike (This creature deals combat damage before creatures without first strike.) "They who challenge a minotaur enjoy the taste of their own blood." |
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Anaba AncestorCreature - Minotaur Spirit
"The Ancestors are the wisdom of the tribe and the soul of the Homelands. I am eternally in their debt." |
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Ana SanctuaryEnchantmentAt the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.
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Ana DiscipleCreature - Human Wizard
"The blessings of Gaea alone are no longer enough." |
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Ana BattlemageCreature - Human WizardKicker
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An-Zerrin RuinsEnchantmentAs An-Zerrin Ruins enters the battlefield, choose a creature type. "The An-Zerrins have served me well, ever since I first killed them." |
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An-Havva TownshipLand
Folk of good heart will always find a home. |
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An-Havva InnSorceryYou gain X plus 1 life, where X is the number of green creatures on the battlefield. "The Inn was ever a steady source of good cheer and kindness. Greatly do I miss it, now that I am gone." |
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An-Havva ConstableCreature - HumanAn-Havva Constable's toughness is equal to 1 plus the number of green creatures on the battlefield. "Joskun and the other constables serve with passion, if not with grace." |
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Amulet of VigorArtifactWhenever a permanent enters the battlefield tapped and under your control, untap it. "After years of study, I've learned an important lesson: the relics we watch may be watching us back." |
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Amulet of UnmakingArtifact
Trade to trade, not to keep. |
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Amulet of QuozArtifactRemove Amulet of Quoz from your deck before playing if you're not playing for ante.
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Amulet of KroogArtifact
Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing. |
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AmugabaCreature - IllusionFlying The aven claim it feeds on thunder and rainbows. |
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Amrou SeekersCreature - Kithkin RebelAmrou Seekers can't be blocked except by artifact creatures and/or white creatures. The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed. |
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Amrou ScoutCreature - Kithkin Rebel Scout
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home." |
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Amrou KithkinCreature - KithkinAmrou Kithkin can't be blocked by creatures with power 3 or greater. Quick and agile, Amrou Kithkin can usually escape from even the most fearsome opponents. |
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Amphin PathmageCreature - Salamander Wizard
"There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." |
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Amphin CutthroatCreature - Salamander Rogue"The amphin have long built their society in secret. While surface dwellers squabbled over trivial borders, they patiently expanded, building their ammonite temple-caves. Now amphin priests eye the shore, and amphin hunters gird for war." |
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Amphibious KavuCreature - KavuWhenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn. Merfolk raided the shores untroubled for years . . . until the shores started fighting back. |
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AmokEnchantment
Crovax's rage was horrifying. Within moments only blood and shreds of flesh remained of the shapeshifter. |
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Amoeboid ChangelingCreature - ShapeshifterChangeling (This card is every creature type at all times.)
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AmnesiaSorceryTarget player reveals his or her hand and discards all nonland cards. "When one has witnessed the unspeakable, 'tis sometimes better to forget." -Vervamon the Elder |
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Ambush ViperCreature - SnakeFlash (You may cast this spell any time you could cast an instant.) "Living creatures seldom impress me. But I like this one." |
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Ambush PartyCreature - Human RogueFirst strike, haste "Fair fight? I'll take survival over chivalry any day!" |
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Ambush KrotiqCreature - InsectTrample The Abzan merchants soon discovered why this route was clear of dragons. |
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Ambush CommanderCreature - ElfForests you control are 1/1 green Elf creatures that are still lands.
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AmbushInstantBlocking creatures gain first strike until end of turn. "Don't these goons have anything better to do?" |
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Ambuscade ShamanCreature - Orc ShamanWhenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
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