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Arctic Merfolk

Creature - Merfolk

Kicker-Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you cast this spell.)

If Arctic Merfolk was kicked, it enters the battlefield with a +1/+1 counter on it.

Mana:
Power: 1/1
Cardset: Planeshift #21 (Common)
Type: Creature

Arctic Foxes

Creature - Fox

Creatures with power 2 or greater can't block Arctic Foxes as long as defending player controls a snow land.

"Those Foxes are wily, swift, and ferocious. They are the warriors of the snows."
-General Jarkeld, the Arctic Fox

Mana:
Power: 1/1
Cardset: Ice Age #226 (Common)
Type: Creature

Arctic Flats

Snow Land

Arctic Flats enters the battlefield tapped.

: Add or to your mana pool.

"A realm once green now ruled by Frost,
Where flesh and field both pay its cost.
Those dearly loved, forever lost . . ."
-The Dynasty of Winter Kings

Mana:
Cardset: Coldsnap #143 (Uncommon)
Type: Land

Arctic Aven

Creature - Bird Wizard

Flying

Arctic Aven gets +1/+1 as long as you control a Plains.

: Arctic Aven gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)

Mana:
Power: 2/1
Cardset: Magic 2013 #42 (Uncommon)
Type: Creature

Archwing Dragon

Creature - Dragon

Flying, haste

At the beginning of the end step, return Archwing Dragon to its owner's hand.

Swifter than an angel, crueler than a demon, and relentless as a ghoul.

Mana:
Power: 4/4
Cardset: Avacyn Restored #126 (Rare)
Type: Creature

Archweaver

Creature - Spider

Reach, trample

The silk of the archweavers adds structural integrity to otherwise unstable Izzet building sites.

Mana:
Power: 5/5
Cardset: Return to Ravnica #114 (Uncommon)
Type: Creature

Archon of the Triumvirate

Creature - Archon

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Mana:
Power: 4/5
Cardset: Return to Ravnica #142 (Rare)
Type: Creature

Archon of Redemption

Creature - Archon

Flying

Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power.

Until Emeria is freed, he raises his sword in her name.

Mana:
Power: 3/4
Cardset: Worldwake #3 (Rare)
Type: Creature

Archon of Justice

Creature - Archon

Flying

When Archon of Justice dies, exile target permanent.

In dark times, Truth bears a blade.

Mana:
Power: 4/4
Cardset: Magic 2012 #6 (Rare)
Eventide #1 (Rare)
Type: Creature

Archmage Ascension

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle your library.

Mana:
Cardset: Zendikar #42 (Rare)
Type: Enchantment

Archivist

Creature - Human Wizard

: Draw a card.

"Sit down and read. Educate yourself for the coming conflicts."
-Mary Harris "Mother" Jones

Mana:
Power: 1/1
Cardset: Ninth Edition #60 (Rare)
Eighth Edition #60 (Rare)
Seventh Edition #61 (Rare)
Urza's Legacy #26 (Rare)
Type: Creature

Archive Trap

Instant - Trap

If an opponent searched his or her library this turn, you may pay rather than pay Archive Trap's mana cost.

Target opponent puts the top thirteen cards of his or her library into his or her graveyard.

Mana:
Cardset: Zendikar #41 (Rare)
Type: Instant

Architects of Will

Artifact Creature - Human Wizard

When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order.

Cycling (, Discard this card: Draw a card.)

This secret society of mages manipulates the beliefs and opinions of others.

Mana:
Power: 3/3
Cardset: Archenemy #77 (Common)
Alara Reborn #17 (Common)
Type: Artifact Creature

Archfiend of Depravity

Creature - Demon

Flying

At the beginning of each opponent's end step, that player chooses up to two creatures he or she controls, then sacrifices the rest.

"Why would I kill you all? Who then would be left to worship me?"

Mana:
Power: 5/4
Cardset: Fate Reforged #62 (Rare)
Type: Creature

Archetype of Imagination

Enchantment Creature - Human Wizard

Creatures you control have flying.

Creatures your opponents control lose flying and can't have or gain flying.

"Is it not the embodiment of our aspirations?"
-Prokopios, astronomer of Meletis

Mana:
Power: 3/2
Cardset: Born of the Gods #32 (Uncommon)
Type: Enchantment

Archetype of Finality

Enchantment Creature - Gorgon

Creatures you control have deathtouch.

Creatures your opponents control lose deathtouch and can't have or gain deathtouch.

She sees mortals not as they wish to be, but as what they will become.

Mana:
Power: 2/3
Cardset: Born of the Gods #58 (Uncommon)
Type: Enchantment

Archetype of Endurance

Enchantment Creature - Boar

Creatures you control have hexproof.

Creatures your opponents control lose hexproof and can't have or gain hexproof.

Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.

Mana:
Power: 6/5
Cardset: Born of the Gods #116 (Uncommon)
Type: Enchantment

Archetype of Courage

Enchantment Creature - Human Soldier

Creatures you control have first strike.

Creatures your opponents control lose first strike and can't have or gain first strike.

"It has been my experience that soldiers most fervently follow generals who lead by example."
-Elspeth

Mana:
Power: 2/2
Cardset: Born of the Gods #4 (Uncommon)
Type: Enchantment

Archetype of Aggression

Enchantment Creature - Human Warrior

Creatures you control have trample.

Creatures your opponents control lose trample and can't have or gain trample.

"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
-Eocles, oracle of Purphoros

Mana:
Power: 3/2
Cardset: Born of the Gods #88 (Uncommon)
Type: Enchantment

Archery Training

Enchantment - Aura

Enchant creature

At the beginning of your upkeep, you may put an arrow counter on Archery Training.

Enchanted creature has ": This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Mana:
Cardset: Urza's Destiny #2 (Uncommon)
Type: Enchantment

Archers' Parapet

Creature - Wall

Defender

, : Each opponent loses 1 life.

Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.

Mana:
Cardset: Khans of Tarkir #128 (Common)
Type: Creature

Archers of Qarsi

Creature - Naga Archer

Defender

Reach (This creature can block creatures with flying.)

"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees."
-Goton, Qal Sisma shaman

Mana:
Power: 5/2
Cardset: Fate Reforged #124 (Common)
Type: Creature

Archdemon of Unx

Creature - Demon

Flying, trample

At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token onto the battlefield.

The necropolis at Unx was once a living city, its streets untrodden by death.

Mana:
Power: 6/6
Cardset: Shards of Alara #64 (Rare)
Type: Creature

Archangel's Light

Sorcery

You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.

"This is the light of Avacyn. Even in her absence she offers us hope."
-Radulf, priest of Avacyn

Mana:
Cardset: Dark Ascension #1 (Mythic Rare)
Type: Sorcery

Archangel of Thune

Creature - Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

Mana:
Power: 3/4
Cardset: Magic 2014 #5 (Mythic Rare)
Type: Creature

Archangel of Strife

Creature - Angel

Flying

As Archangel of Strife enters the battlefield, each player chooses war or peace.

Creatures controlled by players who chose war get +3/+0.

Creatures controlled by players who chose peace get +0/+3.

Mana:
Power: 6/6
Cardset: Commander #7 (Rare)
Type: Creature

Archangel

Creature - Angel

Flying, vigilance

The sky rang with the cries of armored seraphs, and the darkness made a tactical retreat.

Mana:
Power: 5/5
Cardset: Commander 2013 #5 (Uncommon)
Avacyn Restored #5 (Uncommon)
Sixth Edition #2 (Unknown)
Visions #101 (Rare)
Type: Creature

Archaeomancer

Creature - Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

"Words of power never disappear. They sleep, awaiting those with the will to rouse them."

Mana:
Power: 1/2
Cardset: Magic 2014 #43 (Common)
Magic 2013 #41 (Common)
Type: Creature

Archaeological Dig

Land

: Add to your mana pool.

, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool.

Cardset: Invasion #320 (Uncommon)
Type: Land

Arcbound Worker

Artifact Creature - Construct

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

The parts are as strong as the whole.

Mana:
Cardset: Modern Masters #201 (Common)
Elspeth vs. Tezzeret #40 (Common)
Darksteel #104 (Common)
Type: Artifact Creature

Arcbound Wanderer

Artifact Creature - Golem

Modular-Sunburst (This enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Modern Masters #200 (Common)
Fifth Dawn #103 (Uncommon)
Type: Artifact Creature

Arcbound Stinger

Artifact Creature - Insect

Flying

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Modern Masters #199 (Common)
Darksteel #103 (Common)
Type: Artifact Creature

Arcbound Slith

Artifact Creature - Slith

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #102 (Uncommon)
Type: Artifact Creature

Arcbound Reclaimer

Artifact Creature - Golem

Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #101 (Rare)
Type: Artifact Creature

Arcbound Ravager

Artifact Creature - Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Modern Masters #198 (Rare)
Darksteel #100 (Rare)
Type: Artifact Creature

Arcbound Overseer

Artifact Creature - Golem

At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.

Modular 6 (This enters the battlefield with six +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #99 (Rare)
Type: Artifact Creature

Arcbound Lancer

Artifact Creature - Beast

First strike

Modular 4 (This enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #98 (Uncommon)
Type: Artifact Creature

Arcbound Hybrid

Artifact Creature - Beast

Haste

Modular 2 (This enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #97 (Common)
Type: Artifact Creature

Arcbound Fiend

Artifact Creature - Horror

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.

Modular 3 (This enters the battlefield with three +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #96 (Uncommon)
Type: Artifact Creature

Arcbound Crusher

Artifact Creature - Juggernaut

Trample

Whenever another artifact enters the battlefield, put a +1/+1 counter on Arcbound Crusher.

Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Mana:
Cardset: Darksteel #95 (Uncommon)
Type: Artifact Creature