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ChannelSorceryUntil end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add
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Chainer's EdictSorceryTarget player sacrifices a creature. The pits have their own form of mercy. |
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Chain ReactionSorceryChain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield. "We train for the improbable, like lightning striking the same place twice, or striking everywhere at once." |
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Chain of SmogSorceryTarget player discards two cards. That player may copy this spell and may choose a new target for that copy.
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Chain of AcidSorceryDestroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.
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Chain LightningSorceryChain Lightning deals 3 damage to target creature or player. Then that player or that creature's controller may pay
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Cerebral EruptionSorceryTarget opponent reveals the top card of his or her library. Cerebral Eruption deals damage equal to the revealed card's converted mana cost to that player and each creature he or she controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.
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Cenn's EnlistmentSorceryPut two 1/1 white Kithkin Soldier creature tokens onto the battlefield. The more the scarier. |
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Cave-InSorceryYou may exile a red card from your hand rather than pay Cave-In's mana cost. One fleet was gone; others were poised. |
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Caustic RainSorceryExile target land. "Looking out the great windows of Vitu-Ghazi at the foundry stacks belching their smoke to the sky, I wonder when the sky will take its vengeance." |
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Cateran SummonsSorcerySearch your library for a Mercenary card, reveal that card, and put it into your hand. Then shuffle your library. Even when recruitment is slow, the guild can always cook something up. |
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Catch (Catch/Release)SorceryGain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
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CatastropheSorceryDestroy all lands or all creatures. Creatures destroyed this way can't be regenerated. Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care." |
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CataclysmSorceryEach player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. The Weatherlight dragged the Predator behind it, the cradle hauling the casket. |
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CastigateSorceryTarget opponent reveals his or her hand. You choose a nonland card from it and exile that card. "We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right." |
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Caress of PhyrexiaSorceryTarget player draws three cards, loses 3 life, and gets three poison counters. "I am weak. Make . . . me . . . ideal." |
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Careful StudySorceryDraw two cards, then discard two cards. Books are like crops-they must be thinned for best yield. |
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Caravan VigilSorcerySearch your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
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Captured SunlightSorceryCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Captain's CallSorceryPut three 1/1 white Soldier creature tokens onto the battlefield. "Who among you has the courage to face certain death? Who will heed my call?" |
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Canopy SurgeSorceryKicker
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CannibalizeSorceryChoose two target creatures controlled by the same player. Exile one of those creatures and put two +1/+1 counters on the other. "Mine." |
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Calming VerseSorceryDestroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control. The chattering forest fell silent as the otherworldly song began. |
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Call to the NetherworldSorceryReturn target black creature card from your graveyard to your hand. The ritual was normally performed only by horrors and pit spawn. Lesser mages had but one sanity to crack in the casting. |
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Call to MindSorceryReturn target instant or sorcery card from your graveyard to your hand. "It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place." |
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Call the SkybreakerSorceryPut a 5/5 blue and red Elemental creature token with flying onto the battlefield. It hears and answers every orison across Shadowmoor. |
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Call the ScionsSorceryDevoid (This card has no color.) Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger. |
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Call the GatewatchSorcerySearch your library for a planeswalker card, reveal it, and put it into your hand. Then shuffle your library. "I've heard it said that a Planeswalker is someone who can always run from danger. But Gideon's right: we're also the ones who can choose to stay." |
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Call of the NightwingSorceryPut a 1/1 blue and black Horror creature token with flying onto the battlefield.
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Call of the HerdSorceryPut a 3/3 green Elephant creature token onto the battlefield.
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Call of the ConclaveSorceryPut a 3/3 green Centaur creature token onto the battlefield. Centaurs are sent to evangelize in Gruul territories where words of war speak louder than prayers of peace. |
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Call (Beck/Call)SorceryPut four 1/1 white Bird creature tokens with flying onto the battlefield.
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Cached DefensesSorceryBolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come. |
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Cabal TherapySorceryName a nonland card. Target player reveals his or her hand and discards all cards with that name.
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Cabal ConditioningSorceryAny number of target players each discard a number of cards equal to the highest converted mana cost among permanents you control. "Hear only the Cabal's voice. |
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Burst of SpeedSorceryCreatures you control gain haste until end of turn. (They can attack and Great generals inspire by example. Goblin chieftains inspire by electrifying the barracks. |
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Burning WishSorceryYou may choose a sorcery card you own from outside the game, reveal that card, and put it into your hand. Exile Burning Wish. She wished for a weapon, but not for the skill to wield it. |
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Burning InquirySorceryEach player draws three cards, then discards three cards at random. Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory. |
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Burn TrailSorceryBurn Trail deals 3 damage to target creature or player.
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Burn at the StakeSorceryAs an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control.
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