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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Briar Patch

Enchantment

Whenever a creature attacks you, it gets -1/-0 until end of turn.

As easily as the dryads could close a fist, so could the branches and underbrush entangle.

Mana:
Cardset: Mercadian Masques #232 (Uncommon)
Type: Enchantment

Ferocity

Enchantment - Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, you may put a +1/+1 counter on it.

"You lot go on ahead. I'll keep killing them until it sticks."
-Tahngarth

Mana:
Cardset: Mercadian Masques #245 (Common)
Type: Enchantment

Food Chain

Enchantment

Exile a creature you control: Add X mana of any one color to your mana pool, where X is the exiled creature's converted mana cost plus one. Spend this mana only to cast creature spells.

Mana:
Cardset: Mercadian Masques #246 (Rare)
Type: Enchantment

Foster

Enchantment

Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.

Mana:
Cardset: Commander 2013 #146 (Rare)
Mercadian Masques #247 (Rare)
Type: Enchantment

Game Preserve

Enchantment

At the beginning of your upkeep, each player reveals the top card of his or her library. If all cards revealed this way are creature cards, put those cards onto the battlefield under their owners' control.

Mana:
Cardset: Mercadian Masques #248 (Rare)
Type: Enchantment

Ley Line

Enchantment

At the beginning of each player's upkeep, that player may put a +1/+1 counter on target creature of his or her choice.

"I can feel the strength of the entire forest."
-Gerrard

Mana:
Cardset: Mercadian Masques #256 (Uncommon)
Type: Enchantment

Snake Pit

Enchantment

Whenever an opponent casts a blue or black spell, you may put a 1/1 green Snake creature token onto the battlefield.

If the ground is smooth, the way will be rough.
-Deepwood saying

Mana:
Cardset: Mercadian Masques #271 (Uncommon)
Type: Enchantment

Spidersilk Armor

Enchantment

Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)

It hardly weighs anything, but it takes all day to remove.

Mana:
Cardset: Knights vs. Dragons #32 (Unknown)
Mercadian Masques #273 (Common)
Type: Enchantment

Stamina

Enchantment - Aura

Enchant creature

Enchanted creature has vigilance.

Sacrifice Stamina: Regenerate enchanted creature.

Mana:
Cardset: Mercadian Masques #277 (Uncommon)
Type: Enchantment

Sustenance

Enchantment

, Sacrifice a land: Target creature gets +1/+1 until end of turn.

Like the dryads, the forest itself willingly gives up some of its life for the sake of the future.

Mana:
Cardset: Mercadian Masques #278 (Uncommon)
Type: Enchantment

Tiger Claws

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+1 and has trample.

Cho-Arrim martial artists emulate the beasts of their home.

Mana:
Cardset: Mercadian Masques #279 (Common)
Type: Enchantment

Vernal Equinox

Enchantment

Any player may cast creature and enchantment cards as though they had flash.

Mana:
Cardset: Mercadian Masques #283 (Rare)
Type: Enchantment

Fanatical Devotion

Enchantment

Sacrifice a creature: Regenerate target creature.

The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.

Mana:
Cardset: Nemesis #8 (Common)
Type: Enchantment

Lashknife

Enchantment - Aura

If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.

Enchant creature

Enchanted creature has first strike.

Those it won't scare, it scars.

Mana:
Cardset: Nemesis #9 (Common)
Type: Enchantment

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

Soldiers will always endanger their lives to defend many other lives.

Mana:
Cardset: Nemesis #14 (Uncommon)
Type: Enchantment

Parallax Wave

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave.

Mana:
Cardset: Nemesis #17 (Rare)
Type: Enchantment

Seal of Cleansing

Enchantment

Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

"I am the purifier, the light that clears all shadows."
-Seal inscription

Mana:
Cardset: Nemesis #18 (Common)
Type: Enchantment

Spiritual Asylum

Enchantment

Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.)

When a creature you control attacks, sacrifice Spiritual Asylum.

Trapped in safety is still trapped.

Mana:
Cardset: Nemesis #23 (Rare)
Type: Enchantment

Æther Barrier

Enchantment

Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays .

"Creatures fade in and out of existence. It's an unfortunate side effect. The losses are tolerable."
-Belbe

Mana:
Cardset: Nemesis #27 (Rare)
Type: Enchantment

Air Bladder

Enchantment - Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common-and disturbing.

Mana:
Cardset: Nemesis #28 (Common)
Type: Enchantment

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Tide.

Mana:
Cardset: Nemesis #37 (Rare)
Type: Enchantment

Rising Waters

Enchantment

Lands don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rising waters, sinking hope.

Mana:
Cardset: Nemesis #38 (Rare)
Type: Enchantment

Seal of Removal

Enchantment

Sacrifice Seal of Removal: Return target creature to its owner's hand.

"I am the unraveler, the loosened thread that will not hold."
-Seal inscription

Mana:
Cardset: Nemesis #42 (Common)
Type: Enchantment

Parallax Dementia

Enchantment - Aura

Enchant creature

Fading 1 (This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Mana:
Cardset: Nemesis #62 (Common)
Type: Enchantment

Parallax Nexus

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from his or her hand. Activate this ability only any time you could cast a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to his or her hand all cards he or she owns exiled with Parallax Nexus.

Mana:
Cardset: Nemesis #63 (Rare)
Type: Enchantment

Seal of Doom

Enchantment

Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

"I am the banisher, the ill will that snuffs the final candle."
-Seal inscription

Mana:
Cardset: Dissension #53 (Common)
Nemesis #70 (Common)
Type: Enchantment

Flowstone Surge

Enchantment

Creatures you control get +1/-1.

The army was never at a loss for weapons; Crovax was their forge.

Mana:
Cardset: Nemesis #85 (Uncommon)
Type: Enchantment

Laccolith Rig

Enchantment - Aura

Enchant creature

Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the first creature assigns no combat damage this turn.

Mana:
Cardset: Nemesis #88 (Common)
Type: Enchantment

Mana Cache

Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add to your mana pool. Any player may activate this ability but only during his or her turn before the end step.

Mana:
Cardset: Nemesis #92 (Rare)
Type: Enchantment

Seal of Fire

Enchantment

Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

"I am the romancer, the passion that consumes the flesh."
-Seal inscription

Mana:
Cardset: Jace vs. Chandra #50 (Common)
Dissension #71 (Common)
Nemesis #98 (Common)
Type: Enchantment

Overlaid Terrain

Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have ": Add two mana of any one color to your mana pool."

One must reap before one can sow.

Mana:
Cardset: Nemesis #108 (Rare)
Type: Enchantment

Saproling Burst

Enchantment

Fading 7 (This enchantment enters the battlefield with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Saproling Burst: Put a green Saproling creature token onto the battlefield. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."

When Saproling Burst leaves the battlefield, destroy all tokens put onto the battlefield with Saproling Burst. They can't be regenerated.

Mana:
Cardset: Nemesis #113 (Rare)
Type: Enchantment

Saproling Cluster

Enchantment

, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability.

Mana:
Cardset: Nemesis #114 (Rare)
Type: Enchantment

Seal of Strength

Enchantment

Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

"I am the feeder, the morsel that revives the starving."
-Seal inscription

Mana:
Cardset: Nemesis #115 (Common)
Type: Enchantment

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Mana:
Cardset: Prophecy #2 (Common)
Type: Enchantment

Celestial Convergence

Enchantment

Celestial Convergence enters the battlefield with seven omen counters on it.

At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.

Mana:
Cardset: Prophecy #5 (Rare)
Type: Enchantment

Entangler

Enchantment - Aura

Enchant creature

Enchanted creature can block any number of creatures.

"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."

Mana:
Cardset: Prophecy #7 (Uncommon)
Type: Enchantment

Flowering Field

Enchantment - Aura

Enchant land

Enchanted land has ": Prevent the next 1 damage that would be dealt to target creature or player this turn."

Some lands are soothing, and their peace can be felt in the soul.

Mana:
Cardset: Prophecy #9 (Uncommon)
Type: Enchantment

Mageta's Boon

Enchantment - Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

When the Lion roars, his cubs grow stronger.
-Kipamu saying

Mana:
Cardset: Prophecy #14 (Common)
Type: Enchantment

Rhystic Circle

Enchantment

: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.

The circle buys time-an important commodity in battle.

Mana:
Cardset: Prophecy #19 (Common)
Type: Enchantment
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