BuoyancyEnchantment - AuraFlash Saprazzan merfolk become legged on land, but some find it quicker to bring the water with them. |
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Burden of GuiltEnchantment - AuraEnchant creature "Grab an axe and defend the gate! Your despair is an extravagance we can ill afford." |
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BurgeoningEnchantmentWhenever an opponent plays a land, you may put a land card from your hand onto the battlefield. "The plants said, ‘We will fight the stone with root and stem and seed. We are patient. We will win.'" |
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Burning AngerEnchantment - AuraEnchant creature "With rage as your forge, your hammer can smite anything." |
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Burning EarthEnchantmentWhenever a player taps a nonbasic land for mana, Burning Earth deals 1 damage to that player. "Your world is formed from the same power that wraps my burning hand around your throat."-Shrazik, lavamancer |
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Burning SandsEnchantmentWhenever a creature dies, that creature's controller sacrifices a land. "Pain teaches lessons no scholar can." |
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Burning VengeanceEnchantmentWhenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to target creature or player. Mist is the geists' sorrow. Wind is their pain. Fire is their vengeance. |
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BurrowingEnchantment - AuraEnchant creature
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Cabal ShrineEnchantmentWhenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
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Cadaverous BloomEnchantmentExile a card from your hand: Add or to your mana pool. "It's filthy work, planting them." |
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Cage of HandsEnchantment - AuraEnchant creature "Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much." |
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CagemailEnchantment - AuraEnchant creature "Power often costs too high a price." |
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Call of the WildEnchantment: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard. Thinking of dinner made Squee realize that the forest was probably thinking the same thing. |
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Call to ArmsEnchantmentAs Call to Arms enters the battlefield, choose a color and an opponent.
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Call to ServeEnchantment - AuraEnchant nonblack creature Grace is a gift, never a reward. |
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Call to the GraveEnchantmentAt the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
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Call to the KindredEnchantment - AuraEnchant creature
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Canopy CoverEnchantment - AuraEnchant creature
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Capashen StandardEnchantment - AuraEnchant creature Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird. |
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Captivating GlanceEnchantment - AuraEnchant creature
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Captive FlameEnchantment: Target creature gets +1/+0 until end of turn. "Kills and cooks your food in one easy stroke." |
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CarapaceEnchantment - AuraEnchant creature "Now that's a fashion statement." |
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Caribou RangeEnchantment - AuraEnchant land you control
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Carnival of SoulsEnchantmentWhenever a creature enters the battlefield, you lose 1 life and add to your mana pool. "‘Davvol, blast those elves.' ‘Davvol, transport those troops.' No one cares that today is my birthday." |
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Carpet of FlowersEnchantmentAt the beginning of each of your main phases, if you haven't added mana to your mana pool with this ability this turn, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
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Carry AwayEnchantment - AuraEnchant Equipment Stealing goblin weapons would be easier if the goblins were smart enough to let go. |
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Cast into DarknessEnchantment - AuraEnchant creature In desperation the soldier prayed to Phenax, begging for the power to cheat the gorgon's gaze. |
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Cast Through TimeEnchantmentInstant and sorcery spells you control have rebound. (Exile the spell as it resolves if you cast it from your hand. At the beginning of your next upkeep, you may cast that card from exile without paying its mana cost.)
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Casting of BonesEnchantment - AuraEnchant creature "Only a necromancer would create such a foul form of divination." |
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CastleEnchantmentUntapped creatures you control get +0/+2.
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Cathars' CrusadeEnchantmentWhenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. Avacyn's holy warriors kept hope alive in her darkest hours. Now they will carry that hope across Innistrad. |
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Caustic TarEnchantment - AuraEnchant land "Twisted magic, twisted fate, |
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Cave SenseEnchantment - AuraEnchant creature
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Cavern LampadEnchantment Creature - NymphBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Caverns of DespairWorld EnchantmentNo more than two creatures can attack each combat.
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Celestial ArchonEnchantment Creature - ArchonBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Celestial ConvergenceEnchantmentCelestial Convergence enters the battlefield with seven omen counters on it.
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Celestial DawnEnchantmentLands you control are Plains.
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Celestial MantleEnchantment - AuraEnchant creature Upon such armor, even a mountain would break. |
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Centaur GladeEnchantment: Put a 3/3 green Centaur creature token onto the battlefield. The Mirari called to the centaurs, and all who heard it were forever changed. |
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Cephalid ShrineEnchantmentWhenever a player casts a spell, counter that spell unless that player pays , where X is the number of cards in all graveyards with the same name as the spell.
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CessationEnchantment - AuraEnchant creature "The face of Light will shine upon them, and they will know war no more." |
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Ceta SanctuaryEnchantmentAt the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
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Chained to the RocksEnchantment - AuraEnchant Mountain you control
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Chains of MephistophelesEnchantmentIf a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.
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Chamber of ManipulationEnchantment - AuraEnchant land Politics is just a subtle form of mind control-and cephalids are master politicians. |
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Chance EncounterEnchantmentWhenever you win a coin flip, put a luck counter on Chance Encounter. The more unlikely the victory, the more memorable the success. |
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Chant of the SkifsangEnchantment - AuraEnchant creature The skifsang, seafarers of Nephalia, craft spells like other sailors craft nets-making them strong enough to snare even the deadliest catch. |
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Chaos MoonEnchantmentAt the beginning of each upkeep, count the number of permanents. If the number is odd, until end of turn, red creatures get +1/+1 and whenever a player taps a Mountain for mana, that player adds to his or her mana pool (in addition to the mana the land produces). If the number is even, until end of turn, red creatures get -1/-1 and if a player taps a Mountain for mana, that Mountain produces colorless mana instead of any other type.
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ChaosphereWorld EnchantmentCreatures with flying can block only creatures with flying. "I dance the nothing dance, / Feet in the air, knives in the ground." |
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CharismaEnchantment - AuraEnchant creature It was Gerrard's nature to lead and the Mercadians' to follow. |
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ChillEnchantmentRed spells cost more to cast. "Temper, temper." |
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Chime of NightEnchantment - AuraEnchant creature Many sent to serve Davvol carried such instruments, as if to remind him who their true masters were. |
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Cho-Manno's BlessingEnchantment - AuraFlash
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ChokeEnchantmentIslands don't untap during their controllers' untap steps. "One day we shall walk where once was water." |
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Chosen by HeliodEnchantment - AuraEnchant creature "Training and studies aid a soldier in meager amounts. The gods do the rest." |
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ChromanticoreEnchantment Creature - ManticoreBestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
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Chromatic ArmorEnchantment - AuraEnchant creature
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Chronic FloodingEnchantment - AuraEnchant land With the Izzet occupied elsewhere, many of their public works fell into disrepair. |
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Circle of AfflictionEnchantmentAs Circle of Affliction enters the battlefield, choose a color.
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Circle of DespairEnchantment, Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. "Life is a resource that should belong only to the strong." |
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Circle of FlameEnchantmentWhenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature. "Which do you think is a better deterrent: a moat of water or one of fire?" |
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Circle of Protection: ArtifactsEnchantment: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: BlackEnchantment: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: BlueEnchantment: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: GreenEnchantment: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: RedEnchantment: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: ShadowEnchantment: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: WhiteEnchantment: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of SolaceEnchantmentAs Circle of Solace enters the battlefield, choose a creature type.
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Citadel of PainEnchantmentAt the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls. "Battle is our religion. This fortress is our temple." |
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Citadel SiegeEnchantmentAs Citadel Siege enters the battlefield, choose Khans or Dragons.
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City of SolitudeEnchantmentPlayers can cast spells and activate abilities only during their own turns. "My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen." |
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Claim of ErebosEnchantment - AuraEnchant creature Priests of Erebos give an occasional reminder to mortals who have forgotten their mortality. |
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Clash of RealitiesEnchantmentAll Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature."
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ClaustrophobiaEnchantment - AuraEnchant creature Six feet of earth muffled his cries. |
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Claws of ValakutEnchantment - AuraEnchant creature "Swords may sunder. Shields may fail. My will is stronger than steel, and my flesh and bone far more deadly." |
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Clinging DarknessEnchantment - AuraEnchant creature There's an experience worse than blindness-it's the certainty that your vision is perfect and the horror that there's no world around you to see. |
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Cloak of ConfusionEnchantment - AuraEnchant creature you control
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Cloak of InvisibilityEnchantment - AuraEnchant creature "Useful . . . if you can find it." |
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Cloak of MistsEnchantment - AuraEnchant creature "All we could lose, we did. All we could keep, we do. And both are shrouded by mists." |
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Close QuartersEnchantmentWhenever a creature you control becomes blocked, Close Quarters deals 1 damage to target creature or player. The Mercadians' ineptitude in close combat sometimes accidentally pays off. |
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Cloud CoverEnchantmentWhenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
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CloudformEnchantmentWhen Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
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Clout of the DominusEnchantment - AuraEnchant creature
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Cloven CastingEnchantmentWhenever you cast a multicolored instant or sorcery spell, you may pay . If you do, copy that spell. You may choose new targets for the copy. "Let us flee to the deep jungle. Our city is no longer safe-and I suspect neither is the fallback retreat." |
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Clutch of UndeathEnchantment - AuraEnchant creature The hand of death recognizes its own. |
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Coalition FlagEnchantment - AuraEnchant creature you control
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Coastal PiracyEnchantmentWhenever a creature you control deals combat damage to an opponent, you may draw a card. "I don't like to think of myself as a pirate. I'm more like a stimulator of the local economy." |
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CocoonEnchantment - AuraEnchant creature you control
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Coils of the MedusaEnchantment - AuraEnchant creature Serpentine locks shape ornate rocks. |
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Cold SnapEnchantmentCumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Who knows from whence the winter comes? |
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Colfenor's PlansEnchantmentWhen Colfenor's Plans enters the battlefield, exile the top seven cards of your library face down.
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Collapsing BordersEnchantmentDomain - At the beginning of each player's upkeep, that player gains 1 life for each basic land type among lands he or she controls. Then Collapsing Borders deals 3 damage to him or her.
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Collective BlessingEnchantmentCreatures you control get +3/+3. Senators of Azorius often hired agents to spy on the Selesnya. They were told to record every spore and root they saw, as each could become a deadly foe. |
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Collective RestraintEnchantmentDomain - Creatures can't attack you unless their controller pays for each creature he or she controls that's attacking you, where X is the number of basic land types among lands you control.
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Coma VeilEnchantment - AuraEnchant artifact or creature Etherium does not know sleep. Only magic can teach it the resting state of cold steel. |
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Commander's AuthorityEnchantment - AuraEnchant creature "Wear her symbol with honor, a sign of faith upheld and honest deeds bravely done." |
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Common CauseEnchantmentNonartifact creatures get +2/+2 as long as they all share a color. Mercadia City's troops are at their best when they have no enemy to fight. |
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CompostEnchantmentWhenever a black card is put into an opponent's graveyard from anywhere, you may draw a card. A fruit must rot before its seed can sprout. |
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