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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Holistic Wisdom

Enchantment

, Exile a card from your hand: Return target card from your graveyard to your hand if it shares a card type with the card exiled this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Odyssey #243 (Rare)
Type: Enchantment

Immobilizing Ink

Enchantment - Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Enchanted creature has ", Discard a card: Untap this creature."

Mana:
Cardset: Odyssey #87 (Common)
Type: Enchantment

Impulsive Maneuvers

Enchantment

Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Mana:
Cardset: Odyssey #197 (Rare)
Type: Enchantment

Kamahl's Desire

Enchantment - Aura

Enchant creature

Enchanted creature has first strike.

Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #199 (Common)
Type: Enchantment

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Mana:
Cardset: Odyssey #26 (Rare)
Type: Enchantment

Kirtar's Desire

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #27 (Common)
Type: Enchantment

Magma Vein

Enchantment

, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Standing near a volcano
-Barbarian expression meaning
"asking for it"

Mana:
Cardset: Odyssey #203 (Uncommon)
Type: Enchantment

Malevolent Awakening

Enchantment

, Sacrifice a creature: Return target creature card from your graveyard to your hand.

The most popular pit fighters are brought back for encore performances.

Mana:
Cardset: Odyssey #147 (Uncommon)
Type: Enchantment

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player puts X 1/1 green Squirrel creature tokens onto the battlefield, where X is the number of cards in all graveyards with the same name as that spell.

Mana:
Cardset: Odyssey #256 (Rare)
Type: Enchantment

Need for Speed

Enchantment

Sacrifice a land: Target creature gains haste until end of turn.

His feet buckled the ground, his hands cut the wind to ribbons, and he was gone.

Mana:
Cardset: Odyssey #209 (Rare)
Type: Enchantment

Nefarious Lich

Enchantment

If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game.

If you would gain life, draw that many cards instead.

When Nefarious Lich leaves the battlefield, you lose the game.

Mana:
Cardset: Odyssey #153 (Rare)
Type: Enchantment

Patriarch's Desire

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-2.

Threshold - Enchanted creature gets an additional +2/-2 as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #156 (Common)
Type: Enchantment

Pedantic Learning

Enchantment

Whenever a land card is put into your graveyard from your library, you may pay . If you do, draw a card.

Even the trivial can inspire.

Mana:
Cardset: Odyssey #90 (Rare)
Type: Enchantment

Persuasion

Enchantment - Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)

You control enchanted creature.

"Protocol demands that you bow down before me. I always stand on protocol."

Mana:
Cardset: Tenth Edition #95 (Uncommon)
Odyssey #92 (Rare)
Type: Enchantment

Price of Glory

Enchantment

Whenever a player taps a land for mana, if it's not that player's turn, destroy that land.

"True strength lies in action. Let the weak react to me."
-Kamahl, pit fighter

Mana:
Cardset: Odyssey #214 (Uncommon)
Type: Enchantment

Primal Frenzy

Enchantment - Aura

Enchant creature

Enchanted creature has trample.

"Don't dismiss its anger as mindless fury. I assure you, it has purpose."
-Seton, centaur druid

Mana:
Cardset: Odyssey #262 (Common)
Type: Enchantment

Psionic Gift

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature or player."

For sale: Complete wizard's library. Rare scrolls, grimoires, and works of ancient spellcrafting Slightly abridged.

Mana:
Cardset: Odyssey #95 (Common)
Type: Enchantment

Screams of the Damned

Enchantment

, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.

It's important to face your inner demons . . . unless they're the kind of demons that can kill you.

Mana:
Cardset: Odyssey #160 (Uncommon)
Type: Enchantment

Seton's Desire

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Threshold - As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.

Mana:
Cardset: Odyssey #268 (Common)
Type: Enchantment

Sphere of Duty

Enchantment

If a green source would deal damage to you, prevent 2 of that damage.

Duty subdues instinct.

Mana:
Cardset: Odyssey #48 (Uncommon)
Type: Enchantment

Sphere of Grace

Enchantment

If a black source would deal damage to you, prevent 2 of that damage.

Grace repels darkness.

Mana:
Cardset: Odyssey #49 (Uncommon)
Type: Enchantment

Sphere of Law

Enchantment

If a red source would deal damage to you, prevent 2 of that damage.

Law smothers anarchy.

Mana:
Cardset: Odyssey #50 (Uncommon)
Type: Enchantment

Sphere of Reason

Enchantment

If a blue source would deal damage to you, prevent 2 of that damage.

Reason exposes deception.

Mana:
Cardset: Odyssey #51 (Uncommon)
Type: Enchantment

Sphere of Truth

Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

Truth tempers fanaticism.

Mana:
Cardset: Odyssey #52 (Uncommon)
Type: Enchantment

Squirrel Nest

Enchantment - Aura

Enchant land

Enchanted land has ": Put a 1/1 green Squirrel creature token onto the battlefield."

In the Krosan Forest, you've got to keep an eye out for the squirrels.

Mana:
Cardset: Conspiracy #180 (Uncommon)
Odyssey #274 (Uncommon)
Type: Enchantment

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

"Take your time."

Mana:
Cardset: Odyssey #102 (Uncommon)
Type: Enchantment

Steam Vines

Enchantment - Aura

Enchant land

When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of his or her choice.

Mana:
Cardset: Odyssey #223 (Uncommon)
Type: Enchantment

Still Life

Enchantment

: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

The centaurs' simple magic can undo a basilisk's gaze, but only for a short time.

Mana:
Cardset: Odyssey #275 (Uncommon)
Type: Enchantment

Tattoo Ward

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.

Sacrifice Tattoo Ward: Destroy target enchantment.

Mana:
Cardset: Odyssey #54 (Uncommon)
Type: Enchantment

Testament of Faith

Enchantment

: Testament of Faith becomes an X/X Wall creature with defender until end of turn. It's still an enchantment.

"Belief in the Ancestor is admirable, but our enemies often demand something more . . . tangible."
-Pianna, nomad captain

Mana:
Cardset: Odyssey #55 (Uncommon)
Type: Enchantment

Think Tank

Enchantment

At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Cephalids seek knowledge not to better themselves, but to best others.

Mana:
Cardset: Odyssey #104 (Uncommon)
Type: Enchantment

Traveling Plague

Enchantment - Aura

Enchant creature

At the beginning of each upkeep, put a plague counter on Traveling Plague.

Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.

When enchanted creature leaves the battlefield, that creature's controller returns Traveling Plague from its owner's graveyard to the battlefield.

Mana:
Cardset: Odyssey #166 (Rare)
Type: Enchantment

Unifying Theory

Enchantment

Whenever a player casts a spell, that player may pay . If the player does, he or she draws a card.

Scribbles of a lunatic and formulas of a genius are often indistinguishable.

Mana:
Cardset: Odyssey #112 (Rare)
Type: Enchantment

Verdant Succession

Enchantment

Whenever a green nontoken creature dies, that creature's controller may search his or her library for a card with the same name as that creature and put it onto the battlefield. If that player does, he or she shuffles his or her library.

Mana:
Cardset: Odyssey #280 (Rare)
Type: Enchantment

Ana Sanctuary

Enchantment

At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead.

Mana:
Cardset: Apocalypse #74 (Uncommon)
Type: Enchantment

Bloodfire Infusion

Enchantment - Aura

Enchant creature you control

, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature.

Mana:
Cardset: Apocalypse #57 (Common)
Type: Enchantment

Ceta Sanctuary

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Mana:
Cardset: Apocalypse #20 (Uncommon)
Type: Enchantment

Coalition Flag

Enchantment - Aura

Enchant creature you control

Enchanted creature is a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.

Mana:
Cardset: Apocalypse #2 (Uncommon)
Type: Enchantment

Dega Sanctuary

Enchantment

At the beginning of your upkeep, if you control a black or red permanent, you gain 2 life. If you control a black permanent and a red permanent, you gain 4 life instead.

Mana:
Cardset: Apocalypse #5 (Uncommon)
Type: Enchantment

Diversionary Tactics

Enchantment

Tap two untapped creatures you control: Tap target creature.

"It's the oldest trick in the book," said Guff. "And I ought to know-I wrote it."

Mana:
Cardset: Apocalypse #7 (Uncommon)
Type: Enchantment
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