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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Custody Battle

Enchantment - Aura

Enchant creature

Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Goblins resolve disputes by splitting everything straight down the middle.

Mana:
Cardset: Onslaught #197 (Uncommon)
Type: Enchantment

Death Match

Enchantment

Whenever a creature enters the battlefield, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

The Cabal breeds many things for the pit fights, but it never breeds compassion.

Mana:
Cardset: Onslaught #136 (Rare)
Type: Enchantment

Dispersing Orb

Enchantment

, Sacrifice a permanent: Return target permanent to its owner's hand.

"Like the seas, the Æther is fickle and ever-changing. If we can control one, we can master the other."
-Riptide Project director

Mana:
Cardset: Onslaught #80 (Uncommon)
Type: Enchantment

Elvish Guidance

Enchantment - Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds to his or her mana pool for each Elf on the battlefield (in addition to the mana the land produces).

"Old home never forgotten, new home ours forever."

Mana:
Cardset: Onslaught #255 (Common)
Type: Enchantment

Enchantress's Presence

Enchantment

Whenever you cast an enchantment spell, draw a card.

"The wise learn from successes as well as mistakes."

Mana:
Cardset: Onslaught #261 (Rare)
Type: Enchantment

Future Sight

Enchantment

Play with the top card of your library revealed.

You may play the top card of your library.

"My past holds only pain and loss. I will conquer it by creating the perfect future."
-Ixidor, reality sculptor

Mana:
Cardset: Onslaught #84 (Rare)
Type: Enchantment

Grand Melee

Enchantment

All creatures attack each turn if able.

All creatures block each turn if able.

Hot blood washes away cold reason.

Mana:
Cardset: Onslaught #211 (Rare)
Type: Enchantment

Gratuitous Violence

Enchantment

If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Only the Cabal could make a fight to the death more deadly.

Mana:
Cardset: Onslaught #212 (Rare)
Type: Enchantment

Improvised Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+5.

Cycling (, Discard this card: Draw a card.)

"I trust what I make for myself. Do you trust more what is made for you by another?"

Mana:
Cardset: Onslaught #40 (Uncommon)
Type: Enchantment

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.

Mana:
Cardset: Onslaught #267 (Uncommon)
Type: Enchantment

Lavamancer's Skill

Enchantment - Aura

Enchant creature

Enchanted creature has ": This creature deals 1 damage to target creature."

As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."

Mana:
Cardset: Onslaught #215 (Common)
Type: Enchantment

Lightning Rift

Enchantment

Whenever a player cycles a card, you may pay . If you do, Lightning Rift deals 2 damage to target creature or player.

Options will cost you, but a lack of them will cost you even more.

Mana:
Cardset: Onslaught #217 (Uncommon)
Type: Enchantment

Mana Echoes

Enchantment

Whenever a creature enters the battlefield, you may add to your mana pool, where X is the number of creatures you control that share a creature type with it.

When the ground is saturated with mana, even the lightest footstep can bring it to the surface.

Mana:
Cardset: Onslaught #218 (Rare)
Type: Enchantment

Mistform Mask

Enchantment - Aura

Enchant creature

: Enchanted creature becomes the creature type of your choice until end of turn.

Trust, the fifth myth of reality: Every truth holds the seed of betrayal.

Mana:
Cardset: Onslaught #94 (Common)
Type: Enchantment

Mythic Proportions

Enchantment - Aura

Enchant creature

Enchanted creature gets +8/+8 and has trample.

The blood of Krosa turns rational beings into primal forces.

Mana:
Cardset: Onslaught #274 (Rare)
Type: Enchantment

Oversold Cemetery

Enchantment

At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Mana:
Cardset: Onslaught #160 (Rare)
Type: Enchantment

Overwhelming Instinct

Enchantment

Whenever you attack with three or more creatures, draw a card.

The biggest difference between a victory and a massacre is which side you're on.

Mana:
Cardset: Onslaught #276 (Uncommon)
Type: Enchantment

Risky Move

Enchantment

At the beginning of each player's upkeep, that player gains control of Risky Move.

When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Mana:
Cardset: Onslaught #223 (Rare)
Type: Enchantment

Sandskin

Enchantment - Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

"Those who live by the sword will die by the sword. I choose to do neither."

Mana:
Cardset: Onslaught #52 (Common)
Type: Enchantment

Shared Triumph

Enchantment

As Shared Triumph enters the battlefield, choose a creature type.

Creatures of the chosen type get +1/+1.

"Win together, die alone."

Mana:
Cardset: Onslaught #53 (Rare)
Type: Enchantment

Sigil of the New Dawn

Enchantment

Whenever a creature is put into your graveyard from the battlefield, you may pay . If you do, return that card to your hand.

"We lay our dead to rest in a beautiful bed, in hopes that the Ancestor will think it a fit cradle for the next life."
-Mystic elder

Mana:
Cardset: Onslaught #55 (Rare)
Type: Enchantment

Steely Resolve

Enchantment

As Steely Resolve enters the battlefield, choose a creature type.

Creatures of the chosen type have shroud. (They can't be the targets of spells or abilities.)

No one in Wirewood understands what is happening. They just know it's unnatural-and coming from Krosa.

Mana:
Cardset: Onslaught #286 (Rare)
Type: Enchantment

Withering Hex

Enchantment - Aura

Enchant creature

Whenever a player cycles a card, put a plague counter on Withering Hex.

Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Mana:
Cardset: Onslaught #181 (Uncommon)
Type: Enchantment

Words of War

Enchantment

: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

"Passions can't be shackled by laws or mastered with logic. The choice is freedom or death."
-Volume IV, The Book of Fire

Mana:
Cardset: Onslaught #244 (Rare)
Type: Enchantment

Words of Waste

Enchantment

: The next time you would draw a card this turn, each opponent discards a card instead.

"Terror corrupts order and paralyzes instinct."
-Volume III, The Book of Decay

Mana:
Cardset: Onslaught #182 (Rare)
Type: Enchantment

Words of Wilding

Enchantment

: The next time you would draw a card this turn, put a 2/2 green Bear creature token onto the battlefield instead.

"Instinct is undaunted by terror, unchained by logic. It is the path from which all other paths diverge."
-Volume V, The Book of Life

Mana:
Cardset: Onslaught #305 (Rare)
Type: Enchantment

Words of Wind

Enchantment

: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

"Be logical in all things. Do not allow instinct or passion to cloud your mind."
-Volume II, The Book of Insight

Mana:
Cardset: Onslaught #122 (Rare)
Type: Enchantment

Words of Worship

Enchantment

: The next time you would draw a card this turn, you gain 5 life instead.

"The faithful don't succumb to terror, nor are they ruled by passion. They adhere to order, for order is life."
-Volume I, The Book of Faith

Mana:
Cardset: Onslaught #61 (Rare)
Type: Enchantment

Cagemail

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and can't attack.

"Power often costs too high a price."
-Commander Eesha

Mana:
Cardset: Judgment #7 (Common)
Type: Enchantment

Elephant Guide

Enchantment - Aura

Enchant creature

Enchanted creature gets +3/+3.

When enchanted creature dies, put a 3/3 green Elephant creature token onto the battlefield.

Nature's strength outlives the strong.

Mana:
Cardset: Conspiracy #162 (Uncommon)
Garruk vs. Liliana #18 (Uncommon)
Judgment #111 (Uncommon)
Type: Enchantment

Epic Struggle

Enchantment

At the beginning of your upkeep, if you control twenty or more creatures, you win the game.

"If our foes will not listen to words, perhaps hooves and claws will make them take notice."
-Seton, centaur druid

Mana:
Cardset: Judgment #112 (Rare)
Type: Enchantment

Exoskeletal Armor

Enchantment - Aura

Enchant creature

Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

"We use only what we need-but in times of strife, our need becomes great."
-Centaur warrior

Mana:
Cardset: Judgment #114 (Uncommon)
Type: Enchantment

Hunting Grounds

Enchantment

Threshold - As long as seven or more cards are in your graveyard, Hunting Grounds has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."

In the heavy hush of Krosa, drawing on mana is like ringing a dinner bell.

Mana:
Cardset: Judgment #138 (Rare)
Type: Enchantment

Infectious Rage

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/-1.

When enchanted creature dies, choose a creature at random Infectious Rage can enchant. Return Infectious Rage to the battlefield attached to that creature.

Mana:
Cardset: Judgment #92 (Uncommon)
Type: Enchantment

Lost in Thought

Enchantment - Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from his or her graveyard for that player to ignore this effect until end of turn.

Mana:
Cardset: Judgment #45 (Common)
Type: Enchantment

Mirari's Wake

Enchantment

Creatures you control get +1/+1.

Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

The land drank power from the Mirari as though it had thirsted forever.

Mana:
Cardset: Conspiracy #189 (Mythic Rare)
Commander's Arsenal #14 (Rare)
Judgment #139 (Rare)
Type: Enchantment

Mist of Stagnation

Enchantment

Permanents don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player chooses a permanent for each card in his or her graveyard, then untaps those permanents.

Mana:
Cardset: Judgment #48 (Rare)
Type: Enchantment

Planar Chaos

Enchantment

At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice Planar Chaos.

Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Mana:
Cardset: Judgment #97 (Uncommon)
Type: Enchantment

Solitary Confinement

Enchantment

At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.

Skip your draw step.

You have shroud. (You can't be the target of spells or abilities.)

Prevent all damage that would be dealt to you.

Mana:
Cardset: Judgment #24 (Rare)
Type: Enchantment

Soulcatchers' Aerie

Enchantment

Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.

Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.

Mana:
Cardset: Judgment #25 (Uncommon)
Type: Enchantment
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