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Gate SmasherArtifact - EquipmentGate Smasher can be attached only to a creature with toughness 4 or greater.
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Kolaghan MonumentArtifact
Kolaghan has no lasting home, but her disciples leave relics to mark her conquests. |
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Ojutai MonumentArtifact
Ojutai spends time at all his strongholds, but he most favors Cori Stronghold for his meditation. |
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Silumgar MonumentArtifact
Silumgar dominates his clan from a fortress on the Marang River, where he rests upon piles of treasure. |
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Stormrider RigArtifact - EquipmentEquipped creature gets +1/+1.
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Tapestry of the AgesArtifact
"Abzan, Jeskai, Sultai, Mardu, Temur-names lost to history, yet worthy of further study." |
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Vial of DragonfireArtifact
Designed by an ancient artificer, the vials are strong enough to hold the very breath of a dragon-until it's needed. |
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Aligned Hedron NetworkArtifactWhen Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.) The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy. |
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Hedron ArchiveArtifact
"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace. |
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Hedron BladeArtifact - EquipmentEquipped creature gets +1/+1.
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Pathway ArrowsArtifact - EquipmentEquipped creature has " Also called "pathway stones," hedron shards can immobilize Eldrazi on contact. |
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Slab HammerArtifact - EquipmentWhenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn. Neither subtle nor pretty. |
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Captain's ClawsArtifact - EquipmentEquipped creature gets +1/+0. Forged for victory in a time of despair. |
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Chitinous CloakArtifact - EquipmentEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) "If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones." |
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Seer's LanternArtifact
A light to bring hope in dark times. |
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Stoneforge MasterworkArtifact - EquipmentEquipped creature gets +1/+1 for each other creature you control that shares a creature type with it. The nomadic kor carry only necessities on their long treks. The coming of the Eldrazi redefined "necessities." |
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Haunted GuardianArtifact Creature - ConstructDefender, first strike "Drain the victim's blood, sell the corpse, and use the soul on guard duty. No muss, no fuss, no problems." |
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Narstad ScrapperArtifact Creature - Construct
"Finally, the principles of corpse animation applied to bloodless materials!" |
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ChronomatonArtifact Creature - Golem
On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them. |
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Phyrexian HulkArtifact Creature - GolemAn invasion weapon of ages past, the glistening oil contained the blueprints of countless atrocities. |
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Primal ClayArtifact Creature - ShapeshifterAs Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)
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Stuffy DollArtifact Creature - ConstructIndestructible
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Adaptive AutomatonArtifact Creature - ConstructAs Adaptive Automaton enters the battlefield, choose a creature type. Such loyalty can only be made. |
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Crumbling ColossusArtifact Creature - GolemTrample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.)
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PentavusArtifact Creature - ConstructPentavus enters the battlefield with five +1/+1 counters on it.
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Rusted SentinelArtifact Creature - GolemRusted Sentinel enters the battlefield tapped. It has to deliberate a moment on the best way to break your face. |
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Solemn SimulacrumArtifact Creature - GolemWhen Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
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Thran GolemArtifact Creature - GolemAs long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample. The golems of the ancient Thran still draw power in ways that baffle the artificers of today. |
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Creepy DollArtifact Creature - ConstructIndestructible A child's porcelain doll went missing one night, as did a pair of kitchen shears and the town magistrate. |
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Galvanic JuggernautArtifact Creature - JuggernautGalvanic Juggernaut attacks each turn if able.
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Geistcatcher's RigArtifact Creature - ConstructWhen Geistcatcher's Rig enters the battlefield, you may have it deal 4 damage to target creature with flying. The rigs were outlawed except in Nephalia, where malign spirits are as plentiful as crazed inventors. |
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Manor GargoyleArtifact Creature - GargoyleDefender Nothing could break it but the fall. |
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One-Eyed ScarecrowArtifact Creature - ScarecrowDefender Farmhands and priests mutter curses at the ragged thing; it unnerves more than just the crows. |
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Street SweeperArtifact Creature - ConstructWhenever Street Sweeper attacks, destroy all Auras attached to target land. The sweepers roam endlessly, scrubbing away the refuse-and anything else too slow or too clumsy to get out of their way. |
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Volatile RigArtifact Creature - ConstructTrample
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Ethersworn CanonistArtifact Creature - Human ClericEach player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. "The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed." |
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MetallurgeonArtifact Creature - Human Artificer
"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better." |
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Sanctum GargoyleArtifact Creature - GargoyleFlying As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. |
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Cloudheath DrakeArtifact Creature - DrakeFlying A permanent storm rages over the plain of Cloudheath, and drakes ride its currents-two reminders that some elements of Esper will not be controlled. |
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Esper BattlemageArtifact Creature - Human Wizard
She can heal the flesh, or exploit its many weaknesses. |
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