Ring of XathridArtifact - Equipment: Regenerate equipped creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
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Rings of BrighthearthArtifactWhenever you activate an ability, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. "Without flame, there would be no iron tools, no cooked meals, no purge of old growth to make room for new." |
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Riot GearArtifact - EquipmentEquipped creature gets +1/+2. Any meeting between guilds requires proper equipment. |
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Riptide ReplicatorArtifactAs Riptide Replicator enters the battlefield, choose a color and a creature type.
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Rishadan PawnshopArtifact, : Shuffle target nontoken permanent you control into its owner's library. Everything comes to the waterfront eventually, on the tide or on credit. |
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Rith's AttendantArtifact Creature - Golem, Sacrifice Rith's Attendant: Add to your mana pool. "Rith is the claw of the ur-dragon, scattering seeds of devastation." |
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Rocket LauncherArtifact: Rocket Launcher deals 1 damage to target creature or player. Destroy Rocket Launcher at the beginning of the next end step. Activate this ability only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. What these devices lacked in subtlety, they made up in strength. |
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Rod of RuinArtifact, : Rod of Ruin deals 1 damage to target creature or player. "My masterpiece is complete-and so shall be my triumph." |
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Rogue's GlovesArtifact - EquipmentWhenever equipped creature deals combat damage to a player, you may draw a card. Professional pilferers prefer proper preparation. |
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Ronin WarclubArtifact - EquipmentEquipped creature gets +2/+1.
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RoterothopterArtifact Creature - ThopterFlying "The Roterothopter is as insidious as it is ingenious. It is one of the few creations of our school that I take no pride in." |
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Ruby MedallionArtifactRed spells you cast cost less to cast.
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Runechanter's PikeArtifact - EquipmentEquipped creature has first strike and gets +X/+0, where X is the number of instant and sorcery cards in your graveyard. As sharp as its bearer's words of faith. |
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Runed ArchArtifactRuned Arch enters the battlefield tapped.
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Runed ServitorArtifact Creature - ConstructWhen Runed Servitor dies, each player draws a card. Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head. |
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Runed StalactiteArtifact - EquipmentEquipped creature gets +1/+1 and is every creature type. When a changeling adopts a form no other changeling has taken, a rune appears in the caverns of Velis Vel to mark the event. |
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RuneswordArtifact, : Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead.
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Rust ElementalArtifact Creature - ElementalFlying
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Rust TickArtifact Creature - InsectYou may choose not to untap Rust Tick during your untap step.
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Rusted RelicArtifactMetalcraft - Rusted Relic is a 5/5 Golem artifact creature as long as you control three or more artifacts. "We consider rust a curable disease." |
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Rusted SentinelArtifact Creature - GolemRusted Sentinel enters the battlefield tapped. It has to deliberate a moment on the best way to break your face. |
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Rusted SlasherArtifact Creature - HorrorSacrifice an artifact: Regenerate Rusted Slasher. "It's a beautiful vision. Discarded debris is reborn as a singular entity." |
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Rusting GolemArtifact Creature - GolemFading 5 (This creature enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
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Rustspore RamArtifact Creature - SheepWhen Rustspore Ram enters the battlefield, destroy target Equipment.
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Saberclaw GolemArtifact Creature - Golem: Saberclaw Golem gains first strike until end of turn. The warriors of the Blade Tribe charged the golem, twenty strong. They returned numbering ten . . . and a half. |
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Sacred ArmoryArtifact: Target creature gets +1/+0 until end of turn. Arrive for worship. Leave for war. |
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Sai of the ShinobiArtifact - EquipmentEquipped creature gets +1/+1. The passing of the sai presages the end of the old clan and the ascent of the new. |
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Salvage SlasherArtifact Creature - Human RogueSalvage Slasher gets +1/+0 for each artifact card in your graveyard. Esper artificers never imagined that one day their scraps would be pressed against their soft and fragile throats. |
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Salvage TitanArtifact Creature - GolemYou may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
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Salvaging StationArtifact: Return target noncreature artifact card with converted mana cost 1 or less from your graveyard to the battlefield.
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Sanctum GargoyleArtifact Creature - GargoyleFlying As their supplies of etherium dwindled, mechanists sent gargoyles farther and farther afield in search of salvage. |
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Sanctum PlowbeastArtifact Creature - BeastDefender
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Sand GolemArtifact Creature - GolemWhen a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
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Sandals of AbdallahArtifact, : Target creature gains islandwalk until end of turn. When that creature dies this turn, destroy Sandals of Abdallah.
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Sands of DeliriumArtifact, : Target player puts the top X cards of his or her library into his or her graveyard. It counts down your last few moments of sanity. |
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Sands of TimeArtifactEach player skips his or her untap step. "But once, with a magician's help, Time was stopped and Day stood still." |
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Sandstone DeadfallArtifact, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. "Two or three tons of rock can really get you down-and keep you there." |
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Sapphire MedallionArtifactBlue spells you cast cost less to cast.
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Sarcomite MyrArtifact Creature - Myr: Sarcomite Myr gains flying until end of turn. "A horrible sight, yes, but the sounds . . . Its twanging tendons and grinding gears are almost musical." |
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Sarpadian Empires, Vol. VIIArtifactAs Sarpadian Empires, Vol. VII enters the battlefield, choose white Citizen, blue Camarid, black Thrull, red Goblin, or green Saproling. The past still lives within its pages, waiting for its time to come again. |
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