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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Invasion Plans

Enchantment

All creatures block each turn if able.

The attacking player chooses how each creature blocks each turn.

Gerrard studied the globe as Mirri kept watch. Suddenly, his eyes widened. "This is Dominaria!"

Mana:
Cardset: Stronghold #89 (Rare)
Type: Enchantment

Invigorating Boon

Enchantment

Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

The Mirari's echoes rang in the scouts' minds long after they had returned from the Krosan Forest.

Mana:
Cardset: Onslaught #267 (Uncommon)
Type: Enchantment

Inviolability

Enchantment - Aura

Enchant creature

Prevent all damage that would be dealt to enchanted creature.

A soldier's faith is magic strong enough to protect against any blade.

Mana:
Cardset: Mercadian Masques #23 (Common)
Type: Enchantment

Invisibility

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked except by Walls.

Mana:
Cardset: Magic 2015 #61 (Common)
Eighth Edition #87 (Uncommon)
Unlimited Edition #60 (Common)
Beta Edition #60 (Unknown)
Alpha Edition #60 (Unknown)
Type: Enchantment

Invoke Prejudice

Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays , where X is its converted mana cost.

Mana:
Cardset: Legends #62 (Rare)
Type: Enchantment

Ion Storm

Enchantment

, Remove a +1/+1 counter or a charge counter from a permanent you control: Ion Storm deals 2 damage to target creature or player.

When enough artifacts lie too long in the same place, their magical radiation weakens reality, opening rifts of unpredictable destructive power.

Mana:
Cardset: Fifth Dawn #68 (Rare)
Type: Enchantment

Iona's Blessing

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2, has vigilance, and can block an additional creature.

"Walk now in my light. When the rest of the world closes its eyes, you will still see."
-Iona

Mana:
Cardset: Oath of the Gatewatch #21 (Uncommon)
Type: Enchantment

Ior Ruin Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.

Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.

Mana:
Cardset: Zendikar #49 (Common)
Type: Enchantment

Iroas, God of Victory

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to red and white is less than seven, Iroas isn't a creature.

Creatures you control can't be blocked except by two or more creatures.

Prevent all damage that would be dealt to attacking creatures you control.

Mana:
Power: 7/4
Cardset: Journey Into Nyx #150 (Mythic Rare)
Type: Enchantment

Ironclaw Curse

Enchantment - Aura

Enchant creature

Enchanted creature gets -0/-1.

Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.

Mana:
Cardset: Fifth Edition #244 (Rare)
Homelands #96 (Rare)
Type: Enchantment

Island Sanctuary

Enchantment

If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.

Mana:
Cardset: Fifth Edition #315 (Rare)
Fourth Edition #281 (Rare)
Revised Edition #209 (Rare)
Unlimited Edition #210 (Rare)
Beta Edition #211 (Unknown)
Alpha Edition #209 (Unknown)
Type: Enchantment

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

When properly aligned, hedrons become powerful tools of binding.

Mana:
Cardset: Oath of the Gatewatch #22 (Common)
Type: Enchantment

Ivory Mask

Enchantment

You have shroud. (You can't be the target of spells or abilities.)

Made from its wearer's hopes, the mask ensures that those hopes will be fulfilled.

Mana:
Cardset: Ninth Edition #23 (Rare)
Eighth Edition #27 (Rare)
Mercadian Masques #24 (Rare)
Type: Enchantment

Jace's Erasure

Enchantment

Whenever you draw a card, you may have target player put the top card of his or her library into his or her graveyard.

"You should try to clear your mind of idle thoughts. And if you can't, I will."

Mana:
Cardset: Magic 2012 #60 (Common)
Magic 2011 #59 (Common)
Type: Enchantment

Jeskai Ascendancy

Enchantment

Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.

Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.

Mana:
Cardset: Khans of Tarkir #180 (Rare)
Type: Enchantment

Jeskai Runemark

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2.

Enchanted creature has flying as long as you control a red or white permanent.

Mana:
Cardset: Fate Reforged #37 (Common)
Type: Enchantment

Jihad

Enchantment

As Jihad enters the battlefield, choose a color and an opponent.

White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.

When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.

Mana:
Cardset: Arabian Nights #60 (Uncommon)
Type: Enchantment

Jolrael's Favor

Enchantment - Aura

Flash

Enchant creature

: Regenerate enchanted creature.

"War destroys; nature renews."
-Jolrael, empress of beasts

Mana:
Cardset: Prophecy #116 (Common)
Type: Enchantment

Journey to Nowhere

Enchantment

When Journey to Nowhere enters the battlefield, exile target creature.

When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Mana:
Cardset: Commander #17 (Common)
Elspeth vs. Tezzeret #23 (Common)
Zendikar #14 (Common)
Type: Enchantment

Justice

Enchantment

At the beginning of your upkeep, sacrifice Justice unless you pay .

Whenever a red creature or spell deals damage, Justice deals that much damage to that creature's or spell's controller.

Mana:
Cardset: Fifth Edition #317 (Uncommon)
Ice Age #256 (Uncommon)
Type: Enchantment

Kagemaro's Clutch

Enchantment - Aura

Enchant creature

Enchanted creature gets -X/-X, where X is the number of cards in your hand.

The mist was thick, cloying, and constricting. Shiro fought his way to fresh air only to look back and see his comrades fallen on the battlefield behind him.

Mana:
Cardset: Saviors of Kamigawa #74 (Common)
Type: Enchantment

Kamahl's Desire

Enchantment - Aura

Enchant creature

Enchanted creature has first strike.

Threshold - Enchanted creature gets +3/+0 as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #199 (Common)
Type: Enchantment

Karametra's Favor

Enchantment - Aura

Enchant creature

When Karametra's Favor enters the battlefield, draw a card.

Enchanted creature has ": Add one mana of any color to your mana pool."

The harvest god's cornucopia contains the fruits of the fields, the forest, and beyond.

Mana:
Cardset: Born of the Gods #125 (Common)
Type: Enchantment

Karametra, God of Harvests

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to green and white is less than seven, Karametra isn't a creature.

Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle your library.

Mana:
Power: 6/7
Cardset: Born of the Gods #148 (Mythic Rare)
Type: Enchantment

Karma

Enchantment

At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.

Mana:
Cardset: Eighth Edition #28 (Uncommon)
Fifth Edition #318 (Uncommon)
Fourth Edition #282 (Uncommon)
Revised Edition #210 (Uncommon)
Unlimited Edition #211 (Uncommon)
Beta Edition #212 (Unknown)
Alpha Edition #210 (Unknown)
Type: Enchantment

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Mana:
Cardset: Odyssey #26 (Rare)
Type: Enchantment

Katabatic Winds

Enchantment

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creatures with flying can't attack or block, and their activated abilities with in their costs can't be activated.

Wind will win, whatever we wish.

Mana:
Cardset: Visions #59 (Rare)
Type: Enchantment

Kavu Lair

Enchantment

Whenever a creature with power 4 or greater enters the battlefield, its controller draws a card.

As a dark rain of Phyrexians fell from the sky, fountains of kavu erupted from the ground.

Mana:
Cardset: Invasion #193 (Rare)
Type: Enchantment

Keen Sense

Enchantment - Aura

Enchant creature

Whenever enchanted creature deals damage to an opponent, you may draw a card.

Crovax sensed that Mirri wasn't ready for the curse taking hold of her. Weeping in his heart, he fled.

Mana:
Cardset: Planar Chaos #152 (Uncommon)
Type: Enchantment

Keldon Mantle

Enchantment - Aura

Enchant creature

: Regenerate enchanted creature.

: Enchanted creature gets +1/+0 until end of turn.

: Enchanted creature gains trample until end of turn.

Mana:
Cardset: Planeshift #65 (Common)
Type: Enchantment

Keldon Twilight

Enchantment

At the beginning of each player's end step, if no creatures attacked this turn, that player sacrifices a creature he or she controlled since the beginning of the turn.

Mana:
Cardset: Planeshift #112 (Rare)
Type: Enchantment

Keranos, God of Storms

Legendary Enchantment Creature - God

Indestructible

As long as your devotion to blue and red is less than seven, Keranos isn't a creature.

Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to target creature or player.

Mana:
Power: 6/5
Cardset: Journey Into Nyx #151 (Mythic Rare)
Type: Enchantment

Khalni Heart Expedition

Enchantment

Landfall - Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.

Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

Mana:
Cardset: Zendikar #167 (Common)
Type: Enchantment

Killer Instinct

Enchantment

At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.

"Take the bridge, men! Victory! Victory! is ou- Retreat! RETREAT"

Mana:
Cardset: Guildpact #120 (Rare)
Type: Enchantment

Kirtar's Desire

Enchantment - Aura

Enchant creature

Enchanted creature can't attack.

Threshold - Enchanted creature can't block as long as seven or more cards are in your graveyard.

Mana:
Cardset: Odyssey #27 (Common)
Type: Enchantment

Kismet

Enchantment

Artifacts, creatures, and lands played by your opponents enter the battlefield tapped.

Mana:
Cardset: Sixth Edition #27 (Unknown)
Fifth Edition #319 (Uncommon)
Fourth Edition #283 (Uncommon)
Legends #194 (Uncommon)
Type: Enchantment

Kithkin Armor

Enchantment - Aura

Enchant creature

Enchanted creature can't be blocked by creatures with power 3 or greater.

Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.

Mana:
Cardset: Weatherlight #135 (Common)
Type: Enchantment

Kjeldoran Pride

Enchantment - Aura

Enchant creature

Enchanted creature gets +1/+2.

: Attach Kjeldoran Pride to target creature other than enchanted creature.

Mana:
Cardset: Alliances #136 (Common)
Alliances #137 (Common)
Type: Enchantment

Knighthood

Enchantment

Creatures you control have first strike.

Kings don't make knights. Actions do.

Mana:
Cardset: Seventh Edition #25 (Uncommon)
Urza's Legacy #12 (Uncommon)
Type: Enchantment

Knightly Valor

Enchantment - Aura

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted creature gets +2/+2 and has vigilance.

Mana:
Cardset: Return to Ravnica #13 (Common)
Type: Enchantment
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