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Ruins of Oran-Rief

Land

Ruins of Oran-Rief enters the battlefield tapped.

: Add {C} to your mana pool. ({C} represents colorless mana.)

: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.

Cardset: Oath of the Gatewatch #176 (Rare)
Type: Land

Sea Gate Wreckage

Land

: Add {C} to your mana pool. ({C} represents colorless mana.)

{C}, : Draw a card. Activate this ability only if you have no cards in hand.

Once a center for knowledge, Sea Gate now serves as a reminder of what was lost.

Cardset: Oath of the Gatewatch #177 (Rare)
Type: Land

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

: Add or to your mana pool.

"Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea."
-Kiora

Cardset: Oath of the Gatewatch #178 (Uncommon)
Type: Land

Timber Gorge

Land

Timber Gorge enters the battlefield tapped.

: Add or to your mana pool.

Tazeem's embrace is harsh, but for those that call it home, nothing else will do.

Cardset: Oath of the Gatewatch #179 (Uncommon)
Type: Land

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

: Add or to your mana pool.

Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty.

Cardset: Oath of the Gatewatch #180 (Uncommon)
Type: Land

Wandering Fumarole

Land

Wandering Fumarole enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Wandering Fumarole becomes a 1/4 blue and red Elemental creature with ": Switch this creature's power and toughness until end of turn." It's still a land.

Cardset: Oath of the Gatewatch #182 (Rare)
Type: Land

Wastes

Basic Land

: Add {C} to your mana pool.

Mana:
Cardset: Oath of the Gatewatch #183 (Common)
Oath of the Gatewatch #184 (Common)
Type: Land

Advantageous Proclamation

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Your minimum deck size is reduced by five.

"The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers."

Mana:
Cardset: Conspiracy #1 (Uncommon)
Type: Conspiracy

Backup Plan

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.

"In the market for an alternative, friend?"

Mana:
Cardset: Conspiracy #2 (Rare)
Type: Conspiracy

Brago's Favor

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Spells with the chosen name you cast cost less to cast.

Mana:
Cardset: Conspiracy #3 (Common)
Type: Conspiracy

Double Stroke

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.

Mana:
Cardset: Conspiracy #4 (Uncommon)
Type: Conspiracy

Immediate Action

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have haste.

Mana:
Cardset: Conspiracy #5 (Common)
Type: Conspiracy

Iterative Analysis

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.

Mana:
Cardset: Conspiracy #6 (Uncommon)
Type: Conspiracy

Muzzio's Preparations

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Each creature you control with the chosen name enters the battlefield with an additional +1/+1 counter on it.

Mana:
Cardset: Conspiracy #7 (Common)
Type: Conspiracy

Power Play

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.

Mana:
Cardset: Conspiracy #8 (Uncommon)
Type: Conspiracy

Secret Summoning

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Whenever a creature with the chosen name enters the battlefield under your control, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle your library.

Mana:
Cardset: Conspiracy #9 (Uncommon)
Type: Conspiracy

Secrets of Paradise

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

Creatures you control with the chosen name have ": Add one mana of any color to your mana pool."

Mana:
Cardset: Conspiracy #10 (Common)
Type: Conspiracy

Sentinel Dispatch

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

At the beginning of the first upkeep, put a 1/1 colorless Construct artifact creature token with defender onto the battlefield.

"Unusual. Security also worth stealing."
-Dack Fayden

Mana:
Cardset: Conspiracy #11 (Common)
Type: Conspiracy

Unexpected Potential

Conspiracy

Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)

You may spend mana as though it were mana of any color to cast spells with the chosen name.

Mana:
Cardset: Conspiracy #12 (Uncommon)
Type: Conspiracy

Worldknit

Conspiracy

(Start the game with this conspiracy face up in the command zone.)

As long as every card in your card pool started the game in your library or in the command zone, lands you control have ": Add one mana of any color to your mana pool."

Mana:
Cardset: Conspiracy #13 (Rare)
Type: Conspiracy

Not of This World

Tribal Instant - Eldrazi

Counter target spell or ability that targets a permanent you control.

Not of This World costs less to cast if it targets a spell or ability that targets a creature you control with power 7 or greater.

Mana:
Cardset: Rise of the Eldrazi #8 (Uncommon)
Type: nknown

Sage's Dousing

Tribal Instant - Wizard

Counter target spell unless its controller pays . If you control a Wizard, draw a card.

"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
-Ashling the Pilgrim

Mana:
Cardset: Morningtide #48 (Uncommon)
Type: nknown

Stream of Unconsciousness

Tribal Instant - Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.

Mana:
Cardset: Morningtide #52 (Common)
Type: nknown

Thieves' Fortune

Tribal Instant - Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)

Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Mana:
Cardset: Morningtide #54 (Uncommon)
Type: nknown

Violet Pall

Tribal Instant - Faerie

Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield.

A faerie is the offspring of Oona and mischief.

Mana:
Cardset: Morningtide #81 (Common)
Type: nknown

Reach of Branches

Tribal Instant - Treefolk

Put a 2/5 green Treefolk Shaman creature token onto the battlefield.

Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand.

Growth has no limits.

Mana:
Cardset: Modern Masters #158 (Uncommon)
Morningtide #132 (Rare)
Type: nknown

Crib Swap

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Exile target creature. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling onto the battlefield.

Mana:
Cardset: Lorwyn #11 (Uncommon)
Type: nknown

Shields of Velis Vel

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Creatures target player controls get +0/+1 and gain all creature types until end of turn.

Changelings can alter shape based on what the beings around them desire most.

Mana:
Cardset: Lorwyn #39 (Common)
Type: nknown

Surge of Thoughtweft

Tribal Instant - Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races.

Mana:
Cardset: Lorwyn #43 (Common)
Type: nknown

Ego Erasure

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Creatures target player controls get -2/-0 and lose all creature types until end of turn.

When all is taken away, all are equal.

Mana:
Cardset: Lorwyn #59 (Uncommon)
Type: nknown

Faerie Trickery

Tribal Instant - Faerie

Counter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks.

Mana:
Cardset: Lorwyn #62 (Common)
Type: nknown

Wings of Velis Vel

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Target creature becomes 4/4, gains all creature types, and gains flying until end of turn.

Changeling magic grants unusual wishes.

Mana:
Cardset: Lorwyn #97 (Common)
Type: nknown

Nameless Inversion

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Target creature gets +3/-3 and loses all creature types until end of turn.

Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal.

Mana:
Cardset: Lorwyn #128 (Common)
Type: nknown

Peppersmoke

Tribal Instant - Faerie

Target creature gets -1/-1 until end of turn. If you control a Faerie, draw a card.

Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing.

Mana:
Cardset: Modern Masters #92 (Common)
Lorwyn #134 (Common)
Type: nknown

Blades of Velis Vel

Tribal Instant - Shapeshifter

Changeling (This card is every creature type at all times.)

Up to two target creatures each get +2/+0 and gain all creature types until end of turn.

"The changing kind suffers as we do. We must join as one to quench our tyrants!"

Mana:
Cardset: Lorwyn #152 (Common)
Type: nknown

Crush Underfoot

Tribal Instant - Giant

Choose a Giant creature you control. It deals damage equal to its power to target creature.

Five-toed grave
-Kithkin phrase meaning
"a giant's footprint"

Mana:
Cardset: Modern Masters #109 (Common)
Lorwyn #162 (Uncommon)
Type: nknown

Tarfire

Tribal Instant - Goblin

Tarfire deals 2 damage to target creature or player.

"After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious."
-A tale of Auntie Grub

Mana:
Cardset: Elves vs. Goblins #56 (Common)
Lorwyn #194 (Common)
Type: nknown

Gilt-Leaf Ambush

Tribal Instant - Elf

Put two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

Mana:
Cardset: Lorwyn #214 (Common)
Type: nknown

Rootgrapple

Tribal Instant - Treefolk

Destroy target noncreature permanent. If you control a Treefolk, draw a card.

"All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots."
-Colfenor, the Last Yew

Mana:
Cardset: Lorwyn #234 (Common)
Type: nknown

Adarkar Valkyrie

Snow Creature - Angel

Flying, vigilance

: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

She doesn't escort the dead to the afterlife, but instead raises them to fight and die again.

Mana:
Power: 4/5
Cardset: Commander 2014 #63 (Rare)
Modern Masters #1 (Rare)
Coldsnap #1 (Rare)
Type: nknown