Ruins of Oran-RiefLandRuins of Oran-Rief enters the battlefield tapped.
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Sea Gate WreckageLand: Add {C} to your mana pool. ({C} represents colorless mana.) Once a center for knowledge, Sea Gate now serves as a reminder of what was lost. |
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Submerged BoneyardLandSubmerged Boneyard enters the battlefield tapped. "Long after the land has given up the last of its secrets, there will still be mysteries in the depths of the sea." |
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Timber GorgeLandTimber Gorge enters the battlefield tapped. Tazeem's embrace is harsh, but for those that call it home, nothing else will do. |
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Tranquil ExpanseLandTranquil Expanse enters the battlefield tapped. Despite the chaos of the Roil and the devastation of the Eldrazi, Zendikar is a world of breathtaking beauty. |
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Wandering FumaroleLandWandering Fumarole enters the battlefield tapped.
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WastesBasic Land: Add {C} to your mana pool.
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Advantageous ProclamationConspiracy(Start the game with this conspiracy face up in the command zone.) "The beneficent council deems you worthy of favor. They hope this doesn't provoke envy from your peers." |
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Backup PlanConspiracy(Start the game with this conspiracy face up in the command zone.) "In the market for an alternative, friend?" |
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Brago's FavorConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Double StrokeConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Immediate ActionConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Iterative AnalysisConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Muzzio's PreparationsConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Power PlayConspiracy(Start the game with this conspiracy face up in the command zone.)
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Secret SummoningConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Secrets of ParadiseConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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Sentinel DispatchConspiracy(Start the game with this conspiracy face up in the command zone.) "Unusual. Security also worth stealing." |
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Unexpected PotentialConspiracyHidden agenda (Start the game with this conspiracy face down in the command zone and secretly name a card. You may turn this conspiracy face up any time and reveal the chosen name.)
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WorldknitConspiracy(Start the game with this conspiracy face up in the command zone.)
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Not of This WorldTribal Instant - EldraziCounter target spell or ability that targets a permanent you control.
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Sage's DousingTribal Instant - WizardCounter target spell unless its controller pays . If you control a Wizard, draw a card. "Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked." |
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Stream of UnconsciousnessTribal Instant - WizardTarget creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie. |
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Thieves' FortuneTribal Instant - RogueProwl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
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Violet PallTribal Instant - FaerieDestroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. A faerie is the offspring of Oona and mischief. |
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Reach of BranchesTribal Instant - TreefolkPut a 2/5 green Treefolk Shaman creature token onto the battlefield. Growth has no limits. |
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Crib SwapTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.)
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Shields of Velis VelTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) Changelings can alter shape based on what the beings around them desire most. |
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Surge of ThoughtweftTribal Instant - KithkinCreatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card. Kithkin weave together their very thoughts, creating a depth of cooperation unknown to other races. |
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Ego ErasureTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) When all is taken away, all are equal. |
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Faerie TrickeryTribal Instant - FaerieCounter target non-Faerie spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. The fae are so quick and their life spans so short that it's difficult to get retribution for their pranks. |
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Wings of Velis VelTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) Changeling magic grants unusual wishes. |
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Nameless InversionTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) Just as a changeling's influence can have dramatic effects, so too can its sudden withdrawal. |
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PeppersmokeTribal Instant - FaerieTarget creature gets -1/-1 until end of turn. If you control a Faerie, draw a card. Like being trapped in a perpetual sneeze, faerie-dust poisoning is both exhilarating and agonizing. |
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Blades of Velis VelTribal Instant - ShapeshifterChangeling (This card is every creature type at all times.) "The changing kind suffers as we do. We must join as one to quench our tyrants!" |
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Crush UnderfootTribal Instant - GiantChoose a Giant creature you control. It deals damage equal to its power to target creature. Five-toed grave |
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TarfireTribal Instant - GoblinTarfire deals 2 damage to target creature or player. "After Auntie brushed the soot from her eyes, she discovered something wonderful: the fire had turned the goat into something that smelled delicious." |
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Gilt-Leaf AmbushTribal Instant - ElfPut two 1/1 green Elf Warrior creature tokens onto the battlefield. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
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RootgrappleTribal Instant - TreefolkDestroy target noncreature permanent. If you control a Treefolk, draw a card. "All the sylvan secrets of this world are etched between my rings. The skinfolk's metal aberrations can rot between my roots." |
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Adarkar ValkyrieSnow Creature - AngelFlying, vigilance She doesn't escort the dead to the afterlife, but instead raises them to fight and die again. |
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