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Arena

Land

, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Cardset: Time Spiral "Timeshifted" #117 (Special)
Type: Land

Desert

Land - Desert

: Add to your mana pool.

: Desert deals 1 damage to target attacking creature. Activate this ability only during the end of combat step.

Mana:
Cardset: Time Spiral "Timeshifted" #118 (Special)
Notice (8): Undefined index: L [APP/View/Cards/index.ctp, line 63]
Arabian Nights #86 ()
Type: Land

Gemstone Mine

Land

Gemstone Mine enters the battlefield with three mining counters on it.

, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it.

Cardset: Time Spiral "Timeshifted" #119 (Special)
Weatherlight #164 (Uncommon)
Type: Land

Pendelhaven

Legendary Land

: Add to your mana pool.

: Target 1/1 creature gets +1/+2 until end of turn.

"This is the forest primeval. The murmuring pines and the hemlocks . . . / Stand like Druids of old." -Henry Wadsworth
Longfellow, "Evangeline"

Mana:
Cardset: Time Spiral "Timeshifted" #120 (Special)
Legends #250 (Uncommon)
Type: Land

Safe Haven

Land

, : Exile target creature you control.

At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.

Cardset: Time Spiral "Timeshifted" #121 (Special)
The Dark #115 (Rare)
Type: Land

Barren Moor

Land

Barren Moor enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #284 (Common)
Commander 2013 #277 (Common)
Izzet vs. Golgari #78 (Common)
Commander #266 (Common)
Archenemy #124 (Common)
Divine vs. Demonic #58 (Common)
Onslaught #312 (Common)
Type: Land

Bojuka Bog

Land

Bojuka Bog enters the battlefield tapped.

When Bojuka Bog enters the battlefield, exile all cards from target player's graveyard.

: Add to your mana pool.

Cardset: Commander 2014 #285 (Common)
Commander 2013 #278 (Common)
Commander #267 (Common)
Worldwake #132 (Common)
Type: Land

Command Tower

Land

: Add to your mana pool one mana of any color in your commander's color identity.

When defeat is near and guidance is scarce, all eyes look in one direction.

Cardset: Commander 2013 #281 (Common)
Commander's Arsenal #2 (Common)
Commander #269 (Common)
Type: Land

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #296 (Common)
Commander 2013 #289 (Common)
Izzet vs. Golgari #33 (Common)
Commander #273 (Common)
Elves vs. Goblins #57 (Common)
Onslaught #317 (Common)
Type: Land

Homeward Path

Land

: Add to your mana pool.

: Each player gains control of all creatures he or she owns.

"Let your heels point you home."
-Ancient blessing

Cardset: Commander 2013 #295 (Rare)
Commander #277 (Rare)
Type: Land

Lonely Sandbar

Land

Lonely Sandbar enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #304 (Common)
Commander 2013 #305 (Common)
Izzet vs. Golgari #35 (Common)
Commander #281 (Common)
Onslaught #320 (Common)
Type: Land

Secluded Steppe

Land

Secluded Steppe enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #310 (Common)
Commander 2013 #319 (Common)
Commander #286 (Common)
Archenemy #133 (Common)
Divine vs. Demonic #25 (Common)
Onslaught #324 (Common)
Type: Land

Temple of the False God

Land

: Add to your mana pool. Activate this ability only if you control five or more lands.

Those who bring nothing to the temple take nothing away.

Cardset: Commander 2014 #314 (Uncommon)
Commander 2013 #327 (Uncommon)
Commander #290 (Uncommon)
Scourge #143 (Uncommon)
Type: Land

Tranquil Thicket

Land

Tranquil Thicket enters the battlefield tapped.

: Add to your mana pool.

Cycling (, Discard this card: Draw a card.)

Cardset: Commander 2014 #316 (Common)
Commander 2013 #329 (Common)
Izzet vs. Golgari #82 (Common)
Commander #292 (Common)
Archenemy #135 (Common)
Elves vs. Goblins #27 (Common)
Onslaught #326 (Common)
Type: Land

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

Cardset: Worldwake #133 (Rare)
Type: Land

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Creeping Tar Pit becomes a 3/2 blue and black Elemental creature and is unblockable. It's still a land.

Cardset: Worldwake #134 (Rare)
Type: Land

Dread Statuary

Land

: Add to your mana pool.

: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.

The last reliable landmark in Tazeem just walked away.

Cardset: Worldwake #135 (Uncommon)
Type: Land

Eye of Ugin

Legendary Land

Colorless Eldrazi spells you cast cost less to cast.

, : Search your library for a colorless creature card, reveal it, and put it into your hand. Then shuffle your library.

An eye closes. A race awakens.

Mana:
Cardset: Worldwake #136 (Mythic Rare)
Type: Land

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.

When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.

: Add to your mana pool.

Cardset: Worldwake #137 (Common)
Type: Land

Khalni Garden

Land

Khalni Garden enters the battlefield tapped.

When Khalni Garden enters the battlefield, put a 0/1 green Plant creature token onto the battlefield.

: Add to your mana pool.

Cardset: Commander 2013 #302 (Common)
Planechase 2012 #122 (Common)
Archenemy #127 (Common)
Worldwake #138 (Common)
Type: Land

Lavaclaw Reaches

Land

Lavaclaw Reaches enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Lavaclaw Reaches becomes a 2/2 black and red Elemental creature with ": This creature gets +X/+0 until end of turn." It's still a land.

Cardset: Worldwake #139 (Rare)
Type: Land

Raging Ravine

Land

Raging Ravine enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Cardset: Worldwake #141 (Rare)
Type: Land

Sejiri Steppe

Land

Sejiri Steppe enters the battlefield tapped.

When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn.

: Add to your mana pool.

Cardset: Knights vs. Dragons #36 (Unknown)
Worldwake #142 (Common)
Type: Land

Smoldering Spires

Land

Smoldering Spires enters the battlefield tapped.

When Smoldering Spires enters the battlefield, target creature can't block this turn.

: Add to your mana pool.

Cardset: Worldwake #143 (Common)
Type: Land

Stirring Wildwood

Land

Stirring Wildwood enters the battlefield tapped.

: Add or to your mana pool.

: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.

Cardset: Worldwake #144 (Rare)
Type: Land

Tectonic Edge

Land

: Add to your mana pool.

, , Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands.

"We move because the earth does."
-Bruse Tarl, Goma Fada nomad

Cardset: Commander 2014 #313 (Uncommon)
Worldwake #145 (Uncommon)
Type: Land

Orzhov Guildgate

Land - Gate

Orzhov Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter to find wealth, security, and eternal life . . . for just a small price up front.

Mana:
Cardset: Commander 2013 #312 (Common)
Dragon's Maze #153 (Common)
Gatecrash #244 (Common)
Type: Land

Boros Guildgate

Land - Gate

Boros Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter with merciful hearts. Exit with battle cries.

Mana:
Cardset: Commander 2013 #280 (Common)
Dragon's Maze #147 (Common)
Gatecrash #239 (Common)
Type: Land

Gruul Guildgate

Land - Gate

Gruul Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and leave the shackles of society behind.

Mana:
Cardset: Commander 2013 #294 (Common)
Dragon's Maze #150 (Common)
Gatecrash #243 (Common)
Type: Land

Simic Guildgate

Land - Gate

Simic Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and comprehend the perfection of orchestrated life.

Mana:
Cardset: Commander 2013 #323 (Common)
Dragon's Maze #156 (Common)
Gatecrash #246 (Common)
Type: Land

Dimir Guildgate

Land - Gate

Dimir Guildgate enters the battlefield tapped.

: Add or to your mana pool.

Enter and become a mastermind of spies, lies, and deception.

Mana:
Cardset: Commander 2013 #284 (Common)
Dragon's Maze #148 (Common)
Gatecrash #241 (Common)
Type: Land

Thespian's Stage

Land

: Add to your mana pool.

, : Thespian's Stage becomes a copy of target land and gains this ability.

Amid rumors of war, the third act of The Absolution of the Guildpact was quickly rewritten as a tragedy.

Cardset: Gatecrash #248 (Rare)
Type: Land

Maze's End

Land

Maze's End enters the battlefield tapped.

: Add to your mana pool.

, , Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.

Cardset: Dragon's Maze #152 (Mythic Rare)
Type: Land

Tainted Field

Land

: Add to your mana pool.

: Add or to your mana pool. Activate this ability only if you control a Swamp.

Cardset: Sorin vs. Tibalt #34 (Uncommon)
Torment #140 (Uncommon)
Type: Land

Encroaching Wastes

Land

: Add to your mana pool.

, , Sacrifice Encroaching Wastes: Destroy target nonbasic land.

Every world is a work in progress, constantly reshaped by time, disasters, and even the powerful magic of Planeswalkers.

Cardset: Magic 2014 #227 (Uncommon)
Type: Land

Nykthos, Shrine to Nyx

Legendary Land

: Add to your mana pool.

, : Choose a color. Add to your mana pool an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Mana:
Cardset: Theros #223 (Rare)
Type: Land

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.

When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #224 (Rare)
Type: Land

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.

When Temple of Deceit enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #225 (Rare)
Type: Land

Temple of Mystery

Land

Temple of Mystery enters the battlefield tapped.

When Temple of Mystery enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #226 (Rare)
Type: Land

Temple of Silence

Land

Temple of Silence enters the battlefield tapped.

When Temple of Silence enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

: Add or to your mana pool.

Cardset: Theros #227 (Rare)
Type: Land