Codex ShredderArtifact: Target player puts the top card of his or her library into his or her graveyard.
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Cobbled WingsArtifact - EquipmentEquipped creature has flying. For the necro-alchemist, any puzzle can be solved with intelligence and harvested body parts. |
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Cobalt GolemArtifact Creature - Golem: Cobalt Golem gains flying until end of turn.
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Coat of ArmsArtifactEach creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) A banner for bonds of blood or belief. |
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Coalition RelicArtifact: Add one mana of any color to your mana pool.
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Cloudstone CurioArtifactWhenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a card type with it to its owner's hand. It wants to remain a mystery, banishing the curious in favor of less inquisitive company. |
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Cloudheath DrakeArtifact Creature - DrakeFlying A permanent storm rages over the plain of Cloudheath, and drakes ride its currents-two reminders that some elements of Esper will not be controlled. |
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Cloud KeyArtifactAs Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. The musical sound of its turning triggers the tumblers of revelation. |
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Clone ShellArtifact Creature - ShapeshifterImprint - When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
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Clockwork VorracArtifact Creature - Boar BeastTrample
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Clockwork HydraArtifact Creature - HydraClockwork Hydra enters the battlefield with four +1/+1 counters on it.
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Clockwork DragonArtifact Creature - DragonFlying
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Clockwork CondorArtifact Creature - BirdFlying
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Clockwork BeetleArtifact Creature - InsectClockwork Beetle enters the battlefield with two +1/+1 counters on it.
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Clock of OmensArtifactTap two untapped artifacts you control: Untap target artifact. Most clocks measure time, but a few measure everything. |
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Cloak and DaggerTribal Artifact - Rogue EquipmentEquipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)
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Clearwater GobletArtifactSunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)
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Claws of GixArtifact, Sacrifice a permanent: You gain 1 life. When the Brotherhood of Gix dug out the cave of Koilos they found their master's severed hand. They enshrined it, hoping that one day it would point the way to Phyrexia. |
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Civic SaberArtifact - EquipmentEquipped creature gets +1/+0 for each of its colors. Those without a guild signet often display a different form of protection. |
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Citanul FluteArtifact, : Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library. Each note of the flute mimics the call of a different beast. |
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ChronomatonArtifact Creature - Golem, : Put a +1/+1 counter on Chronomaton. On the third night, the villagers destroyed their clocks. The sounds of whirring gears and chiming metal held only dread for them. |
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Chronatog TotemArtifact: Add to your mana pool.
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Chrome SteedArtifact Creature - HorseMetalcraft - Chrome Steed gets +2/+2 as long as you control three or more artifacts. According to Auriok myth, it collects scrap in order to reassemble its lost rider. |
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Chrome MoxArtifactImprint - When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand.
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Chromatic StarArtifact, , Sacrifice Chromatic Star: Add one mana of any color to your mana pool.
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Chromatic SphereArtifact, , Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. "Let insight and energy be your guides." |
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Chromatic LanternArtifactLands you control have ": Add one mana of any color to your mana pool." Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them. |
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Chitinous CloakArtifact - EquipmentEquipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) "If we're going to survive, we have to use every tool at our disposal. Especially the disgusting ones." |
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Chimeric StaffArtifact: Chimeric Staff becomes an X/X Construct artifact creature until end of turn. The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades. |
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Chimeric MassArtifactChimeric Mass enters the battlefield with X charge counters on it.
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Chimeric EggArtifactWhenever an opponent casts a nonartifact spell, put a charge counter on Chimeric Egg.
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Chimeric CoilsArtifact: Chimeric Coils becomes an X/X Construct artifact creature. Sacrifice it at the beginning of the next end step. The energy that infuses the rings with life also melts them away, leaving only useless puddles of slag. |
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Chariot of VictoryArtifact - EquipmentEquipped creature has first strike, trample, and haste. The greatest heroes are the first to stand, the first to take up arms, and the first to meet the enemy. |
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Charcoal DiamondArtifactCharcoal Diamond enters the battlefield tapped.
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Champion's HelmArtifact - EquipmentEquipped creature gets +2/+2.
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Chalice of the VoidArtifactChalice of the Void enters the battlefield with X charge counters on it.
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Chalice of LifeArtifact: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life. The sweet taste of hope's promise. |
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ChainbreakerArtifact Creature - ScarecrowChainbreaker enters the battlefield with two -1/-1 counters on it. Scarecrows deemed too malevolent to roam free are shackled to boulders or dolmen stones. Their animosity usually outlives the chains. |
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Cellar DoorArtifact, : Target player puts the bottom card of his or her library into his or her graveyard. If it's a creature card, you put a 2/2 black Zombie creature token onto the battlefield. As if anyone needed another reason to avoid dark, dank cellars. |
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Cauldron of SoulsArtifact: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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