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MTGPlaytest : Cards

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Razia's Purification

Sorcery

Each player chooses three permanents he or she controls, then sacrifices the rest.

Only the chosen ones are spared.

Mana:
Cardset: Ravnica: City of Guilds #224 (Rare)
Type: Sorcery

Ribbons of Night

Sorcery

Ribbons of Night deals 4 damage to target creature and you gain 4 life. If was spent to cast Ribbons of Night, draw a card.

"My favorite meal is angel's flesh, slain in agony and iced with black vinegar."
-Aszala of House Dimir

Mana:
Cardset: Ravnica: City of Guilds #101 (Uncommon)
Type: Sorcery

Rolling Spoil

Sorcery

Destroy target land. If was spent to cast Rolling Spoil, all creatures get -1/-1 until end of turn.

The shadow that fell over the grove was silent yet horribly alive, roiling with millions of tiny minions dedicated to the process of rot.

Mana:
Cardset: Ravnica: City of Guilds #179 (Uncommon)
Type: Sorcery

Seismic Spike

Sorcery

Destroy target land. Add to your mana pool.

Natural disasters in Ravnica are largely nullified by the Izzet. Unnatural disasters, on the other hand, happen all of the time.

Mana:
Cardset: Ravnica: City of Guilds #141 (Common)
Type: Sorcery

Sins of the Past

Sorcery

Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.

Mana:
Cardset: Ravnica: City of Guilds #106 (Rare)
Type: Sorcery

Three Dreams

Sorcery

Search your library for up to three Aura cards with different names, reveal them, and put them into your hand. Then shuffle your library.

"Choose one to heal, one to harm, and one to grant you the prudence to use them."
-Miotri, auratouched mage

Mana:
Cardset: Planechase 2012 #13 (Rare)
Ravnica: City of Guilds #32 (Rare)
Type: Sorcery

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Mana:
Cardset: Ravnica: City of Guilds #72 (Rare)
Type: Sorcery

Twisted Justice

Sorcery

Target player sacrifices a creature. You draw cards equal to that creature's power.

In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death.

Mana:
Cardset: Ravnica: City of Guilds #237 (Uncommon)
Type: Sorcery

Vigor Mortis

Sorcery

Return target creature card from your graveyard to the battlefield. If was spent to cast Vigor Mortis, that creature enters the battlefield with an additional +1/+1 counter on it.

After fear and weakness rot away, that which remains is stronger than its living form.

Mana:
Cardset: Izzet vs. Golgari #74 (Uncommon)
Ravnica: City of Guilds #111 (Uncommon)
Type: Sorcery

Baleful Stare

Sorcery

Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."

Mana:
Cardset: Ninth Edition #64 (Uncommon)
Seventh Edition #62 (Uncommon)
Type: Sorcery

Biorhythm

Sorcery

Each player's life total becomes the number of creatures he or she controls.

"I have seen life's purpose, and now it is my own."
-Kamahl, druid acolyte

Mana:
Cardset: Ninth Edition #231 (Rare)
Onslaught #247 (Rare)
Type: Sorcery

Blackmail

Sorcery

Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

In addition to killing peasants, punishing subordinates, and raising an army of nightmares, Braids somehow found time for her favorite hobby: petty extortion.

Mana:
Cardset: Ninth Edition #115 (Uncommon)
Onslaught #127 (Uncommon)
Type: Sorcery

Boiling Seas

Sorcery

Destroy all Islands.

What burns the land, boils the seas.

Mana:
Cardset: Ninth Edition #178 (Uncommon)
Type: Sorcery

Coercion

Sorcery

Target opponent reveals his or her hand. You choose a card from it. That player discards that card.

"Of all I that I have lost, I miss my mind the most."

Mana:
Cardset: Ninth Edition #118 (Common)
Eighth Edition #122 (Common)
Sixth Edition #119 (Unknown)
Tempest #7 (Common)
Visions #4 (Common)
Type: Sorcery

Exhaustion

Sorcery

Creatures and lands target opponent controls don't untap during his or her next untap step.

Tired doesn't even begin to cover it.

Mana:
Cardset: Ninth Edition #76 (Uncommon)
Urza's Saga #74 (Uncommon)
Type: Sorcery

Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to him or her this turn.

The pain of a lifetime-every scrape, illness, and bruise-condensed into a single moment.

Mana:
Cardset: Ninth Edition #131 (Rare)
Scourge #67 (Rare)
Type: Sorcery

Flame Wave

Sorcery

Flame Wave deals 4 damage to target player and each creature he or she controls.

"I hear the roaring of a wave whose waters are red and whose mists are black."
-Oracle en-Vec

Mana:
Cardset: Ninth Edition #182 (Uncommon)
Stronghold #81 (Uncommon)
Type: Sorcery

Flashfires

Sorcery

Destroy all Plains.

Dry grass is tinder before the spark.

Mana:
Cardset: Ninth Edition #183 (Uncommon)
Eighth Edition #186 (Uncommon)
Sixth Edition #180 (Unknown)
Fifth Edition #231 (Uncommon)
Fourth Edition #213 (Uncommon)
Revised Edition #151 (Uncommon)
Unlimited Edition #152 (Uncommon)
Beta Edition #153 (Unknown)
Alpha Edition #152 (Unknown)
Type: Sorcery

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Mana:
Cardset: Commander 2014 #73 (Uncommon)
Ninth Edition #15 (Uncommon)
Type: Sorcery

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana:
Cardset: Ninth Edition #203 (Rare)
Eighth Edition #202 (Rare)
Seventh Edition #202 (Rare)
Fifth Edition #248 (Rare)
Fourth Edition #228 (Rare)
The Dark #71 (Rare)
Type: Sorcery

Needle Storm

Sorcery

Needle Storm deals 4 damage to each creature with flying.

The rain is driven like nails.

Mana:
Cardset: Ninth Edition #259 (Uncommon)
Tempest #135 (Uncommon)
Type: Sorcery

Persecute

Sorcery

Choose a color. Target player reveals his or her hand and discards all cards of that color.

"Of all the tyrannies on humane kind
The worst is that which persecutes the mind."
-John Dryden,
"The Hind and the Panther"

Mana:
Cardset: Ninth Edition #151 (Rare)
Eighth Edition #151 (Rare)
Seventh Edition #154 (Rare)
Urza's Saga #146 (Rare)
Type: Sorcery

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

The earth cannot hold that which magic commands.

Mana:
Cardset: Ninth Edition #156 (Common)
Eighth Edition #157 (Common)
Seventh Edition #157 (Common)
Sixth Edition #152 (Unknown)
Fifth Edition #53 (Common)
Fourth Edition #40 (Common)
Revised Edition #32 (Common)
Unlimited Edition #31 (Common)
Beta Edition #31 (Unknown)
Alpha Edition #31 (Unknown)
Type: Sorcery

Sacred Nectar

Sorcery

You gain 4 life.

"Over the silver mountains,
Where spring the nectar fountains,
There will I kiss
The bowl of bliss;
And drink my everlasting fill. . . ."
-Sir Walter Raleigh, "The Pilgrimage"

Mana:
Cardset: Ninth Edition #38 (Common)
Eighth Edition #40 (Common)
Seventh Edition #37 (Common)
Type: Sorcery

Sleight of Hand

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

"Gambling with mages never is."
-Remin, venerable monk

Mana:
Cardset: Ninth Edition #99 (Common)
Seventh Edition #98 (Common)
Type: Sorcery

Stone Rain

Sorcery

Destroy target land.

Mana:
Cardset: Ninth Edition #221 (Common)
Champions of Kamigawa #191 (Common)
Eighth Edition #225 (Common)
Seventh Edition #221 (Common)
Mercadian Masques #215 (Common)
Sixth Edition #209 (Unknown)
Tempest #206 (Common)
Fifth Edition #270 (Common)
Mirage #194 (Common)
Ice Age #217 (Common)
Fourth Edition #242 (Common)
Revised Edition #179 (Common)
Unlimited Edition #178 (Common)
Beta Edition #179 (Unknown)
Alpha Edition #178 (Unknown)
Type: Sorcery

Stream of Life

Sorcery

Target player gains X life.

Mana:
Cardset: Ninth Edition #272 (Uncommon)
Eighth Edition #282 (Uncommon)
Seventh Edition #272 (Common)
Sixth Edition #254 (Unknown)
Fifth Edition #190 (Common)
Fourth Edition #156 (Common)
Revised Edition #124 (Common)
Unlimited Edition #126 (Common)
Beta Edition #126 (Unknown)
Alpha Edition #126 (Unknown)
Type: Sorcery

Summer Bloom

Sorcery

You may play up to three additional lands this turn.

Summer sends its kiss with warmth and blooming life.

Mana:
Cardset: Ninth Edition #273 (Uncommon)
Sixth Edition #255 (Unknown)
Visions #72 (Uncommon)
Type: Sorcery

Time Ebb

Sorcery

Put target creature on top of its owner's library.

Like the tide, time both ebbs and flows.

Mana:
Cardset: Magic 2014 #74 (Common)
Ninth Edition #107 (Common)
Tempest #96 (Common)
Type: Sorcery

Volcanic Hammer

Sorcery

Volcanic Hammer deals 3 damage to target creature or player.

Fire finds its form in the heat of the forge.

Mana:
Cardset: Ninth Edition #226 (Common)
Eighth Edition #231 (Common)
Seventh Edition #226 (Common)
Type: Sorcery

Weird Harvest

Sorcery

Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Krosa's distorted groves bear strange fruit.

Mana:
Cardset: Ninth Edition #282 (Rare)
Onslaught #299 (Rare)
Type: Sorcery

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Mana:
Cardset: Ninth Edition #228 (Rare)
Seventh Edition #228 (Rare)
Urza's Saga #228 (Rare)
Type: Sorcery

Withering Gaze

Sorcery

Target opponent reveals his or her hand. You draw a card for each Forest and green card in it.

"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."

Mana:
Cardset: Ninth Edition #113 (Uncommon)
Type: Sorcery

Choice of Damnations

Sorcery - Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

"Life is a series of choices between bad and worse."
-Toshiro Umezawa

Mana:
Cardset: Saviors of Kamigawa #62 (Rare)
Type: Sorcery

Dosan's Oldest Chant

Sorcery

You gain 6 life.

Draw a card.

As Dosan's chant grew in volume, a second, deeper voice rose up in harmony behind it, strong enough to shake the earth and yet vibrant enough to fill the spirit.

Mana:
Cardset: Saviors of Kamigawa #127 (Common)
Type: Sorcery

Endless Swarm

Sorcery

Put a 1/1 green Snake creature token onto the battlefield for each card in your hand.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Mana:
Cardset: Saviors of Kamigawa #129 (Rare)
Type: Sorcery

Enduring Ideal

Sorcery

Search your library for an enchantment card and put it onto the battlefield. Then shuffle your library.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

Mana:
Cardset: Saviors of Kamigawa #9 (Rare)
Type: Sorcery

Eternal Dominion

Sorcery

Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles his or her library.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Mana:
Cardset: Saviors of Kamigawa #36 (Rare)
Type: Sorcery

Exile into Darkness

Sorcery

Target player sacrifices a creature with converted mana cost 3 or less.

At the beginning of your upkeep, if you have more cards in hand than each opponent, you may return Exile into Darkness from your graveyard to your hand.

Mana:
Cardset: Saviors of Kamigawa #67 (Uncommon)
Type: Sorcery

Feral Lightning

Sorcery

Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.

Mana:
Cardset: Saviors of Kamigawa #97 (Uncommon)
Type: Sorcery
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