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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.

Flashback-Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Those who forget the horrors of the past are doomed to re-meet them.

Mana:
Cardset: Commander 2014 #142 (Uncommon)
Graveborn #23 (Unknown)
Time Spiral #104 (Uncommon)
Type: Sorcery

Empty the Warrens

Sorcery

Put two 1/1 red Goblin creature tokens onto the battlefield.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

"They'd pour out of the warrens to make war (and to make room for the littering matrons)."
-Sarpadian Empires, vol. IV

Mana:
Cardset: Modern Masters #112 (Common)
Time Spiral #152 (Common)
Type: Sorcery

Evangelize

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Gain control of target creature of an opponent's choice that he or she controls.

Mana:
Cardset: Time Spiral #16 (Rare)
Type: Sorcery

Gaze of Justice

Sorcery

As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.

Exile target creature.

Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Mana:
Cardset: Time Spiral #20 (Common)
Type: Sorcery

Grapeshot

Sorcery

Grapeshot deals 1 damage to target creature or player.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mages often seek to emulate the powerful relics lost to time and apocalypse.

Mana:
Cardset: Modern Masters #116 (Common)
Time Spiral #160 (Common)
Type: Sorcery

Ground Rift

Sorcery

Target creature without flying can't block this turn.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Some time rifts didn't take away the people but just the ground they stood on.

Mana:
Cardset: Time Spiral #162 (Common)
Type: Sorcery

Hypergenesis

Sorcery

Illus. Ron Spears

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Time Spiral #201 (Rare)
Type: Sorcery

Ignite Memories

Sorcery

Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mana:
Cardset: Time Spiral #164 (Uncommon)
Type: Sorcery

Living End

Sorcery

Illus. Greg Staples

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Time Spiral #115 (Rare)
Type: Sorcery

Mindstab

Sorcery

Target player discards three cards.

Suspend 4- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Time Spiral #119 (Common)
Type: Sorcery

Mwonvuli Acid-Moss

Sorcery

Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library.

"Life gives way to death, and death to new life. Nature feeds upon her own decay."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #207 (Common)
Type: Sorcery

Phthisis

Sorcery

Destroy target creature. Its controller loses life equal to its power plus its toughness.

Suspend 5- (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Commander 2013 #85 (Uncommon)
Modern Masters #93 (Uncommon)
Time Spiral #122 (Uncommon)
Type: Sorcery

Plunder

Sorcery

Destroy target artifact or land.

Suspend 4- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Time Spiral #174 (Common)
Type: Sorcery

Premature Burial

Sorcery

Destroy target nonblack creature that entered the battlefield since your last turn ended.

"This soil knows well the taste of the dead. Give it the hunger for a living meal, and it can become a deadly ally."
-Ezrith, druid of the Dark Hours

Mana:
Cardset: Time Spiral #125 (Uncommon)
Type: Sorcery

Psychotic Episode

Sorcery

Target player reveals his or her hand and the top card of his or her library. You choose a card revealed this way. That player puts the chosen card on the bottom of his or her library.

Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)

Mana:
Cardset: Time Spiral #126 (Common)
Type: Sorcery

Restore Balance

Sorcery

Illus. Mark Poole

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Time Spiral #38 (Rare)
Type: Sorcery

Rift Bolt

Sorcery

Rift Bolt deals 3 damage to target creature or player.

Suspend 1- (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #126 (Common)
Time Spiral #176 (Common)
Type: Sorcery

Search for Tomorrow

Sorcery

Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.

Suspend 2- (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Modern Masters #161 (Common)
Time Spiral #216 (Common)
Type: Sorcery

Temporal Eddy

Sorcery

Put target creature or land on top of its owner's library.

As the temporal fractures spread and time itself slowly fell apart, visitors started to appear from across the past and future, and those native to the present began to disappear.

Mana:
Cardset: Time Spiral #85 (Common)
Type: Sorcery

Tromp the Domains

Sorcery

Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

Mana:
Cardset: Modern Masters #171 (Uncommon)
Time Spiral #230 (Uncommon)
Type: Sorcery

Volcanic Awakening

Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.

Mana:
Cardset: Time Spiral #186 (Uncommon)
Type: Sorcery

Walk the Aeons

Sorcery

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Mana:
Cardset: Time Spiral #93 (Rare)
Type: Sorcery

Wheel of Fate

Sorcery

Illus. Kev Walker

Mana: {<}{b}{r}{>}{(}{C}{o}{l}{o}{r}
Cardset: Time Spiral #187 (Rare)
Type: Sorcery

Wurmcalling

Sorcery

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)

Put an X/X green Wurm creature token onto the battlefield.

Mana:
Cardset: Time Spiral #234 (Rare)
Type: Sorcery

Feast of Flesh

Sorcery

Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.

"Starving an army that feeds on its enemies is a sound strategy."
-Garza Zol, plague queen

Mana:
Cardset: Coldsnap #56 (Common)
Type: Sorcery

Fury of the Horde

Sorcery

You may exile two red cards from your hand rather than pay Fury of the Horde's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Mana:
Cardset: Coldsnap #81 (Rare)
Type: Sorcery

Icefall

Sorcery

Destroy target artifact or land.

Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike.

Mana:
Cardset: Coldsnap #85 (Common)
Type: Sorcery

Into the North

Sorcery

Search your library for a snow land card and put it onto the battlefield tapped. Then shuffle your library.

"Our border lands fall under the grip of Heidar's second winter. Go forth and reclaim them for Yavimaya."
-Kaysa, elder druid of the Juniper Order

Mana:
Cardset: Coldsnap #111 (Common)
Type: Sorcery

Rite of Flame

Sorcery

Add to your mana pool, then add to your mana pool for each card named Rite of Flame in each graveyard.

Deep beneath the ice, beneath the soil and the rock, Dominaria's fire still burned hot.

Mana:
Cardset: Coldsnap #96 (Common)
Type: Sorcery

Sound the Call

Sorcery

Put a 1/1 green Wolf creature token onto the battlefield. It has "This creature gets +1/+1 for each card named Sound the Call in each graveyard."

"If you call the wolves, ensure you have a worthy hunt, or you may become the hunted."
-Taaveti of Kelsinko, elvish hunter

Mana:
Cardset: Coldsnap #123 (Common)
Type: Sorcery

Sunscour

Sorcery

You may exile two white cards from your hand rather than pay Sunscour's mana cost.

Destroy all creatures.

Mana:
Cardset: Coldsnap #19 (Rare)
Type: Sorcery

Surging Dementia

Sorcery

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast any revealed cards with the same name as this spell without paying their mana costs. Put the rest on the bottom of your library.)

Target player discards a card.

Mana:
Cardset: Coldsnap #72 (Common)
Type: Sorcery

Biomantic Mastery

Sorcery

( can be paid with either or .)

Draw a card for each creature target player controls, then draw a card for each creature another target player controls.

"Look beyond, to the vascular awareness that all life is a map to greater knowledge."
-Momir Vig, Biomancy, vol. I

Mana: {{/}}{{/}}{{/}}
Cardset: Dissension #142 (Rare)
Type: Sorcery

Bond of Agony

Sorcery

As an additional cost to cast Bond of Agony, pay X life.

Each other player loses X life.

The Rakdos are unique in designing torture equipment they can operate while "suffering" alongside their victims.

Mana:
Cardset: Dissension #38 (Uncommon)
Type: Sorcery

Brain Pry

Sorcery

Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.

To the Rakdos, the fun is in the shakedown. The loot is usually discarded.

Mana:
Cardset: Dissension #39 (Uncommon)
Type: Sorcery

Crime (Crime/Punishment)

Sorcery

Put target creature or enchantment card from an opponent's graveyard onto the battlefield under your control.

Mana:
Cardset: Dissension #150 (Rare)
Type: Sorcery

Delirium Skeins

Sorcery

Each player discards three cards.

There came a rush, a sudden fire in the mind. Then the two saw only the sooty fog of madness, heard only the crackling of their last thoughts burning away.

Mana:
Cardset: Dissension #41 (Common)
Type: Sorcery

Demonfire

Sorcery

Demonfire deals X damage to target creature or player. If a creature dealt damage this way would die this turn, exile it instead.

Hellbent - If you have no cards in hand, Demonfire can't be countered by spells or abilities and the damage can't be prevented.

Mana:
Cardset: Jace vs. Chandra #57 (Rare)
Dissension #60 (Rare)
Type: Sorcery

Fertile Imagination

Sorcery

Choose a card type. Target opponent reveals his or her hand. Put two 1/1 green Saproling creature tokens onto the battlefield for each card of the chosen type revealed this way. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)

Mana:
Cardset: Dissension #84 (Uncommon)
Type: Sorcery

Govern the Guildless

Sorcery

Gain control of target monocolored creature.

Forecast - , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #25 (Rare)
Type: Sorcery
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