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MTGPlaytest : Cards

Card Library

Sort by: Name Mana Type

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #73 (Common)
Type: Sorcery

Meteor Shower

Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of target creatures and/or players.

"Eenie, meenie, minie, moe . . . oh, why not all of them?"
-Jaya Ballard, Task Mage

Mana:
Cardset: Ice Age #202 (Common)
Type: Sorcery

Metamorphosis

Sorcery

As an additional cost to cast Metamorphosis, sacrifice a creature.

Add X mana of any one color to your mana pool, where X is one plus the sacrificed creature's converted mana cost. Spend this mana only to cast creature spells.

Mana:
Cardset: Arabian Nights #35 (Common)
Type: Sorcery

Metallic Mastery

Sorcery

Gain control of target artifact until end of turn. Untap that artifact. It gains haste until end of turn.

"All will be reforged in the fires of glory."
-Urabrask the Hidden

Mana:
Cardset: Mirrodin Besieged #71 (Uncommon)
Type: Sorcery

Merciless Eviction

Sorcery

Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
-Aurelia, to Gideon Jura

Mana:
Cardset: Gatecrash #177 (Rare)
Type: Sorcery

Merchant Scroll

Sorcery

Search your library for a blue instant card, reveal that card, and put it into your hand. Then shuffle your library.

Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.

Mana:
Cardset: Eighth Edition #91 (Uncommon)
Homelands #42 (Uncommon)
Type: Sorcery

Mental Vapors

Sorcery

Target player discards a card.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #72 (Uncommon)
Type: Sorcery

Mental Agony

Sorcery

Target player discards two cards and loses 2 life.

"His mind is feeble. Feed him to the bats."

Mana:
Cardset: Avacyn Restored #114 (Common)
Type: Sorcery

Memory Sluice

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Mana: {{/}}
Cardset: Shadowmoor #170 (Common)
Type: Sorcery

Memoricide

Sorcery

Name a nonland card. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles his or her library.

"You claim wisdom, yet I see nothing in here but tawdry wishes."

Mana:
Cardset: Scars of Mirrodin #69 (Rare)
Type: Sorcery

Meltdown

Sorcery

Destroy each artifact with converted mana cost X or less.

Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.

Mana:
Cardset: Urza's Saga #203 (Uncommon)
Type: Sorcery

Melt Terrain

Sorcery

Destroy target land. Melt Terrain deals 2 damage to that land's controller.

Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.

Mana:
Cardset: Scars of Mirrodin #97 (Common)
Type: Sorcery

Maw of the Mire

Sorcery

Destroy target land. You gain 4 life.

As the chapel was dragged under, the bell in the tower rang until the murky depths forever silenced its toll.

Mana:
Cardset: Innistrad #108 (Common)
Type: Sorcery

Master the Way

Sorcery

Draw a card. Master the Way deals damage to target creature or player equal to the number of cards in your hand.

"The Way has no beginning and no end. It is simply the path."
-Narset, khan of the Jeskai

Mana:
Cardset: Khans of Tarkir #188 (Uncommon)
Type: Sorcery

Massacre

Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast Massacre without paying its mana cost.

All creatures get -2/-2 until end of turn.

Mana:
Cardset: Nemesis #58 (Uncommon)
Type: Sorcery

Mass Polymorph

Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Mana:
Cardset: Magic 2011 #64 (Rare)
Type: Sorcery

Mass Mutiny

Sorcery

For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.

"What say you, my most trusted advisors? . . . Advisors?"
-Edra, merfolk sovereign

Mana:
Cardset: Commander 2013 #116 (Rare)
Planechase 2012 #48 (Rare)
Type: Sorcery

Mass Calcify

Sorcery

Destroy all nonwhite creatures.

The dead serve as their own tombstones.

Mana:
Cardset: Magic 2015 #18 (Rare)
Shadowmoor #12 (Rare)
Type: Sorcery

Mass Appeal

Sorcery

Draw a card for each Human you control.

"We have emerged triumphant from the darkness. Let our hard-won wisdom guide us to prosperity."

Mana:
Cardset: Avacyn Restored #66 (Uncommon)
Type: Sorcery

Martyr's Cry

Sorcery

Exile all white creatures. For each creature exiled this way, its controller draws a card.

"It is only fitting that one such as I should die in pursuit of knowledge." -Vervamon the Elder

Mana:
Cardset: The Dark #85 (Rare)
Type: Sorcery

Martial Coup

Sorcery

Put X 1/1 white Soldier creature tokens onto the battlefield. If X is 5 or more, destroy all other creatures.

Their war forgotten, the nations of Bant stood united in the face of a common threat.

Mana:
Cardset: Commander 2014 #78 (Rare)
Conflux #11 (Rare)
Type: Sorcery

Marshaling Cry

Sorcery

Creatures you control get +1/+1 and gain vigilance until end of turn.

Cycling (, Discard this card: Draw a card.)

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Future Sight #13 (Common)
Type: Sorcery

Marsh Casualties

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Creatures target player controls get -1/-1 until end of turn. If Marsh Casualties was kicked, those creatures get -2/-2 until end of turn instead.

Mana:
Cardset: Zendikar #101 (Uncommon)
Type: Sorcery

Mark of Mutiny

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)

The flame of anger is hard to douse once lit.

Mana:
Cardset: Magic 2013 #141 (Uncommon)
Planechase 2012 #47 (Uncommon)
Zendikar #137 (Uncommon)
Type: Sorcery

Mark for Death

Sorcery

Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.

Everyone roots for the little guy, but nobody bets on him.

Mana:
Cardset: Gatecrash #99 (Uncommon)
Type: Sorcery

March of the Returned

Sorcery

Return up to two target creature cards from your graveyard to your hand.

The Returned have no memory of the Underworld or of their former lives. The golden masks they wear are the last gifts of the selves they left behind.

Mana:
Cardset: Theros #96 (Common)
Type: Sorcery

March of Souls

Sorcery

Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying onto the battlefield.

Mana:
Cardset: Planeshift #10 (Rare)
Type: Sorcery

March from the Tomb

Sorcery

Return any number of target Ally creature cards with total converted mana cost 8 or less from your graveyard to the battlefield.

They came from all walks of life, from every part of Zendikar, and they returned with one unifying cause.

Mana:
Cardset: Battle for Zendikar #214 (Rare)
Type: Sorcery

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Mana:
Cardset: Fate Reforged #134 (Common)
Type: Sorcery

Manipulate Fate

Sorcery

Search your library for three cards, exile them, then shuffle your library.

Draw a card.

Mana:
Cardset: Invasion #60 (Uncommon)
Type: Sorcery

Mana Vapors

Sorcery

Lands target player controls don't untap during his or her next untap step.

The scent of magic can rob you of your senses, blinding you to the world.

Mana:
Cardset: Prophecy #38 (Uncommon)
Type: Sorcery

Mana Severance

Sorcery

Search your library for any number of land cards and exile them. Then shuffle your library.

"And when this land is wasted, where will we go?"
-Thalakos lament

Mana:
Cardset: Tempest #73 (Rare)
Type: Sorcery

Mana Seism

Sorcery

Sacrifice any number of lands. Add to your mana pool for each land sacrificed this way.

"It is the nature of humanity not to worry about tomorrow, especially when there's a good chance they won't live to see the end of today."
-Kiku, Night's Flower

Mana:
Cardset: Champions of Kamigawa #179 (Uncommon)
Type: Sorcery

Mana Geyser

Sorcery

Add to your mana pool for each tapped land your opponents control.

The Quicksilver Sea hissed and bubbled at the indignity. The Vulshok shaman just smiled.

Mana:
Cardset: Conspiracy #147 (Common)
Fifth Dawn #75 (Common)
Type: Sorcery

Mana Clash

Sorcery

You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana:
Cardset: Ninth Edition #203 (Rare)
Eighth Edition #202 (Rare)
Seventh Edition #202 (Rare)
Fifth Edition #248 (Rare)
Fourth Edition #228 (Rare)
The Dark #71 (Rare)
Type: Sorcery

Make a Wish

Sorcery

Return two cards at random from your graveyard to your hand.

In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.

Mana:
Cardset: Innistrad #192 (Uncommon)
Type: Sorcery

Magmatic Chasm

Sorcery

Creatures without flying can't block this turn.

"Our shamans assert their mastery over the land, thwarting the lesser clans' attempts to stand in the way of our dragonlord."
-Allek, Atarka hunter

Mana:
Cardset: Dragons of Tarkir #148 (Common)
Type: Sorcery

Magma Rift

Sorcery

As an additional cost to cast Magma Rift, sacrifice a land.

Magma Rift deals 5 damage to target creature.

"Lighting a fire needs kindling and heat. You be the kindling. I'll bring the heat."
-Chandra Nalaar

Mana:
Cardset: Zendikar #136 (Common)
Type: Sorcery

Maelstrom Pulse

Sorcery

Destroy target nonland permanent and all other permanents with the same name as that permanent.

During the collision of the shards, entire ways of life disappeared without a trace.

Mana:
Cardset: Modern Masters #180 (Rare)
Alara Reborn #92 (Rare)
Type: Sorcery

Macabre Waltz

Sorcery

Return up to two target creature cards from your graveyard to your hand, then discard a card.

"All dead move to the hollow rhythm of necromancy."
-Savra

Mana:
Cardset: Dissension #47 (Common)
Type: Sorcery
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