Rule of LawEnchantmentEach player can't cast more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness. |
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Story CircleEnchantmentAs Story Circle enters the battlefield, choose a color.
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Arcane TeachingsEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Not all knowledge is learned from parchment. |
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Seismic AssaultEnchantmentDiscard a land card: Seismic Assault deals 2 damage to target creature or player. Earth arms itself with fire. |
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Blanchwood ArmorEnchantment - AuraEnchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) "Before armor, there was bark. Before blades, there were thorns." |
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OvergrowthEnchantment - AuraEnchant land (Target a land as you cast this. This card enters the battlefield attached to that land.) "Let the forest spread! From salt, stone, and fen, let the new trees rise." |
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Phyrexian ArenaEnchantmentAt the beginning of your upkeep, you draw a card and you lose 1 life. A drop of humanity for a sea of power. |
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Blood MoonEnchantmentNonbasic lands are Mountains. Heavy light flooded across the landscape, cloaking everything in deep crimson. |
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GloomEnchantmentWhite spells cost more to cast.
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FeedbackEnchantment - AuraEnchant enchantment
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KudzuEnchantment - AuraEnchant land
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WanderlustEnchantment - AuraEnchant creature
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Mana FlareEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
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FarmsteadEnchantment - AuraEnchant land
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Energy FluxEnchantmentAll artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
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Magnetic MountainEnchantmentBlue creatures don't untap during their controllers' untap steps.
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ErosionEnchantment - AuraEnchant land
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Gaseous FormEnchantment - AuraEnchant creature " . . . And gives to airy nothing |
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Relic BindEnchantment - AuraEnchant artifact an opponent controls
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VenomEnchantment - AuraEnchant creature "I told him it was just a flesh wound, but the next time I looked at him, poor Tadhg was dead and gone." |
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Fortified AreaEnchantmentWall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Funeral MarchEnchantment - AuraEnchant creature "Turn the key deftly in the oiled wards, |
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HecatombEnchantmentWhen Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
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Krovikan FetishEnchantment - AuraEnchant creature Some Krovikans find strength in the ears and eyes of their victims and wear such fetishes into battle. |
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NecropotenceEnchantmentSkip your draw step.
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Anti-Magic AuraEnchantment - AuraEnchant creature
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Soul BarrierEnchantmentWhenever an opponent casts a creature spell, Soul Barrier deals 2 damage to that player unless he or she pays . "The Soul selects her own Society- |
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Goblin War DrumsEnchantmentEach creature you control can't be blocked except by two or more creatures. "Goblins charge with a deafening war cry. The cry doesn't mean anything-it just drowns out the drums!" |
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Goblin WarrensEnchantment, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens onto the battlefield. "Goblins bred underground, their numbers hidden from the enemy until it was too late." |
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Arenson's AuraEnchantment, Sacrifice an enchantment: Destroy target enchantment. "Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power." |
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Celestial DawnEnchantmentLands you control are Plains.
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InsightEnchantmentWhenever an opponent casts a green spell, you draw a card. "We can fight with you or against you. After my day, I'd prefer the former." |
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Dense FoliageEnchantmentCreatures can't be the targets of spells. "Big plants not only good for hidin', but full o' tasty bugs, too." |
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Familiar GroundEnchantmentEach creature you control can't be blocked by more than one creature. "I'd rather fight on foreign soil. That way, if I lose I can blame it on the terrain." |
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KnighthoodEnchantmentCreatures you control have first strike. Kings don't make knights. Actions do. |
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Arcane LaboratoryEnchantmentEach player can't cast more than one spell each turn. Too many wizards spoil the spell, but too many spells spoil the wizard. |
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EquilibriumEnchantmentWhenever you cast a creature spell, you may pay . If you do, return target creature to its owner's hand. Seek balance in all things-as long as the scales are weighted in your favor. |
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Mana BreachEnchantmentWhenever a player casts a spell, that player returns a land he or she controls to its owner's hand. The mana that binds the world together can also tear it apart. |
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Engineered PlagueEnchantmentAs Engineered Plague enters the battlefield, choose a creature type. A single germ can kill more soldiers than ten thousand blades. |
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OppressionEnchantmentWhenever a player casts a spell, that player discards a card. "Defeating an enemy is not nearly as satisfying as watching one suffer." |
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