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MoatEnchantmentCreatures without flying can't attack. The purpose of any moat is to impede attack. Some are filled with water, some with thistles. Some are filled with things best left unseen. |
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Nether VoidWorld EnchantmentWhenever a player casts a spell, counter it unless that player pays These days, some wizards are finding that they have a little too much spell left at the end of their mana. |
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Presence of the MasterEnchantmentWhenever a player casts an enchantment spell, counter it.
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Puppet MasterEnchantment - AuraEnchant creature
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QuagmireEnchantmentCreatures with swampwalk can be blocked as though they didn't have swampwalk.
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RevelationWorld EnchantmentPlayers play with their hands revealed. "Many are in high place, and of renown: but mysteries are revealed unto the meek." -Ecclesiastes 3:19 |
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Spectral CloakEnchantment - AuraEnchant creature
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Spiritual SanctuaryEnchantmentAt the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.
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Storm WorldWorld EnchantmentAt the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in his or her hand.
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TakklemaggotEnchantment - AuraEnchant creature
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The AbyssWorld EnchantmentAt the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated. "An immense river of oblivion is sweeping us away into a nameless abyss." -Ernest Renan, Souvenirs d'Enfance et de Jeunesse |
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UndertowEnchantmentCreatures with islandwalk can be blocked as though they didn't have islandwalk.
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Venarian GoldEnchantment - AuraEnchant creature
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Energy FluxEnchantmentAll artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay
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Magnetic MountainEnchantmentBlue creatures don't untap during their controllers' untap steps.
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Titania's SongEnchantmentEach noncreature artifact loses all abilities and becomes an artifact creature with power and toughness each equal to its converted mana cost. If Titania's Song leaves the battlefield, this effect continues until end of turn.
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Unstable MutationEnchantment - AuraEnchant creature
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Artifact PossessionEnchantment - AuraEnchant artifact Any black mage could coax a Thraxodemon to inhabit a magical device. |
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Artifact WardEnchantment - AuraEnchant creature
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Damping FieldEnchantmentPlayers can't untap more than one artifact during their untap steps. Eventually, mages learned to harness the power of natural damping fields and use it for their own ends. |
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Gate to PhyrexiaEnchantmentSacrifice a creature: Destroy target artifact. Activate this ability only during your upkeep and only once each turn. "The warm rain of grease on my face immediately made it clear I had entered Phyrexia." -Jarsyl, Diary |
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Haunting WindEnchantmentWhenever an artifact becomes tapped or a player activates an artifact's ability without These devices lured so many spirits that sometimes entire battlefields would become haunted at once. |
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Power ArtifactEnchantment - AuraEnchant artifact
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PowerleechEnchantmentWhenever an artifact an opponent controls becomes tapped or an opponent activates an artifact's ability without The Forest of Argoth has developed a resistance to mechanical intrusion. |
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CycloneEnchantmentAt the beginning of your upkeep, put a wind counter on Cyclone, then sacrifice Cyclone unless you pay
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Drop of HoneyEnchantmentAt the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.
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JihadEnchantmentAs Jihad enters the battlefield, choose a color and an opponent.
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OublietteEnchantmentWhen Oubliette enters the battlefield, exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature.
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Animate ArtifactEnchantment - AuraEnchant artifact
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Animate DeadEnchantment - AuraEnchant creature card in a graveyard
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Animate WallEnchantment - AuraEnchant Wall
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Aspect of WolfEnchantment - AuraEnchant creature
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Bad MoonEnchantmentBlack creatures get +1/+1.
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Black WardEnchantment - AuraEnchant creature
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BlessingEnchantment - AuraEnchant creature
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Blue WardEnchantment - AuraEnchant creature
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BurrowingEnchantment - AuraEnchant creature
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CastleEnchantmentUntapped creatures you control get +0/+2.
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Circle of Protection: BlueEnchantment
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Circle of Protection: GreenEnchantment
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Circle of Protection: WhiteEnchantment
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Consecrate LandEnchantment - AuraEnchant land
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Control MagicEnchantment - AuraEnchant creature
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ConversionEnchantmentAt the beginning of your upkeep, sacrifice Conversion unless you pay
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Copy ArtifactEnchantmentYou may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
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Creature BondEnchantment - AuraEnchant creature
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CrusadeEnchantmentWhite creatures get +1/+1.
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Cursed LandEnchantment - AuraEnchant land
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DeathgripEnchantment
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EarthbindEnchantment - AuraEnchant creature
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FarmsteadEnchantment - AuraEnchant land
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FastbondEnchantmentYou may play any number of additional lands on each of your turns.
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FeedbackEnchantment - AuraEnchant enchantment
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GloomEnchantmentWhite spells cost
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Green WardEnchantment - AuraEnchant creature
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Holy ArmorEnchantment - AuraEnchant creature
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Instill EnergyEnchantment - AuraEnchant creature
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InvisibilityEnchantment - AuraEnchant creature
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Island SanctuaryEnchantmentIf you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
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KarmaEnchantmentAt the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps he or she controls.
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KudzuEnchantment - AuraEnchant land
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LanceEnchantment - AuraEnchant creature
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LichEnchantmentAs Lich enters the battlefield, you lose life equal to your life total.
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LifeforceEnchantment
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LifetapEnchantmentWhenever a Forest an opponent controls becomes tapped, you gain 1 life.
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Living ArtifactEnchantment - AuraEnchant artifact
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Living LandsEnchantmentAll Forests are 1/1 creatures that are still lands.
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Mana FlareEnchantmentWhenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.
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Orcish OriflammeEnchantmentAttacking creatures you control get +1/+0.
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ParalyzeEnchantment - AuraEnchant creature
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PestilenceEnchantmentAt the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
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Phantasmal TerrainEnchantment - AuraEnchant land
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Power LeakEnchantment - AuraEnchant enchantment
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Power SurgeEnchantmentAt the beginning of each player's upkeep, Power Surge deals X damage to that player, where X is the number of untapped lands he or she controlled at the beginning of this turn.
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Psychic VenomEnchantment - AuraEnchant land
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Raging RiverEnchantmentWhenever one or more creatures you control attack, each defending player divides all creatures without flying he or she controls into a "left" pile and a "right" pile. Then, for each attacking creature you control, choose "left" or "right." That creature can't be blocked this combat except by creatures with flying and creatures in a pile with the chosen label.
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Red WardEnchantment - AuraEnchant creature
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SmokeEnchantmentPlayers can't untap more than one creature during their untap steps.
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StasisEnchantmentPlayers skip their untap steps.
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Steal ArtifactEnchantment - AuraEnchant artifact
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WanderlustEnchantment - AuraEnchant creature
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Warp ArtifactEnchantment - AuraEnchant artifact
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White WardEnchantment - AuraEnchant creature
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Wild GrowthEnchantment - AuraEnchant land
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