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Broodhunter Wurm

Creature - Wurm

The native creatures of Zendikar have adapted to live under rocks and crawl through underbrush in order to avoid the most voracious predators. The Eldrazi have yet to make such adjustments.

Mana:
Power: 4/3
Cardset: Battle for Zendikar #171 (Common)
Type: Creature

Giant Mantis

Creature - Insect

Reach (This creature can block creatures with flying.)

"I hate insects of every sort. The only mercy is that they are generally small."
-Mwani, Mtenda goatherd

Mana:
Power: 2/4
Cardset: Battle for Zendikar #173 (Common)
Mirage #116 (Common)
Type: Creature

Greenwarden of Murasa

Creature - Elemental

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand.

When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

Mana:
Power: 5/4
Cardset: Battle for Zendikar #174 (Mythic Rare)
Type: Creature

Jaddi Offshoot

Creature - Plant

Defender

Landfall - Whenever a land enters the battlefield under your control, you gain 1 life.

On Murasa, even the trees grow trees.

Mana:
Cardset: Battle for Zendikar #176 (Uncommon)
Type: Creature

Lifespring Druid

Creature - Elf Druid

: Add one mana of any color to your mana pool.

"The land is not dead, merely sick. I will nurse it back to health."

Mana:
Power: 2/1
Cardset: Battle for Zendikar #177 (Common)
Type: Creature

Murasa Ranger

Creature - Human Warrior

Landfall - Whenever a land enters the battlefield under your control, you may pay . If you do, put two +1/+1 counters on Murasa Ranger.

"If you're not prepared to fight, you'd best be prepared to die."

Mana:
Power: 3/3
Cardset: Battle for Zendikar #178 (Uncommon)
Type: Creature

Oran-Rief Hydra

Creature - Hydra

Trample

Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.

Mana:
Power: 5/5
Cardset: Battle for Zendikar #181 (Rare)
Type: Creature

Oran-Rief Invoker

Creature - Human Shaman

: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.

"The world was not hostile to us-we were beneath its notice, and presented no danger."-The Invokers' Tales

Mana:
Power: 2/2
Cardset: Battle for Zendikar #182 (Common)
Type: Creature

Plated Crusher

Creature - Beast

Trample, hexproof

"It might fight the Eldrazi, but don't mistake it for a companion, Gideon. It's not interested in your concept of strength through unity."-Najiya, leader of the Tajuru

Mana:
Power: 7/6
Cardset: Battle for Zendikar #183 (Uncommon)
Type: Creature

Rot Shambler

Creature - Fungus

Whenever another creature you control dies, put a +1/+1 counter on Rot Shambler.

"If I die, feed me to a shambler. At least that way I'll be doing some good."-Ryza, Oran-Rief scout

Mana:
Power: 1/1
Cardset: Battle for Zendikar #187 (Uncommon)
Type: Creature

Scythe Leopard

Creature - Cat

Landfall - Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.

Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #188 (Uncommon)
Type: Creature

Snapping Gnarlid

Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Snapping Gnarlid gets +1/+1 until end of turn.

All of Zendikar's beings sense the upheaval that accompanies the Eldrazi.

Mana:
Power: 2/2
Cardset: Battle for Zendikar #190 (Common)
Type: Creature

Tajuru Beastmaster

Creature - Elf Warrior Ally

Rally - Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

"My mount needs neither reins nor bridle. We both share a common purpose."

Mana:
Power: 5/5
Cardset: Battle for Zendikar #193 (Common)
Type: Creature

Tajuru Stalwart

Creature - Elf Scout Ally

Converge - Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

"In its time of hardship, all of Zendikar cries out in pain. Are you listening?"

Mana:
Cardset: Battle for Zendikar #194 (Common)
Type: Creature

Tajuru Warcaller

Creature - Elf Warrior Ally

Rally - Whenever Tajuru Warcaller or another Ally enters the battlefield under your control, creatures you control get +2/+2 until end of turn.

Her rallying cry reaches far beyond the Tajuru elves, inspiring all those who hear it.

Mana:
Power: 2/1
Cardset: Battle for Zendikar #195 (Uncommon)
Type: Creature

Territorial Baloth

Creature - Beast

Landfall - Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

Its territory is defined by wherever it is at the moment.

Mana:
Power: 4/4
Cardset: Battle for Zendikar #196 (Common)
Zendikar #188 (Common)
Type: Creature

Undergrowth Champion

Creature - Elemental

If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion.

Landfall - Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.

Mana:
Power: 2/2
Cardset: Battle for Zendikar #197 (Mythic Rare)
Type: Creature

Woodland Wanderer

Creature - Elemental

Vigilance, trample

Converge - Woodland Wanderer enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

"The elements understand better than anyone that actions speak louder than words."-Gideon Jura

Mana:
Power: 2/2
Cardset: Battle for Zendikar #198 (Rare)
Type: Creature

Brood Butcher

Creature - Eldrazi Drone

Devoid (This card has no color.)

When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

Mana:
Power: 3/3
Cardset: Battle for Zendikar #199 (Rare)
Type: Creature

Catacomb Sifter

Creature - Eldrazi Drone

Devoid (This card has no color.)

When Catacomb Sifter enters the battlefield, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Whenever another creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Power: 2/3
Cardset: Battle for Zendikar #201 (Uncommon)
Type: Creature

Dust Stalker

Creature - Eldrazi

Devoid (This card has no color.)

Haste

At the beginning of each end step, if you control no other colorless creatures, return Dust Stalker to its owner's hand.

The only traces it leaves are silent gusts and prodigious amounts of wreckage.

Mana:
Power: 5/3
Cardset: Battle for Zendikar #202 (Rare)
Type: Creature

Fathom Feeder

Creature - Eldrazi Drone

Devoid (This card has no color.)

Deathtouch

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library.)

: Draw a card. Each opponent exiles the top card of his or her library.

Mana:
Power: 1/1
Cardset: Battle for Zendikar #203 (Rare)
Type: Creature

Forerunner of Slaughter

Creature - Eldrazi Drone

Devoid (This card has no color.)

: Target colorless creature gains haste until end of turn.

"While we delay, they're on the move. They will not wait as we bicker. We are losing this war by moments as our goal slips beyond our reach."-Gideon Jura

Mana:
Power: 3/2
Cardset: Battle for Zendikar #204 (Uncommon)
Type: Creature

Herald of Kozilek

Creature - Eldrazi Drone

Devoid (This card has no color.)

Colorless spells you cast cost less to cast.

"Some Eldrazi, their purpose is obvious: suck the life out of the land, birth new Eldrazi. Others aren't so obvious, and those are the ones that make me really nervous."-Chadir the Navigator

Mana:
Power: 2/4
Cardset: Battle for Zendikar #205 (Uncommon)
Type: Creature

Sire of Stagnation

Creature - Eldrazi

Devoid (This card has no color.)

Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of his or her library and you draw two cards.

As the great scourge passed by, Zendikar shivered, then lay silent.

Mana:
Power: 5/7
Cardset: Battle for Zendikar #206 (Mythic Rare)
Type: Creature

Ulamog's Nullifier

Creature - Eldrazi Processor

Devoid (This card has no color.)

Flash

Flying

When Ulamog's Nullifier enters the battlefield, you may put two cards your opponents own from exile into their owners' graveyards. If you do, counter target spell.

Mana:
Power: 2/3
Cardset: Battle for Zendikar #207 (Uncommon)
Type: Creature

Angelic Captain

Creature - Angel Ally

Flying

Whenever Angelic Captain attacks, it gets +1/+1 until end of turn for each other attacking Ally.

As the soldiers beneath her raised their voices, the angel spread her wings, their span seeming to cover the sky.

Mana:
Power: 4/3
Cardset: Battle for Zendikar #208 (Rare)
Type: Creature

Drana's Emissary

Creature - Vampire Cleric Ally

Flying

At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.

"The taste of freedom is sweeter than blood."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #210 (Uncommon)
Type: Creature

Grove Rumbler

Creature - Elemental

Trample

Landfall - Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.

"The land will not wait for the enemy to arrive."-Nissa Revane

Mana:
Power: 3/3
Cardset: Battle for Zendikar #211 (Uncommon)
Type: Creature

Grovetender Druids

Creature - Elf Druid Ally

Rally - Whenever Grovetender Druids or another Ally enters the battlefield under your control, you may pay . If you do, put a 1/1 green Plant creature token onto the battlefield.

"The seedlings scream for us to loose them upon the Eldrazi, and we shall oblige."

Mana:
Power: 3/3
Cardset: Battle for Zendikar #212 (Uncommon)
Type: Creature

Munda, Ambush Leader

Legendary Creature - Kor Ally

Haste

Rally - Whenever Munda, Ambush Leader or another Ally enters the battlefield under your control, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.

Mana:
Power: 3/4
Cardset: Battle for Zendikar #215 (Rare)
Type: Creature

Noyan Dar, Roil Shaper

Legendary Creature - Merfolk Ally

Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.

After many years as a lullmage, Noyan Dar turned his talents from allaying Zendikar's fury to the considerably easier task of rousing it.

Mana:
Power: 4/4
Cardset: Battle for Zendikar #216 (Rare)
Type: Creature

Omnath, Locus of Rage

Legendary Creature - Elemental

Landfall - Whenever a land enters the battlefield under your control, put a 5/5 red and green Elemental creature token onto the battlefield.

Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to target creature or player.

Mana:
Power: 5/5
Cardset: Battle for Zendikar #217 (Mythic Rare)
Type: Creature

Resolute Blademaster

Creature - Human Soldier Ally

Rally - Whenever Resolute Blademaster or another Ally enters the battlefield under your control, creatures you control gain double strike until end of turn.

"Great steel is born in the hottest forges. Great soldiers are born in war."

Mana:
Power: 2/2
Cardset: Battle for Zendikar #218 (Uncommon)
Type: Creature

Skyrider Elf

Creature - Elf Warrior Ally

Flying

Converge - Skyrider Elf enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

"It may be unconventional, but I'll take any steady mount in a storm."

Mana:
Cardset: Battle for Zendikar #220 (Uncommon)
Type: Creature

Veteran Warleader

Creature - Human Soldier Ally

Veteran Warleader's power and toughness are each equal to the number of creatures you control.

Tap another untapped Ally you control: Veteran Warleader gains your choice of first strike, vigilance, or trample until end of turn.

Mana:
Power: */*
Cardset: Battle for Zendikar #221 (Rare)
Type: Creature

Gideon, Ally of Zendikar

Planeswalker - Gideon (Loyalty: 4)

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

−4: You get an emblem with "Creatures you control get +1/+1."

Mana:
Cardset: Battle for Zendikar #29 (Mythic Rare)
Type: Planeswalker

Ob Nixilis Reignited

Planeswalker - Nixilis (Loyalty: 5)

+1: You draw a card and you lose 1 life.

−3: Destroy target creature.

−8: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."

Mana:
Cardset: Battle for Zendikar #119 (Mythic Rare)
Type: Planeswalker

Kiora, Master of the Depths

Planeswalker - Kiora (Loyalty: 4)

+1: Untap up to one target creature and up to one target land.

−2: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

−8: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then put three 8/8 blue Octopus creature tokens onto the battlefield.

Mana:
Cardset: Battle for Zendikar #213 (Mythic Rare)
Type: Planeswalker

Aligned Hedron Network

Artifact

When Aligned Hedron Network enters the battlefield, exile all creatures with power 5 or greater until Aligned Hedron Network leaves the battlefield. (Those creatures return under their owners' control.)

The last hedron slotted into place, locking Ulamog in an infinite loop of binding energy.

Mana:
Cardset: Battle for Zendikar #222 (Rare)
Type: Artifact

Hedron Archive

Artifact

: Add to your mana pool.

, , Sacrifice Hedron Archive: Draw two cards.

"You've begun to understand the hedrons' true purpose," said Ugin. "The Eldrazi can be imprisoned.""And how did that work out last time?" asked Jace.

Mana:
Cardset: Battle for Zendikar #223 (Uncommon)
Type: Artifact

Hedron Blade

Artifact - Equipment

Equipped creature gets +1/+1.

Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

Equip (: Attach to target creature you control. Equip only as a sorcery.)

Mana:
Cardset: Battle for Zendikar #224 (Common)
Type: Artifact

Pathway Arrows

Artifact - Equipment

Equipped creature has ", : This creature deals 1 damage to target creature. If a colorless creature is dealt damage this way, tap it."

Equip

Also called "pathway stones," hedron shards can immobilize Eldrazi on contact.

Mana:
Cardset: Battle for Zendikar #225 (Uncommon)
Type: Artifact

Slab Hammer

Artifact - Equipment

Whenever equipped creature attacks, you may return a land you control to its owner's hand. If you do, the creature gets +2/+2 until end of turn.

Equip

Neither subtle nor pretty.

Mana:
Cardset: Battle for Zendikar #227 (Uncommon)
Type: Artifact

Angelic Gift

Enchantment - Aura

Enchant creature

When Angelic Gift enters the battlefield, draw a card.

Enchanted creature has flying.

"Zendikar will triumph this day, and our armies will fly with angels."

Mana:
Cardset: Battle for Zendikar #19 (Common)
Type: Enchantment

Quarantine Field

Enchantment

Quarantine Field enters the battlefield with X isolation counters on it.

When Quarantine Field enters the battlefield, for each isolation counter on it, exile up to one target nonland permanent an opponent controls until Quarantine Field leaves the battlefield.

Mana:
Cardset: Battle for Zendikar #43 (Mythic Rare)
Type: Enchantment

Retreat to Emeria

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Put a 1/1 white Kor Ally creature token onto the battlefield.

• Creatures you control get +1/+1 until end of turn.

Mana:
Cardset: Battle for Zendikar #44 (Uncommon)
Type: Enchantment

Stasis Snare

Enchantment

Flash (You may cast this spell any time you could cast an instant.)

When Stasis Snare enters the battlefield, exile target creature an opponent controls until Stasis Snare leaves the battlefield. (That creature returns under its owner's control.)

Mana:
Cardset: Battle for Zendikar #50 (Uncommon)
Type: Enchantment

Dampening Pulse

Enchantment

Creatures your opponents control get -1/-0.

"Quiet now, you dreadful vermin."-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Battle for Zendikar #75 (Uncommon)
Type: Enchantment

Prism Array

Enchantment

Converge - Prism Array enters the battlefield with a crystal counter on it for each color of mana spent to cast it.

Remove a crystal counter from Prism Array: Tap target creature.

: Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Mana:
Cardset: Battle for Zendikar #81 (Rare)
Type: Enchantment

Retreat to Coralhelm

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• You may tap or untap target creature.

• Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Mana:
Cardset: Battle for Zendikar #82 (Uncommon)
Type: Enchantment

Tightening Coils

Enchantment - Aura

Enchant creature

Enchanted creature gets -6/-0 and loses flying.

Having gone to the trouble of stealing a bident from a god on another world, Kiora was eager to test its capabilities.

Mana:
Cardset: Battle for Zendikar #86 (Common)
Type: Enchantment

Retreat to Hagra

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Target creature gets +1/+0 and gains deathtouch until end of turn.

• Each opponent loses 1 life and you gain 1 life.

Mana:
Cardset: Battle for Zendikar #121 (Uncommon)
Type: Enchantment

Vampiric Rites

Enchantment

, Sacrifice a creature: You gain 1 life and draw a card.

For vampires, blood carries more than life. Memories long eroded from the minds of bloodchiefs can be reclaimed from the veins of their sired kin.

Mana:
Cardset: Battle for Zendikar #124 (Uncommon)
Type: Enchantment

Molten Nursery

Enchantment

Devoid (This card has no color.)

Whenever you cast a colorless spell, Molten Nursery deals 1 damage to target creature or player.

"Some detours just aren't worth it."-Raff Slugeater, goblin shortcutter

Mana:
Cardset: Battle for Zendikar #130 (Uncommon)
Type: Enchantment

Goblin War Paint

Enchantment - Aura

Enchant creature

Enchanted creature gets +2/+2 and has haste.

"The secret to our war paint is hot peppers and stinkbugs. Lots of stinkbugs."
-Skab, goblin secretkeeper

Mana:
Cardset: Battle for Zendikar #146 (Common)
Magic 2012 #143 (Common)
Zendikar #129 (Common)
Type: Enchantment

Retreat to Valakut

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Target creature gets +2/+0 until end of turn.

• Target creature can't block this turn.

Mana:
Cardset: Battle for Zendikar #153 (Uncommon)
Type: Enchantment

From Beyond

Enchantment

Devoid (This card has no color.)

At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

, Sacrifice From Beyond: Search your library for an Eldrazi card, reveal it, put it into your hand, then shuffle your library.

Mana:
Cardset: Battle for Zendikar #167 (Rare)
Type: Enchantment

Retreat to Kazandu

Enchantment

Landfall - Whenever a land enters the battlefield under your control, choose one -

• Put a +1/+1 counter on target creature.

• You gain 2 life.

Mana:
Cardset: Battle for Zendikar #186 (Uncommon)
Type: Enchantment

Scour from Existence

Instant

Exile target permanent.

"Our people and our very lands disappear as if they never were. We no longer fight for glory, or honor. We battle now for the right to exist."-General Tazri, allied commander

Mana:
Cardset: Battle for Zendikar #13 (Common)
Type: Instant

Titan's Presence

Instant

As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

Dust and memory are all that remain in Ulamog's wake.

Mana:
Cardset: Battle for Zendikar #14 (Uncommon)
Type: Instant

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2- (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #23 (Uncommon)
Type: Instant

Gideon's Reproach

Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

"Suddenly, Gideon was there with us, clearing the way so that we could escape."-The War Diaries

Mana:
Cardset: Battle for Zendikar #30 (Common)
Type: Instant

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

"Impossible! How could they overwhelm us? We had barricades, war elephants, . . . and they were barely a tenth of our number!"
-General Avitora

Mana:
Cardset: Battle for Zendikar #32 (Common)
Magic 2011 #19 (Common)
Type: Instant

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

"Even in the hands of amateurs, Nahiri's hedrons can harm the Eldrazi."-Ugin

Mana:
Cardset: Battle for Zendikar #38 (Common)
Type: Instant

Roil's Retribution

Instant

Roil's Retribution deals 5 damage divided as you choose among any number of target attacking or blocking creatures.

"We can use their hunger to lead them into danger. If we're already prey, we may as well be bait!"-Yon Basrel, Oran-Rief survivalist

Mana:
Cardset: Battle for Zendikar #45 (Uncommon)
Type: Instant

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

Though the old holy wards and roadside shrines have begun to fail, faith in Avacyn still holds true power.

Mana:
Cardset: Battle for Zendikar #49 (Common)
Khans of Tarkir #24 (Common)
Innistrad #33 (Common)
Type: Instant

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

In times of infestation and war, Zendikar favors the blades that strike in unison.

Mana:
Cardset: Battle for Zendikar #52 (Common)
Type: Instant

Adverse Conditions

Instant

Devoid (This card has no color.)

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Mana:
Cardset: Battle for Zendikar #54 (Uncommon)
Type: Instant

Horribly Awry

Instant

Devoid (This card has no color.)

Counter target creature spell with converted mana cost 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

"We are nothing but dust to them-our bodies, our actions, even our words."-Jori En, expedition leader

Mana:
Cardset: Battle for Zendikar #59 (Uncommon)
Type: Instant

Spell Shrivel

Instant

Devoid (This card has no color.)

Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Mana:
Cardset: Battle for Zendikar #66 (Common)
Type: Instant

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

"When I have meditated on all outcomes, my opponent has no recourse."

Mana:
Cardset: Battle for Zendikar #69 (Common)
Dragons of Tarkir #45 (Common)
Type: Instant

Dispel

Instant

Counter target instant spell.

"Civilization will subsume us unless we overwhelm it instead."
-Speaker Zegana

Mana:
Cardset: Battle for Zendikar #76 (Common)
Return to Ravnica #36 (Common)
Worldwake #26 (Common)
Type: Instant

Roilmage's Trick

Instant

Converge - Creatures your opponents control get -X/-0 until end of turn, where X is the number of colors of mana spent to cast Roilmage's Trick.

Draw a card.

Weather on Zendikar is unpredictable-unless you're the one telling it what to do.

Mana:
Cardset: Battle for Zendikar #83 (Common)
Type: Instant

Scatter to the Winds

Instant

Counter target spell.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #85 (Rare)
Type: Instant

Complete Disregard

Instant

Devoid (This card has no color.)

Exile target creature with power 3 or less.

"We returned to the field and found poor Len, every detail of his final moment perfectly cast in that awful dust."-Javad Nasrin, outrider captain

Mana:
Cardset: Battle for Zendikar #90 (Common)
Type: Instant

Grave Birthing

Instant

Devoid (This card has no color.)

Target opponent exiles a card from his or her graveyard. You put a 1/1 colorless Eldrazi Scion creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Draw a card.

Mana:
Cardset: Battle for Zendikar #93 (Common)
Type: Instant

Grip of Desolation

Instant

Devoid (This card has no color.)

Exile target creature and target land.

As the hand closed, there was first terror, then numbness, and finally nothingness.

Mana:
Cardset: Battle for Zendikar #94 (Uncommon)
Type: Instant

Altar's Reap

Instant

As an additional cost to cast Altar's Reap, sacrifice a creature.

Draw two cards.

"The demons don't care if we mutter niceties and act out ceremonies. Just kill him."
-Bishop Volpaig, servant of Griselbrand

Mana:
Cardset: Battle for Zendikar #103 (Common)
Conspiracy #112 (Common)
Magic 2014 #84 (Common)
Innistrad #86 (Common)
Type: Instant

Turn Against

Instant

Devoid (This card has no color.)

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

"No, don't! Nal, it's me-"

Mana:
Cardset: Battle for Zendikar #135 (Uncommon)
Type: Instant

Outnumber

Instant

Outnumber deals damage to target creature equal to the number of creatures you control.

Everyone who could still lift a weapon had a part in retaking Sea Gate.

Mana:
Cardset: Battle for Zendikar #150 (Common)
Type: Instant

Stonefury

Instant

Stonefury deals damage to target creature equal to the number of lands you control.

Akoum can make any intruder look small.

Mana:
Cardset: Battle for Zendikar #156 (Common)
Type: Instant

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

To survive imminent doom, it sometimes takes a foolhardy soul who acts first and fears later.

Mana:
Cardset: Battle for Zendikar #157 (Common)
Type: Instant

Volcanic Upheaval

Instant

Destroy target land.

Like a living organism, Zendikar rids itself of infection, and it does so abruptly and ruthlessly.

Mana:
Cardset: Battle for Zendikar #161 (Common)
Type: Instant

Unnatural Aggression

Instant

Devoid (This card has no color.)

Target creature you control fights target creature an opponent controls. If the creature an opponent controls would die this turn, exile it instead.

The battle served as a grim reminder of what a final victory for the Eldrazi would mean.

Mana:
Cardset: Battle for Zendikar #168 (Common)
Type: Instant

Infuse with the Elements

Instant

Converge - Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast Infuse with the Elements. That creature gains trample until end of turn.

"Zendikar has given us the weapons to wage war on the appropriate scale."-Najiya, leader of the Tajuru

Mana:
Cardset: Battle for Zendikar #175 (Uncommon)
Type: Instant

Natural Connection

Instant

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

"Zendikar will not surrender, and neither can we."

Mana:
Cardset: Battle for Zendikar #179 (Common)
Type: Instant

Plummet

Instant

Destroy target creature with flying.

"Let nothing own the skies but the wind."
-Dejara, Giltwood druid

Mana:
Cardset: Battle for Zendikar #184 (Common)
Magic 2015 #192 (Common)
Conspiracy #173 (Common)
Magic 2014 #188 (Common)
Magic 2013 #179 (Common)
Magic 2012 #187 (Common)
Magic 2011 #190 (Common)
Archenemy #65 (Common)
Type: Instant

Swell of Growth

Instant

Target creature gets +2/+2 until end of turn. You may put a land card from your hand onto the battlefield.

"Nissa is not the only one with a deep connection to Zendikar's primal elements."-Kiora

Mana:
Cardset: Battle for Zendikar #191 (Common)
Type: Instant

Brutal Expulsion

Instant

Devoid (This card has no color.)

Choose one or both -

• Return target spell or creature to its owner's hand.

• Brutal Expulsion deals 2 damage to target creature or planeswalker. If that permanent would be put into a graveyard this turn, exile it instead.

Mana:
Cardset: Battle for Zendikar #200 (Rare)
Type: Instant

Gruesome Slaughter

Sorcery

Until end of turn, colorless creatures you control gain ": This creature deals damage equal to its power to target creature."

Though Gideon arrived at Sea Gate too late to prevent the massacre, he still had enough time to lead its survivors to relative safety.

Mana:
Cardset: Battle for Zendikar #9 (Rare)
Type: Sorcery

Ondu Rising

Sorcery

Whenever a creature attacks this turn, it gains lifelink until end of turn.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #41 (Uncommon)
Type: Sorcery

Planar Outburst

Sorcery

Destroy all nonland creatures.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #42 (Rare)
Type: Sorcery

Sheer Drop

Sorcery

Destroy target tapped creature.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #48 (Common)
Type: Sorcery

Unified Front

Sorcery

Converge - Put a 1/1 white Kor Ally creature token onto the battlefield for each color of mana spent to cast Unified Front.

The kor's pride in their independence has given way to a strong sense of community that embraces all of Zendikar.

Mana:
Cardset: Battle for Zendikar #53 (Uncommon)
Type: Sorcery

Brilliant Spectrum

Sorcery

Converge - Draw X cards, where X is the number of colors of mana spent to cast Brilliant Spectrum. Then discard two cards.

There are more sights on Zendikar than the eyes can see.

Mana:
Cardset: Battle for Zendikar #70 (Common)
Type: Sorcery

Clutch of Currents

Sorcery

Return target creature to its owner's hand.

Awaken 3- (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #72 (Common)
Type: Sorcery

Coastal Discovery

Sorcery

Draw two cards.

Awaken 4- (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #73 (Uncommon)
Type: Sorcery

Exert Influence

Sorcery

Converge - Gain control of target creature if its power is less than or equal to the number of colors of mana spent to cast Exert Influence.

"I can't control its mind-I'm not even sure it has one. But I can dominate its will."

Mana:
Cardset: Battle for Zendikar #77 (Rare)
Type: Sorcery

Part the Waterveil

Sorcery

Take an extra turn after this one. Exile Part the Waterveil.

Awaken 6- (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Mana:
Cardset: Battle for Zendikar #80 (Mythic Rare)
Type: Sorcery