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Necromantic Selection

Sorcery

Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.

It shambled from the cloud of ash and bone dust, undeterred by its own extinction.

Mana:
Cardset: Commander 2014 #26 (Rare)
Type: Sorcery

Wave of Vitriol

Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands he or she controls. For each land sacrificed this way, its controller may search his or her library for a basic land card and put it onto the battlefield tapped. Then each player who searched his or her library this way shuffles it.

Mana:
Cardset: Commander 2014 #51 (Rare)
Type: Sorcery

Ghastly Conscription

Sorcery

Exile all creature cards from target player's graveyard in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #70 (Mythic Rare)
Type: Sorcery

Profound Journey

Sorcery

Return target permanent card from your graveyard to the battlefield.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Dragons of Tarkir #30 (Rare)
Type: Sorcery

Volcanic Vision

Sorcery

Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's converted mana cost to each creature your opponents control. Exile Volcanic Vision.

Mana:
Cardset: Dragons of Tarkir #167 (Rare)
Type: Sorcery

Serpentine Spike

Sorcery

Devoid (This card has no color.)

Serpentine Spike deals 2 damage to target creature, 3 damage to another target creature, and 4 damage to a third target creature. If a creature dealt damage this way would die this turn, exile it instead.

Mana:
Cardset: Battle for Zendikar #133 (Rare)
Type: Sorcery

Roiling Waters

Sorcery

Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.

"The Roil may be unpredictable, but it is not uncontrollable."
-Noyan Dar, Tazeem roilmage

Mana:
Cardset: Oath of the Gatewatch #62 (Uncommon)
Type: Sorcery

Terminus

Sorcery

Put all creatures on the bottom of their owners' libraries.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #38 (Rare)
Type: Sorcery

Grave Exchange

Sorcery

Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

"It's a cold, dark journey either way."
-Eruth of Lambholt

Mana:
Cardset: Avacyn Restored #105 (Common)
Type: Sorcery

Rain of Thorns

Sorcery

Choose one or more - Destroy target artifact; destroy target enchantment; and/or destroy target land.

When the forests became havens for evil, the archmages devised new ways to cleanse the wilds.

Mana:
Cardset: Commander 2013 #163 (Uncommon)
Avacyn Restored #190 (Uncommon)
Type: Sorcery

Revenge of the Hunted

Sorcery

Until end of turn, target creature gets +6/+6 and gains trample, and all creatures able to block it this turn do so.

Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Mana:
Cardset: Avacyn Restored #191 (Rare)
Type: Sorcery

Planar Cleansing

Sorcery

Destroy all nonland permanents.

Mana:
Cardset: Magic 2014 #29 (Rare)
Magic 2013 #26 (Rare)
Magic 2010 #24 (Rare)
Type: Sorcery

Spelltwine

Sorcery

Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.

Mana:
Cardset: Magic 2013 #68 (Rare)
Type: Sorcery

Doubling Chant

Sorcery

For each creature you control, you may search your library for a creature card with the same name as that creature. Put those cards onto the battlefield, then shuffle your library.

What's scarier than one of every beast in the forest?

Mana:
Cardset: Magic 2012 #170 (Rare)
Type: Sorcery

Sudden Disappearance

Sorcery

Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.

Mana:
Cardset: Dark Ascension #23 (Rare)
Type: Sorcery

Zombie Apocalypse

Sorcery

Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.

"There will come a day so dark you will pray for death. On that day your prayers will be answered."
-Minaldra, the Vizag Atum

Mana:
Cardset: Dark Ascension #80 (Rare)
Type: Sorcery

Blood Feud

Sorcery

Target creature fights another target creature. (Each deals damage equal to its power to the other.)

Succession is a matter of blood, and by blood it is often decided.

Mana:
Cardset: Dark Ascension #83 (Uncommon)
Type: Sorcery

Grim Flowering

Sorcery

Draw a card for each creature card in your graveyard.

"Nothing in nature goes to waste, not even the rotting corpse of a good-for-nothing, blood-sucking vampire."
-Halana of Ulvenwald

Mana:
Cardset: Commander 2014 #198 (Uncommon)
Izzet vs. Golgari #75 (Uncommon)
Dark Ascension #117 (Uncommon)
Type: Sorcery

Into the Maw of Hell

Sorcery

Destroy target land. Into the Maw of Hell deals 13 damage to target creature.

Few entrances lead to where demons and devils lurk. Unfortunately, they occasionally open new ones.

Mana:
Cardset: Innistrad #150 (Uncommon)
Type: Sorcery

Assassin's Strike

Sorcery

Destroy target creature. Its controller discards a card.

When Selesnya missionaries moved into the Shanav Quarter, they faced scorn, ridicule, and ultimately martyrdom.

Mana:
Cardset: Return to Ravnica #57 (Uncommon)
Type: Sorcery

Coursers' Accord

Sorcery

Put a 3/3 green Centaur creature token onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)

Bleak rumors reached Trostani's ears. She decreed that no one should travel alone.

Mana:
Cardset: Return to Ravnica #154 (Common)
Type: Sorcery

Rites of Reaping

Sorcery

Target creature gets +3/+3 until end of turn. Another target creature gets -3/-3 until end of turn.

Don't cross a Devkarin elf unless you long for an early grave.

Mana:
Cardset: Return to Ravnica #191 (Uncommon)
Type: Sorcery

Akroma's Vengeance

Sorcery

Destroy all artifacts, creatures, and enchantments.

Cycling (, Discard this card: Draw a card.)

Ixidor had only to imagine their ruin and Akroma made it so.

Mana:
Cardset: From the Vault: Twenty #11 (Mythic Rare)
Commander #3 (Rare)
Onslaught #2 (Rare)
Type: Sorcery

Austere Command

Sorcery

Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.

Mana:
Cardset: Commander #8 (Rare)
Lorwyn #3 (Rare)
Type: Sorcery

Kiss of the Amesha

Sorcery

Target player gains 7 life and draws two cards.

Once a year, Akrasa holds a joust that draws knights and their leotaus from every nation on Bant. The prize is an Akrasan sigil, but the true reward is the angel's kiss.

Mana:
Cardset: Shards of Alara #177 (Uncommon)
Type: Sorcery

Sangrite Surge

Sorcery

Target creature gets +3/+3 and gains double strike until end of turn.

Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.

Mana:
Cardset: Shards of Alara #190 (Uncommon)
Type: Sorcery

Kirtar's Wrath

Sorcery

Destroy all creatures. They can't be regenerated.

Threshold - If seven or more cards are in your graveyard, instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying onto the battlefield. Creatures destroyed this way can't be regenerated.

Mana:
Cardset: Commander 2013 #15 (Rare)
Odyssey #28 (Rare)
Type: Sorcery

Cultural Exchange

Sorcery

Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect lasts indefinitely.)

Mana:
Cardset: Odyssey #79 (Rare)
Type: Sorcery

Upheaval

Sorcery

Return all permanents to their owners' hands.

The calm comes after the storm.

Mana:
Cardset: Odyssey #113 (Rare)
Type: Sorcery

Morbid Hunger

Sorcery

Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Mana:
Cardset: Odyssey #150 (Common)
Type: Sorcery

Liquid Fire

Sorcery

As an additional cost to cast Liquid Fire, choose a number between 0 and 5.

Liquid Fire deals X damage to target creature and 5 minus X damage to that creature's controller, where X is the chosen number.

There's no such thing as a little bit of lava.

Mana:
Cardset: Odyssey #201 (Uncommon)
Type: Sorcery

Mindculling

Sorcery

You draw two cards and target opponent discards two cards.

"Why infiltrate their strongholds when what we seek resides in such a poorly guarded safe?"
-Malcator, Executor of Synthesis

Mana:
Cardset: New Phyrexia #39 (Uncommon)
Type: Sorcery

Life's Finale

Sorcery

Destroy all creatures, then search target opponent's library for up to three creature cards and put them into his or her graveyard. Then that player shuffles his or her library.

The feeble resistance of the flesh is over. Phyrexia spreads its shadow over all.

Mana:
Cardset: New Phyrexia #65 (Rare)
Type: Sorcery

Phyrexian Rebirth

Sorcery

Destroy all creatures, then put an X/X colorless Horror artifact creature token onto the battlefield, where X is the number of creatures destroyed this way.

As long as one drop of the oil exists, the joyous work continues.

Mana:
Cardset: Mirrodin Besieged #15 (Rare)
Type: Sorcery

Nomads' Assembly

Sorcery

Put a 1/1 white Kor Soldier creature token onto the battlefield for each creature you control.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Commander 2014 #82 (Rare)
Rise of the Eldrazi #39 (Rare)
Type: Sorcery

Recurring Insight

Sorcery

Draw cards equal to the number of cards in target opponent's hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Mana:
Cardset: Rise of the Eldrazi #82 (Rare)
Type: Sorcery

Essence Feed

Sorcery

Target player loses 3 life. You gain 3 life and put three 0/1 colorless Eldrazi Spawn creature tokens onto the battlefield. They have "Sacrifice this creature: Add to your mana pool."

Eldrazi grow wherever something else dies.

Mana:
Cardset: Rise of the Eldrazi #110 (Common)
Type: Sorcery

Hellion Eruption

Sorcery

Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.

Just when you thought you'd be safe, in the middle of an open field with no Eldrazi around for miles.

Mana:
Cardset: Planechase 2012 #45 (Rare)
Rise of the Eldrazi #151 (Rare)
Type: Sorcery

Blood Tribute

Sorcery

Kicker-Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.)

Target opponent loses half his or her life, rounded up. If Blood Tribute was kicked, you gain life equal to the life lost this way.

Mana:
Cardset: Zendikar #81 (Rare)
Type: Sorcery

Vengeful Rebirth

Sorcery

Return target card from your graveyard to your hand. If you return a nonland card to your hand this way, Vengeful Rebirth deals damage equal to that card's converted mana cost to target creature or player.

Exile Vengeful Rebirth.

Mana:
Cardset: Commander #233 (Uncommon)
Alara Reborn #62 (Uncommon)
Type: Sorcery

Identity Crisis

Sorcery

Exile all cards from target player's hand and graveyard.

"To join our ranks, one must be pure. To be pure, one must be blessed by etherium. To be blessed, one must forget oneself."
-Ethersworn prayer

Mana:
Cardset: Alara Reborn #81 (Rare)
Type: Sorcery

Morbid Bloom

Sorcery

Exile target creature card from a graveyard, then put X 1/1 green Saproling creature tokens onto the battlefield, where X is the exiled card's toughness.

"From the damned I make my garden."
-Jorshu of Clan Nel Toth

Mana:
Cardset: Alara Reborn #94 (Uncommon)
Type: Sorcery

Mass Polymorph

Sorcery

Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

Mana:
Cardset: Magic 2011 #64 (Rare)
Type: Sorcery

Corrupt

Sorcery

Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

The power of the fens sleeps lightly, and always awakens hungry.

Mana:
Cardset: Magic 2014 #91 (Uncommon)
Magic 2011 #89 (Uncommon)
Garruk vs. Liliana #57 (Uncommon)
Divine vs. Demonic #55 (Uncommon)
Shadowmoor #62 (Uncommon)
Seventh Edition #124 (Common)
Urza's Saga #124 (Common)
Type: Sorcery

Open the Vaults

Sorcery

Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

When the vaults are empty, everyone is rich.

Mana:
Cardset: Magic 2010 #21 (Rare)
Type: Sorcery

Inundate

Sorcery

Return all nonblue creatures to their owners' hands.

"For years, the landfolk have emptied their refuse into the waters. It's time to return the favor."

Mana:
Cardset: Eventide #25 (Rare)
Type: Sorcery

Nightmare Incursion

Sorcery

Search target player's library for up to X cards, where X is the number of Swamps you control, and exile them. Then that player shuffles his or her library.

Mana:
Cardset: Eventide #40 (Rare)
Type: Sorcery

Pyrrhic Revival

Sorcery

Each player returns each creature card from his or her graveyard to the battlefield with an additional -1/-1 counter on it.

They found themselves alive again, still bearing their mortal wounds.

Mana: {{/}}{{/}}{{/}}
Cardset: Eventide #93 (Rare)
Type: Sorcery

Spitting Image

Sorcery

Put a token that's a copy of target creature onto the battlefield.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Spitting is the customary greeting between a creature and its magical impostor.

Mana: {{/}}{{/}}
Cardset: Eventide #162 (Rare)
Type: Sorcery

Spectral Procession

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Put three 1/1 white Spirit creature tokens with flying onto the battlefield.

"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it."
-Olka, mistmeadow witch

Mana:
Cardset: Commander 2014 #90 (Uncommon)
Sorin vs. Tibalt #26 (Uncommon)
Shadowmoor #23 (Uncommon)
Type: Sorcery

Advice from the Fae

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.

Mana:
Cardset: Shadowmoor #28 (Uncommon)
Type: Sorcery

Flow of Ideas

Sorcery

Draw a card for each Island you control.

"Beware the merrows, whose envy and covetousness surpasses even that of the ravenous whirlpools where they dwell."
-The Book of Other Folk

Mana:
Cardset: Shadowmoor #38 (Uncommon)
Ravnica: City of Guilds #50 (Uncommon)
Type: Sorcery

Beseech the Queen

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Search your library for a card with converted mana cost less than or equal to the number of lands you control, reveal it, and put it into your hand. Then shuffle your library.

Those who hear her go mad with inspiration.

Mana:
Cardset: Shadowmoor #57 (Uncommon)
Type: Sorcery

Jaws of Stone

Sorcery

Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.

When giants find their mountain homes infested, they have a whole range of solutions.

Mana:
Cardset: Venser vs. Koth #72 (Uncommon)
Knights vs. Dragons #77 (Unknown)
Shadowmoor #97 (Uncommon)
Type: Sorcery

Tower Above

Sorcery

( can be paid with any two mana or with . This card's converted mana cost is 6.)

Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)

Mana:
Cardset: Shadowmoor #131 (Uncommon)
Type: Sorcery

Feudkiller's Verdict

Tribal Sorcery - Giant

You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.

"There are all kinds of strengths, but if you have strength of soul, the others will follow."
-Galanda Feudkiller

Mana:
Cardset: Modern Masters #15 (Uncommon)
Morningtide #9 (Rare)
Type: Sorcery

Wildfire

Sorcery

Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Fire is always at the top of the food chain, and it has a big appetite.

Mana:
Cardset: Ninth Edition #228 (Rare)
Seventh Edition #228 (Rare)
Urza's Saga #228 (Rare)
Type: Sorcery

Desert Twister

Sorcery

Destroy target permanent.

Mana:
Cardset: Commander 2014 #188 (Uncommon)
Mercadian Masques #243 (Uncommon)
Fifth Edition #150 (Uncommon)
Fourth Edition #124 (Uncommon)
Revised Edition #99 (Uncommon)
Arabian Nights #30 (Uncommon)
Type: Sorcery

Rebirth

Sorcery

Remove Rebirth from your deck before playing if you're not playing for ante.

Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.

Mana:
Cardset: Fourth Edition #151 (Rare)
Legends #114 (Rare)
Type: Sorcery

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

"The raging waters had swept away trees, bridges, and even houses. My healers had much work to do."
-Halvor Arenson, Kjeldoran priest

Mana:
Cardset: Sixth Edition #192 (Unknown)
Fifth Edition #246 (Rare)
Ice Age #195 (Rare)
Type: Sorcery

Icatian Town

Sorcery

Put four 1/1 white Citizen creature tokens onto the battlefield.

Icatia's once-peaceful towns faced increasing attacks from orcs and goblins as the climate cooled. By the time the empire fell, they were little more than armed camps.

Mana:
Cardset: Sixth Edition #25 (Unknown)
Fifth Edition #314 (Rare)
Fallen Empires #162 (Rare)
Type: Sorcery

Collective Unconscious

Sorcery

Draw a card for each creature you control.

"The beasts of the wild are my senses. It is through their eyes that all knowledge shall come to me."

Mana:
Cardset: Commander 2014 #187 (Rare)
Eighth Edition #238 (Rare)
Mercadian Masques #236 (Rare)
Type: Sorcery

Amnesia

Sorcery

Target player reveals his or her hand and discards all nonland cards.

"When one has witnessed the unspeakable, 'tis sometimes better to forget." -Vervamon the Elder

Mana:
Cardset: The Dark #19 (Rare)
Type: Sorcery

Catastrophe

Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Radiant's eyes flashed. "Go, then," the angel spat at Serra, "and leave this world to those who truly care."

Mana:
Cardset: Urza's Saga #6 (Rare)
Type: Sorcery

Time Spiral

Sorcery

Exile Time Spiral. Each player shuffles his or her graveyard and hand into his or her library, then draws seven cards. You untap up to six lands.

Mana:
Cardset: Urza's Saga #103 (Rare)
Type: Sorcery

Rain of Salt

Sorcery

Destroy two target lands.

Here, rain does not wash the land; it desiccates it.

Mana:
Cardset: Urza's Saga #206 (Uncommon)
Type: Sorcery

Wake of Destruction

Sorcery

Destroy target land and all other lands with the same name as that land.

Land charred black, rivers boiled,
Crops and wells alike despoiled,
Mountains leveled, forests felled-
Footprints of the beasts of Keld.

Mana:
Cardset: Urza's Destiny #99 (Rare)
Type: Sorcery

Pulverize

Sorcery

You may sacrifice two Mountains rather than pay Pulverize's mana cost.

Destroy all artifacts.

Mana:
Cardset: Mercadian Masques #207 (Rare)
Type: Sorcery

Volcanic Wind

Sorcery

Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast Volcanic Wind.

The Cho-Arrim call it "the fury of Ramos."

Mana:
Cardset: Mercadian Masques #223 (Uncommon)
Type: Sorcery

Twilight's Call

Sorcery

You may cast Twilight's Call any time you could cast an instant if you pay more to cast it.

Each player returns all creature cards from his or her graveyard to the battlefield.

Twilight falls. We rise.
-Necropolis inscription

Mana:
Cardset: Izzet vs. Golgari #76 (Rare)
Invasion #130 (Rare)
Type: Sorcery

Plague Spores

Sorcery

Destroy target nonblack creature and target land. They can't be regenerated.

"Breathe deep, Dominaria. Breathe deep and die."
-Tsabo Tavoc, Phyrexian general

Mana:
Cardset: Invasion #260 (Common)
Type: Sorcery

Slice and Dice

Sorcery

Slice and Dice deals 4 damage to each creature.

Cycling (, Discard this card: Draw a card.)

When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Mana:
Cardset: Commander 2013 #119 (Uncommon)
Onslaught #232 (Uncommon)
Type: Sorcery

Mind's Desire

Sorcery

Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Mana:
Cardset: Scourge #41 (Rare)
Type: Sorcery

Solar Tide

Sorcery

Choose one - Destroy all creatures with power 2 or less; or destroy all creatures with power 3 or greater.

Entwine-Sacrifice two lands. (Choose both if you pay the entwine cost.)

Mana:
Cardset: Mirrodin #24 (Rare)
Type: Sorcery

One Dozen Eyes

Sorcery

Choose one - Put a 5/5 green Beast creature token onto the battlefield; or put five 1/1 green Insect creature tokens onto the battlefield.

Entwine (Choose both if you pay the entwine cost.)

Mana:
Cardset: Commander 2013 #159 (Uncommon)
Mirrodin #126 (Uncommon)
Type: Sorcery

Reversal of Fortune

Sorcery

Target opponent reveals his or her hand. You may copy an instant or sorcery card in it. If you do, you may cast the copy without paying its mana cost.

"Why learn hundreds of spells when you can learn only one and use it to steal hundreds?"

Mana:
Cardset: Fifth Dawn #77 (Rare)
Type: Sorcery

Mindblaze

Sorcery

Name a nonland card and choose a number greater than 0. Target player reveals his or her library. If that library contains exactly the chosen number of the named card, Mindblaze deals 8 damage to that player. Then that player shuffles his or her library.

Mana:
Cardset: Champions of Kamigawa #180 (Rare)
Type: Sorcery

Final Judgment

Sorcery

Exile all creatures.

"The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath."
-Great Battles of Kamigawa

Mana:
Cardset: Betrayers of Kamigawa #4 (Rare)
Type: Sorcery

Choice of Damnations

Sorcery - Arcane

Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.

"Life is a series of choices between bad and worse."
-Toshiro Umezawa

Mana:
Cardset: Saviors of Kamigawa #62 (Rare)
Type: Sorcery

Neverending Torment

Sorcery

Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles his or her library.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Mana:
Cardset: Saviors of Kamigawa #83 (Rare)
Type: Sorcery

Feral Lightning

Sorcery

Put three 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

They moved like apes, but a thousand times swifter, prying into every corner, leaving pawprints of ash.

Mana:
Cardset: Saviors of Kamigawa #97 (Uncommon)
Type: Sorcery

Rally the Horde

Sorcery

Exile the top card of your library. Exile the top card of your library. Exile the top card of your library. If the last card exiled isn't a land, repeat this process. Put a 1/1 red Warrior creature token onto the battlefield for each nonland card exiled this way.

Mana:
Cardset: Saviors of Kamigawa #110 (Rare)
Type: Sorcery

Undying Flames

Sorcery

Exile cards from the top of your library until you exile a nonland card. Undying Flames deals damage to target creature or player equal to that card's converted mana cost.

Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)

Mana:
Cardset: Saviors of Kamigawa #119 (Rare)
Type: Sorcery

Tunnel Vision

Sorcery

Name a card. Target player reveals cards from the top of his or her library until the named card is revealed. If it is, that player puts the rest of the revealed cards into his or her graveyard and puts the named card on top of his or her library. Otherwise, the player shuffles his or her library.

Mana:
Cardset: Ravnica: City of Guilds #72 (Rare)
Type: Sorcery

Hex

Sorcery

Destroy six target creatures.

When killing five just isn't enough.

Mana:
Cardset: Commander #87 (Rare)
Ravnica: City of Guilds #89 (Rare)
Type: Sorcery

Sins of the Past

Sorcery

Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead. Exile Sins of the Past.

Mana:
Cardset: Ravnica: City of Guilds #106 (Rare)
Type: Sorcery

Razia's Purification

Sorcery

Each player chooses three permanents he or she controls, then sacrifices the rest.

Only the chosen ones are spared.

Mana:
Cardset: Ravnica: City of Guilds #224 (Rare)
Type: Sorcery

Twisted Justice

Sorcery

Target player sacrifices a creature. You draw cards equal to that creature's power.

In Otiev's mind, he ruled in favor of the accused. But in his courtroom he was only a spectator, watching his hand deliver the sign of death.

Mana:
Cardset: Ravnica: City of Guilds #237 (Uncommon)
Type: Sorcery

Govern the Guildless

Sorcery

Gain control of target monocolored creature.

Forecast - , Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate this ability only during your upkeep and only once each turn.)

Mana:
Cardset: Dissension #25 (Rare)
Type: Sorcery

Walk the Aeons

Sorcery

Buyback-Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Mana:
Cardset: Time Spiral #93 (Rare)
Type: Sorcery

Mindstab

Sorcery

Target player discards three cards.

Suspend 4- (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Time Spiral #119 (Common)
Type: Sorcery

Volcanic Awakening

Sorcery

Destroy target land.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.

Mana:
Cardset: Time Spiral #186 (Uncommon)
Type: Sorcery

Tromp the Domains

Sorcery

Domain - Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.

Ground into the footprints of the ravaging herd were clumps of salt from Benalia, moss from Llanowar, dust from Hurloon, and ash from as far as Urborg.

Mana:
Cardset: Modern Masters #171 (Uncommon)
Time Spiral #230 (Uncommon)
Type: Sorcery

Chronomantic Escape

Sorcery

Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #4 (Uncommon)
Type: Sorcery

Reality Strobe

Sorcery

Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.

Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Mana:
Cardset: Future Sight #43 (Uncommon)
Type: Sorcery

Death by Dragons

Sorcery

Each player other than target player puts a 5/5 red Dragon creature token with flying onto the battlefield.

Suddenly, Eldo felt very alone.

Mana:
Cardset: Commander #118 (Uncommon)
Type: Sorcery

Merciless Eviction

Sorcery

Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.

"I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
-Aurelia, to Gideon Jura

Mana:
Cardset: Gatecrash #177 (Rare)
Type: Sorcery

Undercity Plague

Sorcery

Target player loses 1 life, discards a card, then sacrifices a permanent.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #83 (Rare)
Type: Sorcery

Structural Collapse

Sorcery

Target player sacrifices an artifact and a land. Structural Collapse deals 2 damage to that player.

The Gruul holiday of Rauck-Chauv always ends the same way.

Mana:
Cardset: Gatecrash #107 (Common)
Type: Sorcery

Stolen Identity

Sorcery

Put a token onto the battlefield that's a copy of target artifact or creature.

Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

Mana:
Cardset: Gatecrash #53 (Rare)
Type: Sorcery