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MTGPlaytest : Cards

Card Library

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Hive Stirrings

Sorcery

Put two 1/1 colorless Sliver creature tokens onto the battlefield.

Sliver young are sorted into clutches according to their potential and their future role. Human scholars can only guess how those are determined.

Mana:
Cardset: Magic 2014 #21 (Common)
Type: Sorcery

Glimpse the Future

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

"No simple coin toss can solve this riddle. You must think and choose wisely."-Shai Fusan, archmage

Mana:
Cardset: Magic 2014 #58 (Uncommon)
Type: Sorcery

Molten Birth

Sorcery

Put two 1/1 red Elemental creature tokens onto the battlefield. Then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

"Few can coax the creatures within the magma to be cooled and take form."-Koth of the Hammer

Mana:
Cardset: Magic 2014 #147 (Uncommon)
Type: Sorcery

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

The dead know lessons the living haven't learned.

Mana:
Cardset: Commander 2014 #158 (Common)
Theros #101 (Common)
Type: Sorcery

Anger of the Gods

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

There was no reason to pray. This was already an act of the gods.

Mana:
Cardset: Theros #112 (Rare)
Type: Sorcery

Peak Eruption

Sorcery

Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.

"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad."
-Hira, street oracle

Mana:
Cardset: Theros #132 (Uncommon)
Type: Sorcery

Fade into Antiquity

Sorcery

Exile target artifact or enchantment.

"Are the gods angry at our discontent with what they give us, or jealous that we made a thing they cannot?"
-Kleon the Iron-Booted

Mana:
Cardset: Theros #157 (Common)
Type: Sorcery

Time to Feed

Sorcery

Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature. (Each deals damage equal to its power to the other.)

Mana:
Cardset: Theros #181 (Common)
Type: Sorcery

Borrowing 100,000 Arrows

Sorcery

Draw a card for each tapped creature target opponent controls.

Kongming and Lu Su tricked Wei troops into shooting over 100,000 arrows at them to later use against the Wei at Red Cliffs.

Mana:
Cardset: Commander 2013 #33 (Uncommon)
Type: Sorcery

Toxic Deluge

Sorcery

As an additional cost to cast Toxic Deluge, pay X life.All creatures get -X/-X until end of turn.

"It's a difficult task to quarantine a plague that moves with the clouds."-Esara, healer adept

Mana:
Cardset: Commander 2013 #96 (Rare)
Type: Sorcery

Spoils of Victory

Sorcery

Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle your library.

Mana:
Cardset: Commander 2013 #172 (Uncommon)
Type: Sorcery

Asphyxiate

Sorcery

Destroy target untapped creature.

"Some poisons enter through the blood. Some are ingested. Some are inhaled. All ways through which mortals draw strength are paths for poison."
-Agathe, priest of Pharika

Mana:
Cardset: Born of the Gods #60 (Common)
Type: Sorcery

Drown in Sorrow

Sorcery

All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

"The sad truth is that the whip of Erebos is long enough to wrap around all our throats."
-Perisophia the philosopher

Mana:
Cardset: Born of the Gods #65 (Uncommon)
Type: Sorcery

Bolt of Keranos

Sorcery

Bolt of Keranos deals 3 damage to target creature or player. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

The breakthroughs granted by Keranos, god of epiphany, can be surprisingly literal.

Mana:
Cardset: Born of the Gods #89 (Common)
Type: Sorcery

Culling Mark

Sorcery

Target creature blocks this turn if able.

Hunt without Nylea's leave and you may find yourself the next quarry.

Mana:
Cardset: Born of the Gods #120 (Common)
Type: Sorcery

Tormented Thoughts

Sorcery

As an additional cost to cast Tormented Thoughts, sacrifice a creature.

Target player discards a number of cards equal to the sacrificed creature's power.

"Not all nightmares can be escaped by waking."
-Ashiok, Nightmare Weaver

Mana:
Cardset: Journey Into Nyx #86 (Uncommon)
Type: Sorcery

Harness by Force

Sorcery

Strive - Harness by Force costs more to cast for each target beyond the first.

Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.

Mana:
Cardset: Journey Into Nyx #100 (Rare)
Type: Sorcery

Kruphix's Insight

Sorcery

Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.

The horizon is tantalizing in both its uncertainty and its potential.

Mana:
Cardset: Journey Into Nyx #129 (Common)
Type: Sorcery

Reviving Melody

Sorcery

Choose one or both - Return target creature card from your graveyard to your hand; and/or return target enchantment card from your graveyard to your hand.

"Listen to my song, and you need never forge a golden mask to return to me."

Mana:
Cardset: Journey Into Nyx #138 (Uncommon)
Type: Sorcery

Council's Judgment

Sorcery

Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

When its power is threatened, the council speaks with a unified voice.

Mana:
Cardset: Conspiracy #16 (Rare)
Type: Sorcery

Rousing of Souls

Sorcery

Parley - Each player reveals the top card of his or her library. For each nonland card revealed this way, you put a 1/1 white Spirit creature token with flying onto the battlefield. Then each player draws a card.

"We remember. We rise."

Mana:
Cardset: Conspiracy #19 (Common)
Type: Sorcery

Dirty (Down/Dirty)

Sorcery

Return target card from your graveyard to your hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #126b (Uncommon)
Type: Sorcery

Take (Give/Take)

Sorcery

Remove all +1/+1 counters from target creature you control. Draw that many cards.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #129b (Uncommon)
Type: Sorcery

Trouble (Toil/Trouble)

Sorcery

Trouble deals damage to target player equal to the number of cards in that player's hand.

Fuse (You may cast one or both halves of this card from your hand.)

Mana:
Cardset: Dragon's Maze #133b (Uncommon)
Type: Sorcery

Festergloom

Sorcery

Nonblack creatures get -1/-1 until end of turn.

The death of a scout can be as informative as a safe return.

Mana:
Cardset: Magic 2015 #97 (Common)
Type: Sorcery

Act on Impulse

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

"You don't want to know what happens after I put on the goggles."

Mana:
Cardset: Magic 2015 #126 (Uncommon)
Type: Sorcery

Rakshasa's Secret

Sorcery

Target opponent discards two cards. Put the top two cards of your library into your graveyard.

The voice of a rakshasa is soft, its breath sweet. But every word is the murmur of madness.

Mana:
Cardset: Khans of Tarkir #84 (Common)
Type: Sorcery

Barrage of Boulders

Sorcery

Barrage of Boulders deals 1 damage to each creature you don't control.

Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.

Crude tactics can be effective nonetheless.

Mana:
Cardset: Khans of Tarkir #100 (Common)
Type: Sorcery

Hordeling Outburst

Sorcery

Put three 1/1 red Goblin creature tokens onto the battlefield.

"Leave no scraps, lest you attract pests."
-Mardu threat

Mana:
Cardset: Khans of Tarkir #111 (Uncommon)
Type: Sorcery

Howl of the Horde

Sorcery

When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Raid - If you attacked with a creature this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.

Mana:
Cardset: Khans of Tarkir #112 (Rare)
Type: Sorcery

Roar of Challenge

Sorcery

All creatures able to block target creature this turn do so.

Ferocious - That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Mana:
Cardset: Khans of Tarkir #145 (Uncommon)
Type: Sorcery

Scout the Borders

Sorcery

Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

"I am in my element: the element of surprise."
-Mogai, Sultai scout

Mana:
Cardset: Khans of Tarkir #148 (Common)
Type: Sorcery

Villainous Wealth

Sorcery

Target opponent exiles the top X cards of his or her library. You may cast any number of nonland cards with converted mana cost X or less from among them without paying their mana costs.

Gold buys death. Death earns gold.

Mana:
Cardset: Khans of Tarkir #211 (Rare)
Type: Sorcery

Write into Being

Sorcery

Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Mana:
Cardset: Fate Reforged #59 (Common)
Type: Sorcery

Dark Deal

Sorcery

Each player discards all the cards in his or her hand, then draws that many cards minus one.

The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.

Mana:
Cardset: Fate Reforged #66 (Uncommon)
Type: Sorcery

Diplomacy of the Wastes

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.

"Our emissaries are gifted negotiators."
-Alesha, Who Smiles at Death

Mana:
Cardset: Fate Reforged #67 (Uncommon)
Type: Sorcery

Bathe in Dragonfire

Sorcery

Bathe in Dragonfire deals 4 damage to target creature.

The scent of cooked flesh lingers in the charred landscape of Tarkir.

Mana:
Cardset: Fate Reforged #92 (Common)
Type: Sorcery

Cached Defenses

Sorcery

Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)

The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.

Mana:
Cardset: Fate Reforged #126 (Uncommon)
Type: Sorcery

Map the Wastes

Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Mana:
Cardset: Fate Reforged #134 (Common)
Type: Sorcery

Seismic Rupture

Sorcery

Seismic Rupture deals 2 damage to each creature without flying.

The shaman opened the earth beneath their feet, trapping the survivors within the crevices of Ayagor for Atarka to devour at her leisure.

Mana:
Cardset: Dragons of Tarkir #156 (Uncommon)
Type: Sorcery
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